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I concur. {{One Hit Point Wonder}} is right out. {{Check Point Starvation}} does count as an example of {{Fake Difficulty}}, but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although {{Some Dexterity Required}} does apply, I agree in that it is more or less the sole reason the game was developed. I think we should make {{Check Point Starvation}} and {{One Hit Point Wonder}} their own entries (doing it now), and keep the reloading mechanic in the {{Some Dexterity Required}} entry.
to:
I concur. {{One Hit Point Wonder}} is right out. {{Check Point Starvation}} does count as an example of {{Fake Difficulty}}, but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although {{Some Dexterity Required}} does apply, I agree in that it is more or less the sole reason the game was developed. I think we should keep {{Check Point Starvation}} and {{One Hit Point Wonder}} in their own entries, and keep the reloading mechanic in the {{Some Dexterity Required}} entry.
Changed line(s) 1 from:
n
I concur. {{One Hit Point Wonder}} is right out. {{Check Point Starvation}} does count as an example of {{Fake Difficulty}}, but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although {{Some Dexterity Required}} does apply, I agree in that it is more or less the sole reason the game was developed. I think we should make {{Check Point Starvation}} it\'s own entry (doing it now), and keep the reloading mechanic in the {{Some Dexterity Required}} entry.
to:
I concur. {{One Hit Point Wonder}} is right out. {{Check Point Starvation}} does count as an example of {{Fake Difficulty}}, but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although {{Some Dexterity Required}} does apply, I agree in that it is more or less the sole reason the game was developed. I think we should make {{Check Point Starvation}} and {{One Hit Point Wonder}} their own entries (doing it now), and keep the reloading mechanic in the {{Some Dexterity Required}} entry.
Changed line(s) 1 from:
n
I concur. {{One-Hit-Point Wonder}} is right out. {{Check Point Starvation}} does count as an example of [[Fake Difficulty]], but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although [[Some Dexterity Required]] does apply, I agree in that it is more or less the sole reason the game was developed. I think we should make Check Point Starvation it\'s own entry (doing it now), and keep the reloading mechanic in the Some Dexterity Required entry.
to:
I concur. {{One Hit Point Wonder}} is right out. {{Check Point Starvation}} does count as an example of {{Fake Difficulty}}, but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although {{Some Dexterity Required}} does apply, I agree in that it is more or less the sole reason the game was developed. I think we should make {{Check Point Starvation}} it\\\'s own entry (doing it now), and keep the reloading mechanic in the {{Some Dexterity Required}} entry.
Changed line(s) 1 from:
n
I concur. [[One-Hit-Point Wonder]] is right out. [[Check Point Starvation]] does count as an example of [[Fake Difficulty]], but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although [[Some Dexterity Required]] does apply, I agree in that it is more or less the sole reason the game was developed. I think we should make Check Point Starvation it\'s own entry (doing it now), and keep the reloading mechanic in the Some Dexterity Required entry.
to:
I concur. {{One-Hit-Point Wonder}} is right out. {{Check Point Starvation}} does count as an example of [[Fake Difficulty]], but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although [[Some Dexterity Required]] does apply, I agree in that it is more or less the sole reason the game was developed. I think we should make Check Point Starvation it\\\'s own entry (doing it now), and keep the reloading mechanic in the Some Dexterity Required entry.
Changed line(s) 1 from:
n
I concur. One-Hit-Point Wonder is right out. Check Point Starvation does count as an example of Fake Difficulty, but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although Some Dexterity Required does apply, I agree in that it is more or less the sole reason the game was developed. I think we should make Check Point Starvation it\'s own entry (doing it now), and keep the reloading mechanic in the Some Dexterity Required entry.
to:
I concur. [[One-Hit-Point Wonder]] is right out. [[Check Point Starvation]] does count as an example of [[Fake Difficulty]], but the game does not seem to be of optimal design for saving in the first place. Still, that one can apply. Although [[Some Dexterity Required]] does apply, I agree in that it is more or less the sole reason the game was developed. I think we should make Check Point Starvation it\\\'s own entry (doing it now), and keep the reloading mechanic in the Some Dexterity Required entry.
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