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Any caster who blows his spell slots on fireballs and lasers and such is playing to his weaknesses, not their strengths. The greatest roles of the wizard and cleric are their ability to completely control the battlefield. Spells that stun, paralyze, turn to stone, blind, deafen, cause fear, daze, confuse, and otherwise make enemies waste their actions are infinitely more useful than a spell that does a random amount of damage based on die rolls, because the former remove enemies from the fight entirely, while the latter only do temporary damage. Hell, I once was in a party where a cleverly-used planar ally spell let us basically skip an entire dungeon, looting the entire thing from a distance while our characters had tea. So no, you\'re not proving your point, you\'re actually proving the opposite.
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Any caster who blows his spell slots on fireballs and lasers and such is playing to his weaknesses, not his strengths. The greatest roles of the wizard and cleric are their ability to completely control the battlefield. Spells that stun, paralyze, turn to stone, blind, deafen, cause fear, daze, confuse, and otherwise make enemies waste their actions are infinitely more useful than a spell that does a random amount of damage based on die rolls, because the former remove enemies from the fight entirely, while the latter only do temporary damage. Hell, I once was in a party where a cleverly-used planar ally spell let us basically skip an entire dungeon, looting the entire thing from a distance while our characters had tea. So no, you\\\'re not proving your point, you\\\'re actually proving the opposite.
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