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[002] KaosProphet Current Version
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I think it\'s really more a hedge against fun often being a case of YMMV. I\'ve always had a fondness for \
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I think it\\\'s really more a hedge against fun often being a case of YMMV. I\\\'ve always had a fondness for \\\"quicksand boxes\\\" myself, for example, but I recognize how it qualifies as adding a fake concept of longevity to a game. Likewise, many \\\'socializers\\\' have come to appreciate the forced-downtime or tedious elements for creating opportunities to actually socialize rather than button-mash, while more action-oriented gamers see them as blatant and egregious elements of fake longevity.

That said: the article could probably use at least a token description or example of \\\'genuine longevity\\\' to contrast the fake version against for more clarity. And because I can\\\'t actually think of such a thing myself, I\\\'ll concede that you may well have a point on the trope itself being questionable.
Changed line(s) 1 from:
n
I think it\'s really more a hedge against fun often being a case of YMMV. I\'ve always had a fondness for \
to:
I think it\\\'s really more a hedge against fun often being a case of YMMV. I\\\'ve always had a fondness for \\\"quicksand boxes\\\" myself, for example, but I recognize how it qualifies as adding a fake concept of longevity to a game. Likewise, \\\'socializers\\\' have come to appreciate the forced-downtime or tedious elements for creating opportunities to actually socialize rather than button-mash, while more action-oriented gamers see them as blatant and egregious elements of fake longevity.

That said: the article could probably use at least a token description or example of \\\'genuine longevity\\\' to contrast the fake version against for more clarity. And because I can\\\'t actually think of such a thing myself, I\\\'ll concede that you may well have a point on the trope itself being questionable.
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