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[001] Haesslich Current Version
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Cerberus [[spoiler: MAY gain control of the base, but it\'s not guaranteed. They do have access to Reaper technology through what Alliance or their own scavengers collected from Sovereign, which is where EDI\'s anti-Reaper tech comes from.]] Either way, they\'re more willing to act (and have fewer morals/scruples holding them back)]] than the Council, and ShootTheShaggyDog assumes that, no matter what the protagonist does, that nothing they ever did mattered in the end.
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Cerberus [[spoiler: MAY gain control of the base, but it\\\'s not guaranteed. They do have access to Reaper technology through what Alliance or their own scavengers collected from Sovereign, which is where EDI\\\'s anti-Reaper tech comes from.]] Either way, they\\\'re more willing to act (and have fewer morals/scruples holding them back) than the Council, and ShootTheShaggyDog assumes that, no matter what the protagonist does, that nothing they ever did mattered in the end.
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At this point, even with the worst ending, Shepard has stopped the Reaper plans twice - first by sabotaging the control the Reapers had over the Mass Relays (via the Citadel) that allowed them to destroy their targets piecemeal, and he\'s destroyed their vanguard/local agent so that they can\'t directly influence events anymore. Yes, the Reapers may get other agents; yes, they\'re very difficult to take one-on-one and have higher levels of technology than the Citadel Space species or humans have. But it\'s no longer a guaranteed wipeout, which removes the game and the series from the ShootTheShaggyDog trope. Especially since Shepard will survive to the third game, no matter what. You may have to use a \'fresh\' Shepard, the way a player new to Mass Effect 2 would, instead of importing a save with your choices up to that point, but it\'s still Shepard leading the fight against the Reapers as they return from dark space.
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At this point, even with the worst ending, Shepard has stopped the Reaper plans twice - first by sabotaging the control the Reapers had over the Mass Relays (via the Citadel) that allowed them to destroy their targets piecemeal, and he\\\'s destroyed their vanguard/local agent so that they can\\\'t directly influence events anymore. Yes, the Reapers may get other agents; yes, they\\\'re very difficult to take one-on-one and have higher levels of technology than the Citadel Space species or humans have. But it\\\'s no longer a guaranteed wipeout, which removes the game and the series from the ShootTheShaggyDog trope. Especially since Shepard will survive to the third game, no matter what. You may have to use a \\\'fresh\\\' Shepard, the way a player new to Mass Effect 2 would, instead of importing a save with your choices up to that point, but it\\\'s still Shepard leading the fight against the Reapers as they return from dark space.

ShootTheShaggyDog assumes everything done up to this point was futile; which, if the next game starts with the Reapers suddenly appearing in Citadel space en masse, shut down all the relays without needing to use the Citadel\\\'s controls, AND immediately wipe out all the homeworlds and major colonies of the major species... \\\'\\\'\\\'THEN\\\'\\\'\\\' it\\\'s a ShootTheShaggyDog story, as nothing Shepard did made a difference, or could possibly have made a difference.
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