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AMNK
Current Version
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Another example put up for discussion:
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Another example brought up for discussion:
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* \'\'{{VideoGame/Skullgirls}}\'\' has an infinite-combo prevention system built into the engine. When the game\'s AI detects one of the fighters executing a looping combo, the amount of damage done by individual hits plummets and the other fighter can \
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* \\\'\\\'{{VideoGame/Skullgirls}}\\\'\\\' has an infinite-combo prevention system built into the engine. When the game\\\'s AI detects one of the fighters executing a looping combo, the amount of damage done by individual hits plummets and the other fighter can \\\"burst\\\" out of the loop. The longer a combo goes on, the pickier the game is about loops.
I\\\'m not sure that \\\"combo decay\\\" might count as an example of this trope.
I\\\'m not sure that \\\"combo decay\\\" might count as an example of this trope.