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[001] Lilwik Current Version
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I\'ve been trying to add a note to the SpaceIsAnOcean entry but I can\'t seem to get the wording right. The point is that in real space speed counts for nothing, unless you are trying to intercept something or run away from something. If you are just flying alone through space, speed is meaningless. That\'s how it works in real life, but the Honorverse measures speed against some sort of ether that its ship sail through, exactly like ocean ships do. Or else they measure speed against the stars and planets, which we have to supposed are fixed in place like islands in an ocean for that measurement to be meaningful. And then there is the .8c limit that comes from requiring shielding against particles in space. That only makes sense if the particles are sitting around waiting for you to hit them so that your speed determines how hard you get hit and how frequently, very much like flying through a thin mist. Of course, in real life the particles in space are zipping in all different directions, so going fast relative to one particle is going slow relative to another, and you really have no control over how much you get hit. It\'s obviously just a handwave in order to put a cap on the ship\'s speeds to make it more like sailing. So how do we add something about that without it being edited away?
to:
I\\\'ve been trying to add a note to the SpaceIsAnOcean entry but I can\\\'t seem to get the wording right. The point is that in real space speed counts for nothing, unless you are trying to intercept something or run away from something. If you are just flying alone through space, speed is meaningless. That\\\'s how it works in real life, but the Honorverse measures speed against some sort of ether that its ships sail through, exactly like ocean ships do. Or else they measure speed against the stars and planets, which we have to supposed are fixed in place like islands in an ocean for that measurement to be meaningful. And then there is the .8c limit that comes from requiring shielding against particles in space. That only makes sense if the particles are sitting around waiting for you to hit them so that your speed determines how hard you get hit and how frequently, very much like flying through a thin mist. Of course, in real life the particles in space are zipping in all different directions, so going fast relative to one particle is going slow relative to another, and you really have no control over how much you get hit. It\\\'s obviously just a handwave in order to put a cap on the ship\\\'s speeds to make it more like sailing. So how do we add something about that without it being edited away?
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