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[003] Squall Current Version
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Kojima wanted the side of things that Japanese culture believes in, [[DoingInTheWizard but a lot of American/Western culture does not]]: ghosts; spirits. To quote Jin-go, from \'\'Rising Sun\'\': \
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Kojima wanted the side of things that Japanese culture believes in, [[DoingInTheWizard but a lot of American/Western culture does not]]: ghosts; spirits. To quote Jin-go, from \\\'\\\'Rising Sun\\\'\\\': \\\"In Japan, we believe/d in many ghosts...\\\" Go look at MGS3, and The Sorrow; he never changed that, and never apologized for it. In MGS2, the original concept was ENTIRELY that spirit beings ran the nations, and that the heroes were fighting against opponents that weren\\\'t even physical; \\\"principalities and powers,\\\" to quote the Biblical, not to mention other, sources. Was this jarring to Western materialistic, militaristic culture? You bet. And it was/is Kojima: he wanted some CosmicHorrorStory mixed in to tactical espionage. Oh, and he was just fine with the idea that ghosts could possess humans, i.e. Liquid Snake\\\'s spirit possessing Ocelot through the arm.

And I for one...possibly the only one on this entire site...loved it, for the same reasons I loved HouseOfLeaves: it presents it as \\\'\\\'believable, anomalistic reality\\\'\\\'. [[YourMileageMayVary That so many others haven\\\'t]]...has usually lowered my opinion of them substantially.
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Kojima wanted the side of things that Japanese culture believes in, [[DoingInTheWizard but a lot of American/Western culture does not]]: ghosts; spirits. To quote Jin-go, from \'\'Rising Sun\'\': \
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Kojima wanted the side of things that Japanese culture believes in, [[DoingInTheWizard but a lot of American/Western culture does not]]: ghosts; spirits. To quote Jin-go, from \\\'\\\'Rising Sun\\\'\\\': \\\"In Japan, we believe/d in many ghosts...\\\" Go look at MGS3, and The Sorrow; he never changed that, and never apologized for it. In MGS2, the original concept was ENTIRELY that spirit beings ran the nations, and that the heroes were fighting against opponents that weren\\\'t even physical; \\\"principalities and powers,\\\" to quote the Biblical, not to mention other, sources. Was this jarring to Western materialistic, militaristic culture? You bet. And it was/is Kojima: he wanted some CosmicHorrorStory mixed in to tactical espionage. Oh, and he was just fine with the idea that ghosts could possess humans, i.e. Liquid Snake\\\'s spirit possessing Ocelot through the arm.

And I for one...possibly the only one on this entire site...loved it, for the same reasons I loved HouseOfLeaves: it presents it as \\\'\\\'believable, anomalistic reality\\\'\\\'. Go figure.
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What\'s interesting is that the MGS2 story \'\'does\'\' make sense on its own, if it includes \'\'one single assumption\'\' that apparently none of the \'\'Metal Gear\'\' fanbase (commentator here excepted) liked: that there is a \'\'\'\'\'spiritual\'\'\'\'\' world beyond the simple physical one, and that human beings...\'\'all\'\' of us...[[CrapsackWorld are slaves to]] [[EldritchAbomination powers we cannot begin to grasp]], even when we [[ScrewDestiny try to divert]] from what\'s [[DiabolusExMachina scripted out for us]]. Absolutely a GainaxEnding, granted, but one that makes complete sense (well OK, maybe not \'\'complete\'\' sense...). Kojima wanted the side of things that Japanese culture believes in, [[DoingInTheWizard but a lot of American/Western culture does not]]: ghosts; spirits. To quote Jin-go, from \'\'Rising Sun\'\': \
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What\\\'s interesting is that the MGS2 story \\\'\\\'does\\\'\\\' make sense on its own, if it includes \\\'\\\'one single assumption\\\'\\\' that apparently none of the \\\'\\\'Metal Gear\\\'\\\' fanbase (commentator here excepted) liked: that there is a \\\'\\\'\\\'\\\'\\\'spiritual\\\'\\\'\\\'\\\'\\\' world beyond the simple physical one, and that human beings...\\\'\\\'all\\\'\\\' of us...[[CrapsackWorld are slaves to]] [[EldritchAbomination powers we cannot begin to grasp]], even when we [[ScrewDestiny try to divert]] from what\\\'s [[DiabolusExMachina scripted out for us]]. Absolutely a GainaxEnding, granted, but one that makes complete sense (well OK, maybe not \\\'\\\'complete\\\'\\\' sense...).

Kojima wanted the side of things that Japanese culture believes in, [[DoingInTheWizard but a lot of American/Western culture does not]]: ghosts; spirits. To quote Jin-go, from \\\'\\\'Rising Sun\\\'\\\': \\\"In Japan, we believe/d in many ghosts...\\\" Go look at MGS3, and The Sorrow; he never changed that, and never apologized for it. In MGS2, the original concept was ENTIRELY that spirit beings ran the nations, and that the heroes were fighting against opponents that weren\\\'t even physical; \\\"principalities and powers,\\\" to quote the Biblical, not to mention other, sources. Was this jarring to Western materialistic, militaristic culture? You bet. And it was/is Kojima: he wanted some CosmicHorrorStory mixed in to tactical espionage.

And I for one...possibly the only one on this entire site...loved it, for the same reasons I loved HouseOfLeaves. Go figure.
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