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[008] Tropiarz Current Version
Changed line(s) 11 from:
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Mate, you\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \
to:
Mate, you\\\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\\\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \\\"the setting is different, so the game is different, too\\\". It isn\\\'t. It\\\'s the exact same ruleset, using the same core elements, down to a fault.

>Magic changes the landscape in ways that nothing in cyberpunk can compare to.

Last time I\\\'ve checked, it was called cybernetics and high explosives, and operated on near-identical rules, just having different fluff to it.

My advice: read ruleset of both of those games, rather than judging their supposed differences on setting basis. Or next time, you will get into argument with someone, insisting that \\\'\\\'Film/SevenSamurai\\\'\\\' and \\\'\\\'Film/TheMagnificentSeven1960\\\'\\\' have nothing in common, because one is a jidai geki and the other is a western.

The only way this game can avoid SerialNumbersFiledOff would be if it was good. It isn\\\'t. It\\\'s a half-hearted knockoff, made solely due to contractual obligation. If you want an actual Witcher TTRPG, one that works and doesn\\\'t pretend to be something else, we\\\'ve made [[TabletopGame/TheWitcherGameOfImagination one]] 20 odd years ago, and some kind soul translated it around the time \\\'\\\'Wild Hunt\\\'\\\' got released. Judging by your editing pattern, you\\\'ve already read at least the tropes related to it.
Changed line(s) 11 from:
n
Mate, you\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \
to:
Mate, you\\\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\\\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \\\"the setting is different, so the game is different, too\\\". It isn\\\'t. It\\\'s the exact same ruleset, using the same core elements, down to a fault.

>Magic changes the landscape in ways that nothing in cyberpunk can compare to.

Last time I\\\'ve checked, it was called cybernetics and high explosives, and operated on near-identical rules, just having different fluff to it.

My advice: read ruleset of both of those games, rather than judging their supposed differences on setting basis. Or next time, you will get into argument with someone, insisting that \\\'\\\'Film/SevenSamurai\\\'\\\' and \\\'\\\'Film/TheMagnificentSeven1960\\\'\\\' have nothing in common, because one is a jidai geki and the other is a western.

The only way this game can avoid SerialNumbersFiledOff would be if it was good. It isn\\\'t. It\\\'s a half-hearted knockoff, made solely due to contractual obligation. If you want an actual Witcher TTRPG, one that works and doesn\\\'t pretend to be something else, we\\\'ve made [[TabletopGame/TheWitcherGameOfImagination one]] 20 odd years ago, and some kind soul translated it around the time \\\'\\\'Wild Hunt\\\'\\\' got released.
Changed line(s) 11 from:
n
Mate, you\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \
to:
Mate, you\\\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\\\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \\\"the setting is different, so the game is different, too\\\". It isn\\\'t. It\\\'s the exact same ruleset, using the same core elements, down to a fault.

>Magic changes the landscape in ways that nothing in cyberpunk can compare to.

Last time I\\\'ve checked, it was called cybernetics and high explosives, and operated on near-identical rules, just having different fluff to it.

My advice: read ruleset of both of those games, rather than judging their supposed differences on setting basis. Or next time, you will get into argument with someone, insisting that \\\'\\\'Film/SevenSamurai\\\'\\\' and \\\'\\\'Film/TheMagnificentSeven1960\\\'\\\' have nothing in common, because one is a jidai geki and the other is a western.

The only way this game can avoid SerialNumbersFiledOff would be if it was good. It isn\\\'t. It\\\'s a half-hearted knockoff, made solely due to contractual obligation. If you want an actual Witcher TTRPG, one that works and doesn\\\'t pretend to be something else, we\\\'ve made one 20 odd years ago, and some kind soul translated it around the time \\\'\\\'Wild Hunt\\\'\\\' got released.
Changed line(s) 10 from:
n
Mate, you\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \
to:

Mate, you\\\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\\\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \\\"the setting is different, so the game is different, too\\\". It isn\\\'t. It\\\'s the exact same ruleset, using the same core elements, down to a fault.

>Magic changes the landscape in ways that nothing in cyberpunk can compare to.

Last time I\\\'ve checked, it was called cybernetics and high explosives, and operated on near-identical rules, just having different fluff to it.

My advice: read ruleset of both of those games, rather than judging their supposed differences on setting basis. Or next time, you will get into argument with someone, insisting that \\\'\\\'Film/SevenSamurai\\\'\\\' and \\\'\\\'Film/TheMagnificentSeven1960\\\'\\\' have nothing in common, because one is a jidai geki and the other is a western
Changed line(s) 10 from:
n
Mate, you\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \
to:
Mate, you\\\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\\\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \\\"the setting is different, so the game is different, too\\\". It isn\\\'t. It\\\'s the exact same ruleset, using the same core elements, down to a fault.

>Magic changes the landscape in ways that nothing in cyberpunk can compare to.

Last time I\\\'ve checked, it was called cybernetics and high explosives, and operated on near-identical rules, just having different fluff to it.

My advice: read ruleset of both of those games, rather than judging their supposed differences on setting basis. Or next time, you will get into argument with someone, insisting that \\\'\\\'Film/SevenSamurai\\\'\\\' and \\\'\\\'Film/TheMagnificentSeven1960\\\'\\\' have nothing in common, because one is a jidai geki and the other is a western
Changed line(s) 10 from:
n
Mate, you\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \
to:
Mate, you\\\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\\\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \\\"the setting is different, so the game is different, too\\\". It isn\\\'t. It\\\'s the exact same ruleset, using the same core elements, down to a fault.

>Magic changes the landscape in ways that nothing in cyberpunk can compare to.

Last time I\\\'ve checked, it was called cybernetics and high explosives, and operated on near-identical rules, just having different fluff to it.

My advice: read ruleset of both of those games, rather than judging their supposed differences on setting basis. Or next time, you will get into argument with someone to insist that \\\'\\\'Film/SevenSamurai\\\'\\\' and \\\'\\\'Film/TheMagnificentSeven1960\\\'\\\' have nothing in common, because one is a jidai geki and the other is a western
Changed line(s) 10 from:
n
Mate, you\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \
to:
Mate, you\\\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\\\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \\\"the setting is different, so the game is different, too\\\". It isn\\\'t. It\\\'s the exact same ruleset, using the same core elements, down to a fault.

>Magic changes the landscape in ways that nothing in cyberpunk can compare to.

Last time I\\\'ve checked, it was called cybernetics and high expplosives, and operated on near-identical rules, just having different fluff to it.

My advice: read ruleset of both of those games, rather than judging their supposed differences on setting basis. Or next time, you will get into argument with someone to insist that \\\'\\\'Film/SevenSamurai\\\'\\\' and \\\'\\\'Film/TheMagnificentSeven1960\\\'\\\' have nothing in common, because one is a jidai geki and the other is a western
Changed line(s) 3 from:
n
Still operate on CP2020 rules, so I fail to see the point. Especially since crossbows work like large-caliber guns did in CP2020.
to:
Still operate on [=CP2020=] rules, so I fail to see the point. Especially since crossbows work like large-caliber guns did in [=CP2020=].
Changed line(s) 10 from:
n
Mate, you\'ve got CP2020 classes on 1:1 basis, including Corporate, which doesn\'t even make sense, but was in CP2020, so got transplanted. Your entire argument boils down to \
to:
Mate, you\\\'ve got [=CP2020=] classes on 1:1 basis, including Corporate, which doesn\\\'t even make sense, but was in [=CP2020=], so got transplanted. Your entire argument boils down to \\\"the setting is different, so the game is different, too\\\". It isn\\\'t. It\\\'s the exact same ruleset, using the same core elements, down to a fault.

>Magic changes the landscape in ways that nothing in cyberpunk can compare to.

Last time I\\\'ve checked, it was called cybernetics, and operated on near-identical rules, just having different fluff to it.

My advice: read ruleset of both of those games, rather than judging their supposed differences on setting basis. Or next time, you will get into argument with someone to insist that \\\'\\\'Film/SevenSamurai\\\'\\\' and \\\'\\\'Film/TheMagnificentSeven1960\\\'\\\' have nothing in common, because one is a jidai geki and the other is a western
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