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[003] Cryocene Current Version
Changed line(s) 5 from:
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Me: Strictly speaking \
to:
Me: Strictly speaking \\\"recurring\\\" enemies like Nobles, Peasants etc. are called such because we encounter them countless times all around, with no particular lore ties to any of those areas. Alternatively, they have multiple counterparts (Lordsworn Soldiers and Knights). However, enemies like Castle Guards only appear and reoccur in specific areas can be considered tied to a \\\"specific\\\" region based on their respective lores. That, in my opinion, would be the key to separating recurring enemies and enemies stuck to a few regions.

In other words, the key to differentiating recurring and region specific enemies fall to their lore. Region specific enemies typically almost always have lore reasons explaining why they are encountered there, while recurring ones don’t or have many counterparts all over the place (Lordsworn Soldiers and Knights, for example).

Enemies in Consencrated Snowfield are generally reskins of previously encountered enemies, but some still come with specific lore ties explaining why they are there (Albinaurics for example are all trying to reach it as their promised land).

Do you have any particular issue against this? Because most enemies placed by tropers before us in the specific regions ARE, in fact, tied lorewise to the areas where they are encountered.
Changed line(s) 5 from:
n
Me: Strictly speaking \
to:
Me: Strictly speaking \\\"recurring\\\" enemies like Nobles, Peasants etc. are called such because we encounter them countless times all around, with no particular lore ties to any of those areas. Alternatively, they have multiple counterparts (Lordsworn Soldiers and Knights). However, enemies like Castle Guards only appear and reoccur in specific areas can be considered tied to a \\\"specific\\\" region based on their respective lores. That, in my opinion, would be the key to separating recurring enemies and enemies stuck to a few regions.

In other words, the key to differentiating recurring and region specific enemies fall to their lore. Region specific enemies typically almost always have lore reasons explaining why they are encountered there, while recurring ones don’t or have many counterparts all over the place (Lordsworn Soldiers and Knights, for example).

Enemies in Consencrated Snowfield are generally reskins of previously encountered enemies, but some still come with specific lore ties explaining why they are there (Albinaurics for example are all trying to reach it as their promised land).
Changed line(s) 5 from:
n
Me: Strictly speaking \
to:
Me: Strictly speaking \\\"recurring\\\" enemies like Nobles, Peasants etc. are called such because we encounter them countless times all around, with no particular lore ties to any of those areas. Alternatively, they have multiple counterparts (Lordsworn Soldiers and Knights). However, enemies like Castle Guards only appear and reoccur in specific areas can be considered tied to a \\\"specific\\\" region based on their respective lores. That, in my opinion, would be the key to separating recurring enemies and enemies stuck to a few regions.

In other words, the key to differentiating recurring and region specific enemies fall to their lore. Region specific enemies typically almost always have lore reasons explaining why they are encountered there, while recurring ones don’t or have many counterparts all over the place (Lordsworn Soldiers and Knights, for example).
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