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Hey can someone please check if this qualifies as early installment character design difference? I can\'t seem to find a trope for sprite differences between two games. The example I\'m trying to add is this:

* EarlyInstallmentCharacterDesignDifference: Not a specific character, but rather a weapon. The legendary anima tome of the Elibe duology, Forblaze, had a completely different spell animation between [[https://static.wikia.nocookie.net/fireemblem/images/7/72/FE6_Forblaze.gif/revision/latest/scale-to-width-down/240?cb=20140207032928 this game]] and [[https://static.wikia.nocookie.net/fireemblem/images/6/6f/NergalAthosForblazeFE7.gif/revision/latest/scale-to-width-down/240?cb=20131211051908 its prequel]], a trait that none of the other tomes of the GBA trilogy have. Retroactively justified, due to the fact that Forblaze\'s power had deteriorated by the time of \'\'The Binding Blade\'\', just like the other legendary weapons. In this game\'s case, a ball of flame doesn\'t appear, and the color of the flames themselves are a more orangish-red. This animation would later reappear for Studied Forblaze in \'\'Heroes\'\'.
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Changed line(s) 1 from:
n
Hey can someone please check if this qualifies as early installment character design difference? I can\'t seem to fine a trope for sprite differences between two games. The example I\'m trying to add is this:
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Hey can someone please check if this qualifies as early installment character design difference? I can\\\'t seem to find a trope for sprite differences between two games. The example I\\\'m trying to add is this:
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