Follow TV Tropes

Following

Discussion History BreadEggsBreadedEggs / WesternAnimation

Go To

[050] erkh Current Version
Changed line(s) 1 from:
n
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Dragon, and her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario vs top dragarmors, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\'d argue this is more useful than being well-rounded. This is coming from someone who specifically avoided pulling for Cain for months because he looked strictly worse than Fallen Tiki at first.
to:
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Dragon, and her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario vs top dragarmors, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is *a lot* more useful than being well-rounded. Your fears as an enemy phase armor in feh generally aren\\\'t other armors, they\\\'re fast initiators who cheat their bst by one rounding.
Changed line(s) 3 from:
n
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced hugely by being a red melee flyer (lacks special charge and NCD and lacks good b skills for her role). If she were infantry...busted beyond belief. She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I doubt anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted on her since her res won\'t be that high, it\'s just a few points of dmg over ruptured, pretty much Sirius without the healing. Still, she\'ll shake up AR a lot since she is>>>Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that has 42 atk with an asset, she\'s pretty much what I\'d expect from a melee mythic these days.
to:
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced hugely by being a red melee flyer (lacks special charge and NCD and lacks good b skills for her role). If she were infantry...busted beyond belief. She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I doubt anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted on her since her res won\\\'t be that high, it\\\'s just a few points of dmg over ruptured, pretty much Sirius without the healing. Still, she\\\'ll shake up AR a lot since she is>>>Naga and is a good vantage unit out of the box and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that has 42 atk with an asset, she\\\'s pretty much what I\\\'d expect from a melee mythic these days.
Changed line(s) 3 from:
n
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced hugely by being a red melee flyer (lacks special charge and NCD and lacks good b skills for her role). If she were infantry...busted beyond belief. She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I doubt anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted on her since her res won\'t be that high, it\'s just a few points of dmg over ruptured. Still, she\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that has 42 atk with an asset, she\'s pretty much what I\'d expect from a melee mythic these days.
to:
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced hugely by being a red melee flyer (lacks special charge and NCD and lacks good b skills for her role). If she were infantry...busted beyond belief. She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I doubt anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted on her since her res won\\\'t be that high, it\\\'s just a few points of dmg over ruptured, pretty much Sirius without the healing. Still, she\\\'ll shake up AR a lot since she is>>>Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that has 42 atk with an asset, she\\\'s pretty much what I\\\'d expect from a melee mythic these days.
Changed line(s) 3 from:
n
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced by being a red melee flyer (lacks special charge and NCD) and has to invest in too many stats, and lacks a valuable B skill. If she were infantry...busted beyond belief. She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I don\'t know if anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted on her since her res won\'t be that high, it\'s probably just a few points of dmg over ruptured. Still, she\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that can break 70 atk, she\'s pretty much what I\'d expect from a mythic these days.
to:
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced hugely by being a red melee flyer (lacks special charge and NCD and lacks good b skills for her role). If she were infantry...busted beyond belief. She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I doubt anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted on her since her res won\\\'t be that high, it\\\'s just a few points of dmg over ruptured. Still, she\\\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that has 42 atk with an asset, she\\\'s pretty much what I\\\'d expect from a melee mythic these days.
Changed line(s) 3 from:
n
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced by being a red melee flyer (lacks special charge and NCD) and has to invest in too many stats, and lacks a valuable B skill. She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I don\'t know if anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted on her since her res won\'t be that high, it\'s probably just a few points of dmg over ruptured. Still, she\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that can break 70 atk, she\'s pretty much what I\'d expect from a mythic these days.
to:
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced by being a red melee flyer (lacks special charge and NCD) and has to invest in too many stats, and lacks a valuable B skill. If she were infantry...busted beyond belief. She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I don\\\'t know if anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted on her since her res won\\\'t be that high, it\\\'s probably just a few points of dmg over ruptured. Still, she\\\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that can break 70 atk, she\\\'s pretty much what I\\\'d expect from a mythic these days.
Changed line(s) 1 from:
n
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Dragon, and her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\'d argue this is more useful than being well-rounded. This is coming from someone who specifically avoided pulling for Cain for months because he looked strictly worse than Fallen Tiki at first.
to:
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Dragon, and her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario vs top dragarmors, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is more useful than being well-rounded. This is coming from someone who specifically avoided pulling for Cain for months because he looked strictly worse than Fallen Tiki at first.
Changed line(s) 1 from:
n
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Dragon, and her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\'d argue this is more useful than being well-rounded.
to:
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Dragon, and her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is more useful than being well-rounded. This is coming from someone who specifically avoided pulling for Cain for months because he looked strictly worse than Fallen Tiki at first.
Changed line(s) 1 from:
n
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\'d argue this is more useful than being well-rounded.
to:
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Dragon, and her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is more useful than being well-rounded.
Changed line(s) 1 from:
n
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or idunn, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.l Overall, they both should be on the list.
to:
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is more useful than being well-rounded.

Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced by being a red melee flyer (lacks special charge and NCD) and has to invest in too many stats, and lacks a valuable B skill. She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I don\\\'t know if anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted on her since her res won\\\'t be that high, it\\\'s probably just a few points of dmg over ruptured. Still, she\\\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that can break 70 atk, she\\\'s pretty much what I\\\'d expect from a mythic these days.
Changed line(s) 3 from:
n

Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent.

Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia. I don\'t think being flexible is really important at all, but she has it while not sacrificing any offense even compared to the most one dimensional glasses cannon mages. Her skills all work in enemy phase as well. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else.

Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced by being a red melee flyer (lacks special charge and NCD) and has to invest in too many stats, and lacks a valuable B skill. She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I don\'t know if anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted on her since her res won\'t be that high, it\'s probably just a few points of dmg over ruptured. Still, she\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that can break 70 atk, she\'s pretty much what I\'d expect from a mythic these days.
to:
Changed line(s) 8 from:
n
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced by being a red melee flyer (lacks special charge and NCD) and has to invest in too many stats, and lacks a valuable B skill. She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I don\'t know if anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted on her since her res won\'t be that high, it\'s probably just a few points of dmg over ruptured. Still, she\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
to:
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced by being a red melee flyer (lacks special charge and NCD) and has to invest in too many stats, and lacks a valuable B skill. She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I don\\\'t know if anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted on her since her res won\\\'t be that high, it\\\'s probably just a few points of dmg over ruptured. Still, she\\\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that can break 70 atk, she\\\'s pretty much what I\\\'d expect from a mythic these days.
Changed line(s) 6 from:
n
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia. I don\'t think being flexible is really important at all, but she has it while not sacrificing any offense even compared to the most one dimensional glasses cannon mages. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else.
to:
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia. I don\\\'t think being flexible is really important at all, but she has it while not sacrificing any offense even compared to the most one dimensional glasses cannon mages. Her skills all work in enemy phase as well. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else.
Changed line(s) 1 from:
n
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or idunn, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
to:
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or idunn, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.l Overall, they both should be on the list.
Changed line(s) 1 from:
n
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or idunn, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
to:
Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or idunn, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
Changed line(s) 6 from:
n
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia. I don\'t think being flexible is really important at all, but she has it while not sacrificing any offense at all. All around, she is probably the best blue mage. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I\'d think she\'s an add.
to:
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia. I don\\\'t think being flexible is really important at all, but she has it while not sacrificing any offense even compared to the most one dimensional glasses cannon mages. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else.
Changed line(s) 8 from:
n
Regarding Altina...she is definitely good, no denying it. She is balanced though by the fact that she is a flyer (and lacks special charge and NCD) and has to invest in too many stats to be truly busted (and lacks a valuable B skill). She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is good, but I don\'t know if anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted since her res won\'t be that high unless she has bad defense. Still, she\'ll shake up AR a lot and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
to:
Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced by being a red melee flyer (lacks special charge and NCD) and has to invest in too many stats, and lacks a valuable B skill. She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I don\\\'t know if anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted on her since her res won\\\'t be that high, it\\\'s probably just a few points of dmg over ruptured. Still, she\\\'ll shake up AR a lot since she is not Naga and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
Changed line(s) 1 from:
n
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
to:
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or idunn, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
Changed line(s) 6 from:
n
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia. All around, she is probably the best blue mage. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I\'d think she\'s an add.
to:
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia. I don\\\'t think being flexible is really important at all, but she has it while not sacrificing any offense at all. All around, she is probably the best blue mage. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I\\\'d think she\\\'s an add.
Changed line(s) 8 from:
n
Regarding Altina...she is definitely good, no denying it. She is balanced though by the fact that she is a flyer (and lacks special charge and NCD) and has to invest in too many stats to be truly busted (and lacks a valuable B skill). She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is good, but I don\'t know if anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted since her res won\'t be that high unless she has bad defense.No one really runs Bike on defense anyway unless they have never heard of seliph. Still, she\'ll shake up AR a lot and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
to:
Regarding Altina...she is definitely good, no denying it. She is balanced though by the fact that she is a flyer (and lacks special charge and NCD) and has to invest in too many stats to be truly busted (and lacks a valuable B skill). She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is good, but I don\\\'t know if anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted since her res won\\\'t be that high unless she has bad defense. Still, she\\\'ll shake up AR a lot and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
Changed line(s) 6 from:
n
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia - she also is the best dragon counter in the game and is far better at dueling mages than both. Her glacies is probably the highest damage attack in the game at the moment. All around, she is probably the best blue mage. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I\'d think she\'s an add.
to:
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia. All around, she is probably the best blue mage. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I\\\'d think she\\\'s an add.
Changed line(s) 1 from:
n
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena. Realistically, people play armors
to:
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
Changed line(s) 8 from:
to:

I\\\'m 99% sure her special will only nullify dmg reduction when it procs. It would be totally weird to have it have an effect all the time.
Changed line(s) 8 from:
n
Regarding Altina...she is definitely good, no denying it. She is balanced though by the fact that she is a flyer (and lacks special charge and NCD) and has to invest in too many stats to be truly busted (and lacks a valuable B skill). She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is good, but I don\'t know if anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted since her res won\'t be that high unless she has bad defense.No one really runs Bike on defense anyway unless they have never heard of seliph. Still, she\'ll shake up AR and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
to:
Regarding Altina...she is definitely good, no denying it. She is balanced though by the fact that she is a flyer (and lacks special charge and NCD) and has to invest in too many stats to be truly busted (and lacks a valuable B skill). She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is good, but I don\\\'t know if anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted since her res won\\\'t be that high unless she has bad defense.No one really runs Bike on defense anyway unless they have never heard of seliph. Still, she\\\'ll shake up AR a lot and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
Changed line(s) 1 from:
n
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\'t pull for Cain for a looong time because of this) and I\'m sure most players initially thought so, but she has more counters that limit her in practice. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone, and I\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
to:
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I\\\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena. Realistically, people play armors
Changed line(s) 1 from:
n
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\'t pull for Cain for a looong time because of this) and I\'m sure most players initially thought so, but she has more counters that limit her in practice. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone, and I\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks great in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
to:
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\\\'t pull for Cain for a looong time because of this) and I\\\'m sure most players initially thought so, but she has more counters that limit her in practice. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone, and I\\\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks almost op in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
Changed line(s) 8 from:
n
Regarding Altina...she is definitely good, no denying it. She is balanced though by the fact that she is a flyer (and lacks special charge and NCD) and has to invest in too many stats to be truly busted (and lacks a valuable B skill). She\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is good, but I don\'t know if anyone would run atk/def solo on her if it didn\'t have the flying weakness null. Her special isn\'t busted since her res won\'t be that high unless she has bad defense. Still, she\'ll shake up AR and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
to:
Regarding Altina...she is definitely good, no denying it. She is balanced though by the fact that she is a flyer (and lacks special charge and NCD) and has to invest in too many stats to be truly busted (and lacks a valuable B skill). She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is good, but I don\\\'t know if anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted since her res won\\\'t be that high unless she has bad defense.No one really runs Bike on defense anyway unless they have never heard of seliph. Still, she\\\'ll shake up AR and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
Changed line(s) 1 from:
n
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\'t pull for Cain for a looong time because of this) and I\'m sure most players would have initially thought so, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units regardless of color while not dying better than anyone, and I\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks great in a vacuum, but Cain is definitely the more useful unit in practice on real teams unless you look only at duel sims or arena.
to:
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\\\'t pull for Cain for a looong time because of this) and I\\\'m sure most players initially thought so, but she has more counters that limit her in practice. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone, and I\\\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks great in a vacuum, but Cain is the more useful unit in practice on real teams unless you look only at duel sims or arena.
Changed line(s) 4 from:
n
Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent. If her prf gave blue buffs, she would be legit crap, even the adrift corrins would be far better. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor, it is a big deal. I think it says something that the only armors that see common use in higher tier AR are Cain, L! Hector (for his C skill mostly), and to a lesser extent Idunn (for trivializing debuffs)/Nagi.
to:
Similar thing with corrin. On the surface she looks worse than Tiki, but she\\\'s proven to be more consistent.
Changed line(s) 7 from:
to:
Regarding Altina...she is definitely good, no denying it. She is balanced though by the fact that she is a flyer (and lacks special charge and NCD) and has to invest in too many stats to be truly busted (and lacks a valuable B skill). She\\\'ll probably have solid def/res, high attack, and dumped spd. Her A skill is good, but I don\\\'t know if anyone would run atk/def solo on her if it didn\\\'t have the flying weakness null. Her special isn\\\'t busted since her res won\\\'t be that high unless she has bad defense. Still, she\\\'ll shake up AR and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike).
Changed line(s) 1 from:
n
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\'t pull for Cain for a looong time because of this), but she has a lot more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units while not dying better than anyone, and I\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams unless you look only at duel sims or arena.
to:
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\\\'t pull for Cain for a looong time because of this) and I\\\'m sure most players would have initially thought so, but she has more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units regardless of color while not dying better than anyone, and I\\\'d argue this is more useful than being well-rounded. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki looks great in a vacuum, but Cain is definitely the more useful unit in practice on real teams unless you look only at duel sims or arena.
Changed line(s) 4 from:
n
Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent. If her prf gave blue buffs, she would be legit crap, even the adrift corrins would be far better. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor, it is a big deal. I think it says something that the only armors that see common use in higher tier AR are Cain, L! Hector (for his C skill mostly), and to a lesser extent Idunn (for trivializing debuffs) and Nagi.
to:
Similar thing with corrin. On the surface she looks worse than Tiki, but she\\\'s proven to be more consistent. If her prf gave blue buffs, she would be legit crap, even the adrift corrins would be far better. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor, it is a big deal. I think it says something that the only armors that see common use in higher tier AR are Cain, L! Hector (for his C skill mostly), and to a lesser extent Idunn (for trivializing debuffs)/Nagi.
Changed line(s) 1 from:
n
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\'t pull for Cain for a looong time because of this), but she has a lot more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units while not dying better than anyone, and I\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams unless you look only at duel sims or arena.
to:
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\\\'t pull for Cain for a looong time because of this), but she has a lot more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units while not dying better than anyone, and I\\\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh, but no one does because his enemy phase is just that good. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams unless you look only at duel sims or arena.
Changed line(s) 1 from:
n
Caineghis I recommended because of his enemy phase without weaknesses. Fallen Tiki looks like the better unit (I didn\'t pull for Cain for a looong time because of this), but she has a lot more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units while not dying better than anyone, and I\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams unless you look only at duel sims or arena.
to:
Caineghis I recommended because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit (I didn\\\'t pull for Cain for a looong time because of this), but she has a lot more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units while not dying better than anyone, and I\\\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams unless you look only at duel sims or arena.
Changed line(s) 4 from:
n
Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent. If her prf gave blue buffs, she would be legit crap, even the adrift corrins would be far better. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor, it is a big deal.
to:
Similar thing with corrin. On the surface she looks worse than Tiki, but she\\\'s proven to be more consistent. If her prf gave blue buffs, she would be legit crap, even the adrift corrins would be far better. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor, it is a big deal. I think it says something that the only armors that see common use in higher tier AR are Cain, L! Hector (for his C skill mostly), and to a lesser extent Idunn (for trivializing debuffs) and Nagi.
Changed line(s) 4 from:
n
Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent. If her prf gave blue buffs, she would be legit crap, even the adrift corrins would be far better. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor who can\'t swap svallinn into their A slot, it is a big deal.
to:
Similar thing with corrin. On the surface she looks worse than Tiki, but she\\\'s proven to be more consistent. If her prf gave blue buffs, she would be legit crap, even the adrift corrins would be far better. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor, it is a big deal.
Changed line(s) 4 from:
n
Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor who can\'t swap svallinn into their A slot, it is a big deal.
to:
Similar thing with corrin. On the surface she looks worse than Tiki, but she\\\'s proven to be more consistent. If her prf gave blue buffs, she would be legit crap, even the adrift corrins would be far better. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor who can\\\'t swap svallinn into their A slot, it is a big deal.
Changed line(s) 1 from:
n
Caineghis I recommended because of his enemy phase without weaknesses. Fallen Tiki looks like the better unit (I didn\'t pull for Cain for a looong time because of this), but she has a lot more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units while not dying better than anyone, and I\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams.
to:
Caineghis I recommended because of his enemy phase without weaknesses. Fallen Tiki looks like the better unit (I didn\\\'t pull for Cain for a looong time because of this), but she has a lot more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units while not dying better than anyone, and I\\\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams unless you look only at duel sims or arena.
Changed line(s) 1 from:
n
Caineghis I recommended because of his enemy phase without weaknesses. Tiki looks like the better unit (I didn\'t pull for Cain for a long time because of this), but she has a lot more counters. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone, and I\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams.
to:
Caineghis I recommended because of his enemy phase without weaknesses. Fallen Tiki looks like the better unit (I didn\\\'t pull for Cain for a looong time because of this), but she has a lot more counters that limit her. Her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units while not dying better than anyone, and I\\\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams.
Changed line(s) 4 from:
n
Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor it is a big deal.
to:
Similar thing with corrin. On the surface she looks worse than Tiki, but she\\\'s proven to be more consistent. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor who can\\\'t swap svallinn into their A slot, it is a big deal.
Changed line(s) 6 from:
n
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia - she also is the best dragon counter in the game and is far better at dueling mages than both. She is also notable in that her glacies is probably the highest damage attack in the game at the moment, dealing like 110+. All around, she is probably the best blue mage in the game. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I would think she\'s an add.
to:
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia - she also is the best dragon counter in the game and is far better at dueling mages than both. Her glacies is probably the highest damage attack in the game at the moment. All around, she is probably the best blue mage. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I\\\'d think she\\\'s an add.
Changed line(s) 1 from:
n
Caineghis I recommended because of his enemy phase without weaknesses. Tiki looks like the better unit, but she has a lot more counters. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone, and I\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Idunn or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams.
to:
Caineghis I recommended because of his enemy phase without weaknesses. Tiki looks like the better unit (I didn\\\'t pull for Cain for a long time because of this), but she has a lot more counters. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone, and I\\\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Brave Hector or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams.
Changed line(s) 1 from:
n
Caineghis I recommended because of his consistency as a mixed tank without the weaknesses of someone like fallen tiki. Tiki looks like the better unit, but she has a lot more counters, dragon weakness and susceptibility to panic. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up very well in a 1v1 type scenario with the other top armors, but he can sweep teams of low to medium bulk units better than anyone, and I\'d argue this is more useful than being well-rounded as an armor. Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams.
to:
Caineghis I recommended because of his enemy phase without weaknesses. Tiki looks like the better unit, but she has a lot more counters. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up well in a 1v1 type scenario, but he can sweep teams of low to medium bulk units better than anyone, and I\\\'d argue this is more useful than being well-rounded as an armor. Slap bold fighter on him and he is not really any more enemy phase focused than Idunn or H! Myrrh. Fallen Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams.
Changed line(s) 4 from:
n
Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily.
to:
Similar thing with corrin. On the surface she looks worse than Tiki, but she\\\'s proven to be more consistent. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily. Reinhardt having cav weakness is a non-issue, but for an armor it is a big deal.
Changed line(s) 4 from:
n
Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent.
to:
Similar thing with corrin. On the surface she looks worse than Tiki, but she\\\'s proven to be more consistent. I still think Fallen Tiki is an auto-include, but weaknesses for units that get initiated on should be weighed more heavily.
Changed line(s) 1 from:
n
Caineghis I recommended because of his consistency as a mixed tank without the weaknesses of someone like fallen tiki. Tiki looks like the better unit, but she has a lot more counters, dragon weakness and susceptibility to panic. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up very well in a 1v1 type scenario with the other top armors, but he can sweep teams of low to medium bulk units better than anyone, and I\'d argue this is at least as useful as being well-rounded as an armor. Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in actual game modes.
to:
Caineghis I recommended because of his consistency as a mixed tank without the weaknesses of someone like fallen tiki. Tiki looks like the better unit, but she has a lot more counters, dragon weakness and susceptibility to panic. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up very well in a 1v1 type scenario with the other top armors, but he can sweep teams of low to medium bulk units better than anyone, and I\\\'d argue this is more useful than being well-rounded as an armor. Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in practice on real teams.
Changed line(s) 4 from:
n
Similar thing with corrin. On the surface she looks worse than Tiki, but she\'s proven to be more consistent. The only real weaknesses she has are raventomes and dragonslayers.
to:
Similar thing with corrin. On the surface she looks worse than Tiki, but she\\\'s proven to be more consistent.
Changed line(s) 6 from:
n
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia - she also is the best dragon counter in the game and is far better at dueling mages than both. She is also notable in that her glacies is probably the highest damage attack in the game at the moment, dealing like 110+. All around, she is the best blue mage in the game. Ophelia does have that busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I would think she\'s an add.
to:
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia - she also is the best dragon counter in the game and is far better at dueling mages than both. She is also notable in that her glacies is probably the highest damage attack in the game at the moment, dealing like 110+. All around, she is probably the best blue mage in the game. Ophelia does have that ridiculously busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I would think she\\\'s an add.
Changed line(s) 6 from:
n
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia - she also is the best dragon counter in the game and is far better at dueling mages than both. She is also notable in that her glacies is probably the highest damage attack in the game at the moment, dealing like 110+. All around, she is the best blue mage in the game. Ophelia does have that busted easy aoe setup, but she is better everywhere else.
to:
Julia is extremely versatile for a unit that nukes harder than a fully invested Lilina or Ophelia - she also is the best dragon counter in the game and is far better at dueling mages than both. She is also notable in that her glacies is probably the highest damage attack in the game at the moment, dealing like 110+. All around, she is the best blue mage in the game. Ophelia does have that busted easy aoe setup, but she is better everywhere else, so if being versatile is weighed heavily, I would think she\\\'s an add.
Changed line(s) 1 from:
n
Caineghis I recommended because of his consistency as a mixed tank without the weaknesses of someone like fallen tiki. Tiki looks like the better unit...but she carries several weaknesses. Dragon weakness and susceptibility to panic. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up very well in a 1v1 type scenario with the other top armors, but he can sweep teams of low to medium bulk units better than anyone, and I\'d argue this is at least as useful as being well-rounded as an armor. Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in actual game modes.
to:
Caineghis I recommended because of his consistency as a mixed tank without the weaknesses of someone like fallen tiki. Tiki looks like the better unit, but she has a lot more counters, dragon weakness and susceptibility to panic. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up very well in a 1v1 type scenario with the other top armors, but he can sweep teams of low to medium bulk units better than anyone, and I\\\'d argue this is at least as useful as being well-rounded as an armor. Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in actual game modes.
Changed line(s) 1 from:
n
Caineghis I recommended because of his incredible enemy phase without the weaknesses of someone like fallen tiki. Tiki looks like the better unit...but she carries several weaknesses. Dragon weakness and susceptibility to panic. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\'t stack up very well in a 1v1 type scenario with the other top armors, but he can sweep teams of low to medium bulk units better than anyone, and I\'d argue this is at least as useful as being well-rounded as an armor. Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in actual game modes.
to:
Caineghis I recommended because of his consistency as a mixed tank without the weaknesses of someone like fallen tiki. Tiki looks like the better unit...but she carries several weaknesses. Dragon weakness and susceptibility to panic. Her C skill means she is always vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn\\\'t stack up very well in a 1v1 type scenario with the other top armors, but he can sweep teams of low to medium bulk units better than anyone, and I\\\'d argue this is at least as useful as being well-rounded as an armor. Tiki was made to look great in a vacuum, but Cain is definitely the more useful unit in actual game modes.
Top