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[005] xVanitas Current Version
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* 3. The unit brings something truly unique to offer that many players will either enjoy (under their control) or have to watch out for (if the unit is on the opponent\'s team)
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* 3. The unit brings something truly unique to offer that is great for players who have the unit in their control, and is something to truly watch out for if the unit is in the opponent\\\'s control
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How does that sound for criteria?
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For now, how does that criteria sound?
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Let\'s take Veronica. She\'s the most popular free pick for the second year\'s Brave units, and she literally just needed Atk +3 or Spd +3 and double Savage Blow to wreak havoc, both in AR, and as a boon in PvE. There aren\'t really, if any at all, generic mooks that have Null C-Disrupt, and it didn\'t even exist at the time of her release. Many players probably still don\'t have it (although with a 5% Nailah banner up right now, who knows).
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Let\\\'s take Veronica for example. She\\\'s the most popular free pick for the second year\\\'s Brave units, and she literally just needed Atk +3 or Spd +3 and double Savage Blow to wreak havoc, both in AR, and as a boon in PvE. There aren\\\'t really, if any at all, generic mooks that have Null C-Disrupt, and it didn\\\'t even exist at the time of her release. Many players probably still don\\\'t have it (although with a 5% Nailah banner up right now, who knows).
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Any player that faces off against her has to deal with the fact that they probably won\'t counter while she gets in free buffs and debuffs, and maybe chip damage, and any player that uses her gets to enjoy exactly that.
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Any player that faces off against her has to deal with the fact that they probably won\\\'t counter while she gets in free buffs and debuffs, and maybe chip damage, and any player that uses her gets to enjoy exactly that. Easy to use, a great boon to the player, and little to no counters... at least right now.
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* 1. The unit has been introduced to the meta for at least a month or two, and shows up regularly in Arena or AR
* 2. Without much investment or merges, the unit can easily do their job at defeating or disrupting as many opponents as possible
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* 1. The unit has been introduced to the meta for at least a month or two, and often shows up in Arena or AR
* 2. Without much investment or any merge, the unit can easily do their job at defeating or disrupting as many opponents as possible
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As for how to define a GameBreaker and set a proper criteria, maybe:

* 1. The unit has been introduced to the meta for at least a month or two, and shows up regularly in Arena or AR
* 2. Without much investment or merges, the unit can easily do their job at defeating or disrupting as many opponents as possible
* 3. The unit brings something truly unique to offer that many players will either enjoy (under their control) or have to watch out for (if the unit is on the opponent\\\'s team)

Let\\\'s take Veronica. She\\\'s the most popular free pick for the second year\\\'s Brave units, and she literally just needed Atk +3 or Spd +3 and double Savage Blow to wreak havoc, both in AR, and as a boon in PvE. There aren\\\'t really, if any at all, generic mooks that have Null C-Disrupt, and it didn\\\'t even exist at the time of her release. Many players probably still don\\\'t have it (although with a 5% Nailah banner up right now, who knows).

Any player that faces off against her has to deal with the fact that they probably won\\\'t counter while she gets in free buffs and debuffs, and maybe chip damage, and any player that uses her gets to enjoy exactly that.

How does that sound for criteria?
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