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*Creator/PlatinumGames's that I don't feel they should belong in this list:
**Mad World: this is debatable, and I ok with letting this slide in the list
**Scalebound: there is a interview released sometime after the last year E3 in which Hideki Kamiya himself said this game wouldn't be a
to:
*Creator/PlatinumGames\'s that I don\'t feel they should belong in this list:
**\'\'VideoGame/MadWorld\'\': this is debatable, and I ok with letting this slide in the list
**\'\'VideoGame/{{Scalebound}}\'\': there is a interview released sometime after the last year E3 in which Hideki Kamiya himself said this game wouldn\'t be a \"character action-game\" like Bayonetta, which is to say that scalebound will not be a Stylish Action, this is word of god of a game that is not released
**\'\'Franchise/TeenageMutantNinjaTurtles: Mutants in Manhattan\'\': I haven\'t played it, but every single reviewer that I trust already said that the combat in this game is functional but is nowhere near the depth of other Platinum games, not even Korra.


*\"I don\'t even know why they\'re in this list\" tier:
**\'\'VideoGame/AsurasWrath\'\'
**\'\'BatmanArkhamSeries\'\'
**Half of the Castlevanias: \'\'VideoGame/CastlevaniaLamentOfInnocence\'\' and \'\'VideoGame/CastlevaniaCurseOfDarkness\'\'
**\'\'VideoGame/DarkForcesSaga\'\'
**\'\'VideoGame/{{Demonsteele}}\'\'
**\'\'VideoGame/DustAnElysianTail\'\': the combat of this game is simple even on the highest difficult
**\'\'FRanchise/{{Kirby}}\'\': really?
**\'\'VideoGame/KingdomsOfAmalurReckoning\'\': Its flashy, but the combat itself is not \"deep\"

*Games inspired by God of War:
**\'\'VideoGame/{{Darksiders}}\'\' series: I feel they\'re way more close to being Zelda-like and the combat of these games is more close to God of War than DMC.
**\'\'VideoGame/DantesInferno\'\'
**\'\'VideoGame/GodOfWarSeries\'\': well, durr
**\'\'VideoGame/HeavenlySword\'\'
**The other half of the Castlevania games: \'\'VideoGame/CastlevaniaLordsOfShadow\'\' and \'\'VideoGame/CastlevaniaLordsOfShadow2\'\'

*Creator/{{Suda51}} Games:
**\'\'VideoGame/KillerIsDead\'\'
**\'\'VideoGame/LollipopChainsaw\'\'
**\'\'VideoGame/NoMoreHeroes\'\'

*Games that I haven\'t played and they\'re only placed as Stylish Action in this trope and no other place:
**Creator/{{Vanillaware}}\'s games: Although from the footage of leifthrasir, it seems like it is almost a Spectacle Fighter, the rest of vanillaware\'s games don\'t seems to be this close.
**\'\'VideoGame/{{Bujingai}}\'\'
**\'\'VideoGame/ChaosLegion\'\'
**\'\'VideoGame/DynastyWarriors\'\': I feel the Musou games should have it\'s own trope or something, musou are like \"parallel\" to Stylish Action games, they\'re in some ways a especialization of Hack n Slash/Beat em Up
**\'\'VideoGame/{{Gungrave}}\'\'
**\'\'VideoGame/HyperdimensionNeptuniaUActionUnleashed\'\'
**\'\'VideoGame/{{Implosion}}\'\'
**\'\'VideoGame/MiddleEarthShadowOfMordor\'\'
**\'\'Manga/{{Naruto}} Ultimate Ninja\'\'
**\'\'VideoGame/NinjaBlade\'\'
**Ninja Gaiden 3/Razor Edge and \'\'VideoGame/YaibaNinjaGaidenZ\'\': Everyone on the internet seems to agree that NG3 is a backsteep from the series, and even though Razor\'s Edge tryed to fix it, it is still not enough, and Yaiba seems to have a shallow combat in comparison to the rest of the series
**\'\'VideoGame/OtogiMythOfDemons\'\'
**\'\'VideoGame/ResidentEvil6\'\'
**\'\'WebAnimation/{{RWBY}}: Grimm Eclipse\'\'
**\'\'VideoGame/{{Splatterhouse}} (Remake)\'\'
**\'\'VideoGame/SenranKagura\'\'
**\'\'VideoGame/StoriesPathOfDestinies\'\'
**\'\'Star Wars: VideoGame/TheForceUnleashed I & II\'\'
**\'\'Franchise/TalesSeries\'\': I\'ve only played Vesperia and while the game is fun and do have a decent combat, the RPG part basically destroys whatever depth the combat may have, even on the highest difficult its not hard to \"cheese\" your way using the basics skill


I would also recommend to place Devil May Cry as the Trope Creator, and the Ur Exemple being \'\'VideoGame/RisingZanTheSamuraiGunman\'\' alongside with Arcade games in general, since Kamiya said the \"stylish/spectacle\" aspect of DMC was inspired by arcades in general
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*Creator/PlatinumGames : that I don't feel they should belong in this list:
to:
*Creator/PlatinumGames\'s that I don\'t feel they should belong in this list:
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**Scalebound: there is a interview released sometime after the last year E3 in which Hideki Kamiya himself said this game wouldn't be a
to:
**Scalebound: there is a interview released sometime after the last year E3 in which Hideki Kamiya himself said this game wouldn\'t be a \"character action-game\" like Bayonetta, which is to say that scalebound will not be a Stylish Action, this is word of god of a game that is not released
**TMNT: Mutants in Manhattan: I haven\'t played it, but every single reviewer that I trust already said that the combat in this game is functional but is nowhere near the depth of other Platinum games, not even Korra.


*\"I don\'t even know why they\'re in this list\" tier:
**Asura\'s Wrath
**Batman
**Half of the Castlevanias
**Dark Forces Saga
**Demonsteele
**Dust, an Elysian Tail: the combat of this game is simple even on the highest difficult
**Kirby: really?
**Amalur: Its flashy, but the combat itself is not \"deep\"

*Games inspired by God of War:
**Darksiders series: I feel they\'re way more close to being Zelda-like and the combat of these games is more close to God of War than DMC.
**Dante\'s Inferno
**God of War: well, durr
**Heavenly Sword
**The other half of the Castlevania games

*Suda51 Games:
**Killer is Dead
**Lollipop Chainsaw
**No More Heroes

*Games that I haven\'t played and they\'re only placed as Stylish Action in this trope:
**Vanillaware\'s games: Although from the footage of leifthrasir, it seems like it is almost a Spectacle Fighter, the rest of vanillaware\'s games don\'t seems to be close to Stylish Fighter as Leifthrasir
**Bujingai
**Chaos Legion
**Dynasty Warriors: I feel the Musou games should have it\'s own trope or something, musou are like \"parallel\" to Stylish Action games, they\'re in some ways a especialization of Hack n Slash/Beat em Up
**Gungrave
**Neptunia
**Implosion
**Middle-Earth
**Naruto
**Ninja Blade
**Ninja Gaiden 3/Razor Edge and Yaiba: Everyone on the internet seems to agree that NG3 is a backsteep from the series, and even though Razor\'s Edge tryed to fix it, it is still not enough, and Yaiba seems to have a shallow combat in comparison to the rest of the series
**Otogi
**RE6
**RWBY
**Splatterhouse
**Senran Kagura
**Stories Path of Destinies
**Force Unleashed
**Tales of: I\'ve only played Vesperia and while the game is fun and do have a decent combat, the RPG part basically destroys whatever depth the combat may have, even on the highest difficult its not hard to \"cheese\" your way using the basics skill


I would also recommend to place Devil May Cry as the Trope Creator, and the Ur Exemple being Rising Zan alongside with Arcade games in general, since Kamiya said the \"stylish/spectacle\" aspect of DMC was inspired by arcades in general
Changed line(s) 3 from:
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*Platinum games that I don't feel they should belong in this list:
to:
*Creator/PlatinumGames : that I don\'t feel they should belong in this list:
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n
**Scalebound: there is a interview released sometime after the last year E3 in which Hideki Kamiya himself said this game wouldn't be a
to:
**Scalebound: there is a interview released sometime after the last year E3 in which Hideki Kamiya himself said this game wouldn\'t be a \"character action-game\" like Bayonetta, which is to say that scalebound will not be a Stylish Action, this is word of god of a game that is not released
**TMNT: Mutants in Manhattan: I haven\'t played it, but every single reviewer that I trust already said that the combat in this game is functional but is nowhere near the depth of other Platinum games, not even Korra.


*\"I don\'t even know why they\'re in this list\" tier:
**Asura\'s Wrath
**Batman
**Half of the Castlevanias
**Dark Forces Saga
**Demonsteele
**Dust, an Elysian Tail: the combat of this game is simple even on the highest difficult
**Kirby: really?
**Amalur: Its flashy, but the combat itself is not \"deep\"

*Games inspired by God of War:
**Darksiders series: I feel they\'re way more close to being Zelda-like and the combat of these games is more close to God of War than DMC.
**Dante\'s Inferno
**God of War: well, durr
**Heavenly Sword
**The other half of the Castlevania games

*Suda51 Games:
**Killer is Dead
**Lollipop Chainsaw
**No More Heroes

*Games that I haven\'t played and they\'re only placed as Stylish Action in this trope:
**Vanillaware\'s games: Although from the footage of leifthrasir, it seems like it is almost a Spectacle Fighter, the rest of vanillaware\'s games don\'t seems to be close to Stylish Fighter as Leifthrasir
**Bujingai
**Chaos Legion
**Dynasty Warriors: I feel the Musou games should have it\'s own trope or something, musou are like \"parallel\" to Stylish Action games, they\'re in some ways a especialization of Hack n Slash/Beat em Up
**Gungrave
**Neptunia
**Implosion
**Middle-Earth
**Naruto
**Ninja Blade
**Ninja Gaiden 3/Razor Edge and Yaiba: Everyone on the internet seems to agree that NG3 is a backsteep from the series, and even though Razor\'s Edge tryed to fix it, it is still not enough, and Yaiba seems to have a shallow combat in comparison to the rest of the series
**Otogi
**RE6
**RWBY
**Splatterhouse
**Senran Kagura
**Stories Path of Destinies
**Force Unleashed
**Tales of: I\'ve only played Vesperia and while the game is fun and do have a decent combat, the RPG part basically destroys whatever depth the combat may have, even on the highest difficult its not hard to \"cheese\" your way using the basics skill


I would also recommend to place Devil May Cry as the Trope Creator, and the Ur Exemple being Rising Zan alongside with Arcade games in general, since Kamiya said the \"stylish/spectacle\" aspect of DMC was inspired by arcades in general
Changed line(s) 3 from:
n
*Platinum games that I don't feel they should belong in this list:
to:
*Platinum games that I don\'t feel they should belong in this list:
Changed line(s) 5 from:
n
**Scalebound: there is a interview released sometime after the last year E3 in which Hideki Kamiya himself said this game wouldn't be a
to:
**Scalebound: there is a interview released sometime after the last year E3 in which Hideki Kamiya himself said this game wouldn\'t be a \"character action-game\" like Bayonetta, which is to say that scalebound will not be a Stylish Action, this is word of god of a game that is not released
**TMNT: Mutants in Manhattan: I haven\'t played it, but every single reviewer that I trust already said that the combat in this game is functional but is nowhere near the depth of other Platinum games, not even Korra.


*\"I don\'t even know why they\'re in this list\" tier:
**Asura\'s Wrath
**Batman
**Half of the Castlevanias
**Dark Forces Saga
**Demonsteele
**Dust, an Elysian Tail: the combat of this game is simple even on the highest difficult
**Kirby: really?
**Amalur: Its flashy, but the combat itself is not \"deep\"

*Games inspired by God of War:
**Darksiders series: I feel they\'re way more close to being Zelda-like and the combat of these games is more close to God of War than DMC.
**Dante\'s Inferno
**God of War: well, durr
**Heavenly Sword
**The other half of the Castlevania games

*Suda51 Games:
**Killer is Dead
**Lollipop Chainsaw
**No More Heroes

*Games that I haven\'t played and they\'re only placed as Stylish Action in this trope:
**Vanillaware\'s games: Although from the footage of leifthrasir, it seems like it is almost a Spectacle Fighter, the rest of vanillaware\'s games don\'t seems to be close to Stylish Fighter as Leifthrasir
**Bujingai
**Chaos Legion
**Dynasty Warriors: I feel the Musou games should have it\'s own trope or something, musou are like \"parallel\" to Stylish Action games, they\'re in some ways a especialization of Hack n Slash/Beat em Up
**Gungrave
**Neptunia
**Implosion
**Middle-Earth
**Naruto
**Ninja Blade
**Ninja Gaiden 3/Razor Edge and Yaiba: Everyone on the internet seems to agree that NG3 is a backsteep from the series, and even though Razor\'s Edge tryed to fix it, it is still not enough, and Yaiba seems to have a shallow combat in comparison to the rest of the series
**Otogi
**RE6
**RWBY
**Splatterhouse
**Senran Kagura
**Stories Path of Destinies
**Force Unleashed
**Tales of: I\'ve only played Vesperia and while the game is fun and do have a decent combat, the RPG part basically destroys whatever depth the combat may have, even on the highest difficult its not hard to \"cheese\" your way using the basics skill


I would also recommend to place Devil May Cry as the Trope Creator, and the Ur Exemple being Rising Zan alongside with Arcade games in general, since Kamiya said the \"stylish/spectacle\" aspect of DMC was inspired by arcades in general
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