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Discussion History Recap / MyLittlePonyFriendshipIsMagicS6E8AHearthsWarmingTail

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[002] supergod Current Version
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I've pulled the following example for discussion (Some spoilers ahead):
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I\'ve pulled the following example for discussion (Some spoilers ahead):
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* The issue of character deaths among the party. Over the course of the series all of the members of Vox Machina have been on death's door, and several have actually died during the course of the campaign. All of them, with the exception of [[spoiler: Tiberius]], were brought back to life through various means of resurrection. This has caused some debate among fans over whether these deaths have any tension; if death won't ever stick, why worry? However, in basic D&D it's simply a matter of casting a resurrection spell with the required components. Matt uses a homebrew ritual that requires three skills checks from three different party members to decide the spell's final DC, then a roll from the DM to see if the ritual succeeds, ensuring the players are emotionally invested and that chance still plays a part in the outcome. Later on, it was also revealed that after every resurrection, the base DC to succeed raises by five for that character. Whether this is enough to keep the ''audience'' emotionally invested is a matter of debate.
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* The issue of character deaths among the party. Over the course of the series all of the members of Vox Machina have been on death\'s door, and several have actually died during the course of the campaign. All of them, with the exception of [[spoiler: Tiberius]], were brought back to life through various means of resurrection. This has caused some debate among fans over whether these deaths have any tension; if death won\'t ever stick, why worry? However, in basic D&D it\'s simply a matter of casting a resurrection spell with the required components. Matt uses a homebrew ritual that requires three skills checks from three different party members to decide the spell\'s final DC, then a roll from the DM to see if the ritual succeeds, ensuring the players are emotionally invested and that chance still plays a part in the outcome. Later on, it was also revealed that after every resurrection, the base DC to succeed raises by five for that character. Whether this is enough to keep the \'\'audience\'\' emotionally invested is a matter of debate.
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In my experience at least, most people aren't really looking forward to seeing the PCs die permanently. A few people even get upset at the DM when they're close to dying. And while there a probably a lot of people to do enjoy the tension that a possibilty of death brings, and some who are curious about seeing new characters rolled, I don't think there are that many who get upset when a character does come back.
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In my experience at least, most people aren\'t really looking forward to seeing the [=PCs=] die permanently. A few people even get upset at the DM when they\'re close to dying. And while there a probably a lot of people to do enjoy the tension that a possibilty of death brings, and some who are curious about seeing new characters rolled, I don\'t think there are that many who get upset when a character does come back.
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However, there may still be enough people who do believe that characters coming back kills any sense of real danger, so it might still be a valid example, but it's going to need some rewriting.
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However, there may still be enough people who do believe that characters coming back kills any sense of real danger, so it might still be a valid example, but it\'s going to need some rewriting.
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1. Many people agree that D&D isnt about the DM trying to kill the players. While permanent deaths can happen, it's generally rare and not something that should be taken lightly.
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1. Many people agree that D&D isnt about the DM trying to kill the players. While permanent deaths can happen, it\'s generally rare and not something that should be taken lightly.
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2. Matt uses a homebrewed resurrection system with increasingly difficult skill challenges which makes chance more of a factor than in regular D&D, while also requiring a bit of creativity and roleplay, so it's not just a matter of rolling the dice. (This was already on the entry, but, like I mentioned, ealier, goes a bit overboard with the explanation.)
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2. Matt uses a homebrewed resurrection system with increasingly difficult skill challenges which makes chance more of a factor than in regular D&D, while also requiring a bit of creativity and roleplay, so it\'s not just a matter of rolling the dice. (This was already on the entry, but, like I mentioned, ealier, goes a bit overboard with the explanation.)
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3. Even in regular D&D, you'd still need someone capable of casting resurrection spells, and that person needs to to be conscious and have remaining spell slots. Otherwise, you'll need to be able to travel to a healer in time and be able to afford their prices.
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3. Even in regular D&D, you\'d still need someone capable of casting resurrection spells, and that person needs to to be conscious and have remaining spell slots. Otherwise, you\'ll need to be able to travel to a healer in time and be able to afford their prices.
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4. Some deaths are more difficult than others to recover from. After the fight with Raishan in Thordak's lair, Matt suggested a possible death that one of the players wouldn't have been able to recover from.
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4. Some deaths are more difficult than others to recover from. After the fight with Raishan in Thordak\'s lair, Matt suggested a possible death that one of the players wouldn\'t have been able to recover from.
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I've pulled the following example for discussion (Some spoilers ahead):
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I\'ve pulled the following example for discussion (Some spoilers ahead):
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* The issue of character deaths among the party. Over the course of the series all of the members of Vox Machina have been on death's door, and several have actually died during the course of the campaign. All of them, with the exception of [[spoiler: Tiberius]], were brought back to life through various means of resurrection. This has caused some debate among fans over whether these deaths have any tension; if death won't ever stick, why worry? However, in basic D&D it's simply a matter of casting a resurrection spell with the required components. Matt uses a homebrew ritual that requires three skills checks from three different party members to decide the spell's final DC, then a roll from the DM to see if the ritual succeeds, ensuring the players are emotionally invested and that chance still plays a part in the outcome. Later on, it was also revealed that after every resurrection, the base DC to succeed raises by five for that character. Whether this is enough to keep the ''audience'' emotionally invested is a matter of debate.
to:
* The issue of character deaths among the party. Over the course of the series all of the members of Vox Machina have been on death\'s door, and several have actually died during the course of the campaign. All of them, with the exception of [[spoiler: Tiberius]], were brought back to life through various means of resurrection. This has caused some debate among fans over whether these deaths have any tension; if death won\'t ever stick, why worry? However, in basic D&D it\'s simply a matter of casting a resurrection spell with the required components. Matt uses a homebrew ritual that requires three skills checks from three different party members to decide the spell\'s final DC, then a roll from the DM to see if the ritual succeeds, ensuring the players are emotionally invested and that chance still plays a part in the outcome. Later on, it was also revealed that after every resurrection, the base DC to succeed raises by five for that character. Whether this is enough to keep the \'\'audience\'\' emotionally invested is a matter of debate.
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In my experience at least, most people aren't really looking forward to seeing the PCs die permanently. Some get upset at the DM when they're close to dying.
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In my experience at least, most people aren\'t really looking forward to seeing the PCs die permanently. A few people even get upset at the DM when they\'re close to dying. And while there a probably a lot of people to do enjoy the tension that a possibilty of death brings, and some who are curious about seeing new characters rolled, I don\'t think there are that many who get upset when a character does come back.
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However, there may still be enough people who do believe that characters coming back kills any sense of real danger, so it might still but it's going to need some rewriting.
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However, there may still be enough people who do believe that characters coming back kills any sense of real danger, so it might still be a valid example, but it\'s going to need some rewriting.
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First off, the write up got too technical, and may not be accurate. A simple mention of the fact that there are added skill checks that make chance a factor and roleplaying elements should be enough.
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First off, the write up got too technical, and may not be always accurate. A simple mention of the fact that there are added skill checks that make chance a factor and roleplaying elements should be enough.
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1. Many people agree that D&D isnt about the DM trying to kill the players. While permanent deaths can happen, it's generally rare and not something that should be taken lightly.
2. Matt uses a homebrewed resurrection system with increasingly difficult skill challenges which makes chance more of a factor than in regular D&D, while also requiring a bit of creativity and roleplay, so it's not just a matter of rolling the dice. (This was already on the entry, but, like I mentioned, ealier, goes a bit overboard with the explanation.)
3. Even in regular D&D, you'd still need someone capable of casting resurrection spells, and that person needs to to be conscious and have remaining spell slots. Otherwise, you'll need to be able to travel to a healer in time and be able to afford their prices.
4. Some deaths are more difficult than others to recover from. After the fight with Raishan in Thordak's lair, Matt suggested a possible death that one of the players wouldn't have been able to recover from.
5. A TPK would almost certainly be a game over, so the fights would still be potentially tense.
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1. Many people agree that D&D isnt about the DM trying to kill the players. While permanent deaths can happen, it\'s generally rare and not something that should be taken lightly.

2. Matt uses a homebrewed resurrection system with increasingly difficult skill challenges which makes chance more of a factor than in regular D&D, while also requiring a bit of creativity and roleplay, so it\'s not just a matter of rolling the dice. (This was already on the entry, but, like I mentioned, ealier, goes a bit overboard with the explanation.)

3. Even in regular D&D, you\'d still need someone capable of casting resurrection spells, and that person needs to to be conscious and have remaining spell slots. Otherwise, you\'ll need to be able to travel to a healer in time and be able to afford their prices.

4. Some deaths are more difficult than others to recover from. After the fight with Raishan in Thordak\'s lair, Matt suggested a possible death that one of the players wouldn\'t have been able to recover from.

5. A TPK would almost certainly be a game over, so the fights would still be potentially tense.
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