Never heard of it before today. Sounds cool though!
Umm... so, I was here, I guess. If I wasn't, someone hacked my account. So, yeah.So if 4 to 11 roll the same thing, what's the difference between having a 4 and an 11?
Like, why even have a scale if most of the scale is identical.
Like the odds of getting a stat of 2, 3 or 12 are about 8%, so might as well make everyone roll 3d6 for all tests and skip the part about the stat :-P
edited 27th Feb '18 1:45:42 PM by Ghilz
They're not the same. 4-5 grant a -1 to some (though not all) rolls with the stat, and 10-11 grant a +1 to some rolls with the stat. I made getting a 3, 12, or 13 unlikely and and a 1, 2, or 14 impossible to preserve game balance (it was originally a 1-10 scale with you rolling 2d10 and ignoring the lower result, but that led to some seriously overpowered characters).
EDIT: You've got a point. I'll change it to grant static bonuses instead.
edited 27th Feb '18 2:55:02 PM by SomethingRandom113
Umm... so, I was here, I guess. If I wasn't, someone hacked my account. So, yeah.
Okay, so I decided to try to create my own RPG system, and I want some feedback. The setting doesn't matter that much, but I might post a bit about it later.
The basic mechanics are this: you roll 3d6 against a certain difficulty.
The difficulties are as follows: 3 (why even roll?), 6 (easy peasy), 9 (normal), 12 (challenging), 15 (hard), 18 (bad idea), 21 (nope), and 24 (seriously?). yes, those are actually what the difficulties are called.
To roll stats, roll 2d6 and add 1. The minimum a stat can be is 1 and the maximum is 14, but both are unobtainable by rolling.
6-7 is normal. You get no penalty or bonus to rolls related to that stat.
A score of 4-5 gives you a -1 modifier to all rolls related to that stat.
A score of 2-3 gives you a -2 modifier to all rolls related to that stat. It is recommended that GMs begin demanding rolls at why even roll? difficulty at this level.
A score of 1 gives you a -3 modifier to all rolls related to that stat.
On the other end of the scale, a score of 8-9 gives you a +1 modifier to all rolls related to that stat.
A score of 10-11 gives you a +2 modifier to all rolls related to that stat.
A score of 12-13 gives you a +3 modifier to all rolls related to that stat.
And finally, 14, the absolute highest a stat can be, grants you a whopping +4 to all rolls with that stat.
When directly opposing someone, roll as normal, but against the other person's roll instead of a set difficulty.
As I said, I want feedback. I think it's an okay system, but what do you guys think? Is it really good (which I doubt), okay, or So Bad Its Horrible? How should I modify it?
edited 27th Feb '18 3:51:11 PM by SomethingRandom113
Umm... so, I was here, I guess. If I wasn't, someone hacked my account. So, yeah.