Between the removal of the flying weakness to arrows and Eridan's nonexistant defense, he could do more damage if he'd hit. Simple as that.
Zeera can shift back and forth between fronts easily; with her and Buck we should be able to eliminate that flank as a threat. Also, Buck is at the moment too fragile for the southern front. Park him in rough terrain and I'll give him a chance...
edited 13th Nov '16 10:11:19 PM by SabresEdge
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.Uh, Grendan just put himself in a situation where he can be surrounded by 2 axe men and an archer can shoot him.
And he has less defense and avoid than Gertrude.
Where there's life, there's hope.Aside from the fact that it's likely for at least one of those axes to miss outright (between their innate lack of accuracy and their weapon triangle disadvantage they barely break 50% hit chance), we've got a plan for that. I kinda doubt Grendan's gonna get one-turn-killed here. (Fate status: Tempted...)
Nvm
edited 13th Nov '16 11:30:21 PM by RAlexa21th
Where there's life, there's hope.Grendan can survive archer+axe (0 crit chance), but not archer+2 axes (21damage total ).
Gertrude can tank all 3, but she is susceptible to a crit (12 damage total). However, she can tank an archer crit (3 damages) and the chance of getting crit by axemen is super low due to her avoid.
edited 13th Nov '16 11:34:35 PM by RAlexa21th
Where there's life, there's hope.This is, of course, assuming that A: both axe guys SURVIVE to attack, B: they all attack Grendan, and C: everything hits.
I can see "if A, then B", but as I said before it's pretty unlikely for both axes to hit even if they both survive.
Basically, I think the potential rewards outweigh the risks. I mean, would you want Eridan to try his hand at tanking?
edited 13th Nov '16 11:38:36 PM by Suttungr
No, but Eridan can move H4 to kill sword guy. Grendan can continue killing the C4 archer. Gertrude and Gramps standing side by side is an impervious wall and Gertrude is the strongest wall in this chapter, aside from those 0.4% -1.6% crit.
edited 13th Nov '16 11:49:52 PM by RAlexa21th
Where there's life, there's hope.Eridan can ORK a bandit at full health, fairly likely too, given their low speed. It looks bad now, but once Gramps takes his position next to Grendan, Eridan can take his previous space and eliminate an enemy in one shot while also making a sturdy wall.
"Why does everything have to loop back to YGO?" -Guy who ruined YGOLook, I understand your concern with the worst-case scenario (and I won't pretend it has anything but a non-zero chance of happening, though I will keep advocating that it is unlikely), but we should plan for success as well, shouldn't we? There comes a point where fear of failure is, itself, the cause of failure- it's called NOT TRYING!
Besides, C4 is, at this point, pretty much irrelevant. We want to punch through to the boss so the casters can (at least try to) kill him, and we can't do that by hiding.
Edit: nman, I think you should add an "if" clause (basically, "if Grendan kills his target, take its place") to your action.
edited 13th Nov '16 11:55:48 PM by Suttungr
As long as a friendly unit—Gramps—can take up station in G5, we should be fine. Then only one axe enemy can attack Grendan, plus potentially one bowman.
That does mean turn order becomes kind of important, potentially. Order of operations goes: knock out G5 (done), occupy G5 with Gramps, heal Gertrude. Instant wall.
EDIT: shit. Just a moment too late...I don't suppose it'd be possible for Gramps to reconsider, or are we committing to this course of action? Because if so, I'm going to be biting my knuckles and hoping that the various attacks whiff against Grendan.
edited 13th Nov '16 11:56:44 PM by SabresEdge
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.Okay. Success is staying alive for 5 turns. Because of the leveling system killing enemies don't have much reward. Are we planning to take on the boss?
Where there's life, there's hope.Why G5? G4 and F4 is already blocking attackers by corralling them into that space between two walls, isn't it?
edited 13th Nov '16 11:57:03 PM by nman
Yes, we are. Or at least, I'm under that impression.
Of course, I'm wondering what the reward for killing him is, but...
Nman, no! We need Gramps to wall off at G5! Why have you forsaken us?! NMAAAAAAAAAN!
"Why does everything have to loop back to YGO?" -Guy who ruined YGOBut... there's a dude in G5.
I'm worried about Grendan in F5. If G5 is open, an enemy can use that to attack him, and I don't want to face the slim chance that he'll be hit by two axes and an arrow.
Ideally, not any more there isn't. Dude in G5 just took attacks by Gertrude and Grendan, he's probably dead.
edited 13th Nov '16 11:58:39 PM by SabresEdge
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.BTW Gramps stays still. Good luck Grendan. I mean it.
The swordman is not guaranteed to be dead. We can't move Gramps to his space until next turn.
edited 13th Nov '16 11:59:05 PM by RAlexa21th
Where there's life, there's hope.An enemy who is likely to die before your turn's processed. Since "if-then" commands are apparently a thing, you can just say "if the guy in this space dies, move to his former location."
You can say in your post that if the dude at G5 is dead, Gramps takes its place, since that's a safe assumption to make.
Plus, we need Gramps at G5 so Eridan can take position at F4 and snipe the bandit at F6.
"Why does everything have to loop back to YGO?" -Guy who ruined YGOAlrighty then, I'll go to G5 but you guys better plug that hole in the F column then
F5? Got a carnivorous deathlizard sitting on it.
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.I will allow move revisions until the last player posts their move for the round.
The swordman is not guaranteed to be dead. We can't move Gramps to his space until next turn.
As Sutt said, you can use an "if/then" move for that.
I need to hit the sack now to get up for work in the morning, so I can't wait up for Eridan to make his move to finish the round, though I've already rolled the results for everything thus far. I'll get up a little early and if he's made his move by then, I'll see if I can finish the round before work.
edited 14th Nov '16 12:04:31 AM by Wryte
What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
Killing the axe guy will give you less enemies to hit you=>less damage taken.
Why didn't C4 shoot our ladykiller Heath?
edited 13th Nov '16 10:07:06 PM by RAlexa21th
Where there's life, there's hope.