Much obliged.
:smug:IIRC, the good end still has you become a werewolf, but you tell the townspeople of Thraben about it and they make sure to lock you up at night so you don't kill anyone. Which still sort of sucks, but bear in mind what happens to the werewolves when Avacyn comes back and it's not too awful.
You're an ad hominem attack!Yup, just got it. You have to do everything perfectly. You make it through with exactly one life, and FATEFUL HOUR saves you.
:smug:There's actually a few ways to get to the "good" end. You have to be low enough in life to trigger fateful hour when you got to Thraben but still be alive.
THE PROTAGONIST BECAME A WOLFIR.
HOLY SHIT.
Mind blown.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-You know, after I just now finished Jade Empire once again, I'd like to see a return to Portal Three Kingdoms someday.
"Everything is “we can’t do that” until we figure out a way to do it." - Mark RosewaterI think Magic sets based on RL literature are weird, but I'd certainly be cool with a set on a Chinese-inspired plane.
edited 19th Jul '12 12:54:24 PM by Nyktos
I guess it is.Mongseng, perhaps? I'd like that. I mean, we've had our Chinese set but it was all...weird, and thoroughly lacking in actual fantasy.
You're an ad hominem attack!I say, old boys (and girls if there are any).
Would any of you be willing to consider a ripping opportunity to engage in fisticuffs?
We have? Oh, you mean P 3 K.
Hey Dorku, you still around?
I can fit in a half-hour of pugilism, my dear fellow.
Edit: Room's up.
edited 19th Jul '12 2:25:41 PM by CountDorku
Trying to figure out how to break Talrand. EDH of course.
I know it involves counterspells and as much Phyrexian mana as possible.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-Cantrips are good. Play as many as possible. Phy mana seems less critical in EDH when you've actually got a reasonably long timeframe in the average game. I'd rather play cantrips and draw spells so as to get as much advantage as possible out of Talrand.
I've been meaning to put together Talrand EDH myself for a while, but lately I haven't been in much of an EDH mood.
I guess it is.Cantrips. Gotcha.
It's a pity Arcane Melee sucks so hard.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-Countermagic and cantrips, that's Talrand. Worth noting that those counterspells that are cheap due to only countering something that targets your stuff are actually decent for Talrand.
Also, you can run Lunar Mystic to help yourself out, assuming you actually want to touch that card at all.
Arcane Melee does NOT suck! It's a lynchpin in my IRL white/blue defensive control deck. I can play counters and white blocking spells all day once I get that out. Archeomancer is the other lynchpin. :D
By the way, are there any planeswalker cards in Duels 2013?
edited 19th Jul '12 4:38:39 PM by Xiphoniii
:smug:Yeah, no, Arcane Melee sucks. By the time it's out, you already have more than enough mana to power your spells.
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-Yes, you're probably not having trouble PLAYING them, but it lets you play more. When I can drop counterspells for one mana, safe passage for one mana, etc, that makes me MUCH more combat effective.
:smug:This discussion is bringing back memories of the AVR prerelease where three out of my six rares were Lunar Mystic, Arcane Melee, and Infinite Reflection. You can probably guess how well that turned out...
Also good for Talrand EDH: Favorable Winds and Snapcaster Mage (of course). And don't forget Rewind, that has some nasty potential to it.
deviantArt | TwitterSnapcaster Mage is pretty much the only creature worth playing in Talrand. (But then I would say that.)
I guess it is.There are no planeswalker cards in Duels 2013, no.
Darn. Alright, thanks.
:smug:
Oooooh, cool. Does anybody know where I can find it?
:smug: