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Eden's Last Sunrise is a Tactics-style Turn-Based Strategy game developed by Sungazer Software. The game itself is a Creator-Driven Successor to the creator's old series as Tilde One Games (The Reconstruction, I Miss the Sunrise, and The Drop), and as such, it takes characters, ideas, and locations from them and places them into a brand-new story.

200 years ago, the world, or Cradle, as the spacefarers now call it, split between those who wished to stay on the planet, and those who wished to leave and explore the vastness of space. These two factions were to never cross paths again, as the two worlds grew and changed in vastly different ways... until now. The spacefarers suddenly make contact with their dweller cousins for unknown reasons.

You play as the commander of the Cradle Project, an outreach project between the Dwellers, who have rejected the technological advancements of the past and have regressed back into a more natural state, relying on the Forces, or magic, and the Spacefarers, who have grown beyond the original technological advancements and have no attunement to the Forces.

The game features two different point of views, one from the Spacefarer's, and one from the Dweller's, as well as Multiple Endings. As you make your way through the story and endings, you'll get a greater sense of the scope and understanding of every point of view.

You can purchase the game here and read more about it here.


Following tropes are to be found in the game:

  • Area of Effect: Many classes or weapons can have large area of effects, but the Demolitionist class specializes in these kinds of attacks.
  • Bizarre Sexual Dimorphism: Carnavin are a pretty regular, mammal-like Beast Men species, except the skeletal structure of their faces varies significantly, with males having longer and narrower canine snouts, and females having shorter and rounder feline ones. At first glance, they look like they could be separate Cat Folk and Fox Folk species.
  • Cast from Hit Points: The Bloodthrob class has several moves which use HP instead of SP to use, though it also has a buff where the lower the character's HP, the more damage the attack will do.'
  • Cat Folk: Carnavin, specifically females, tend to look like cats.
  • Elemental Powers: The Forces in the game are presented as this. There's four Forces: Flame, Frost, Life, and Death.
  • Everyone Has a Special Move: Every character has a special, personal move that's unlocked after obtaining maximum trust with them.
  • Fox Folk: Male Carnavin tend to look like foxes.
  • Hello, [Insert Name Here]: The game features a self-insert commander character that you, the player, create, name, and customize.
  • Jack of All Stats: The Journeyman class is described as this, as it has even base stats and can do a little bit of everything.
  • Mini-Game: Quad Pro Quo returns from The Tenth Line.
  • Multiple Endings: The game features two endings from each route, and one of that can only be gotten after seeing both sides.
  • Mythology Gag: Multiple references to the original series, as well as The Tenth Line are littered throughout the game.
  • New Game Plus: The game has a New Game+ feature that allows you to carry over all obtained party members (though you can only socialize with those you get on that specific route), levels, items, and more.
  • Not-Actually-Cosmetic Award: The rewards for some of the Challenge battles are mostly cosmetic, but provide small buffs as well.
  • Required Party Member: While the Dwellers or Spacefarers are always required on their specific routes, Moke and Mahk are always gotten on every route.
  • Secret Character: Almost the entire cast of The Tenth Line is in this game as secret characters.
  • Squishy Wizard: Sunspells and Miasmists are powerful units who have mastery of the Forces, but are relatively weak physically.
  • Story Difficulty Setting: The game features a difficulty setting from Story, where enemies are at their weakest to advance the story the fastest, to Expert, where enemies are at their strongest and smartest.
  • Villain Protagonist: Kara and Skint and Zeko and Sicious are this in their specific paths.
  • Well-Intentioned Extremist: Kara is the biggest example of this trope. She wants to save the world, and will go to any measure to do so.
  • Wham Episode: Week 10 is always when the course of the entire game will change.

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