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Video Game / Rigidchips

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Some aerodynamic racing cars assembled out of the titular chips. Though, most players prefer to construct planes instead.
Rigidchips is a Fan Sequel of Panekit — a Wide-Open Sandbox where it's possible to create virtually any sort of Design-It-Yourself Equipment — from Cool Cars to Kill Sats to Humongous Mecha, by constructing them with chips.

It is available here or here.

Rigidchips provides examples of the following tropes:

  • Design-It-Yourself Equipment: The whole premise of the game.
  • First-Person Snapshooter: The core includes a 64×64 CCD camera, which can be used to take images.
  • Gatling Good: The only way to get More Dakka with a weapon while still doing enough damage to make the weapon useful.
  • No Fair Cheating:
    • Setting _SETTICKS() to under 150 allows a model to become immune to bullets, at the expense of being unable to shoot. However, it's subverted — if only because a player can disable that protection only at the time the model shoots.
    • Additionally, the functions responsible for getting another player's coordinates have their results randomly shifted, which mostly prevents computer-controlled weapons from being effective.
  • Old-School Dogfight: Partly subverted because scoring hits is nearly impossible without Improbable Aiming Skills or a scripted targeting system.
  • Recoil Boost: Weapons provide enough recoil to achieve flight.
  • Sniping the Cockpit: Shooting out a model's core can disable any model.
  • Sub System Damage: Each individual chip has its own amount of Hit Points. The destruction of a chip disables connections coming from it.
  • Variable Terminal Velocity: Removing the core from a model increases the model's maximum velocity limit. It can also be increased through user-made mods.

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