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Time Travel / Comic Books

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  • Albert Einstein: Time Mason is about the titular scientist traveling to different time periods to battle any threat to the time stream.
  • All-Star Comics: In issue #10, most of the Justice Society of America (Hawkman, Doctor Fate, Sandman, The Atom, The Spectre, Dr. Mid-Nite, and Johnny Thunder) are sent forward in time to the year 2442 to try and learn about future defenses against bombing raids. While most don't believe them, some of the people they meet remember learning about the JSA making the trip in their studies of history and help them access the information they seek.
  • Astro City has been known to dabble with this:
    • In the backstory of the local Big Good, Samaritan, he travelled back in time to prevent a disaster in the "modern day". He succeeded, only to prevent his own birth in the process.
    • The Silver Agent travels through time to save the city after his own wrongful execution.
  • The Avengers:
    • Avengers: Back to Basics:
      • In the second story, the Magus uses the powers of the Cosmic Cube to send himself and the Avengers into a post-apocalyptic future.
      • In the third story, Kang's tampering with the VR headset that Kamala is using to study the history of the Avengers causes her to be physically sent back to and stranded in the time of the original Avengers.
    • The Celestial Madonna Saga: Kang seizes Immortus' machines, abducts the Avengers to Limbo and raises an army of super-powered dead people via Time Travel.
  • Booster Gold explores the difficulties of solidified time and the effects of the various crises on the time line, making it like "Wet Cement".
  • Time travel often shows up in the Disney Mouse and Duck Comics, in different flavors depending on the subseries and the specific technology:
    • Professors Marlin and Zapotek employ a time machine to send Mickey and Goofy to investigate historical mysteries. To come back, the travellers must be exactly where they arrived every six hours after the arrival (ways to offset this problem have been studied, but always presented trouble).
    • This one can be used for teleportation by setting the time travel to 0, but the experiments have shown it unsafe for the time being.
    • A one-shot character once used one to get rid of Super Goof. This variant is notable in that it allowed the traveler to interact with the past but not to interfere with it, resulting in Super Goof being tossed around by a flying butterfly and stabbing his feet by landing on grass.
    • Gyro has invented many time machines. Of particular note is the Chronomachine from the "classic" Paperinik stories, as the traveler's actions end up causing whatever has happened... And can be modified to create an artificial timeline and set it up.
    • Paperinik New Adventures makes heavy use of time travel, with a few recurring characters being Time Police agents and rogue time travelers that use the technology to steal and/or try and change the past (the ones that try by changing some specific event never succeed unless they do so by accident. The Organization, on the other hand, knows how to just grab the timeline to a specific course...)
  • The backstory in ElfQuest involves type 6. About halfway to the start, someone tries type 2 – on the future.
  • G.I. Joe vs. the Transformers II involved the Joes, Cobra and the Autobots traveling through time to retrieve time-displaced Transformers in order to prevent a time paradox from wiping out all life on Earth.
  • The Billy & Mandy story "Better Luck Next Time" (Cartoon Network Block Party #45) has Billy messing with Grim's demonic cuckoo clock. It sends him and Mandy through time where they meet a mysterious cloaked figure that tells them to return to where they started. It backfires thanks to Billy's blundering. The cloaked figure turns out to be Grim in the future, resigned to being consigned to the two forever.
  • Judge Dredd: There have been a bunch of time travel stories. Officially, Strontium Dog is supposed to be set a century or so after Judge Dredd, so any crossovers would involve Johnny Alpha traveling to the past. Judge Dredd and Anderson also visited a Bad Future in "City of the Damned" through time travel. One time when Judge Death escaped, he tried to return to his original dimension, but wound up in the past by mistake because the scientist he took hostage hadn't properly tested the device.
    • In Strontium Dog itself, "T-Guns" and "T-Bombs" transport the victim a few minutes into the past or future. Meaning that unless the location is preset, they appear in the vacuum of outer space as the planet is no longer there.
  • Justice Society of America has featured the modern Starman, a severe schizophrenic with powerful gravity controlling abilities. He is from a future Legion of Super-Heroes, future in terms of the Legion's comic too since he's an adult and the Legion in its comic is composed entirely of teenagers. Starman is also a dimensional traveler, who made his original appearance in Kingdom Come by helping Superman try and contain the villains and anti-heroes; apparently he can travel through time and the multiverse through a combination of his powers and a map that's written into his costume.
  • Marvel Two-in-One: This is how The Thing gets to interact with heroes who are from different time periods:
    • The first team-up with Captain America has the Thing accidentally activate Doctor Doom's time machine, which causes the arrival in the present of Tarin, a woman from the year 3014. She reveals that there's a Badoon invasion happening in her time period, so the Thing, Cap, and Sharon Carter decide to come to the future with her to help against said invasion. The story continues in the following issue, where they meet the original Guardians of the Galaxy.
    • Issue #21 has the Thing and the Human Torch accidentally time-travelling to 1936, allowing them to meet Doc Savage.
  • PS238, especially the later issues. Includes several confusing Stable Time Loops.
  • In The Scrameustache, time travel stories rarely show up. On two occasions, it was to save Khena's family and another to free Uncle Georges from a curse.
  • Stargirl Spring Break Special uses this to restore Green Arrow and Speedy as founding members of the Seven Soldiers of Victory: Ollie and Roy are from the modern era, but a fight with the Clock King early in their careers sent them back in time to the Golden Age, where they hooked up with Vigilante, Shining Knight, the Crimson Avenger, the Star-Spangled Kid, and Stripesy.
  • In Supergirl: Cosmic Adventures in the 8th Grade, a version of Supergirl gains time-travelling powers and travels back and forward to try to set the timeline right.
  • Superman:
    • Prior to 1985, Superman and Supergirl could time travel under his own power but would arrive in the past completely invisible (unless traveling to before he was born) and intangible, unable to interact with the past in any way, avoiding the problems with this trope. After 1985, Kryptonians were no longer powerful enough to time travel at all.
    • In Two for the Death of One, Superman gets dragged to the fourteenth century by Satanis, and then he gets involuntarily involved in a magic war between Satanis and Syrene during which he is split into two duplicate Supermen. Since his enemies only need one Superman to carry out his goals, one duplicate is sent back to the present day. The Superman stuck in the modern era must find a way to travel back to the past before his enemies kill his "twin" and gain immense power.
    • In The Unknown Supergirl, Kara's powers are malfunctioning. As a test to find out if whatever is nullifying her powers is limited to the present century, Superman takes her to the 17th century, and later he lends her a Legion's Time Bubble to travel to the future.
    • In A Mind-Switch in Time, Superman travels to the past right when Superboy is flying towards the future and collides with his past self. Superman's mind become trapped in his teenager body and stuck in his past, and he cannot leave because Luthor has messed up with the time stream.
    • In The Immortal Superman, Clark Kent uses a Legion's Time Bubble to travel to the year 101,970.
    • In The Girl with the X-Ray Mind, Supergirl goes back to the past to discover who Lena Thorul's real parents are. Later, the Phantom Zone criminals seal off the time-barrier so neither Superman -who had gone to the past- nor the Legion of Super-Heroes can travel to the present and ruin their plans.
    • In The Last Days of Superman, Superman has become infected with a mysterious Kryptonian virus. During the story, Supergirl flies to the future to ask the Legion of Super-Heroes for help, and later she travels back to pre-destruction Krypton to find a cure for the virus.
    • In Way of the World, space tyrant Dolok owns a time-travelling device which he uses to escape from his enemies or forestall their plans.
    • Batman/Superman: World's Finest: In order to meet the ancient House of Ji and learn how they defeated the devil Nezha, Supergirl takes Robin and breaks the time barrier to travel to 16th Century China.
    • The Legion of Super-Heroes!: The eponymous future super-team travels to 1958 to meet Superboy, and the Boy of Steel goes back to the 30th century with them to see what the future is like.
    • In Supergirl's Three Super Girl-Friends, Kara travels to the 30th century to join the Legion and then goes back to 1962 to go on her daily life.
    • In The Condemned Legionnaires, Supergirl travels to the future to help the Legion stop her evil duplicate.
    • The Living Legends of Superman: Superman travels to the late sixtieth century by accident and learns he has becomes a mythical figure of sorts in the far future.
    • Supergirl's Greatest Challenge: Kara is summoned to the 30th century by a distress call sent by the Legion of Super-Heroes.
    • "The Unknown Legionnaire": The mysterious titular character is revealed to be a time-traveller who came to the past to help the Legion.
    • In Superboy (1949) #85 "The Impossible Mission!", Superboy goes back in time to 1865 to try and prevent Lincoln's assassination, and learns that history cannot be changed.
    • In Superboy 1980 #10, as testing his time-travelling abilities, Superboy ends in the 52nd century, where an entrepeneur called R. J. Desmond has built a Smallville theme park.
    • "Legion of Super-Heroes/Bugs Bunny Special": Brainiac 5 orders Computo 2 to travel to the 21st century and bring Superboy. Computo brings Bugs Bunny instead, who is not happy to be dragged out of his time.
  • In Suske en Wiske, time travel with the Teletijdmachine sends people through a dimension that is either completely black or resembles outer space.
  • In Universal War One, scientists build a space station that accidentally opens a wormhole, allowing limited time travel. Then Kalish solves the equations that allow anybody to travel through time and space without limitation.
  • In Vanya the Lost Warrior, time travel has become so commonplace by 2288 AD that the military regularly jettisons people in prehistoric times for extreme wilderness training. The series centers around one such trainee, Vanya Tepanov, who becomes stranded in the prehistoric wilderness after an alien invasion in the future leaves her with nowhere to return to.
  • In Yoko Tsuno, time travel is occasionally present in the series. So far, there has been 3 ways to travel through time: two invented on Earth by humans from different eras and another by aliens called Vineans.


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