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  • Forgotten Realms has its own page.

  • Dungeons & Dragons:
    • Greyhawk (default 3rd edition campaign setting):
      • God of Balance: Boccob, Obad-Hai
      • God of Nature: Ehlonna, Obad-Hai
      • War God: The brothers Heironeous (good) and Hextor (evil), as well as the god of slaughter Erythnul.
      • God of Knowledge: Boccob, Vecna
      • God of Death: Nerull, Wee Jas
      • Trickster God: Garl Glittergold (also patron of the gnomes), Olidammara.
      • Many races have their own complete pantheons of gods as well.
    • Eberron:
      • God of good: Most of the Sovereign Host.
      • God of Evil: The Dark Six
      • God of Balance: Aureon
      • God of Nature: Balinor, The Devourer
      • War God: Dol Arrah (lawful good), Dol Dorn (chaotic good), The Mockery (neutral evil).
      • God of Knowledge: Aureon, The Shadow.
      • God of Death: The Keeper.
      • Trickster God: The Traveler.
    • The Dragonstar campaign setting (which is D&D In Space) features a Unification Church which posits that all the various gods worshiped by different gods on different planets are aspects of twelve universal deitypes, most of which are Stock Gods:
      • Gods of Evil: The Destroyer and the Reaper (chaotic and lawful evil respectively)
      • God of Justice: The Judge
      • Love Goddess: The Lover
      • God of Knowledge: The Magus
      • Earth Mother: The Mother
      • The Ultimate Blacksmith: The Smith
      • Lord of the Ocean: The Stormlord
      • Trickster: The Trickster
      • War God: The Warrior
      • The remaining two are the Father (who's kind of a Grandpa God, though the pantheon doesn't have an official Top God), and the Merchant.

  • Pathfinder:
    • God of Balance: Abadar, the god of law, cities and civilization; Irori, the god of balance and enlightenment; and Nethys, the god of magic, who is continually torn between equal and opposite urges to create and destroy.
    • God of Nature: Erastil, the god of tradition, farming and hunting; and Gozreh, the god of the seas, storms and the elements of nature.
    • God of War: Gorum is the War God. Iomedae and Torag focus more strictly on righteous crusades in defense of those in need.
    • God of Knowledge: Irori, the god of enlightenment; and Nethys, the god of magic.
    • God of Death: Pharasma, the goddess of death and rebirth who judges all souls after they die. She technically oversees the beginning of life as well as its end — she's worshipped by midwives as often as by undertakers and hunters of the undead — but most people focus on her role as a goddess of death. There's also Groetus, the god of the end times.
    • God of Love: Shelyn, the goddess of love, joy and beauty, with Calistria as the goddess of Lust.
    • God of Good: Sarenrae, a goddess of mercy and redemption, and Iomedae, the goddess of righteousness and justice.
    • Great Gazoo: Nethys, by way of being completely bonkers.
    • God of Evil: Asmodeus, the lord of Hell; Lamashtu, the Mother of Monsters; Norgorber, the god of thieves, assassins and poisoners; Rovagug, the god of monsters and destruction; Urgathoa, the goddess of undeath and hedonism; and Zon-Kuthon, the god of sadomasochism, torture and self-mutilation.
    • Cool God: Cayden Cailean, the god of drunkards and adventurers.
  • Warhammer 40,000 has several pantheons:
    • Human:
      • God of Good: The God-Emperor of Mankind, stretching the definition of "good". He believes in uniting and protecting humanity, though his willingness to pay any price to do so would, in any other setting, make him into a God of Evil, with billions dead as a result of his direct actions, never mind those of his agents and worshipers. Did we mention 40k is GRIMDARK yet? He also serves as mankind's Top God, War God, and God of Order.
      • God of Knowledge: The Machine God, the supreme machine-spirit worshiped by the the Adeptus Mechanicus, with its worldly incarnation being called the Omnissiah. Depending on which sect you listen to, the the Omnissiah is an aspect of the Emperor, though suggesting otherwise is heretical to the majority of the Cult Mechanicus. In a possible twist of tragic irony, the Machine God is possibly the C'tan known as the Void Dragon.
    • Chaos Gods (all of them double as God of Evil and God of Chaos):
      • War God: Khorne, the manifestation of psychopathic bloodlust. Sometimes also worshiped as the god of honor and martial prowess, but mostly he's the god of getting very angry and killing things.
      • God of Knowledge, Great Gazoo and Trickster God: Tzeentch, the god of Change. His portfolio includes mutation, revolution, hope (more accurately ambition), plotting and scheming, and sorcery. He has a potentially unlimited number of plots, many of which are mutually conflicting plans in progress at any given time.
      • Nature God and Cool God: Nurgle. Sort of. Called Papa Nurgle by his followers. But also God of Death, pestilence, decay and stagnation - all of which are found in nature. Although his daemons tend to look like masses of plague and decay, they are smiling masses of plague and decay.
      • Love Goddess (for a given defenition of "love"): Slaanesh, who comprises lust and desire in all its forms. Although his/her aspect of psychotic, hypersexualized hedonism and excess is the main aspect before any others.
      • And the canonically dubious Malice, a sort of Mad God who was born from Chaos' self-destructive perpetual infighting. He stands as a renegade Chaos God whose main focus is destroying his fellows.
    • Eldar Gods:
    • C'Tan:
      • God of Death: The Nightbringer
      • Trickster God: The Deceiver
      • Nature Spirit: Void Dragon (He controls all of technology. Not sure if this counts)
      • Mad God: The Outsider, a C'Tan so crazy its peers imprisoned it into a Dyson sphere.
    • The Orks just have a pair of War Gods, Gork and Mork. They represent brutal cunning and cunning brutality, and given half a chance the orks will go into full scale wars over which is which. (Most commonly, Mork is brutally cunning, while Gork is cunningly brutal.) Unlike the other deities of the setting it's fairly unlikely that they're real, though with 40k you never know.
  • Warhammer Fantasy has the following:
    • The human gods, while technically split between the northern and southern pantheons, are often worshipped side-by-side in most major cultures.
      • God of Order: Verena, the southern goddess of knowledge, science, law and justice
      • God of Death: Morr, the southern god who rules over the afterlife and dreams and whose church is one of the greatest foes of the undead.
      • Lord of the Ocean: Manann, the benevolent but mercurial sea god, and his evil rival and brother Stromfels, the god of storms, maritime disasters and sharks.
      • God of Nature: Taal, the northern god of the hunt, and his wife Rhya the Earth Mother, the goddess of natural bounty, growth and also hunting.
      • Trickster God: Ranald, the god of luck, trickery, mischief, chance and thieves.
      • War God: Ulric, the northern god of wolves, war and winter, covers brute force, strength and courage. Also does Wolves and Winter. Sigmar, the deified founder of the Empire, is also worshipped as a martial figure fighting against the enemies of mankind. Myrmidia, the southern goddess of war, covers strategy, tactics and the art of warfare.
      • God of Good: Shallya, the southern goddess of healing and mercy, and Sigmar in his role as humanity's protector.
      • God of Evil: Older material has Khaine serving this role for humanity, but in modern lore he isn't worshipped by non-elves.
      • God of Law: Solkan, god of law (but not necessarily justice) and vengeance.
    • The Elf Gods, divided between the celestial Cadai and chthonic Cytharai:
      • Top God: Asuryan the creator, who is also a God of Balance and to some extent God of Good, though all the Cadai fill this role as a group.
      • War God: Khaine, the god of war and murder.
      • God of Wisdom: Hoeth, the god of knowledge and learning and the patron of wizards and scholars.
      • Trickster God: Loec, the god of trickery, music and revelry.
      • Nature God: Kurnous, the god of the hunt and Isha the Mother, the goddess of life. Anath Raema, goddess of the savage hunt, fills a more malevolent take on this.
      • God of Fate: Morai-heg the Crone, the goddess of fate and death, who holds the fates of all mortals in her pouch.
      • God of Magic: Lileath, the patron of seers and prophets, and Hoec in his aspect as the patron of wizards. There is also Hekarti, the Cytharai goddess of Black Magic.
      • Smith God: Vaul, the god of smiths and the creator of numerous legendary artifacts.
      • Lord of the Ocean: Mathlann, the fickle god of storms and sea travel, who may or may not be the same person as Manann.
      • God of Evil: Ereth Khial, an exiled Cadai goddess and leader of the Cytharai, deeply feared by the elves. All Cytharai fill this role to some degree.
      • God of Death: Ereth Khial, the goddess of the underworld who seeks to capture and torture every elven soul, and her son Nethu, who brings souls to her underword.
    • The Chaos Gods, in addition to all being some flavor of God of Evil:
      • Khorne, the lord of rage, blood and slaughter, is a particularly violent War God.
      • Tzeentch, the lord of change, scheming and upsetting the status quo, is a Trickster and a God of Magic and Knowledge.
      • Nurgle, the God of Plague and Pestilence, is in many ways a dark Nature God, since he adores new life, and what life is there that's more bountiful than bacteria?
      • Slaanesh, the God of Vice, Sensation, Lust and Excess, doesn't really qualify as any classic type - maybe a Love Goddess for a given defenition of "love".
    • The Orc gods, Gork and Mork, are both War Gods — one is brutal but cunning, the other is cunning but brutal, and what this actually means is mostly another excuse for Orcs to pick fights over.
    • The Dwarf Ancestor Gods include:
      • Grungni, the god of mines and artisans and the first dwarf to learnt he art of extracting and refining metal ores, is a classic Smith God.
      • Grimnir, the god of warriors, defender of the dwarf race and patron of the Slayers, is a War God.
      • Valaya, the goddess of hearth and home and mother of the dwarven race, is a Mother Goddess.
    • The other races tend to have either one Ethnic God (the Skaven Horned Rat, the Ogres' Great Maw) or a pantheon whose characteristics have not been terribly well defined (the Lizardmen's ideas on the Old Ones, the gods of ancient Nehekhara, etc).
  • Warhammer: Age of Sigmar wiped the slate clean and introduces a new pantheon (usually called Sigmar's Pantheon), consisting of those few mortals who survived the destruction of the World-That-Was and merged with one of the winds of magic as a result. The Chaos Gods are still around, but are more or less the same as in Fantasy.
    • Sigmar is the Top God and, through his role as the ruler of the Alliance of Order, a God of Order and God of Good.
    • Alarielle, the goddess of the Realm of Life, is a Nature Goddess.
    • Teclis and Tyrion, the rulers of the Realm of Light, are Gods of Knowledge; Teclis is also the patron of magic.
    • Nagash, the ruler of the Realm of Death, master of the afterlife, lord of the walking dead and hoarder of souls, is a God of Death.
    • Grugni and Grimnir are much the same as in Fantasy, although Grimnir is also a god of fire.
    • Gorkamorka/Gork and Mork, the bellicose lord of the Orruks, is a War God.

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