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Reality Warper / Video Games

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Reality Warpers in video games.


  • In Alan Wake, any artist who creates works in and around Cauldron Lake can potentially do this. This includes Alan Wake himself, Thomas Zane, and it is implied that the Anderson brothers were capable of it as well.
  • Ancient Domains of Mystery has wishes that are much like the Wish spell from Dungeons & Dragons, i.e., representing something like a genie letting you wish for anything and magically having it happen — you can even get one from a genie. Of course they still have limits, but basically the game asks you what you want and you can type it in. There's also the Wish spell, which is incredibly hard to cast and gives you a wish. The real Reality Warper would be a Player Character who's so ridiculously beefed up they can cast Wish however many times they like.
  • In ANNO: Mutationem, Sigrid has the power to alter the whims of reality by focusing it on what she wants. As such, this allows improbable capabilities, like making a plant grow instantly or making "Santa Claus" appear to give her a present. Sigrid understands the nature of her ability but words it as 'magic', thanks to the "Grand Wizard" teaching her how to harness and contain it for the most part.
  • Magic in Arcanum works this way, which is why it is incompatible with technology - while technological contraptions use the laws of physics and chemistry to function magic alters them to allow the user to, for instance, turn air into plasma and hurl it at something or more comfortably travel via space-time distortion.
  • BioShock Infinite:
    • Elizabeth is able, from the beginning, to open "Tears", portals, into other timelines and dimensions. By the end of the game, she becomes even more powerful and essentially the omnipotent being of that universe.
    • The Lutece twins are also Reality Warpers, since they can teleport to any timeline or dimension they want to, being able to undo bad things that happened in the past, or prevent them from happening in the future, like Elizabeth. In addition to those powers, they are also essentially immortal and can't be damaged, being frozen in time and reality. That makes them incredibly powerful.
  • BlazBlue:
    • This is the basis of the concept "Observers". Observers are capable of interfering with events and causality through Phenomena Interventions, although how much you can do depends on how much seithr you have from the connection with the Boundary. The greatest example would be Takamagahara, essentially a supercomputer humanity created to control space and time, capable of causing time loops for 72.500 years to search for a way to destroy the Master Unit, Amaterasu.
    • Related to the above, having a connection with any of the Sankishin, or "Three God Units" will also grant you reality-warping abilities. They are powerful weapons originating from the aforementioned Boundary, each of them having something to do with the world's origin. The Amaterasu Unit, also known as the Master Unit, is controlled by an unknown girl that seems to be responsible for the world's creation. Tsukuyomi and Susanoo Unit, both are connected to the Master Unit, can "protect" and "destroy" time respectively, which basically translates into "a shield that No Sells everything" and "a sword that can kill Deader than Dead". In fact, due to Jin Kisaragi of the original timeline used the Susanoo Unit, Jin Kisaragi (both of the past and the future) gains the Power Of Order, which can resist and even nullify strong Phenomena Interventions, like Izayoi's Immortal Breaker, which can kill even Observers.
    • Yuuki Terumi counts as one too since he is one of the Sankishin, the Susanoo. When he reclaims his body at the end of the series, the true power of the Susanoo is unleashed.
  • The protagonist of The Company of Myself. Oh, wait, His Mind Just Made It Real For Him.
  • DC Universe Online has the "Quantum" power set that the Player character can use.
  • The Traveller in Destiny. It's certainly not evil, but the amount of power it can devote to terraforming cements it as this. It's capable of bringing atmosphere and rain to Mars, turning Venus into a habitable jungle and somehow create a race of dragons to inhabit it, terraforming the Jovians, and making Mercury, a tiny, atmosphere-devoid ball of rock right next to the Sun with days half as long as its years, into a paradisiacal garden world. It's hard to list the number of ways in which this all fails to make sense according to our present understanding of physics, chemistry, and biology.
    • This is the end goal of the Vex: to effectively establish their existence as a law of physics. And going by what's encountered in the Vault of Glass, they're on the way there, as they have already developed Gorgons, which can define what does and does not exist within a certain area, and apparently other Guardians have actually been completely erased from time and space when they assaulted the Vault.
  • Devil Survivor 2: Polaris is the Administrator of the Universe, and he has decided to bring the cosmic Ban Hammer down on our planet because we haven't taken the evolutionary route he desires. How does this come about? He wills the planet to vanish, and it does. It just... disappears into nothingness. The Dragon Stream can cancel it, however.
  • Dragalia Lost: This is the main power of Xenos. He uses this ability to alter reality in a way so that he always wins, which gives him Nigh-Invulnerability. His ultimate goal is to create a reality in which people do not have free will and their futures are set in stone, since he believes that that is the only way that people can prosper. The only way to defeat him is if someone can alter reality themselves. Auspexes are individuals who are blessed with some of Xenos’s power, which is why, if they band together and are strong enough, they can alter reality as well to nullify his power. Since Euden is a part of Xenos’s heart, he is able to harness the power of the Auspexes, which is how he ultimately ends up defeating Xenos once and for all.
  • Mages in Dragon Age warp the very fabric of reality with their mere existence since each mage is essentially a living, breathing weak point in the Veil. Magical education simply allows mages to focus and control the effects. Mages essentially make the world a little less "real". Templars by contrast possess Anti-Magic abilities that reinforce reality. Curiously enough, both make use of lyrium to augment their abilities.
  • The Elder Scrolls:
    • To use extremely esoteric "lore speak", the universe the series' takes place in was created using metaphysical "tonal architecture". Many beings and races throughout the backstory have discovered ways to alter these "tones", creating all sorts of reality warping effects by abusing the loopholes in reality.
    • The Dwemer were (in)famous for doing this. Essentially, they used a form of Magic Music to alter the tonal architecture of the "Earthbones", essentially the laws of nature and physics required for the world to function. One of their most famous uses for this ability was the Ragnarök Proofing of their creations, ensuring that they would last in working order for eons. Other uses included constructing magical Humongous Mecha, a Weather-Control Machine, and a machine capable of safely reading an Elder Scroll while bypassing the usual nasty side effects. When the Dwemer discovered the still-beating Heart of Lorkhan, the "dead" creator god, they attempted to tap into its power in hopes of creating a new god - Anumidium (or "Walk-Brass"). They intended to use it to transcend mortality, but something went awry, causing the entire Dwemer race to disappear from all known planes of existence in a single instant.
    • The Psijic Order, a powerful Magical Society and the oldest monastic order in Tamriel, is another group believed to be capable of this. It is believed that the abilities of the Psijics come from their manipulation of nature itself ("The Old Ways") rather than through the application of Magicka, like standard magic. However, the end result is largely the same. Still, the Psijics are capable of performing this in ways (and on a scale) which no other extant group in Tamriel is capable.
    • Dragons are a divine species with immortal Aedric souls, to whom their Language of Magic (referred to as the "Thu'um" by mortals) is so intrinsic to their very beings that it gives them a small scale reality warping effect. Using the Thu'um, dragons can command elements into existence. While it make look like a dragon is, for example, breathing fire, the dragon is actually channeling magical energy through his words to create fire. When the dragons came to dominate early mankind, mankind prayed to the Divines for aid. Their prayers were answered when they were taught to use the Thu'um themselves against the dragons.
    • The Ansei, also known as "Sword Saints," were an order made up of the greatest "sword singers," Yokudan (ancestors of the Redguards) warriors who follow "The Way of the Sword," a martial philosophy on blade mastery. So great was their mastery of the blade that they could manifest a sword from their very soul, known as a Shehai or "Spirit Sword". Described as an "unstoppable weapon of great might" that could cut down foes like "a scythe through wheat", disarming such an Ansei could only be done by severing their head or taking their mind. (However, there was some evidence to suggest the Shehai of an Ansei could be shattered, leaving behind only its essence.) Those who used their Shehai in battle were often mistaken as mages by other races due to the feats they could accomplish (right up to using their Shehai as Fantastic Nukes). Some lore suggests that the Shehai is not a typical magic or even divine (Aedric/Deadric) ability, but is more akin to the Dwemeri manipulation of the "Earth Bones", the Draconic/Nordic Thu'um, and even the Elder Scrolls themselves, which all work by altering the very fabric of reality. Even in-game sources only vaguely note that the ancient Yokudans apparently gained the technique from "unknown gods". While the Ansei came with the Redguards to Tamriel, their numbers dwindled over time. There hasn't been a known Ansei warrior since the 2nd Era, and by the 4th Era, they are considered a myth.
    • Achieving CHIM, essentially realizing that everything, including yourself, is just a dream of the Godhead but having the mental fortitude to exist as one with it, grants this ability. Only two beings in history are believed to have achieved it - the Chimeri/Dunmeri Tribunal deity Vivec and (Mind Screw warning) the being known variously as (some or all of) Tiber Septim/Talos of Atmora/Hjalti Early-Beard/Zurin Arctus/Wulfharth Ash-King. Following the death of Tiber Septim, founder of the Third Tamrielic Empire, though an unknown but hotly debated means possibly involving the Numidium and/or the spirit of Lorkhan, the Deity of Human Origin known as Talos came to be the Ninth Aedric Divine. Talos then (allegedly) used this power to change Cyrodiil from a jungle to a temperate grassland, a change that was retroactive, essentially making it so Cyrodiil had always been a temperate grassland. As well as achieving CHIM, Septim was also Dragonborn, giving him natural use of the Thu'um, and used the Numidium in his conquests. Taking all of that into account, it's not surprising that he was able to conquer all of Tamriel. Beyond CHIM supposedly lie two other states of being: Amaranth and Zero-Sum. Achieving Amaranth means that one exits the dream of the Godhead to create his own reality, while Zero-Sum occurs when one fails to maintain his individuality upon realizing the dream, fading into it and ceasing to exist.
    • After being corrupted by the Heart of Lorkhan, Physical God Dagoth Ur achieved an alternate state. Rather than realizing that everything is a dream of the Godhead, he deluded himself into believing it was all his dream and gradually began remaking the world in his own image. This is the true nature of the Corprus and the Ashblight — both are manifestations of Dagoth Ur's remaking the Anu's Dream into his own nightmare.
    • Miraak from Skyrim: Dragonborn implies that the Dragonborn can grow to become much, much more powerful than they already are, as powerful as Talos himself even. Clavicus Vile's sidequest suggests that the Dragonborn is already half as powerful as a Daedric Prince. Not only that, there is a line in the Dovahkiin's theme song, Voth aan suleyk wah ronit faal krein, which means "With a power to rival the sun"; note that in the Elder Scrolls cosmology, the sun is a gaping hole in the realm of Aetherius and likely the source of all magic in Nirn. Anyone else suddenly get the feeling that the Aldmeri Dominion's whole "conquer Tamriel and unmake reality" schtick just isn't happening anymore?
    • Alteration is one of the series' eight (later six) schools of magic, and focuses on very small scale reality warping. It includes spells of paralysis, levitation, jumping, water breathing, water walking, locking, lock opening, feather, burden, and personal elemental shields such as flame cloaks. One in-game book on Alteration says that the key to using it is to recognize that there is no reality and that by embracing a temporary form of madness to impose one's will on the normal laws of the universe.
    • Daggerfall ends with reality warping on an epic scale. The activation of the aforementioned Dwemer-crafted Numidium permanently alters the entire Iliac Bay region. Later games reveal that this event, known as the "Warp in the West", caused multiple versions of history to all occur simultaneously. In fact, the events of Daggerfall broke Nirn's fragile reality so thoroughly that the Akatosh, the God of Time himself, had to step in and do a reality-warping fix of his own.
    • The aforementioned Numidium's main weapon was its ability to literally refute someone or something out of existence. The sheer amount of divine power that drove it, coupled with its embodiment of the Dwemer's skepticism, gave it the ability to take a target, declare "You don't exist," and then force that statement to become a truth. The only way to counter this is to fight back with one's own affirmation that they do exist and to enforce that truth with one's own force of will and metaphysical power.
    • In Skyrim, a mage at the College of Winterhold attempts to recreate the event that caused the Dwemer to disappear. He recovers one of the original tools used to tap into the aforementioned Heart of Lorkhan and sets you on a Fetch Quest to find something that can simulate (if a little incompletely) the Heart itself. It leads to him being incompletely wiped from reality. But hey, you get him as a nifty, permanently wailing and hurting summon!
  • In Epiphany City, by using the magic picture frames, Lily can alter objects around her and reshape the world, such as rotating a clock to change the actual time of day.
  • In Eversion, you have the power to change the world around you at certain points in stages. This seems like an interesting power. And later you warp the Sugar Bowl into a Sugar Apocalypse.
  • The Evil Within: Ruvik is this since the game takes place in his own Mental World. The fun part? He's a psychopathic Serial Killer.
  • In Evolve the Kraken is capable of creating and manipulating dark matter, while the Wraith can turn itself into a being of pure energy.
    • The true nature of the monsters, they are capable of manipulating Δk/it, the equation humans use for FTL, forcefields, anti-grav, weather control, and more. This allows them the power of interdimensional travel, low level forcefields in the form of armor, and the ability to collapse all of reality into a true vacuum.
  • Hemah in Fall from Heaven does this with dreams. Hemah himself is the similar creation of a god's dreams.
  • Final Fantasy:
    • Apparently, Edea when possessed by Ultimecia in Final Fantasy VIII. She does things that do not fit into the neat little Final Fantasy magic system of Curaga, Blizzaga, etc. merely by wanting to do so, not bothering with any spellcasting procedures. Things like flying through walls, stopping bullets in mid-air, giving herself an instant haircut without cutting anything (her hair just shortens), mind-controlling an entire huge crowd, and so on. Probably any sorceress is capable of such things, but she's the only one who demonstrates them very visibly. The only other sorceress with a lot of screen-time is Rinoa, who is inexperienced and has, really, no idea what she's capable of.
      • Low end of the scale at best. Edea's original power set was ice powers, but when she gained Ultimecia's powers, she gained power over Space and Time.
    • The Primals of Final Fantasy XIV are capable of varying degrees of reality warping. Some can influence the weather and terrain around them (Garuda is accompanied by violent wind storms, Shiva causes the temperature to plummet in her presence, Odin is accompanied by thick fog and thunder, etc.) while others can summon a Pocket Dimension or create new temporary planes of reality, as shown with the Knights of the Round, the Warring Triad, Tsukuyomi, and other more powerful Primals. This can be Justified by the fact that, in most cases, Primals are essentially semi-sentient masses of aether given form by the minds of fervent believers.
      • The Ascians, too, have this to varying extents. The race they belonged to, the Ancients, were particularly adept manipulators of aether — to such an extent that they were masters of creation magics. In fact, the conjuration of Primals is but a cheap immitation of the Ancients' own powers. A great deal of their society was dedicated to cataloguing and improving upon concepts for the purpose of creation and turning their world into a perfect utopia. At the grand finale of Shadowbringers, one of the most impressive among the Ascians, Emet-Selch, creates an imitation of the entire capital of the Ancients, complete with its population, for the purpose of showing the Warrior of Light what the destruction of the Ancients' world was like.
      • Come the Endwalker expansion, there's also Meteion, a.k.a., The Endsinger, who uses her ability to manipulate Dynamis to Mercy Kill the universe by forcefully transforming beings overcome by negative emotions into Eldritch Abominations in such a way that even their souls are lost in the process, causing the skies to turn red and fire to rain down from the heavens, as well as accelerating the heat death of the universe. In battle she also does things like creating miniature planets for the purpose of hurling them at the player and rewinding time if her attacks fail.
    • In Final Fantasy Crystal Chronicles: Ring of Fates it's revealed that this is the principle on which all magic works. One cannot create a fire, but instead swap out the present universe for one that it is identical in all ways except the target being on fire. The number of possible universes are unbelievably vast, but still finite. The Starsingers on the other hand can choose from any universe at will, allow them to make changes far greater then normal magic users. In the end Yuri and Chelinka surpass even this, becoming true reality warpers capable of creating their own world from scratch.
  • Alma from the F.E.A.R. series has Psychic Powers that rise to this level. So far, in the Canon, she's shown the ability to exist past her physical death, shred people to bloody skeletons, and conjure "ghosts" out of nothing just by thinking about it. It's hinted that these are fairly low on the spectrum of her abilities, although we have yet to see more of what she can do outside of the non-canonical expansions.
    • If you do include those expansions, though, her powers include, at the very least, the ability to bring the dead back to life — in a setting that doesn't operate under Death Is Cheap — wipe a city clean of inhabitants without a trace, spontaneously disintegrate objects, and generally just bend reality to her slightest whim.
    • We've now gotten to see more of what she can do canonically in Project Origin, and it's not much less impressive. At the very least, she can create real ghosts now — coalescing the psychic remnants of the dead into very angry, invincible creatures bent on the destruction of the living — and turn people into mindless slaves with the psychic ability to reanimate corpses and use them like puppets.
    • And it's implied she can do far, far worse if she wasn't distracted by Becket. Snake Fist himself calls her the "mother of the apocalypse" and is convinced that if Becket can't contain Alma, "everybody dies."
    • A pretty blatant example of reality warping in action takes place in Wade Elementary, when Alma separates Becket from Stokes. Stokes and Becket move into a room together, they get hit by a hallucination, and WHAM! Becket is in a completely different room on the opposite side of the school, and there's no door where Stokes was standing. Which makes you start wondering just how many doors you actually pass through that lead where they're supposed to go....
    • The third game confirms that Alma is warping reality, and it's not even a conscious choice on her part. The developers even refer to it as the "Almaverse" and it features horrific monsters and living humans who are horribly twisted by Alma's psychic powers.
  • The villain Entropy in Freedom Force warps reality by merely existing. Since her continued existence would eventually destroy the universe, the heroes had to take her down.
  • The G-Man from Half-Life can stop time, appear anywhere he pleases and seemingly create impossible environments effortlessly. Later the Vortigaunts are shown being able to collectively do similar things, even interfering and blocking the G-Man from reclaiming Gordon Freeman for a time.
  • In JoJo's Bizarre Adventure: Eyes of Heaven, this is the power of The World Over Heaven, the final evolution of DIO's Stand. The extent to which it is able to overwrite reality is unlimited, to the point it could even counter and overpower any Stand in its way, but it does have a major limitation: its power can only be initiated through its or DIO's fists, meaning that the Stand or DIO would have to punch something in order to rewrite it.
  • Kingdom Hearts:
    • Xemnas's power over "Nothingness" allows him to manipulate The World That Never Was to his liking - e.g., by throwing large sections of the buildings at the player. He's also said to be able to change a Nobody's type (i.e. he can punish his subordinates by turning them into lowly Dusks), making him The Dreaded among the other Organization XIII members and allowing him to keep them in line.
    • Luxord can convert the stage into a Timed Mission and force the player into timed minigames that inflict various status effects depending on success or failure. Additionally, his weaponized cards and dice can change size and can function as Pocket Dimensions for him to hide in.
    • Zexion wields a Your Mind Makes It Real version of "Illusion." Additionally - Kingdom Hearts: 358/2 Days allows him to briefly convert his book into other weapons during combos, and the Final Mix version of Kingdom Hearts II allows him to use said book as a portal to a Pocket Dimension under his control.
    • Sora and Riku have a very mild version of this in Kingdom Hearts 3D [Dream Drop Distance] using the Reality Shift, which has a different effect in each world. Such as rewriting actions of enemies and programs in The Grid.
  • Kirby:
    • In Kirby's Epic Yarn, Kirby and Yin-Yarn have the power to alter the fabric of space.
    • In Kirby Super Star's Milky Way Wishes segment, the 'clockwork star' NOVA is one of these. When Kirby activates it, it simply says, "I WILL GRANT ONE WISH...> " before Marx hijacks it and goes One-Winged Angel. It gets the mother of all callbacks in Kirby: Planet Robobot when, during the final boss fight, Kirby shoots off the Haltmann Works Company mothership's armor— and the mothership's a NOVA series 'star' itself, which proceeds to try and knock Kirby into next week.
  • The Virage Embryo in The Legend of Dragoon has this power: even when technically still dormant it warps the interior of the Moon That Never Sets into a series of elaborate constructs based on the memories of the main characters. During the final boss battle, with half of its power awakened, it takes on no less than four different forms while also transforming the arena into a moving recreation of the birth of the universe. At full power it would have destroyed the world and remade it in its own twisted image.
  • In The Legend of Heroes: Trails to Azure, when using her Power of Zero, Kea essentially is Demiourgos, one of the seven sacred treasures of Eidos, with some of the powers of Time and Space thrown into the mix as well, allowing to create alternate timelines, making her incredibly powerful. The entire purpose of the Azure Zero Plan was for Kea to rewrite the entire history of Crossbell.
  • The Legend of Zelda:
    • The "Spell" ability from Zelda II: The Adventure of Link can invoke Forced Transformation on enemies and also conjure a shrine from the ground at one point.
    • Majora's Mask: The titular mask can perform various magical feats such as turning people into strange things, altering the weather, placing curses on others, creating pocket dimensions, flight, bestowing its powers to anyone who wears it, taking control of its wearers, and raising the living dead. In short, Majora can do anything and seems to have no limits to its magic.
    • Twilight Princess: Zant can virtually change size at will, levitate, teleport, travel between the Twilight Realm and Hyrule without the Mirror of Twilight, conjure objects out of Twilight matter, turn others into Shadow Beasts, defeat the powerful Light Spirits with a wave of a hand, create holograms of himself, and replicate or perhaps travel to past locations of previous bosses, among other magical feats.
    • Skyward Sword: A Timeshift Stone/Orb can revert everything - and everyone note - within its Area of Effect to their past states, and a Goddess Wall can generate a variety of items based on what you draw.
  • Love of Magic:
    • The Blessed by the Voices are so Born Lucky that they warp reality without even noticing. When one wants to fly from America to Edinburgh, the flight to London gets redirected to Edinburgh due to weather.
      Chloe: [This is] what usually happens to things trying to screw up a Blessed by the Voices' day. Reality and probability ganged up on him; his legs slipped and as he fell he landed on a Chosen Werewolf.
    • MC, in Book II. He can look through alternate versions of reality to find the one that he needs, and uses that ability to take Mjolnir and give it to Bella.
  • Mana Khemia: Alchemists of Al-Revis: "Your power is very honest. It will bend reality around your wish."
  • While the "reality warping" is probably less literal, it is how a character in Mass Effect 2 described the corpse of a Reaper he was standing in at the time.
    • “A god — a real god — is a verb. Not some old man with magic powers. It's a force. It warps reality just by being there. It doesn't have to want to. It doesn't have to think about it. It just does."
  • Any weirdness in Melty Blood involving maids, robots, cat girls, Attack of the 50 Foot Tsundere, and 10 year olds suddenly knowing Kung Fu gets blamed on the Tatari's Influence. ....despite that's not how the Tatari worked in the main plot!
  • The Big Bad of Moonlight Pulse, Efbee, can create wormholes by tearing holes in space, which he uses to transport parasites onto Aorasque. During an Efbee ambush, the exits of the area also Wrap Around, implying he can warp space to trap his victims. This goes even further during the Final Battle, where he can stretch and distort parts of the screen to make his attacks harder to dodge.
  • The first few Myst games revolve the concept of Rewriting Reality. Uru and Myst V brought this one step further by introducing the Bahro, an enslaved species with the power to warp reality among other untold abilities (ex.: Linking from one Age to another without the use of Linking Books, controlling the weather, and accelerating time). It's possible that Yeesha might be able to do this as well.
  • The JRPG My World, My Way has something of a Reality Warper as the main character - a spoiled-rotten princess who becomes an adventurer, and can "pout" to change things (including locations, monsters, etc.) to her liking.
  • Amaterasu, the protagonist of Ōkami, has the power to alter reality with her Celestial Brush. She can use it to slice things in half, fix broken bridges (unfortunately, she still has to deal with that kind), bloom trees, climb walls, light things on fire, cause windstorms, and various other nifty things once she finds out how. And did we mention that she's not only a god, but a Wolf? Chibiterasu, the protagonist of Ōkamiden, also has these powers, although he is purported to be less powerful than Ammy due to being a "new existence."
  • Persona 5:
    • The Big Bad of the game, Yaldabaoth, the God of Control is capable of doing this by merely manipulating the public to think in ways that will get him his way. While his most jarring payloads do not occur until the final act of the game (where all of Tokyo becomes an apocalyptic wasteland and all of the Phantom Thieves outright cease to exist), it was implied that he was already doing it to some degree back in October or November (where the public believes in absurdities for no apparent reason).
    • The new Arc Villain of Royal that occurs after Yaldabaoth was Takuto Maruki, the school counselor that Shujin hired a while ago. After his Fiancee fell into catatonic depression to an unfortunate accident, he awakened an unknown power that merely only allows him to perform some degree of More than Mind Control that accidentially wiped her memories instead and it only activated subconsciously (heavily implied to be when he talks to a person who reminded him of his trauma). However, Yaldabaoth's infusion of the Metaverse with the real world awakened the power into a full-blown persona capable of outright warping reality, that he now outright uses to grant everyone an "ideal reality" without their consent.
  • The villain Story Teller from the crossover game, Professor Layton vs. Ace Attorney, can rewrite reality with his magical book. Or, at least, that's what he wants people to think.
  • Sammun-Mak in Sam & Max: The Devil's Playhouse, who rewrites the history of the world to put himself in charge and make everyone love him. And possibly Max depending on whether you believe Papierwaite's or Sam's explanation as to why Max's insides look like a trendy 70s house - Papierwaite says it's this trope, Sam claims Max's insides have always looked like that.
  • You, the player, in Scribblenauts. Anything you spell out in the text box appears in an instant, from a fly to a dragon, Death, God, a black hole and so on.
    • In addition to this, he can add adjectives to other people and objects allowing for things that shouldn't even be possible like a male woman, he also has the ability to write things out of existence in the later games by adding "gone" to an object.
  • In Shaun White Skateboarding, while at first you can only bring color back to the landscape and free people from the Ministry's control, you gain the ability to reshape the world around you, replacing Ministry states and buildings with resistance signals. This reflects in gameplay as you can create your own skating rails and ramps out of nothing and eventually learn to shape them, letting you skate just about anywhere as long as you have enough flow.
  • Skullgirls has a rather odd example in Peacock. During gameplay, all of the playable characters operate under a degree of cartoon physics (this being a 2D animated fighting game, it's excusable). But in the game's actual story setting, physics function as normal—Peacock is the only exception. Interestingly, this is explicitly defined as a power of hers; she's managed to essentially weaponize cartoon physics, which is what makes her such a terrifying force. Peacock is able to conjure all manner of outlandish objects and weapons out of thin air, teleport via portable hole, and summon her imaginary friends into reality to help her fight, among other things.
  • Sonic the Hedgehog:
  • Arguably Viki, from the Suikoden series. While her teleportation rune explains why she can send people to different places, and her general ditziness means this happens by accident or is done wrongly on occasion, it does not explain why she has the ability to travel through time, entirely by accident, usually after sneezing. In Suikoden III you can actually have two copies of her in your party because of this.
  • Super Mario Bros.:
    • Super Mario World introduces us to the Magikoopa, who can teleport and can fire blasts with Forced Transformation effects on certain objects. And in Super Mario Maker - said blasts can even make the Goal/Axe vanish, which will make the Course literally unwinnable unless you can kill him.
    • The Black Jewel from Wario World. The first thing it does upon being freed is destroy Wario's castle and create its own realm in its place.
    • Mario & Luigi: Dream Team: The Final Boss gains this power by absorbing the power of the Dream Stone. Bowser then grows twice his size, glowing like he grabbed a Starman. He creates minions from nothing, summons meat from nothing to heal himself, and even creates gunships to attack you.
    • Super Mario Bros. Wonder starts with Bowser obtaining reality-warping powers after he steals the Flower Kingdom's Wonder Flower.
  • In Super Robot Wars 30, there's the concept of "Magine", machines capable of bending reality to its user's desire through the power of their will. When the name is first mentioned, Koji Kabuto believes Baron Ashura is slurring "Mazin". As the game progresses, we learn that numerous machines hold that power, from the Psychoframe-equipped Gundams like the Narrative Gundam and Unicorn Gundam Unit 3 "Phenix" to the Rune Gods and even the Hyper Agent Gridman.
  • It turns out that the Von Braun's FTL drive in System Shock 2 works this way. This is also how SHODAN plans to remake the world according to her specifications.
  • Titan Quest: Dream Mastery's Distort Reality is described as "tears the fabric of reality".
  • Tokyo Xanadu: The Twilight Apostle has total control over reality, and it can manipulate it in any way it pleases. It is also the creator of "Shadow Morimiya"; an alternate reality separate from the original Morimiya City.
  • Yukari Yakumo, of the Touhou Project series, has complete power over boundaries. Not walls or fences, the boundaries between Dreams and Reality, Life and Death, Truth and Lies, Wave and Particle or anything consisting of two opposites. This power goes to comical levels; she can never truly die, as she can simply manipulate the border of Life and Death and be alive again (she also did this to another person), and she once created a portal to the moon by looking into the moon's reflection in a lake, and manipulating the border between truth and lies (turning the reflection of the false moon into a reflection of the true moon, and then using the reflection to target the protected true moon). She's never been truly beaten (border of success and failure, anyone?) in any of the games (this is a series where everyone is a Game-Breaker), and instead leads the protagonists on behind the scenes.
    • Reimu Hakurei also somewhat counts in that her Last Word "Fantasy Heaven", the most powerful Spellcard in her arsenal, allows her to simply "float away from reality", making any attempt to attack her futile. Thankfully, because battles are largely regarded as games in Gensoukyou, she has a self-imposed time limit to this spell (around a minute). Doesn't really help much considering that this spellcard is considered by some to be the second, if not THE toughest one to beat in the game. According to Word of God, however, if she were to ever use this spell without the time limit, it would be impossible to defeat no matter what the method.
    • This doesn't say much in a world where people can move at appreciable fractions of the speed of light, invite mortal souls to death, remove a boundary that keeps the place existing, manipulate fate, or just flat out destroy anything, however. If the characters ever really tried to kill each other, whoever went first would win instantly.
    • Other characters, though due to either less power or experience are nowhere near the levels of the above two, possess aspects of this trope as well. Shinki (the Goddess of Demons) created the entirety of Makai and its inhabitants, although her rule is not absolute. Remilia Scarlet can manipulate Fate, which has some interesting implications, however either she never uses it or it is an unconscious ability. Keine Kamishirasawa can "eat" and hide history, as well as create brand new history in her hakutaku form, however her mastery of it is tenuous at best, and stronger or more perceptive characters can see right through it (for example, in the Border Team scenario of Imperishable Night, while she could successfully hide the Human Village from Reimu, Yukari could see the village and its inhabitants with no problem). Sanae Kochiya possesses the power to create miracles, but each miracle has a casting time, and the truly impressive ones would require days of continuous casting to perform.
    • Legacy of Lunatic Kingdom introduces Sagume Kishin, who has a Power Incontinence version of this born out of her being a Cosmic Plaything: if she talks about a particular situation or event, reality itself will oppose her words through any means possible in order to ensure that she's always perceived as a swindler and liar.
  • Undertale: The final bosses of each of the game's endings are this to some extent:
    • Neutral: Omega/Photoshop Flowey, armed with 6 human souls, is unquestionably a reality warper. Most notably, he is able to literally steal your control over the game from you, rendering you unable to SAVE or LOAD while gaining those abilities himself. The only reason he is beaten is because the souls rebel against him.
    • Pacifist: Asriel Dreemurr, the true form of Flowey, is even more powerful and he wants to use this power to rewrite history to keep the player from getting the Golden ending.
    • Genocide: Sans will not just warp reality, he will shatter all the rules of reality and cut you to pieces with the shrapnel. This is especially impressive because, unlike the previous two, he does not have any human souls - he just seems to be savvy enough about the game mechanics to Interface Screw you to death - and he is the hardest boss in the game despite the fact that you battle him at your most powerful.
    • And then there's "Determination", a human property that allows its users to accomplish impossible feats through sheer force of will (most notably to SAVE and to LOAD). Determination is basically reality bending by any other name.
    • But ultimately, the most powerful example in the game is... you, the player, "The Anomaly" as Sans refers to you. Ultimately, it is you who have total control over the player character, it's you who ultimately decides the fates of every character in the game, and it's your determination to keep playing the game that allows the playable character to persist. If you complete the Genocide ending, you are kind of hijacked by The First Child, who turns your own Determination against you to take control away from you... but even then, you have the ability to alter the game's files, which even The First Child can do nothing about.
  • King Blue from Viewtiful Joe; that's because he is Captain Blue, movie director extraordinaire and the creator of Movie Land.

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