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Mythology Gag / The Legend of Zelda: Breath of the Wild

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     General/Across multiple games 
  • The game's logo is designed to look like those for older Zelda games. The Western logo has the Master Sword going through the "Z", just like the logo for A Link to the Past (specifically its in-game logo). On the other hand, the Japanese logo puts the Japanese characters in the forefront, something that didn't happen since Link's Awakeningnote .
  • There's an island in the north-east corner of the map that consists entirely of a giant maze. This has been done three times before.
  • The memory "Subdued Ceremony" features three call backs to previous Zelda games: "Whether skyward bound, adrift in time, or steeped in the glowing embers of twilight". Further dialogue also mentions the other Zelda games, which can be heard clearly in the German dub: "Ob der Held die Meere überquert oder eine Verbindung mit der Vergangenheit eingeht" - "Whether the hero crosses the sea, or creates a link to the past".
  • Analysis of the map by fans indicates that Hyrule is an amalgam of Ocarina of Time (the placement of Hyrule Field, Death Mountain, and presumably Kakariko Village), Twilight Princess (the Sacred Grove/Lost Woods, Lake Hylia, Gerudo Desert, and Snowpeak Mountains), Skyward Sword (Lake Floria, the Sacred Ground Ruins, and the Temple of Time) and the original two games (the eastern coastline, the Gambler's Den, and the island of the Grand Palace).
  • A lot of minor locations are named after characters from the entire series, such as Lake Saria, Mido Swamp, Rauru Hillside, Ruto Lake, Linebeck Island, Mikau Lake, and Romani Plains. And then some locations have their names loaned from previous areas, like Tal Tal Peak, Koholit Rock, and the Mabe Village Ruins.
  • The various Blight Ganons' habit of teleporting around the battlefield is reminiscent of the final fight with Ganon in The Legend of Zelda and in A Link to the Past. Your quest log also refers to them as "phantoms of Ganon", bringing to mind Phantom Ganon from Ocarina of Time and The Wind Waker.
  • The ability to fire Sword Beams with the Master Sword when your hearts are full is a series staple, though the specific 'spinning vortex of energy' look of the beams here recalls A Link to the Past, the Fierce Deity's attack, and the Skyward Strike.
  • Most of the Zelda series' amiibo unlock items, weapons, and equipment from past games when scanned. One of them even summons Epona from Ocarina of Time, Majora's Mask, and Twilight Princess.
  • In Kakariko Village, there is a side quest which Link needs to return the missing Cuccos back to their pen. In addition to that, attack them often enough and they'll initiate their famous "revenge squad" (a series staple since The Legend of Zelda: A Link to the Past) with the same cry as in Ocarina of Time. This time, however, this behaviour can be weaponized by getting enemies to accidentally hit the cuccos instead.
  • The four main dungeons cannot be revisited once you've cleared them; this is similar to the Palaces from The Adventure Of Link which could not be returned to once the boss and item of each were defeated and collected respectively, and the Ghost Ship from Phantom Hourglass, which couldn't be entered once Link rescued Tetra from on board.
    • The game also doesn't lock you out of the Heart Containers you earn from defeating the Blight Ganons, even after you've sealed off the Divine Beasts themselves — they'll just appear in the overworld for you to collect afterward. The same thing happened to the Helmaroc King's Heart Container from The Wind Waker, which is transferred to the Forsaken Fortress courtyard once its boss arena is sealed off, and the Heart Container you earn from the Cubus Sisters in Phantom Hourglass, which they'll mail to you if you leave the Ghost Ship without it.
  • The description for rock salt labels it a remnant of an ancient sea, in reference to the Great Sea that covered Hyrule in The Wind Waker and the Lanayru Sand Sea in Skyward Sword.
  • You can buy armor from Kilton's shop that's modeled after the Dark Link from previous games — it especially resembles his appearance in the Water Temple in Ocarina of Time. There also exists black-and-red swords, shields, and bows in the world that you can use to complete the ensemble.
  • The Star Fragment from The Legend of Zelda: Spirit Tracks and The Legend of Zelda: Tri Force Heroes returns as an Item Crafting material.
  • The Zoras and their domain are threatened by a being that boasts control over the power of ice, a callback to when their domain was frozen solid during the events of Ocarina of Time and Twilight Princess.
  • A minor sidequest revolves around a little girl who is enamored with the sky. At one point, she even wonders whether there was a time when people lived above the clouds, referencing Skyloft, the Wind Tribe, and the Oocca.
  • Just like in Ocarina of Time, the Zora princess has a crush on Link, and the special Zora item during the quest is treated as a proposal of marriage when given to Link. The way you receive the Zora Armor posthumously from the female member of the Zora royal family is also similar to the way Queen Rutela grants Link the Zora Armor in Twilight Princess, though it's not associated with marriage in that game.
  • Like in Majora's Mask, the Great Fairies are all one based on one model. In Majora's Mask, they all had the same exact models but different textures that mostly changed their signature color, while here, they all have the same face and bodies, but different hair and outfits. Also, both games require Link to help restore their power in some way before they can help him in return. Deleted scenes even show that the Majora's Mask Great Fairies would originally bestow upgrades in a much more hands-on manner, much like the ones in this game do. Their design also contains a hidden reference to another game, as their full character models, which are normally never shown to the player, reveal that their bodies end in a spiraling wisp rather than legs, a trait of the Wind Waker Great Fairies.
  • Two of the Great Skeletons around the map, most prominent during the "Leviathan Bones" quest, appear to be the remains of three Whale-like beings from past Zelda titles. The Eldin Great Skeleton, with its prominent face-plate, appears to be Levias while the Gerudo Desert Great Skeleton, with its small wings, appears to be the Wind Fish. The Hebra Great Skeleton is the exception, as it bears an odd crest on the back of its skull that sets it apart from any preexisting character.
  • The 'Hero of the Wild' outfit that is your reward for completing all 120 Shrines is a throwback to Link's pre-Ocarina of Time outfits, specifically with the lack of sleeves, the brown undershirt and shorts, and a yellow trim around the base of the cap.

     The Legend of Zelda 
  • The first person Link finds after starting the game is an old man in a red robe. No less, he shelters by the fire in a small cave.
  • There is a nod to the original Zelda in the environment itself, with the team at E3 2016 specifically pointing out how this scene is recreated in Breath of the Wild with the same two mountains in the distance. Nintendo referenced the concept art from the original Legend of Zelda game again when they tweeted this concept art for Breath of the Wild on New Years Day, 2017.
  • The whole set-up of the game. You're Link, starting out in the middle of nowhere in a ruined kingdom, just striking out in whichever direction you choose and using whatever equipment you find to progress and being more or less alone in a big world, just now the scale is far larger.
  • Needing a certain number of hearts to draw the Master Sword is a nod to the original game, where sword upgrades were locked behind you having a certain number of hearts.
  • The music playing in specific areas of Death Mountain (such as the Southern Mine) might sound familiar. It is, in fact, a version of the final dungeon from the original game, which was called, what else, Death Mountain.
  • Navigating The Lost Woods is essentially going north, then west, then south and finally west, once again.
  • The immediate stronger variant of a monster's base form is almost usually blue aside from elemental variants and succeeded by black and silver (and gold in Master Mode) much like the first game's colouring of enemies to blue to signify that they're stronger than average.
  • When you place and/or view a pin from your Sheikah Scope, the beacon of light that projects above it reads “ITS DANGEROUS TO GO ALONE” in Sheikah letters.
    • Similarly, when information is being distilled into the Sheikah Slate, the text on the Guidance Stone reads "MASTER USING IT AND YOU CAN HAVE THIS."
  • In the Second Quest, certain old men in dungeons would demand a payment of Rupees or one of Link's Heart Containers before letting him pass. The Horned Statue found in Hateno Village makes similar dealings in life and money, buying off Link's Heart Containers or Stamina Vessels and reselling them back to him with a markup.

     Adventure of Link 
  • The members of the Yiga Clan pretend to be random NPCs, but transform into their true enemy forms if you talk to them — a mechanic previously featured in The Adventure of Link. Eyes of Ganon are everywhere indeed.
  • Urbosa's Fury also has some resemblance to the Thunder spell, in that they're both highly-destructive, wide-area-of-effect attacks connected to lightning.
  • Each spell reflects some of the spells you got from the second game: Jump (Revali's Gale), Health (Mipha's Blessing), Shield (Daruk's Protection), and Lightning (Urbosa's Fury).
  • When Link is on Death Mountain, the temperature indicator will be unable to give a proper degree of measurement. Instead, it will list the temperature as "Error", a clear reference to the infamous NPC of the same name from this game.

     A Link to the Past 
  • Link can come upon a number of swords planted in slabs of stone. Turns out they aren't the Master Sword.
  • The Master Sword's pedestal has three flowers near it (specifically a type called Silent Princesses), two on the left and one on the right. This isn't the first time they've been there.
  • In the Japanese version of A Link to the Past, the Light World version of Death Mountain was named Mt. Hebra, and the Dark World version was Death Mountain. In the English translation, both were called Death Mountain. Now, however, both are positioned at the northernmost portion of the map but in opposite corners, and both have opposite climates (Hebra being a Slippy-Slidey Ice World and Death Mountain being Lethal Lava Land), echoing their Light World/Dark World dichotomy.
  • Lynels are immune to the elements in this game, just like how they're immune to all magic in A Link to the Past: fire (Bombos & the Fire Rod), ice (Ether & the Ice Rod), and lightning (Ether & Quake).

     Link's Awakening 
  • The Eventide Island trial is largely a miniature retelling of Link's Awakening. Upon arriving at Eventide, and stepping onto Toronbo Beach, Link is "shipwrecked" and greeted by a mysterious voice. He loses all of his equipment and items, and so has to gather resources on the island in order to collect the ancient spheres in order to enter the shrine atop Koholit Rock, the highest point of the island. In Link's Awakening, Link washes up on Toronbo Shores, bereft of all his equipment, and so must find items for his quest while exploring Koholint Island, in order to collect the Instruments of the Sirens and then enter the Wind Fish's Egg atop its highest peak.
  • Much like the Fairy Queen who resided inside the Color Dungeon, in Breath of the Wild, Link can consult the Great Fairies to upgrade his clothing.
  • The idea of battling the Divine Beasts before you could explore them as dungeons is borrowed from Turtle Rock.
  • The song that plays when Hestu dances to increase Link's inventory is a remix of "Manbo's Mambo".

     Ocarina of Time 
  • Back in Ocarina of Time, Kakariko Village featured a team of carpenters humorously infamous for their campy mannerisms. Breath of the Wild ups the ante with Bolson of Hateno Village, whose costume references Mutoh but ramps him up to Camp Gay levels. And Bolson's employee Hudson, with his mustache and vest, calls back to the look of Mutoh's crew.
  • Zelda is shown riding a white horse in Link's memories and the game's ending, with said horse also being the subject of a side quest. Zelda also rode a white horse to escape from Ganondorf’s attack in Ocarina of Time. There also appears a Giant Horse that looks similar to the one Ganondorf rode, with a solid black hide and fiery orange mane.
  • The names of the Divine Beasts Ruta, Naboris, and Rudania are anagrams/variations on the names of the sages Ruto, Nabooru, and Darunia in Ocarina of Time. The former two are established as deliberate references in-universe.
  • The main quest and the story surrounding it are surprisingly similar to the Adult Link portion of Ocarina of Time. They both take place in the aftermath of a failed attempt by Link and Zelda to defeat Ganon, which resulted in him gaining even more power and conquering Hyrule. Both Links are then sealed away for a lengthy period of time, and then have to fix the problems caused by their failed quest, including meeting up with allies from Hyrule's different races who had become spirit-like.
    • Also in both games, the Master Sword itself ordained that Link be sealed in his several-year slumber.
  • Rudania, Divine Beast of the Gorons, is an enormous (robotic) reptile whose presence on Death Mountain is restricting access to the Gorons' mines, much like King Dodongo did.
  • Three of the Champions' charms are similar to the spells Link learned in this game — Din's Fire and Urbosa's Fury both cause elemental damage in a sphere around him, Farore's Wind and Revali's Gale are wind-based teleportation magic that form an updraft around him, and Nayru's Love and Daruk's Protection summon protective barriers that render him invulnerable to attacks.
  • Three of the Champions have much in common with some of this game's sages: Mipha is a conglomerate of Saria (both are Link's childhood friends) and Ruto (both are Zora princesses with a romantic interest in him); Urbosa is similar to Nabooru (both hold a vendetta against Ganondorf due to him staining the honor of their people) and Impa (both take on a motherly role for Zelda); and Daruk is Darunia in everything but name (both are bold, boisterous Gorons with a deep bond with Link, a timid, cowardly descendant, and an Ancestral Weapon that Link eventually wields).
  • In the manga for Ocarina of Time, it was stated that the Sheikah's emblem was originally just an eye; the tear was added after the tribe was betrayed and banished by the royal family. Now come this game, where the Sheikah were exiled and forced to give up their ways after an ancient king of Hyrule became fearful of what the advanced technology they had created was capable of.
  • The Yiga, an offshoot of the Sheikah, definitely fit the theming they were known for in past games. They all have an unsettling bloodlust, and their brand of weapons are specially designed for inflicting torturous pain and suffering on their victims, the kinds of qualities that wouldn't feel out of place inside the Shadow Temple.
  • The seven monks entombed at the end of the DLC's Trial of the Sword are each posed like one of Ocarina of Time's seven Sages during the end of the game when Ganon is being sealed.
  • Three of the tribes in this game live in the same type of dwellings they (or, in the Koroks' case, their predecessors) did in Ocarina of Time — the Koroks and Kokiri both live in a Forest, the Gorons in a City, and the Zoras in a Domain.
  • Link needing to sneak into Gerudo Town plays out similarly to the the experiences inside Gerudo's Fortress; he infiltrates it easily enough, is discovered by a second-in-command who assumes leadership in the absence of a superior, and is allowed to remain anyway because they're so impressed with what he's done.
  • During the cutscene where the Deku Tree speaks after obtaining the Master Sword, the Kokiri Forest theme can briefly be heard.
  • One of Kass' Shrine Quests is titled "A Song of Storms".
  • There are ruins of a ranch in Hyrule Field which perfectly mimic the layout of Lon Lon Ranch.

     Majora’s Mask 
  • The Yiga borrow their stealth tactics from Sakon the thief, by making themselves seem overly friendly and inconspicuous in a very conspicuous way while in disguise. They also draw from the Garo, as a group of agile fighters who have been at war with a kingdom for countless generations.
  • Related to being conspicuous, Urbosa proves she can see through the Yiga's disguises from a passing glance, much like the elite guards of the Gerudo Pirates' fortress who could see through the Stone Mask.
  • Link freeing the four Divine Beasts to help him fight Ganon is similar to Link in Majora's Mask freeing the Four Giants to stop Majora from dropping the moon onto Termina.
  • Exploration of the Divine Beasts involve triggering and manipulating a central mechanism in order to solve puzzles, same as the way Majora's Mask's dungeons functioned.
  • The "Champions' Ballad" DLC gives Daruk an Ironic Fear that ties into Majora's Mask, given he's as afraid of dogs as dogs are of Link when he wears the Goron Mask.
  • Wizzrobes in this game seem partially based on their design in Majora's Mask, since they resemble ugly people rather than the faceless, shadowed spooks or birds which they have been in more games and they share the pointy hoods of the Majora version, but with their faces enclosed by them.
  • In Gerudo Town, there’s an establishment that, like the Milk Bar in Majora’s Mask, sells special beverages exclusively to adults. Link even has to escort a shipment there in order for drinks to be made, like he did Cremia’s carriage of milk bottles. (Unlike in Majora’s Mask, though, you can’t get the owner to sell to you just by putting on a cow mask.)
  • When talking to Hino at Dueling Peaks Stable on a night with a full moon, he remarks that it “looks like it could come falling down any minute.”
  • The Lanaryu region has two lakes near each other called Mikau and Lulu lake, referencing the couple at the center of the Great Bay arc in Majora's Mask. Nearby also is a location named after Toto; their boss.
  • In addition to Tingle’s duds being available in the Expansion Pass, the character is given a shout-out in one of Aurie Taamu’s cookbooks, as Aurie suggests that he’s 35 and his fairy will arrive any day.
  • The Camera Rune on the Sheikah Slate is practically a high-tech Picto Box.

     Oracle games 
  • The Magnesis Rune works a lot like the Magnetic Gloves.
  • Despite his attempts to generate a physical body, Ganon ends up only as a mindless abomination incapable of rational thought, much like the Linked ending of the Oracle games made him out to be.
  • Wearing the Zora Armor allows Link to swim against strong currents and up waterfalls, just as Dimitri, one of his animal companions, was able to.

     The Wind Waker 
  • The music that plays in Rito Village partially consists of a slowed down, mellower version of the music from Dragon Roost Island, the Rito's home in their game of origin.
  • The female members of the Rito tribe are mentioned as being renowned songstresses, also referencing Medli, who was the only female Rito and a skilled harpist.
  • The Rito Champion, Revali, is similar to Medli, in that both are hardworking Rito attendants to their people's patron deities...but unlike the other Champions, he's her opposite in almost every way otherwise, being an arrogant narcissist who despised playing support to Link, whereas Medli was humble, caring and motherly toward Prince Komali, and was happy to aid Link's mission however she could.
  • The Korok Forest theme is an extended rendition of the song for the Korok Ceremony that Makar practiced on his violin.
  • The Champion’s Tunic Link wears in this game is blue with white accents, similarly to the Island Lobster Shirt he wore at the start of The Wind Waker. The tunic allows Link to visualize enemy HP more easily, a function of the Hero's Charm which also originated in The Wind Waker.
  • When discussing the threat posed by Divine Beast Vah Ruta, King Dorephan says it could create a flood to drown all of Hyrule if left unchecked.
  • The Old Man is a wise and somewhat mischievous mentor to Link, who eventually reveals himself to be the spirit of “the last King of Hyrule”, much like the King of Red Lions in The Wind Waker.
  • The design of the silver swords crafted by the Zoras bears a resemblance to the Wind Waker.
  • The Great Fairies' first means of delivering an upgrade is by blowing Link a kiss. What's more, one of them delights in teasing and flirting with him, saying he's just her type.
  • The properties of the light arrows in The Wind Waker have been split between this game's shock and Ancient arrows, in that the former ones electrocute their targets while the latter vaporize them instantly into nothingness.
  • The setup of the Divine Beasts and Link's reasons for journeying inside them borrows from the latter half of The Wind Waker's plotline, where years ago, Ganon killed off characters who were necessary to his defeat, requiring Link to seek out their successors in order to enter their temples and remedy the issue.
  • The Sheikah Slate has a similar design and function to the Tingle Tuner, in that both resemble a Nintendo console or device (the Wii U's GamePad and a Game Boy Advance, respectively) and allow Link to do things like summon bombs out of nowhere, place waypoints on his map, check the current time, and learn more about locations and enemies.
  • Calamity Ganon's three forms are similar to those of Puppet Ganon, The Wind Waker's penultimate boss.
    • Puppet Ganon's first form and Calamity Ganon's final one are both that of a large boar.
    • Calamity Ganon assumes a spider-like form during his first encounter with Link, much like Puppet Ganon's second form resembled one.
    • Finally, when not engaged with Link, Calamity Ganon appears in a long, serpentine shape with a boar's head, much like Puppet Ganon's final form.
  • The Great Fairy Tera's fountain is located beneath the remains of what's implied to have been an ancient sea monster, suggesting she may actually have been ingested by it at some point. The Wind Waker also featured a Great Fairy who had been eaten by a sea monster, Big Octo, although Link was able to rescue her then.
  • When Teba is telling you about his son, Tulin, he tells you he has a habit of speaking bluntly and can easily come off as rude, but that he has no bad intentions and that Link shouldn't take what he says personally. That's the exact same thing Medli told Link about Prince Komali in The Wind Waker, who was also the only male child among the Rito.
  • Sayge, the dye shop owner, heavily resembles Doc Bandam, another chemical expert, from The Wind Waker.
  • Prince Sidon of the Zoras shares certain commonalities with Prince Komali of the Rito; both have great worship of Link and hold him in exceptionally high esteem, both suffer feelings of inadequacy regarding the loss of a family member, and both showcase a certain sense of estrangement from their respective fathers, which is eventually resolved thanks to Link's interaction.
  • The layout of Lurelin Village appears to be a loose recreation of Outset Island's village, down to the lookout platform and placement of houses.

     The Minish Cap 
  • In a What Could Have Been moment, the designers originally wanted to include little Minish villages everywhere, but it never panned out.
  • The Pico Pond is named after Picori, the name humans gave to the Minish, and the Veiled Falls (Veil Falls in The Minish Cap) make an appearance.
  • Mount Gustaf is named after the first king of Hyrule, who appeared in Minish Cap.
  • Crenel Peak and the Crenel Hills are named after Mt. Crenel, the game's Captain Ersatz version of Death Mountain.
  • The Tabantha region is named after the untamed, swampy part of Hyrule that Link and Ezlo explored on their way to the Wind Ruins, which has the same name in every other language but English — where it was localized as “Castor Wilds”.

     Twilight Princess 
  • The Hylian Cloak bears a similar pattern to the robes worn by Midna in her true form.
  • A small section of ruins in Gerudo Desert is named Arbiter's Grounds.
  • Ganon's Dark Beast form looks eerily similar to the identically named form from Twilight Princess, only glowing much more radiantly and significantly larger in size. The Dark Beast is also fought in Hyrule Field and is damaged by shooting Light Arrows at it on horseback, much like Ganondorf's third phase of the final boss was in Twilight Princess.
  • One of the Shrine Quests revolves around finding pieces of an ancient monument, which evokes the Mirror of Twilight in its design.
  • Using the Wolf Link amiibo allows Link to summon his lupine Alternate Self to assist him. Fittingly, Twilight Princess also had a previous incarnation of Link appear to assist the current incarnation, in the form of the Hero's Shade.

     Phantom Hourglass 
  • The atmospheres of the Divine Beasts invoke that of the Temple of the Ocean King; both are once-sacred places that are now cursed and infested with evil, their former patrons literally sealed deep inside them. The air is filled with dark fog, and armored foes and eye-like monsters lurk around every corner.

     Spirit Tracks 
  • Calamity Ganon corrupting the Guardians and turning them against the heroes is similar to how the Phantoms in the Tower of Spirits were possessed by evil spirits in the wake of Malladus's resurrection. Both the corrupted Guardians and the possessed Phantoms show a weakness to sacred power, as well.
  • The final battle against Dark Beast Ganon is a single-player version of Link and Zelda's fight against Malladus at the end of Spirit Tracks. It involves fighting a quadrupedal demon by firing the Bow of Light at glowing weak points created with Zelda's magic, then attacking their forehead. All while a remix of the game's main theme plays.
  • Link must climb a tower in order to fill out new portions of his map.

     Skyward Sword 
  • Thunderblight Ganon wields a hook-shaped sword and his mask shape resembles a pirate hat, presenting a visual reminder of the Lanayru Desert robots and mechanical pirate bosses in Skyward Sword. Thunderblight Ganon is even fought on board a moving vessel in the middle of the desert like Skyward Sword's pirate boss.
  • Zelda's priestess outfit consists of just a white dress and sandals. Almost the same outfit as the one she donned after The Reveal in Skyward Sword. Her bangles in particular are the same but gold.
  • The design of the Traveler's Bow is nearly identical to that of the standard bow from Skyward Sword.
    • The Goddess Statues, especially the large ones, match the design of the statue in Skyloft. Additionally, the Spring of Power seems to be a ruin of the Skyview Spring, having the same walkway forward and tiered land surrounding it.
  • The "cooking complete!" sound effect was first used for Pumm making soup in Skyward Sword.
  • The Hyrule Compendium entry for fairies notes how easily they can be mistaken for fireflies. In Skyward Sword, when analyzing a fairy, Fi admitted to there being a 10% chance that it was actually an unidentified species of insect.
  • The Master Sword speaking to Zelda uses the same sound effect as Fi did.

     A Link Between Worlds 
  • The Yiga Clan, whose members swear allegiance to Ganon and seek to revive him, is similarly named to Yuga, the Lorulean sorcerer who also sought Ganon's power.
  • Ravio's hood is a piece of armor in the DLC, and it makes Link's sideways climbing take up less stamina in a reference to ALBW's Merge mechanic letting Link turn into a painting and move sideways along flat walls.
  • One of the pathways leading to Zora's Domain is Oren Bridge, while another portion of the map is called the Seres Scablands. Oren and Seres were the Queen of the Zora and a sanctuary nun, respectively, in Between Worlds, and also served as two of that Hyrule's Seven Sages.

     Tri Force Heroes 
  • When describing Link in her diary, Paya goes into great detail on his sideburns, pointed ears, and perfectly side-parted hair - the three criteria needed to become a Tri Force Hero and join the witch-hunting brigade.

     Non-canon material 
  • One of the sidequests is titled "What's for Dinner?".
  • The Master Cycle Zero is a direct reference to the Master Cycle from Mario Kart 8, and even appears itself in Mario Kart 8 Deluxe.
  • With Epona as an amiibo-exclusive mount, Link's memories show him riding a different, unnamed horse in her place. This one is colored brown and wears a predominantly blue bridle and saddle, matching the description of Catherine, Link's horse from cartoon show The Legend of Zelda.
  • The fact that Hinoxes lick their lips at the player when staring at them initially comes off as pure nightmare fuel, but one can't help wonder what they're thinking.
    "Mmm, tastes like a Diora! Perhaps just one more?"

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