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Low Tier Letdown / Miitopia

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  • The Tank is seen by some as the worst class in the game. Although it has powerful attacks, and the highest base offense and defense stats in the game, the Tank is held back for several things that were done for "balance", but end up hindering it much more than needed.
    • First off, Tanks don't get any Speed stat gains by level up, meaning that at 0 speed their turn is always last. The only way to get a Tank's Speed past 0 is by feeding it grub.
    • Also, each of its regular attacks consume 2 MP, which doesn't help with its awful MP stat (although this stops meaning much when they level up and consume grub). Attempting to attack without MP results in the game saying they're out of ammo. At level 1 with no grub increases with MP, expect MP to be drained very quickly in a single battle. Note  However, a Tank can still attack without MP if their personality is Airheaded or Energetic, as their respective quirks, Oops and Charge, gives a change for them to attack, but in exchange for not being able to choose a target for Oops and small recoil for Charge.
    • Regardless, this makes it less practical for attacking than the other two physically strong jobs, the Cat and especially the Warrior, whose attack stats weaker to a very negligible degree. To elaborate...  If you want to go further with stats, despite the Tank having the highest base defense, the Chef actually ends up with the highest thanks to their frying pans also boosting defense, at 421 and 432 respectively at level 50. Basically, the Tank isn't actually the best at either of its supposed party roles.
    • The worst part of a Tank, however, is that it has two moves that can cause allies to become angry with them, Human Cannonball and Wild Shot. The Tank learns both of these skills at levels 3 and 5 respectively, and don't get any other attacking skills until later. If an AI-controlled party member is a Tank, expect them to rashly spam these moves and get your party mad at them. Using Hyper Sprinkles can get around that, but the player won't have them until well after Tanks first become available. Having a Pop Star in the party is basically required should an AI Tank be in the party, since they can alleviate this with their Love & Peace skill, but even then, it is very limited, as the skill can only be used on allies. There is no helping a Pop Star angry at a Tank outside of another Pop Star in the party, and the Pop Star has better skills they should be using. The Tank fares a bit better when controlled by the player, as they have full control over the Tank's skills and chances are, they have been using grub to increase their MP using anything else by the time the Tank becomes available so MP management becomes less of an issue. But without a Pop Star and/or Hyper Sprinkles, you're still stuck without any powerful moves you can use if you don't want to risk the party getting angry until they learn Laser at level 10, a Pop Star learns Love & Peace at Level 6, or you face off against Cerberus to get Hyper Sprinkles.
    • The addition of the horse in the Switch version did improve the Tank since MP management is less of an issue. The horse's Mounted Attack and Snort do not consume any MP and the AI prioritizes using horse attacks if the horse decides to join in their turn. Because of this, the Tank has significantly more attack options, but only if their friendship is high enough. This shouldn't be an issue for the player, however, since the horse stays with them throughout the entire game and their friendship should be very high by the time the class is available. However, you can guarantee that more MP restoration will be used for Horse Whispering, once to completely fill their MP since full MP is required and a second time to refill afterwards.
  • Despite the many negative flaws of the Tank, the Flower job is either the second-worst or outright worse than the Tank.
    • Its stats lean more towards Stone Wall, as the Flower has beefy HP and Defense but it's certainly on the slower side (though not as bad as a Tank), which makes it better in tanking attacks. Its role in combat is mostly support with two magic skills slipped in (one single-target, one AoE). Now here's the problem: its stats are way too mediocre and can be easily outclassed by other jobsnote .
    • Its skills are also mediocre. Aside from several HP recovery skills (which can be relied more on the Cleric or the Chef, the former having the most skills for basic HP recovery (both single-target and all allies, each tiered by power) and the only non-Life Sprinkles method of 100% success revival, while the latter is a rather defensive Combat Medic), its other skills are rather plain: Life Dew is its only revival skill (which has a significant chance of failure). Flower Powernote  can break player strategy if the AI happens to use it on the player-controlled Mii, a Mii who was deliberately given hyper sprinkles, a Mii in a good mood, or a Mii who would be needed for non-offensive attacks like a cleric or pop star. Its magic attacks, Bluster (single-target) and Hurricane (hits all enemies), run on its mediocre Magic stat (other jobs that heavily use magic tend to have max Magic at the 100's without grub and equipment bonuses). The Tank, while considered low-tier due to the MP costs and high chance of angering other party members, at least has the benefit of having very high defense and damage output. The Flower is just a Master of None.
    • The Switch version's Horse Whispering skill gives players more reason to play the Flower, however, as the skill heals all allies' HP and the entire party will be in a good mood, increasing damage output.
  • The Kind personality is near-universally considered to be the worst personality overall.
    • Its quirk set consists of mostly actions that can be replicated by relationship skills if you grind their Relationship Values (Donate quirk = Charity skill (at relationship level 8), Cover quirk = Sacrifice skill (at relationship level 10)). The latter is especially redundant on the Warrior and Elf, as the former has Proud Protectornote , and the latter has Counter Arrownote . They are good early game and when the entire party is together for the first time at Karkaton, but this wears off as the bonds grow later on, and it isn't hard to get everyone to level 10 friendship, with the only added benefit being the increased chances of triggering due to how similar they are functionally.
    • The worst quirk of the entire set is the Spare quirk, which when triggered, will cause the Kind Mii to feel bad for their target and try to spare it. If it succeeds, the affected monster will leave the battlefield, costing you the EXP, Gold and possible grub from actually defeating it. However, it's not all bad, as this could be helpful in the most desperate situations if one is willing to give it up just to not deal with an annoying enemy like Fiends. If it fails, the Kind Mii will take damage instead and cause a random ally to berate them, possibly causing quarrels. Basically, triggering this quirk means a waste of either battle loot (if succeeded) or turn (if failed). Thankfully, if the only thing that stands before you is a boss monster, the Spare quirk will never trigger. Many players absolutely loathe this personality, especially when combined with a job that can easily start quarrels (Chef/Tank). This is only a big issue in the 3DS version, as the Switch version gives their Spare quirk more use in the Tower of Despair. Some enemies in the Tower of Despair can be spared and the enemies there don't give any meaningful rewards for defeating them anyway, making it a bit of a boon for that area.
  • The Laid-back personality set can be just as bad as the Kind personality set if not worse.
    • Starting with the positives, three of their quirks do have good uses. The Nah... quirk may have the user become immune to non-damaging attacks that cause status ailments, but functionally, the Cool personality has a quirk that does exactly that. The Get Serious quirk also boosts the effects of their skills, something similar to a quirk the Cautious personality has, with the only difference being that it doesn't make the user move last in the round. Finally, the Slack Off quirk can conserve their MP in exchange for making their attacks weaker, which can allow for more skills to be used.
    • The big negative is that they don't really do much to make up for the other two quirks, as they will start quarrels more frequently than any other personality. Cadge steals other Miis' healing items when the Laid-back Mii has run out of them to use them themselves if the allies have any, which in turn robs other Miis of their own healing itemsnote . The other quirk is Hide, which the user randomly cowers behind other Miis using them as a Human Shield, causing them to take damage in their place. While it's handy if the user has low defenses, it could be bad if the ally also has low defenses. Combine the two and the Mii with the Laid-back personality will typically be the last one standing.
    • Like the Kind personality, giving a Chef or a Tank a Laid-back personality will hurt a lot. The only job that can use this the best is the Pop Star/Idol, which can use Love & Peace to resolve any quarrel directed at him/her, but that would have to wait until Level 6.
    • It's not even better outside of battle either, as it is used in the digging events. If the Laid-back Mii is digging, they will give up after the first try, potentially missing out of any benefits the event might have.

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