Follow TV Tropes

Following

Lightning Gun / Video Games

Go To

https://static.tvtropes.org/pmwiki/pub/images/lightninggun_videogames.jpg
"This looks like a job for the Zap-O-Matic. Fry that farmer."

  • Apocalypse has the Rip Laser, which fires purple energy blasts that arcs from one enemy to another.
  • Alien Swarm has a Tesla Cannon; originally designed for repairs, it was quickly weaponised and deployed. A version also featured in a custom campaign for the Unreal Tournament mod. Unlike most Lightning Guns, however, it does not do a whole lot of damage by itself, making it a poor primary weapon. The real draw is how it slows down targets and "jumps" between them.
  • Alone in the Dark has the game New Nightmare. Among the weapons you can find, there's the Lightning Gun which is a crystal-powered, 19th century energy weapon that shoots a powerful Chain Lightning and best of all it's ammo keeps respawning.
  • Arcanum lets you upgrade your Shocking Staff into ball-lightning shooting Tesla Rod. Which can then be mashed together with a sniper rifle to produce even more powerful Tesla Gun. For those who favor magic, there's Force school, which allows you to shoot classical lightning bolts and ball lightnings that can desintegrate pretty much anything in the game.
  • Batman gets one in Batman: Arkham City which can be used to stun mooks and activate machinery.
  • In Battle Zone 1998, the Furies use a heavy, rapid-fire hitscan lightning gun dubbed the "Bolt Buddy" by NSDF pilots. Come Battlezone II, the Scions use a long-range burst-fire lightning gun in their gun towers and on upgraded tanks as a nod to their relation to the Furies. Scion tanks can morph the lightning gun into a continuous, highly deadly but short-ranged electricity arc.
  • Two guns in BioShock have electrical alternate ammunition: the Shotgun, which fires electrified slugs, and the Chemical Thrower, which fires a steady stream of "electric gel". Presumably the latter works somewhat like a flamethrower, with a taser for a pilot light and the "electric gel" being some superconductive fluid.
  • The Tesla Cannon in the Blood series has always behaved like a machine gun. In both games, the primary firing mode shoots self-contained orbs of electricity on full auto, while pushing the secondary fire button drains the capacitors and blasts the target with a far more powerful and costly jolt, generating a blue shockwave at the point of impact. In the second game, Blood II: The Chosen, said shockwave continues to expand for a few seconds before dissipating, and anything that gets caught in it gets zapped by a lightning bolt coming from the point of impact.
  • The Shock elemental damage type in BLOODCRUSHER II stuns enemies, unless they're standing in water.
  • The Borderlands series has standard weapons that shoot a bullet that also deal shock damage like the S&S Orion, but some of the Eridian weapons like the Thunderstorm shoot lightning exclusively:
    • Borderlands 2: Mentioned in the quest completion text for "My First Gun":
      You just moved five feet and opened a locker. Later, when you're killing skyscraper-sized monsters with a gun that shoots lightning, you'll look back on this moment and be like, "heh."
  • The Yithian Cannon in Call of Cthulhu: Dark Corners of the Earth appears to be electricity-based, though its "bolts" don't branch out or zig-zag like other examples of this trope. It has an inexhaustible power supply, and was built for the specific purpose of killing Flying Polyps. It also has a charge-up function, which will jam the mechanism if not discharged in time. Its main drawback is a lack of sights that a human can use, making it hard to aim at longer ranges.
  • The Wunderwaffe DG-2 in Call of Duty: Zombies. It hits an enemy with a bolt of lightning, then reflects off the enemy and hits any other enemies near by with the same one hit kill power, with up to ten enemies being killed with one shot. Its impossible properties are lampshaded, but justified as being powered by Element 115.
  • Castlevania: Symphony of the Night features a sub-weapon called the Aguena, a gun-like device that throws out a small projectile which causes powerful electricity to arc across from the weapon to an enemy, unlike most of the time when lightning is created via spell.
  • The Nemesis in Cave Story is a gun that shoots powerful bolts of lightning, unless it's leveled up to level 3, in which case it shoots rubber duckies.
  • The Scientist/Priest in The Chaos Engine uses one of these.
  • Soviet Tesla Coil weapons from Command & Conquer: Red Alert and its sequels. Started with just a stationary base defence in the first game but expanded to tanks and infantry in the expansions, and continued from there in the sequels.
  • Cover Fire by Viva Studios, mostly has 20th and 21st century modern weapons. However there are Joke Weapon and weapons that are 20 Minutes in the Future. Among these futuristic weapons is the SIG-556-LB which fires a long piercing beam of electricity which does standard damage per shot but has a high damage per second because of its rapid sustained fire.
  • Fitted to the Piranha, the main Die Spinne fighter, in Crimson Skies: High Road to Revenge.
  • The Tesla Field Generator from Crying Suns is a battleship weapon that creates an electrical field at a point you target. This field lasts for a few seconds and continuously damages any squadrons within it.
  • Destiny has an entire subset of weapons infused with Arc energy in general, but there are a few standouts:
    • The Thunderlord, a Year 1 exotic machine gun with sparks coursing up and down its length, creates electric explosions and increases in fire rate the longer the trigger's held.
    • The Zhalo Supercell, an exotic auto rifle introduced in Year 2, is essentially a bright blue-green AK-47 with the ability to electrocute small groups of enemies with Chain Lightning, as well as an additional perk that gives it regenerating ammo every time the player scores a double kill. It is exactly as awesome as one would expect.
  • The default weapon in Destroy All Humans! fires electricity straight ahead and zaps whatever's in your way (and goes through people, meaning you can hit two or three at the same time). Upgrades can produce a Chain Lightning effect, very useful against crowds. In one game, Crypto also gets a gun that shoots ball lightning.
  • Doom (2016) and Doom Eternal have the BFG-9000, which launches a ball projectile that fries any demon near it with electricity as it passes by and when it collides with something. The classic series BFG could also be considered a variant, as the ball projectile colliding causes tracer rays to be drawn from the Doomguy's position, dealing damage to any demon that the rays touch.
  • One of the many weapons available in Dreamkiller. Enemies shot by said weapon's electric bolts will have their bodies glowing with a visible skeleton each time.
  • Dungeon Crawl actually tries to do electricity with a little more realism; airborne monsters resist electric attacks because the electricity can't go to ground (although, the player doesn't then get shocked when hitting them, which would actually be kind of hilarious).
  • Admiral Thompson from Dubloon fights using a gun that shoots lightning, in a setting that is mostly similar to The Golden Age of Piracy.
  • Duke Nukem: Manhattan Project features an unlockable Lightning Gun as the most powerful weapon in the game. It actually seems to draw lightning down from the sky, and hitting it once will instantly reduce any enemy on screen into bloody chunks.
  • Dungeon Siege I had these drop from Goblins, the settings Steampunk inventors. Short ranged, though effective, but not as powerful as the gatling guns.
  • The Earthsiege games had the Electron Flux Weapon (ELF) which the manual called "Lightning bolt on a leash". In the game it acted as a lightning bolt-looking continuous beam weapon.
  • The Riot from Einhänder.
  • "Shock" magic tends to work like this in The Elder Scrolls. In Morrowind, it takes on the "ball of electricity" appearance instead.
  • Escape Velocity Nova's Auroran Triphammer, a super-heavy weapon that first fires a thin stream of conducive material at a target (because vacuum is notoriously non-conducive) and then channels obscene amounts of electricity down it. Slow to fire and slower to reload, but it packed huge firepower.
  • In Evolve the assault character Markov uses a modified arc welding tool creatively called the Lightning Gun. Its short range is compensated for by its ability to automatically lock onto targets and arc between enemies. His modification uses a similar weapon, renamed the Tesla Gun. The Tesla Gun lacks the arcing feature and does less damage initially, but does more damage the longer it fires uninterrupted until it surpasses the original.
  • Fallout:
    • In Fallout 2, the YK42B Pulse Rifle is one of the most powerful guns in the game. It does electrical damage but it doesn't have a visible lightning bolt or even a muzzle flash (unlike its little brother, the YK 32 Pulse Pistol which fires a purple energy bolt). Fallout 3's Tesla Cannon however... is a brutally strong blue-white beam and has some splash damage as well.
    • Fallout: New Vegas' Lonesome Road DLC introduced the Arc Welder, a huge industrial tool-turned-weapon capable of shooting a constant, high-voltage stream of lightning. In Old World Blue DLC, there is also the LAER (Laser Assisted Electrical Rifle), implying that it's a electrolaser weapon which use lasers to create a conductive plasma conduit in the air and then discharge electricity.
    • Fallout 4's Automatron DLC added the Tesla Rifle, a short range weapon that can arc damage between targets.
  • Final Fantasy Tactics has the Blaster (the Blast Gun in the PS1 translation). It fired a random thunder-elemental spell when cast (either the first tier, second tier, or third tier), and was regularly affected by the rules of spellcasting in that higher Faith for both sides means more damage, though it functions independently of attack stats like regular guns.
  • First Encounter Assault Recon's second expansion, Perseus Mandate, introduces the LP4 Lightning Arc Weapon. Unlike the typical trope, it works as an extremely powerful battle rifle, with low shot capacity, slow rate of fire, and unerring accuracy – the lightning can even arc slightly to hit the target if it dodges out of the way like the Nightcrawler Elites, the enemies you're most likely to use the gun on, are fond of doing. And since the muzzle arcs with electricity, it's also an example of Muzzle Flashlight that doesn't have to be fired to work.
  • In From the Depths, the Particle Cannon fires particles at a significant portion of light speed that can perform a One-Hit Polykill. The weapon can be configured to be a highly accurate sniping Charged Attack weapon that produces a distinctive supersonic thunder clap when fired, to a continuous electric-like arc of particles flung out at random trajectories. With the game's (relatively) realistic combat, the latter is pretty useless and mostly used for gimmick ships.
  • The Spark Shot subweapon in Front Mission: Gun Hazard works in a similar manner: it only fires at available targets and stays on them until they die or it runs out of ammo. It's also convenient in that even if you keep the fire button held, it only consumes ammo when it has enemies to lock on to.
  • Gene Troopers has the Raz-Or Blaster, which fires a jagged thunderbolt on enemies. It's one of the last weapons in-game and among the strongest.
  • GoldenEye (1997) for N64 has the Awesome, but Impractical taser weapon, which is only accessible through cheating. It resembles a typical stun gun (handheld box with two electrified prods on top), but can hit enemies at any distance. Despite the awesome/hilarious "Taser Boy" design and infinite ammuntion, it has the same effect as a bullet without leaving holes and about half the firing rate of the laser gun (which also has infinite ammo.)
  • Doomslayer's Thunderbuss Cannon in Doom mod GMOTA is a weird mix of a sawed-off shotgun and this trope. This weapon unleashs many bullets of lightning from its barrel.
  • Grand Theft Auto 2 had an Electrogun that shocked people down to their bones.
  • Bit Monster's Gunner Z has the Arc Cannon as one of the Tier 3 (strongest tier) weapons. It fires a powerful bolt of electricity that can chain onto other targets until its maximum targets hit is reached, you can spend money to increase all the stats of the Arc Cannon including how many targets can the electricity bolt hit.
  • The Tesla in Guns of Icarus.
  • Gundhara have a gun that fires purple electric bolts, and when upgraded can twist and snake around the screen electrocuting several opponents all at once. It appears to be ripped off from a similar weapon in Raiden (see below).
  • The hero of inFAMOUS, Cole, is a living version of this, able to fire off electrical bolts of varying power and precision.
  • Jak and Daxter series:
    • Jak II: Renegade has Peacemaker, which shots an electric orb that also hits nearby targets with electric arcs. It returns in third game. Krimzon Guards are also equipped with guns which one function works as this, but only at short range.
    • Jak 3: Wastelander features the Arc Wielder, an upgrade to his machine gun, which does this. It's great for crowds, and really good against machines.
    • There's another one as a plane-equipped weapon in Jak and Daxter: The Lost Frontier. It arcs between targets, making cheating at target-shooting plane minigames a doddle.
  • Jet Force Gemini has the Shocker, a late-game weapon that isn't all that powerful and has really short range. So why even bother? Because slowly electrocuting giant bugs is hilarious!
    • Additionally, one area late in the game has a room with quite a lot of Elite Mooks frozen in blocks of ice. If you use any regular gun to fight off the other enemies you're likely to break the ice and have them all on you at once, but the Shocker won't give you that problem.
  • Massive storms of weaponized lightning are the signature attack of the Kamui fighters in Kamui. However, the ships must build up a charge before releasing it, it can only hit targets beneath the fighter, and it flies out in random directions if no enemies are around (if there are, it instead homes in on them from said random directions).
  • Both Jurassic Park games for SNES use a variety of lightning gun. In the first, an overhead (usually) shooter, it's your most basic weapon with unlimited ammo and requires charging for maximum effectiveness. In the second, a platform shooter, it's the weakest non-lethal weapon, again with unlimited ammo, and sees quite a bit of use since you're only allowed to use lethal force on raptors, the t-rex, and humans.
  • The Sega Genesis version also gives one to Grant. It was a fairly powerful stun weapon, but the short range and charge-up meant it wasn't the best to use in a pinch. In Jurassic Park: Rampage Edition, however, it got a massive buff: It no longer needed charging, killed most enemies with one shot, and easily kept Rexie at bay.
  • Just Cause 3 has a variant of a lightning gun with the Eden Spark. Instead of shooting lightning from the gun itself, the gun acts as a marker for an orbital lightning strike that you can move around as you wish.
  • Killzone 2 gave us the Helghast VC5 Electricity Gun. It's the most powerful weapon in the campaign, so much so that you only ever get to use it in one mission. But what a mission, where you casually electrocute scores of Helghast soldiers and drones, all while listening to the poor sods make the most amusing noises as they fry.
  • Last Rites have one such weapon, though instead of lightning blasts it fires a crackling ball of electricity instead. You can hold on the trigger to accumulate it's lightning and send a larger thunderball into mooks.
  • While there are no guns in the Zelda series, in The Legend of Zelda: Skyward Sword's final boss fight the Skyward Strike electrifies your sword, allowing you to attack the boss with a beam of electricity.
  • In Marathon, you get the fusion pistol, which is highly effective against robots and flies. Why flies, just don't ask.
  • Mario Party 8: The minigame Power Trip has a character drive a hovercraft with electrified borders to zap the other three characters. Tha latter not only have to watch out for that, but also avoid falling into the chainlink floor's pitfalls, as there are electric wires below. The solo player wins if they manage to zap all their rivals with the hovercraft, while the trio wins if at least one of them manages to survive during 30 seconds.
  • The Arc Projector in Mass Effect 2 uses electricity to take down enemies, and is particularly good against shields and synthetics. A good example of Shown Their Work, as the gun works by ionizing targets with a non-visible laser to create a potential difference.
  • With the release of the Rebellion DLC for multiplayer, the Reegar Carbine is now available in Mass Effect 3. It works on much the same principle as the Arc Projector. Even though it is classified as a shotgun, it is more like a flamethrower, but with an electric current instead of flames.
  • MechWarrior:
    • 4 brings back the Particle Projector Cannon class of weapons, a mainstay of the games since the beginning. Where early games had it as an energy beam or a Plasma Cannon, the PPC in 4 comes out as a screeching electrical blast that burns big black patches in enemy 'Mechs and leaves electricity crackling along their frames. Taking a hit from one also results in an electrical overload in your HUD.
    • The trailer for the abandoned MechWarrior 5 promised some very lightning-like PPC shots in its trailer, during the fight scene where a Warhammer tangles with an Atlas, with several bright, jagged bolts resembling blue-white lightning being prominently demonstrated in the course of the trailer.
  • The Plasma Gun weapons of Mega Man Star Force work this way, as does the Thunder Zerker form's paralysing charged shot.
  • The Thundershock gun from Metal Slug 7.
  • The Metroid Prime Trilogy has a number of electricity-based weapons. Metroid Prime features the Wave Beam, which fires three waves of electricity, has a limited homing capacity and whose charge shot stuns enemies for a short time. Its missile combo, the Wavebuster, fires a constant stream of electricity which automatically homes in on a target, regardless of whether you are locked on to it, at the cost of around 5 missiles per second of use. The beam is also used to activate various power conduits during the game. Metroid Prime: Hunters has Kanden's affinity weapon, the Volt Driver, which fires short bursts of electricity. Its charge shot fires a slow-moving ball of lightning, which, when used by Kanden, has homing capabilities and disrupts the target's visor. Metroid Prime 3: Corruption features the Grapple Voltage, which can be used to leech energy from various targets to recover your health, or can be used to activate various terminals or to overload enemies at the detriment to your health.
  • Netstorm has Thunder Cannons, which fire discrete "chunks" of lightning, and Vander Towers which zap any airborne units that get too close.
  • Nex in Nexuiz is a scoped lightning gun.
  • Nuclear Throne has lightning guns as a subset of energy weapons. True to form, they fire lightning bolts that usually arc toward the nearest enemy. The weapons range from the basic Lightning Pistol, to the automatic Lightning SMG and the Lightning Shotgun, to the area-clearing Lightning Cannon, which shoots a ball of lightning that shoots lightning bolts, and explodes into more lightning bolts after impacting a wall or enemy.
  • The game Operation: Inner Space has a battery weapon that fires batteries that in turn fires lightning. But it does (try to) comply with electric charge rules. It's still devastating.
  • After completing a colossal amount of research while playing as Eden in Outpost 2, you eventually unlock the Thor's Hammer turret, a slow-firing, artificial lightning cannon available on both static defensive structures and the almighty, twin-linked Tiger vehicle chassis.
  • Winston's Tesla Cannon in Overwatch throws out short range electricity that search out for something to connect the arc. It's fairly short ranged due to how realistic it acts, but it can hit multiple enemies at once and only requires you to aim in the general direction of the enemy.
  • Painkiller features the famous ElectroDriver, a gun that shoots lightning and shuriken. It also has a tertiary fire mode that shoots shurikens which themselves shoot lightning.
    Yahtzee: All you really need to know is that there is a gun that shoots shurikens and lightning. I wish I could make something like that up. It shoots shurikens and lightning! It could only possibly more awesome if it had tits and was on fire!
  • illWill (2023) allows you to collect one of these, called the Soul Ripper, early in the game. It fires a jagged orange bolt of electricity that fries a chunk of health away from enemies, and mooks killed by it either becomes crispy-black or explodes from being overloaded by energy.
  • While it's described as a "cattle prod", the Hammer in Parasite Eve 2 is an attachment for the M4A1 that fires a lightning-like archs of electricity. Its primary purpose is to stun enemies and knock them down, though it can kill enemies with low HP.
  • Phantasy Star Online has the Maser Beam.
  • Prime Target has a lightning blaster that fires powerful lightning orbs at enemies. Mooks killed with it will show X-Ray Sparks.
  • Vikavolt, a Bug and Electric Pokémon that was introduced in Pokémon Sun and Moon is stag beetle that looks and acts like a living lightning gun. It has reminded people of Vic Viper.
  • The Powder Toy has CRAY, which can fire up to 8 rays of, among other things, lightning. It also causes enough lag to drop the game from 50 fps to 2.
  • Found in Quake, in the first, third and fourth games. It fires a sustained blast of lightning for pretty good damage. It's not the most powerful gun out there but it's a lot of fun. The original Quake I model is the most powerful iteration, able to turn monsters and players dead in a hurry and become diabolical when powered up with a Quad Damage.
  • The Plasma Laser in Raiden series. Although it might not look like one at first, it is obvious enough to still count as one Lightning Gun from the way it creates patterns similar to lightning while locking on multiple targets.
  • Ratchet & Clank
    • The Tesla Claw in the original Ratchet & Clank, as well as the Spitting Hydra in the third game (although this does take time to fire, that seems to be more about attaining a target lock than building up a charge). Other guns, such as the third game's Rift Ripper and N90 Hurricane (both fully upgraded versions of more basic weapons) develop the ability to send out arcs of lightning from whoever they hit.
    • Ratchet & Clank: Going Commando has the Plasma Coil, the shot of which arcs to nearby targets from whatever it hits, and its upgraded form, the Plasma Storm, which sends a plasma orb that shocks everything as it travels until it dissipates. Moreover it is possible for some guns to buy for Platinum Bolts the Shock Mode for some weapons which adds an effect similar to Plasma Coil (albeit much weaker) to them.
  • The R-Gray 2's and Wave Rider 02's secondary attack in RayStorm and RayCrisis.
  • In the web game Raze, one of the ten weapons is a PIERCING LIGHTNING GUN. Say good-bye to your sanity after getting this.
  • Red Faction: Guerrilla has the Arc Welder. Indispensable for hijacking tanks without scratching them.
  • Claire Redfield gets to use the spark shot in Resident Evil 2.
    • If nothing else, though, there was some thought put into the Spark Shot. Careful examination reveals that it's basically a heavily modified stun gun, and it does have pitiful range and aiming ability.
  • Resident Evil 6: Piers Nivans grows organic one in place of his arm when it's torn off and he injects himself with The Virus. It works wonders on final boss, can be charged up for stronger attack and uses his health (which, thankfully, regenerates) in place of ammo.
  • Resistance: Fall of Man: The Arc Charger fires a bolt of electricity that clings to living tissue. Related to Lightning Can Do Anything.
  • R-Type: The various lightning wave cannons generally home in on targets if there are any available, although they do fire outward as a constant beam even if there aren't any. Bonus points for the fact that not a single lightning bolt looks alike, regardless of how they arc into enemies.
  • Spyro the Dragon (1998): Gunner Gnorcs wear large mechanical harnesses that fire electric bolts. Their Spyro Reignited Trilogy design gives them big electric coils cracking with power on their backs.
  • Star Trek: Elite Force: One of the weapons is the Arc Welder, a device which emits a large stream of electricity as long as the trigger is held down (and its "ammo" lasts).
  • Star Wars: Battlefront features the ARC Caster, which charges and fires a bolt of lightning towards an enemy. It also has the capacity to arc to 4 additional targets.
  • Star Wars Droidworks: While the player can't build droids with guns, the enemy assassin droids seem to be armed with these, judging by a buzzing sound and white flash on the HUD whenever they attack your droid.
  • Star Wars: Galaxies had the Lightning Cannon and Light Lightning Cannon for Commandoes and Bounty Hunters respectively.
  • Star Wars: The Old Republic: Republic Troopers (especially the Vanguard sub-class) can use several lightning attacks from their all-purpose guns.
  • Sword of the Stars: Emitter weapons can arc to hit a second enemy ship (making them very useful against armadas). They also make fantastic point defense weapons.
  • Syndicate Wars: The Electron Mace, described as a "Lightning Whip" and one of the coolest directed energy weapons in a squad based RTS. It's really just the Church's Pulse Laser equivalent that shoots blue bzzt-bzzt rays instead of red pew-pew beams.The reboot will bring it back, but firing purple bolts instead.
  • Syphon Filter averts this with its Air Taser (or simply "Taser" in the first game). You need to launch a wire that connects to the enemy before you can shock him. Oh boy you can shock the enemy, usually until he's on fire. Also counts as a "silent" weapon (ignoring the enemy's cries as he is roasted to death). However, the Air Taser suffers from several flaws, some critically: you need to zap an enemy for some time before he dies, you can only zap one at a time, and of course, it doesn't work on enemies using Flak Jackets (unless you're aiming to the head or limb, something hard to do without the lockon on a heated gunfight).
  • Tales of Legendia: Fog/Max turns his gun into one with his Rage Laser attack.
  • Thunder Gun: Your character shoots Chain Lightning at endless horde of robots and mutant cyborgs. Every shot from your gun is potentially a Herd-Hitting Attack if you charged the gun long enough. The only exception is when the rain comes and you are forced to put away the big gun in place of a pistol.
  • Titanfall has the Arc Cannon, a chargable Titan weapon that can hit multiple enemies simultaneously, but has limited range. The Capacitor mod trades the ability to fire mid-charge for a more powerful full-charge shock.
  • Total Annihilation, but it's a rather rare weapon, only used by two units (the Zeus and Panther).
    • Used by Creonite construction units in Total Annihilation: Kingdoms, described as a 'taser'. Lightning is also used by the other sides as a weapon, but there it's magical in origin.
  • Transformers: Fall of Cybertron features a weapon called EDK Techvolt.
  • In Toaplan's Shoot Em Ups Truxton and Batsugun, the weapon selections include a lightning laser cannon.
  • The Emaciator in Turok: Rage Wars.
  • Not quite a gun, but Tyrian featured a Lightning Cannon as an available weapon for one's ship.
  • In Unreal Tournament 2003, it's an oddly justified Sniper Rifle. The in-game description states that when the trigger is pressed, the weapon emits a proton beam, "painting" the target with a positive charge. Milliseconds later, it emits a huge electric discharge that seeks said charge difference, hitting whatever the gun was pointed at with scary accuracy. In truth, it was put into the game so that no one can camp somewhere and snipe anything that moves without being seen, by replacing it with a gun that gives big obvious pointer to where the shot came from. The sequel compensated for this by reintroducing a proper sniper rifle with old-style non-smokeless gunpowder.
    • The Ballistic Weapons mod for UT2004 introduces a proper lightning gun, the HVC Mk9. This gun has a continuous homing electrical attack as primary fire (it can lift and swing around players and smaller vehicles; that and the gun's shape is a possible shoutout to Half-Life 2's Gravity Gun) and a chargeup red attack which has short range but massive splash damage as secondary fire. Both quickly overheat the gun but can be rectified via the manually operated heatsink.
  • Warframe has the Amprex, a powerful beam weapon that, in addition to dealing electric damage per second, has an innate chaining effect to spread to plenty of foes, alongside a very nice critical hit chance. A popular build uses a mod that has a chance to add bleeding procs per critical hit landed.
  • Tesla Guns feature as a usable weapon in Return to Castle Wolfenstein and the 2009 game, both of which emit a continuous beam of lightning to arc out at any targets within range and electrocute them. The RtCW one has no charge-up time and a higher ammo capacity, but the 2009 one can be upgraded to deal better damage, chain through multiple enemies, and even attach an "arc node" that lets you smack people with the gun itself to stun them.
  • One of the first weapons in the third level of Wildcat Gun Machine, which allows you to fire concentrated lightning blasts on enemies.
  • World of Tanks had an interesting 'player-led raid boss' event called The Last Waffentrager that equipped both teams with tanks armed with electro-bolt weapons, firing lighting bolts instead of traditional shells. It was basically an excuse for the devs to have fun and go full Stupid Jetpack Hitler with the event.
  • World of Warcraft: Shamans can do this in the Warcraft universe, both flinging lighting from their hands (in ball and chain lightning variety), and totems that explode with electricity. Being a fantasy setting though, it's a case of A Wizard Did It.
  • Xenophobe had a Lightning Rifle as an available weapon.
  • The Ion Disruptor from the X-Universe. The Flavor Text justifies it by having it first fire a stream of ions at the target, then firing the main blast. What's left unexplained is how it can jump from its initial target to any other nearby object. This includes shrapnel from the otherwise near-useless Cluster Flak Array point-defense gun; ionized flak is a decent loadout, though heavily prone to friendly fire.

Top