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The Elder Scrolls is notorious for how buggy its games are, but they also have lots of bugs that are either useful or just funny to look at.

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    The Elder Scrolls: Arena 

The Elder Scrolls: Arena

  • In the CD-ROM version, it's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning.
  • Enemies get stuck in walls constantly.
  • You can stack Amulets with the Necromancer's Amulet to create a huge defense bonus.
  • You can exploit the repair option at equipment stores to replenish the number of artifacts' special ability uses for 13 gold in one day (the default option is 10,000 gold for 10 days)
  • It's possible to cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor.
  • A simple one that really helps players, though, is that, while you were meant to only get one artifact (at least until you use that artifact's special abilities enough times it disappears from your inventory), you can use the artifact's magic abilities at least once, leave it to get it repaired, and Non Player Characters will start nudging you toward side quests to acquire more artifacts again.
  • There's a glitch that lets you create your own dungeons. By going out into the wilderness, finding a water tile (or casting Destroy Floor on a ground tile if you can't find any water), and then casting Create Wall over the water or hole, you will spawn a door to a random dungeon (or on rare occasions, a Temple or Mages Guild building), which you can then click to go inside and explore to your heart's content. The only drawback is that the game will reset the area when you leave the dungeon, so the door you spawned will not be there anymore when you go back outside.
  • If you use the Spellmaker to create a spell with a cost greater than 65535, an Overflow Error will occur, resulting in godlike spells that only cost a few points to cast.

    The Elder Scrolls II: Daggerfall 

The Elder Scrolls II: Daggerfall

  • The Void, the black area beyond the wall mesh in houses and dungeons, is a notorious one. Walking/jumping/climbing against certain wall types at certain angles would allow you to pass through them, which usually resulted in you getting stuck or falling to the bottom floor, requiring a reload. However, with practice and luck, it was possible to use the Void to cut through the labyrinthine layouts (not to mention avoiding enemies) to quickly reach your quest objective, a practice usually referred to as Void Running/Walking/Surfing. Occasionally the Void would also swallow up enemies, which while helpful against Vampire Ancients at level 2 could render extermination missions unwinnable. Thankfully, the patch gave us Alt+F11, which took you back one step. It pulled you out of the Void, and with it you could also retreat out of the dungeon if you had forgotten to set the teleport anchor.
  • Much like Oblivion and beyond, stores have closing times. Unlike Oblivion and beyond, however, you do not get kicked out at closing time. This lets you take things without being considered stealing. You can then sell back the stuff to the very same shopkeeper whose shop you burgled before his very eyes.
  • A spell with the "Open" effect always opens a door, even if it has the minimum possible chance of unlocking (2%). And guards don't chase you if you break and enter during the night, so long as you don't try to force the door down.
  • A different bug allows you to, again by using the save system in a non-orthodox manner, to gain daedric weapons (the best equipment in the game) as soon as you were out of the first dungeon.
  • A glitch in Daggerfall can cause the game's Hammerspace Police Force of City Guards to spawn aboard your own ship and try to arrest/kill you whenever you attack the door leading back out. Killing these guards will only affect your reputation in the uninhabited High Rock Sea Coast area, allowing you to get into the Dark Brotherhood without drawing the ire of any of the inhabited regions of the Iliac Bay. Even funnier is that killing enough of these guards can eventually bring your reputation from "hated" all the way up to "revered".

    The Elder Scrolls III: Morrowind 

The Elder Scrolls III: Morrowind

  • Some of the Ash creatures have vigorous running animations, but the creatures actually move slowly. This leads to an effect that looks like slow-motion running, a la Baywatch.
  • One of the easiest money earning methods takes advantage of a rounding error, and doesn't even require decent stats: the game works out the total price of goods differently depending on whether you click on a whole stack of items at once or add them individually. Simply pick up a large stack of cheap items. Go to a merchant and add them to your "sell" stack one by one and the game will raise the price by the minimum value rounded up to a whole coin on each click. Sell four hundred arrows, then buy the whole stack back for just one...
  • Because potion effects stack, if you drink two sujammas, your Intelligence attribute will be drained entirely, but once the effect wears off, your magicka reserve will be restored entirely.
  • The Soultrap spell has a glitch that, if combined with another spell effect, will make the latter permanent. This can allow you to create entire armies of summoned creatures that never disappear, and can allow you to max out your stats to god-like levels. All without worrying about the effects running out.
  • Draining and/or damaging a skill's level before getting it trained will have the trainer treat that stat as is, allowing you to level a skill to 100 with any trainer and cheaply too. Of course this also means if you fortify a skill, it'll cost more to level for no reason. This can be used to raise your character's level far beyond what the developers intended. Gaining a level is tied to improving class skills, which puts an effective level cap to where all your class skills are maxed out. This circumvents that limitation.
  • By 'juggling' weapons that grant stat bonuses, it's possible to have the effect stack with itself and render you nigh-godlike. This allows you to complete the game in a matter of minutes.
  • You can fire projectiles through closed (interior) doors to overcome staggering odds.
  • By default, the game seemingly intends for you to either accept Wraithguard from Vivec, or kill Vivec, loot a depowered Wraithguard from him, and then have Yagrum Bagarn jury-rig it so it works. However, the game forgets to remove the death item status of the "Unique Dwemer Artifact"note  from Vivec's inventory after you accept the normal Wraithguard from him, meaning you can get Wraithguard from him, then kill him and take the Unique Dwemer Artifact, then have Bagarn power that up, allowing you to have two Wraithguards, one for each handnote  - you'll still have to deal with the massive health debuff from the jury-rigged Wraithguardnote , thoughnote . The Morrowind Patch Project corrects this, making it so it's only possible to obtain 1 Wraithguard, although as somewhat of a compensation, the massive health debuff from the jury-rigged Wraithguard is gonenote , it's now a right-handed equip, and it has the correct model.
  • By using a repair hammer or tongs on a Bound Weapon, it is possible to make the effect permanent. The only downside is that it will be permanently stuck in your inventory, though a weightless, Daedric-quality weapon that will only ever cost 1 gold to repair more than makes up for it.

    The Elder Scrolls IV: Oblivion 

The Elder Scrolls IV: Oblivion

  • The game's artificial intelligence in general. See this game's entry in Artificial Atmospheric Actions and the Artificial Stupidity in the main page.
  • Once Mythic Dawn agents start openly attacking people, it's possible for one such agent, Cingor, to be rendered not just peaceful, but friendly with a high enough influence in the Fighter's Guild. The bug happens because the Mythic Dawn is considered a guild that all its agents are part of, and stealing the Mysterium Xarxes gives you a massive hit to the disposition of all members, causing them to attack on sight. Cingor, however, is also listed as a Fighter's Guild member, and gains disposition when you do their quests- something which can put him over the threshold back to neutral, and thus non-hostile.
  • One of the rather hilarious ones involves Shadowmere, the horse you can get during the Dark Brotherhood questline. Unlike all other horses, she's marked as essential and can't be killed, only briefly knocked unconscious. It's still possible to access her as if she were a corpse, though, and as with all other bodies, it's possible to place items into her inventory, essentially turning her into a portable storage chest. Furthermore, placing potions into her inventory will cause her to actually drink them during battle, enhancing her already considerable combat effectiveness.
  • Not useful, but quite hilarious nonetheless. At the Arcane University, casting a frenzy spell on a mage scholar or apprentice will cause them to attack each other and the intervening guards. After the spell has worn out, the hostilities between the scholars and the apprentices still exist and they'll fight to the last person. Because all parties are respawnable, they'll all come back after leaving the university for a while. The end result is a scholar vs. apprentice rumble every time you return from your quest.
  • When the avatar of Mehrunes Dagon appears in the middle of the Imperial City in the finale of the main storyline, you aren't supposed to fight him, and he has the stats to make sure that you won't. However, the Wabbajack works on him, and if you get lucky with it, you can turn him into something harmless and easily killed, like a sheep. And when you do kill him, he melts.
  • There is a bug where the games believes you killed Vicente Valtieri without having to for the Purification Quest.
  • After the Fighter's Guild mission "Trolls of Forsaken Mine", upon asking for your next mission, you're demoted because the Guild Master blames you and Modryn Oreyn for the death of her son. So you're forced to do an extra mission to regain your rank. However, this only happens if you go to Anvil's Guild Hall to ask for your next mission. You still have to do the extra mission, but you don't lose your rank (so it's really more like extra credit).
  • For some inexplicable reason, some of the Bleak Mine Guards in Malacath's quest don't wear greaves or pants, just their helmets, cuirasses, and boots. It looks like they're supposed to wear them, but they instead just guard the mine looking like half-naked morons.
  • Chorrol resident Rimalus Bruiant has a wife and two loving dogs, but due to an oversight he doesn't share a faction with them. Because of this and his unusually high Aggression, you can occasionally find him attacking his wife and/or dogs if they're together.
  • If you're suspended from the Mages' Guild, you are required to gather alchemic ingredients for Raminus Polus to get back in. note . If it's your first offense, a glitch allows you to get back in if you collect 20 pieces of only one of the required items.
  • If you jump at just the right moment when running up a set of steps so you bug out the physics engine and ramp it; if your athleticism is high enough, or if you, say... drink 3 bottles of skooma to give you the effect instead... then ramp... you go flying through the air. While this can get you trapped outside the city's walls if you're not cautious, it can also be used to beat the main game for the low, low price of stealing a few bottles of skooma. (This is done by using the ramping to get on top of the buildings in the Imperial City, Temple districts, then jumping onto the main building, which has no collision as it isn't otherwise reachable. There's a door there that leads to the invaded version of the city, head through it, then turn back around and watch a scene play... Tadah! You beat the game... at level 1.)
  • Summitmist Manor in Skingrad, the location for the quest "Whodunit", is programmed so that the relevant characters in the quest can't leave it. Only this programming applies to every NPC in the game, meaning that if you can get any NPC to follow you in there (i.e. by attacking them or using a sufficiently powerful command spell) they will be locked in there forever. Have fun filling Summitmist Manor with the most mismatched collection of characters you can think of!
  • Once you complete his quest to cure his wife of vampirism, a bug may happen with Count Janus means everytime you talk to him, the option to talk about completing the quest is always available, meaning you can infinitely ask about the reward and gain the gold for it, making it an infinite money bug.
  • Your horse would gain membership of every faction you joined. This resulted in deliberately attacking your own horse outside of any probable combat accidents being the one way to anger every guild at once. Resulting in the fastest way to anger all of your guilds is animal abuse.
  • A bug lets you duplicate any object hundreds of times. Cue Youtube videos of players flooding cities knee-deep in watermelons and human hearts.
  • Make two copies of an enchanted wearable item. Equip one copy. Duplicate the unworn one. Both fall off, but the effect remains. Change clothing on another body part to make it permanent. Stack enchants to your heart's content. Alternatively, just be wearing enchanted items during one of the few moments where the game forcibly removes your gear.
  • Also: paintbrushes aren't affected by gravity, allowing you to construct stairways, sniper's nests, and so forth out of dropped art supplies.
  • Enchanting enough armor pieces and accessories with chameleon effects turns the wearer permanently invisible. Hilariously, people could see your character fine in town... even if the player couldn't. These same people would not notice you if they then went outside the town gates and you stabbed them with a broadsword.
  • There's also the hilarious physics of jumping off items you're holding below you in mid-air, which makes for some great speedrunning tactics.
  • Oblivion has magic spells that spawn enchanted ("bound") armor and weapons. They have very strong attributes and zero weight, but the game balances this by making them only last for a while — then the spell wears off and they disappear. But if you let the item get damaged, repair it and then drop it, it won't vanish when the spell wears off. You could then pick it back up and have it permanently in your inventory.
  • If you attack a guard in the Arcane University, occasionally every NPC in the University will break out into a full-on brawl.
  • Door physics glitch. If you drag a body into a doorway and then shut the door in just the right way, the door will close and the body will get stuck in it. The collision detection goes crazy and results in a flailing corpse stuck in a door or wall.
  • If you are suspended from the Mages' Guild, you are required to gather alchemic ingredients for Raminus Polus to get back innote . If it's your first offense, a glitch allows you to get back in if you collect 20 pieces of only one of the required items.

    The Elder Scrolls V: Skyrim 

The Elder Scrolls V: Skyrim

  • To start with, you got ragdoll hilarity to physics gaffes to invisible hats that you can wear with other hats, the game has it all!
  • The Saber Cats seem to be the defining example next to Giants.
  • Who stole the courier's clothes?
  • Enemy NPCs continuing their yell "YOU NEVER SHOULD HAVE COME HERE!" after you've cut their heads off in mid-sentence.
  • On a similar note, there are a few moments in game where scripted deaths are meant to happen, and the player generally cannot interact with them. In those instances, when the character in question is killed, the flags meant to kill the character may just not activate, causing the character to not die, even if the unique animation played and they are headless as some are killed that way. Most notably, in the intro of the game, the Nord who gets decapitated sometimes can jump up without a head and act like he's fine, even charging past the player as if attacking someone. It's considered outright hilarious, and since the game rarely breaks because of it, nobody minds.
  • It is possible to kill enemies so quickly that they'll react like a friendly NPC you accidentally punched instead of a hostile NPC that just got an axe to the skull. Even more hilariously, this can also happen after an enemy has killed you, resulting in your killer gently chiding your lifeless body to "Watch it!" or to "Be more careful!" Thank you, Bandit Marauder, I'll keep that in mind next time.
  • At several points in the main questline, you'll be granted a Word of Power and will then be granted the understanding of the word from someone else, unlocking the Word in the Shout without needing a dragon soul. However, if you open a menu before that granting of understanding occurs and expend a dragon soul to unlock the new Word, the game will grant you a second new Word for the Shout and automatically unlock it. This not only allows you to skip searching for one of the Word Walls for that Shout, but if used with Unrelenting Force specifically (provided you can find another dragon soul before visiting the Greybeards, which is perfectly possible if you know how), you get the full version of the Shout without having to do the Tomb of Jurgen Windcaller. Now go forth into the world and let the Thu'ums fly!
  • Derkeethus' follower quest is so buggy that it frequently never properly starts; you usually have to find him yourself in Darkwater Pass. The upside, though, is that his essential status never gets removed after the quest is complete, meaning he can't be killed under any circumstances. Even if his stats are only average at best, this fact alone makes him one of the most useful followers in the game.
  • Crossed with Gender Bender: Male Dunmer Dovahkiins' grunts sound like those of female Dunmer in Oblivion.
  • Normally, killing a chicken (with a conventional weapon) will earn you a bounty. Doing the same by running it over with a cart will not (as seen in this video at around 5:30).
  • A case of Artificial Stupidity will make a normally rather difficult quest much easier. The "Man Who Cried Wolf" quest near Solitude involves a cave full of Necromancers and Draugr, often leveled to be quite difficult to deal with mainly due to their large numbers, and those at the top of the highest structure in the cave are the most powerful. However, if you shoot an arrow into that tower while sneaking, the NPCs there and nearby will be alerted... but for some reason, the Necromancers and the Draugr become hostile towards each other and subsequently fight, and the Necromancers, being rather weak physically, end up getting killed first. Among those is the lead Necromancer, whose death will result in the quest being completed, and all you'll need to do at this point is mop up the easier enemies and just leave the place.
  • A player with their bow drawn walks slower than normal, but an overencumbered player doing the same walks faster. Not much faster, but enough that the difference is noticeable.
  • There are two possible Daedric artifacts you can receive from Hircine; the one you get depends on the actions you took during his quest. However, there is a bug that allows you to obtain both, meaning that you can pass up one of the other artifacts (such as the one you have to kill Erandur to get) and still obtain the Oblivion Walker achievement.
  • Naturally, the Ebony Blade requires 10 kills of the people who trusted you in order to restore its power. However, killing a Dead Thrall also counts. And one of the candidates, Narfi, happens to be a target for the Dark Brotherhood contracts.
  • It used to be possible to assassinate the emperor in the final Dark Brotherhood quest without being noticed, despite being noticed being a scripted event.
  • Any Dark Brotherhood quest where a scripted conversation happens after the assassination can get put off until days, if not weeks, by a guard catching you first and choosing to go to prison. No matter when you get released (or just break out), they'll still be there waiting for you.
  • With Dawnguard installed, city guards will frequently complain about a vampire attack before the spawned vampire aggros anyone in town, alerting you to their presence and potentially letting you deal with them before they can kill any of the town NPCs.
  • Buckets, of all things, have two amusing (and somewhat useful) glitches associated with them:
    • You can clip through walls by sprinting into them while holding up a bucket, allowing you to get into places where you're not supposed to be.
    • One specific type of bucket (the one with a handle) has different collision properties than the others. Picking it up a bucket (as in, using the in-game "grab" system) while standing on top of it allows you to fly. Not always practical since you need a way to safely land, but there's something to be said about riding a flying bucket up to High Hrothgar.
  • A late main quest plot event may potentially force Ysolda to perform a stupid action. During the battle of Whiterun, she will run to her house and lock herself inside until the danger is over, which makes sense. Problem is, the event doesn't check her status before firing: if Ysolda is the Dragonborn's wife and their house is elsewhere, she'll go back to Whiterun anyway...
  • By exploiting the UI on the PC version, it's possible to make a merchant buy their own stuff, which nets you a bunch of free money and allows you to easily power-level the Speech skill. This bug can also be done with a spell scroll and container to get infinite uses of that scroll.
  • The Horse Tilting glitch: dismounting a horse while it's standing on a surface perpendicular to the ground (which, frankly, could be a Good Bad Bug in and of itself) and then loading a save made in third-person view will allow you to travel at a speed that UESP describes as "five-to-ten Skyrims per minute". That's not an exaggeration - you can go from Riften to Winterhold in roughly five seconds using this glitch.
  • Due to a broken script, the Fortify Archery/Marksman effect actually increases all damage dealt rather than just bow damage.
  • By binding a Power to a hotkey and then doing some button mashing, it's possible to go full-auto with a bow. Similarly, getting Automatic Crossbows is possible by doing something similar with regular arrows bound to a hotkey.
  • Dropping a Soul Gem from your inventory causes it to lose the soul that was trapped inside, which can actually be useful if you ended up, say, trapping a Lesser soul in a Grand Soul Gem by letting you dump the soul and use the gem to trap a properly-sized soul.
    • The creators of the Unofficial Skyrim Patch found a way to fix the bug, but ultimately decided to keep it in because it's so useful.
  • Skyrim wasn't out for even a week before people found out that, due to how the new game engine handles eyesight, you could put buckets on people's heads and they won't see you stealing. Realism at its finest. If they could figure out how to take off the buckets, it would be nice though. According to Todd Howard, they learned about the bug the day after release. The lead programmer wanted to fix it but Howard insisted it be left in.
  • For a while, it wasn't uncommon to find dragons flying around backwards. This was fixed in a patch.
  • This being an Elder Scrolls game, horses being capable of climbing up ludicrously steep slopes is par for the course; but it is possible to get them to climb slopes that the developers didn't intend for them to be able to climb by holding forward onto a steep slope and waggling the control left and right; the horse will usually find some invisible purchase and glitch their way up the mountain. It is possible to reach The Throat of the World before learning the Clear Skies shout in this way.
  • Take the Necromage restoration perk (which improves spells you cast on undead) and now your self buffs are stronger if you are a vampire. This makes some sense, but it also affects passive effects that are not actually spells but are implemented in a similar way, such as some perks, potions and all armor enchantments.
  • The Aspect of Terror perk improves the level cap of fear spells by 10 points. It also buffs the damage of your fire spells by 10 points because there's a perk that causes them to make enemies flee in panic so they're considered fear spells. This is particularly useful for the Ignite spell, which deals its listed damage per second for 15 seconds, so you get 120 extra damage out of this.
  • The Ritual Stone offers a power that reanimates all corpses around you as zombies, but only once a day. You can store standing stone effects into a certain item (Aetherial Crown) and unequip and reequip it to reset the cooldown for unlimited zombies that roll over anything in your path.
  • The Marked for Death shout is supposed to reduce a target's armor temporarily. Due to an incorrect flag, it inflicts its armor drain permanently and applies it sixty times over the course of a minute. This results in an irreversible 4500 armor penalty, increasing damage taken more than six times, and it stacks with itself if you shout more than once. Killing a dragon in one hit with an iron dagger is absolutely possible.
  • Refunding your perk points does not actually remove some perks. You get the point back but keep the effect.
  • Due to a bug in the physics engine, getting killed by a giant's club will launch you or your companion a few miles into the sky. This bug is inherent to the physics of the Gamebryo Engine (which Skyrim's engine is not at all based on) and has showed up (much less frequently) in previous games using it. In particular, bodies are light and the shockwave has an extraordinarily high push value.
  • While the giant's club is specifically an item, it's also flagged so your character cannot pick it up and wield it. Your followers, however, do not have this restriction. Thus, it's sometimes possible to order your follower to pick up a club, meaning you get to see Lydia beating people with a massive bone bigger than she is.
  • Due to another physics bug, riding your horse onto the head of the dragon from above has... interesting effects.
  • Casting a fireball on a dead dragon skeleton will toss it around like a toy. If you do it on top of a mountain, it will fly further than the console's draw distance.
  • For some reason the Jagged Crown never counts as headgear and sometimes wants to count as a shirt.
  • Potions of Fortify Restoration increase the power of restoration spells and effects. This includes potions and (clothing/armor) enchantments. You can enchant equipment with Fortify Alchemy, which will also be effected by the potions, allowing you to make more powerful Fortify Restoration potions, boosting your Fortify Alchemy Enchantments (though you have to unequip them and put them back on after each potion for it to take effect); repeat ad infinitum. This eventually leading to potions and equipment that bestow billions of hit points, let you Shout without cooldown, or kill a dragon with your bare hands.
  • Completing the Daedra quest "Discerning the Transmundane" earns you the Daedric Artifact "Oghma Infinium", a tome that boosts all skills in one of three classes (Warrior, Mage or Thief) by five points. However, the downside to using said tome is it will disappear after first use. Before patch 1.9, this could be avoided by exploiting a glitch involving a bookshelf and careful hand coordination, allowing you to boost all skills over time and reach level 81 before even making it through 1/8 of the main quest. The patch which fixed this not only prevents you from doing the trick, but actually punishes you for attempting to try it—the book will disappear from the game completely if you attempt to put it on a bookshelf, preventing you from gaining the bonus you're supposed to get.
  • It's not particularly useful that sometimes mannequins animate and might walk and follow you around. But the scare it gives you sure is fun.
  • One of the biggest complaints about the 1.9 patch is that it removes a glitch that would occasionally cause the courier to show up wearing only a hat.
  • If you steal from someone, even if you aren't caught, eventually you will run into three goons labeled "hired thugs" sent to kill you. Kill them, and at least one will have a letter signed by the person you stole from, typically a home owner. However, a bug leads to just about anyone and anything capable of hiring thugs to kill you. This includes children, guards, animals, monsters, ghosts, and even people you haven't even met yet. Some will even send hired thugs after you for knocking things over and may send thugs after you even after they are dead. On rare occasions you may also see a giant naked NPC called "TestJeremyBig" or a small one called "TestJeremySmall" during these encounters, who have miniscule stats and run away as soon as they go hostile; as their names imply they were included in the engine for testing purposes and not actually meant to be seen in normal gameplay.
  • The Survival Mode DLC reduces your attack speed when you are hungry. Unless you have any other effect that changes attack speed, in which case it greatly increases it instead.
  • You can use wooden plates to clip through walls and doors by holding the plate up against a surface and sprinting into it, letting you access areas you're not supposed to and allowing for some truly ridiculous Sequence Breaking (such as skipping the entirety of Blackreach by clipping into the Tower of Mzark, or getting into the Thalmor Embassy prematurely and skipping half the main questline). This works especially well with the Whirlwind Sprint shout.
  • Transforming into a Werewolf or Vampire and interacting with a non-hostile NPC to access their inventory at the same time will allow you to wear and stack multiple armor pieces. Among other things, this also allows for zero shout cooldowns by stacking Amulets of Talos.

    The Elder Scrolls Online 

The Elder Scrolls Online

  • Animation Cancelling. Borders on Game-Breaker. Done by exploiting the 'animation priority', nimble-fingered players have found that rapidly chaining together a light attack, an ability, and then a bash in that order cancels the animation of the previous action and leads right into the next one, effectively allowing you to spam abilities and dish out insane amounts of damage by negating the game's version of a global cooldown. Zenimax Online Studio themselves have admitted that they never thought this was possible, but because it's technically not an exploit, they aren't sure what to do about it.
  • Yeah, you can simply sit on your mount, but why do that when you can run in place on the saddle?
  • When the Wild Hunt crates came out with the first furnishing items, players discovered a glitch in the Crown Store's "preview" mode that became highly popular: If you previewed a pet or mount, then a furnishing, and then made your character walk, instead of your character it would display whatever creature you previewed, though only from your screen. You could run around Tamriel as a wolf pup or senche cub or similar creature. Sadly, this was later fixed.
  • An amusing cosmetic bug existed for the first eight years of the game (patched out in 2022) which helped to break the monotony of fishing: if you did an emote while waiting for a fish, your character would perform the emote while still holding the fishing pole, and this was visible to other players as well. A popular choice was /leanbackcoin, which would cause your character to flip the fishing pole in the air along with the coin.

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