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Game Breaker / Magia Record: Puella Magi Madoka Magica Side Story

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In a Mobile Phone Game that adds new Magical Girls every few weeks, it should be expected that some will be more broken than others.

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    Anniversary Characters 
  • Ultimate Madoka was added to celebrate the game's 1st anniversary and was considered the best character to use for a long while. Her passive skill grants a team-wide resistance to status ailments, and her Connect can grant survive to whoever it's given to. Both versions of her Magia also gives a general attack and defense buff on top of doing a massive amount of damage to the enemy. This makes her incredibly reliable to put in any team.
    • As of the 6th anniversary, Ultimate Madoka's Spirit Enhancement board was extended to include Survive and a faster MP generation, allowing her to keep up with Power Creep.
  • Madoka & Iroha, the 4th anniversary dual unit, is probably the best Magia unit in the game. To start out with, their active Spirit Enhancement skill is Accele draw- with a cooldown of only 5 turns. With their Spirit Enhancement passive skills filled out, they gain 12 MP every single turn on top of protecting all of their teammates from 2 debuffs and 2 status ailments for 5 turns; they also grant themselves and their allies Accele MP up, Blast damage up, and Charged attack damage up for 5 turns. Like Madoka, their Connect also grants MP and heals. What really makes them special, however, is their second Magia. It fully heals themselves and their teammates, gives everyone MP, boosts all disc types for 5 turns, gives everyone anti-debuffs for 5 turns, and puts up a barrier that will absorb any damage up to 8000 hit points. And given how fast they can gain MP, this second Magia can be spammed quite often.
  • As of the 6th anniversary, DEVIL HOMURA is considered this by everyone. Even compared to the other anniversary units, her stats can be considered almost unfair to deal with. Her Spirit Enhancement skill allows her to erase enemy buffs and strip away 30 MP while ensuring that any attack deals an additional 3000 damage. She also generates 100 MP once for the first two turns, meaning that she will release her Magia/Doppel almost immediately unless you have very specific characters designed to stop this (Eternal Darkness Mitama, Holy Night Touka & Nemu, Mitsuru, etc.). Otherwise, it would be wise to stay far away from any Mirrors team that has Devil Homura.
    Limited Charcters 
  • Kanagi (Vampire ver.) is considered one of the best single units in the entire game. For starters, investing in her Spirit Enhancement board gives her a massive 50% passive evade chance for the first five turns of combat, along with negating the first two status ailments she's targeted with, making her incredibly difficult to hit without rare anti-evade Memoria. She combines this with a 30% attack boost at full health, meaning that if you can't hit her then she's going to hit you back extremely hard. She also generates MP incredibly fast, often letting her consistently Doppel on Turn 2. This combination of great survivability and churning out fast Doppels makes her best-in-slot for Mirrors Ranking and any kind of difficult content. She's also very useful for the 100 Evils challenges because her Magia and Doppel both fully drain MP from enemy magical girls. Even if she can't finish an enemy off with her Doppel, she can at least ensure they don't use a Magia on you.
  • Ashley Taylor makes farming even high-level content trivially easy. She has 4 Blast discs, basically guaranteeing a Blast combo especially when paired with another Blast unit. Her attack is also sky-high, with very high HP and respectably high defense to boot. Her Spirit Enhancement kit gives her a lot of boosts, including one anti-debuff, Blast MP gain, Blast damage up by 40% and a 15% damage cut for 5 turns at the start of battle, an evade chance, and a critical hit chance. Her connect also gives a guaranteed Charm. Pairing her up with another Ashley for quests basically guarantees you'll steamroll through even EX Challenges without much difficulty. Solo Ashley is also a common way to cheese Mirrors, as her active Spirit Enhancement skill gives her guaranteed anti-evade and anti-provoke.
  • Yachiyo's Historia and Anime versions are both considered to be incredibly powerful due to have much greater Blast damage than her original variant. But that's where the similarities end...
    • The Anime version excels in ignoring Provoke and Evade, allowing her to smash through most teams when used alone in Mirrors. She also keeps the SE passive of getting stronger whenever an ally dies, making her a flat upgrade to Yachiyo's regular version.
    • Yachiyo's Historia form is oriented towards gaining MP from her Blast discs. In fact, when used in quests, she can be granted 100% MP as soon as the battle starts, allowing her to use her Doppel right away. Some players even made the mistake of assuming she was the 6th anniversary unit before Devil Homura was revealed not long after.
    Unlimited Characters 
  • In PvE, using double Madoka (one of your own and one Support unit) and nothing else allows you to spam Magia and/or Doppel attacks at a ridiculously high frequency, after only three or four turns of prep time. Madoka's Connect restores MP, and having no other fighters lets you use Puella Combos with one Madoka while MP-charging the other almost every turn, and her Magia/Doppel restores MP for both of them. In addition, her Connect heals and her Magia/Doppel give a 3-turn defense boost, letting them sponge up damage almost indefinitely. Suffice to say, this simple strategy is capable of cheesing most of the battles, including events' hard modes.
  • Alternatively, if the battle prevents cheesing with double Madoka due to something like Magia Seal or reduced MP gain, one can always use two of Kanoko/Mami to stunlock enemies. It's not as straightforward as double Madoka due to relying on RNG but it's still noticeably good.
  • Yozuru is a Void-element with three Blast discs, meaning that there's nothing that can resist her Puella Blast combo. However, what truly makes her broken is her personal Memoria, "A Worn Mother-and-Child Noteboook," which gives her an extremely powerful Blast Damage Up [IX] and Attack Up [VI] as a passive. (By comparison, "Toward the Light!", an early 4* Memoria solely dedicated toward boosting Blast damage, only gives Blast Damage Up [V] at full ascension). This Memoria, which you can get just by completing Yozuru's MSS, completely makes up for her somewhat middling Attack and turns her into a Glass Cannon that absolutely destroys most PVE content, with a great SE passive and a Connect that grants herself Chase being icing. Even in Mirrors Ranking, a common Boring, but Practical strat is to just use solo Yozuru to hunt solo or 2-girl teams for an easy B or A rank.
  • Sudachi is also a Void-element, but unlike Yozuru, she excels in a completely different niche. Her defense can be brought to an absurd level, which when paired with her Taunt/Provoke skill and ability to generate more MP from taking damage than usual, usually leads her to get a Magia very early on. This Magia attack provides practically the same damage buffs as Ultimate Madoka above, and instead of increasing defense for the entire team, will give her Provoke again so she doesn't have to wait for her skill to become available again. If paired with Glass Cannon characters like Yozuru or Ashley, it can usually spell doom for any Mirrors team that can't bypass her provoke.
    Memoriae 
  • The 2-star Memoria "What's Right Before My Eyes" and "A Once Empty World" each give 20% passive Evade when fully ascended—which isn't hard to do, since they're so common—causing normal attacks to miss you a full 20% of the time (as evade is, alongside critical hit rate, one of the few things that doesn't stackNote). Despite the low chance, these memoriae equipped on enemy units can turn any mirrors battle into an exercise in frustration because of the way they disrupt just about any plan of attack and allow the enemy units survive longer than expected, leading to undesirable scenarios where a single enemy magical girl survives to use a high-damaging puella which often ends matches in a loss. This can be countered with anti-evade effects, but many of those are still highly situational and the only passive source is on a limited availability fate weave. Considering that almost every other 2-star memoriae is practically useless, this is an impressive feat for the two listed above.

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