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Examples of Elemental Powers in Anime and Manga.


Examples:

  • In Air Gear, all the top riders are called Kings (or Queen depending on gender obviously) and these guys' skills are all based on the air element, but for certain (shonen manga) purposes these are different elements: Wind King (Wind), Flame King (Fire/Time), Thunder King (Lightning/Ice), Thorn Queen (Plant), Pledge King (Sound), Gem King (Earth), Water King (Water).
  • Some of the Hayagami in Arata: The Legend have elemental powers. Five of the Shinshou have Hayagami of the classic Japanese elements.
  • In the Bakugan first season, each of the main characters has a favored element.
    • Pyrus (fire) — Favored element of Dan, tends to be displayed in fireballs destroying opponents.
    • Aquos (water) — Favored element of Marucho, has many elements of changing the rules and defense.
    • Ventus (wind) — Favored element of Shun, shown in blowing opponents attacks back at them.
    • Subterra (earth) — Favored element of Julie, Mira, and Jake.
    • Haos (light) — Favored element of Runo, Baron, and Fabia.
    • Darkus (dark) — Favored element of the Big Bad of each season (with the exception of King Zenohold), Maskerade and thus also his alternate personality Alice. Also the favored element of Ace and Ren.
  • Most mages' magic attributes in Black Clover are these. There are the four main elements –- flame, water, earth and wind. Rarer ones include light, ice/snow, lightning, dark, plant, mineral, steel, poison, and ash, to name some.
  • Bleach has many characters with elemental abilities: Hitsugaya and Rukia (ice), Yamamoto and Hinamori (fire), Kaien (water), Sasakibe (lightning), and two unusual examples with Kira who possesses a weight-manipulating power implied to be connected to gravity and Rangiku whose sword can transform into ash. Quincy arrows are traditionally called "arrows of light" and the Wandenreich Quincies call them Heilig Pfeil (Holy Arrows). As the "Prince of Light", with a signature Licht Regen (Rain of Light) attack, Uryuu is implied to be connected to Light as an element, as opposed to Ichigo who is implied to be connected to Void as an element.
  • Buster Keel! has several users of elemental magic in the series, in one form or another, becoming very prevalent during the Eight Kingdom Tournament Arc which has the Arc Villain Dakki forming a cadre of elemental-using underlings themed after colors. Confirmed elements include fire, ice, water, lightning, wind, earth, darkness and holiness. The Hero Keel, despite his similarity to Natsu Dragoneel and his half-Dragon transformation, actually has no elemental powers, at best using jets of air from beneath his scales to deliver powerful punches or move fast.
  • In Cardcaptor Sakura, certain Clow Cards have elemental abilties, such as Fire, Water, Earth, Wind, Ice (in the form of the Freeze card), Snow, Wood, Light, Dark, and Thunder.
  • A Certain Magical Index: While most magic is not elemental in nature, spells associated with one of the four Archangels tend to be tied to a single element: Uriel for Wind, Raphael for Earth, Gabriel for Water, and Michael for Fire. Each of the Archangels themselves naturally have near perfect control over that element.
  • Three of the protagonists in Day Break Illusion have elemental powers. Akari's element is fire (as her tarot card is the Sun), Seira's is ice, and Luna's is plants. Ginka is the exception, as she uses magical coins to fight.
  • Downplayed in Demon Slayer: Kimetsu no Yaiba with the Breathings, swordfighting styles that take inspiration from various elements; the basic styles are Flame, Water, Stone, Wind, and Thunder, with several users being able to mix and match the styles to create other elemental styles like Mitsuri's Love Breathing or Tokito's Mist Breathing. However, the Breathings don't actually give users elemental powers, just sword techniques that imitate them. While there are elemental effects whenever the characters use their swordfighting techniques, it's purely for visual appeal.
  • Digimon:
    • The heroes and villains of Digimon Frontier use Spirits that represent ten elements, specifically Fire (Takuya), Water (Ranamon), Earth (Grumblemon), Wind (Izumi/Zoe), Wood (Arbormon), Thunder (Junpei/J.P.), Ice (Tomoki/Tommy), Metal (Mercurimon), Light (Kouji) and Darkness (Kouichi). During the season finale they combine all ten elements into Susanoomon, adding Holy to the already long list of elements in the setting.
    • In Digimon Adventure, all of the main eight kids are associated with an element: Taichi/Tai (Fire), Yamato/Matt (Ice), Sora (Air), Koushirou/Izzy (Electricity), Jyou/Joe (Water), Mimi (Nature), Hikari/Kari and Takeru/T.K (Light).
    • And then by Digimon Adventure 02 we have Davis/Daisuke (fire/thunder/light), Yolei/Miyako (air/nature), Cody/Iori (earth/water), Kari (light, sometimes heart-based), T.K. (light, sometimes sun-based), and the Digimon Kaizer/Emperor (dark) before Ken had a Heel–Face Turn and, in the drama CD at least, gained love as well.
    • One by one, Digimon introduced Seadramon, Flamedramon, and Airdramon. However, we've never seen them as a group or anything, and while Airdramon could be a meaner-looking, flying version of Seadramon, Flamedramon really looks nothing like them. It took them years and years, but the quartet was finally recently completed with the introduction of Groundramon. (He's vaguely Seadramon-inspired: his head looks like Seadramon, but the rest of his body is pure "yikes!" Four legs, two giant hands sticking out of its back, morningstar tail a la Ankylomon, and a few spikes, and what looks like pistons, tossed in for flavor.)
  • Elemental Gelade, as explained midway through the story, each Edel Raid have an elemental attribute, with 24 of them existing in total, divided in 4 rings each composed of six elements locked in a rock-paper-scissors scheme. Curiously enough, the six elements of the 4th ring are unknown, while the remaining three rings are composed of both traditional elements and utterly bewildering ones, as follows:
    • First Glitter Ring: Earth, Wind, Fire, Water, Green and Wisdom.
    • Second Glitter Ring: Beauty, Sound, Shield, Sword, Love and Void.
    • Third Glitter Ring: Light, Darkness, Motion, Silence, Life and Death.
  • Fairy Tail has:
    • Fire: Natsu, Bora, Totomaru, Macao and Romeo.
    • Ice: Gray, Lyon, Ur, Ultear, Silver and Invel.
    • Air: Wendy, Chelia, Aria, and Ren. Also Happy, Carla, Pantherlily, and pretty much any other Exceed.
    • Water: Aquarius, Pisces, Juvia, and more recently, Lucy.
    • Earth: Sol, Jura, Hoteye, Ajeel
    • Time: Ultear and Dimaria
    • Light: Makarov and Sting.
    • Metal: Gajeel.
    • Thunder: Laxus.
    • Poison: Cobra.
    • Dark: Zeref and Rogue.
    • Jellal Fernandes and God Serena of Ishgal's Wizard Saints and Alvarez's Spriggan 12 are notable in that they are confirmed to have knowledge of how to use magic of all four of the classical elements (Water, Earth, Fire, Air), with Jellal adding on Heavenly Body and Darkness Magic while Serena has Lightning, Diamond, Light, and Darkness as part of his eight Dragon Slaying Magics.
    • Erza is unique in that she doesn't know elemental magic herself, but rather she has magic armors and weapons that have said properties, including fire, water, lightning, and wind.
    • The Dragon Slayers, God Slayers, and Devil Slayers have the special ability to eat their respective element and regain energy.
  • Magic in The Familiar of Zero is divided into the 5 classic Japanese elements: earth, water, fire, air and void.
  • Flame of Recca — All of the Madogu have domain over a particular Element. This includes the classical 5 Eastern Elements, but also things like Sound, Hair, Paper, Gravity...
  • Mostly inverted with Fullmetal Alchemist in which the characters who utilize the elements use elements from the periodic table in addition to the traditional four, fire, air, water and earth. Edward Elric in particular is adept at being able to recognize the elements used by his opponents, though he isn't perfect and it can cost him at times. Curiously, Roy Mustang seems to combine air with fire when utilizing his alchemy to create flames as he is relying on the molecules in the air as well as environmental conditions. Aside from this, air elementals are pretty rare in the series. The philosopher's stone acts as a fifth element in the series that can grant alchemists powers without the need for a transmutation circle, as these stones are constructed from mass human sacrifices with the souls of humans powering the alchemist.
  • The Hakkeshu of Hades Project Zeorymer have their mechas based on the elements of Wind, Fire, Water, Earth, Mountain, Moon, Thunder and Sky/Heaven... although the last one ended up falling into the protagonist due to the machinations of a certain traitor.
  • Hoshin Engi:
  • JoJo's Bizarre Adventure:
    • The Pillar Men from Part 2, Battle Tendency:
      • Wamuu's Wind Mode allows him to generate and control powerful winds. One of the most creative uses is a suit of air that reflects light, making him temporarily invisible and immune to sunlight.
      • Esidisi's Flame Mode (called "Heat Mode" in the anime) allows him to heat his own blood to a temperature of 500 Celsius degrees — enough to melt flesh. On top of that, due to his natural ability to manipulate his own body, he can also manipulate his own blood vessels as blood-injecting Combat Tentacles.
      • Kars's Light Mode is a subversion, since its primary power is creating Absurdly Sharp Blades. The name comes from the fact that the blades, when active, refract light and shine brightly — enough to blind enemies. After he becomes the Ultimate Being, one of Kars's new abilities is Hamon.
    • Stands with classic elemental powers are mostly contained within the part that introduced them, as afterwards the series started gravitating towards more exotic rules and fighting styles:
      • Avdol's Magician's Red has complete control over its own flames, and is capable to shape them however he wants and put them out at will. It also has some added uses other than combat, like being able to generate compass-like flames that detect nearby life.
      • Iggy's The Fool has specifically power over sand, and is capable of shapeshifting into most anything, like copies of its user made of sand, barriers, and even other human beings. These copies tend to be so effective they can also look lifelike to anyone else, including other Stand Users.
      • Pet Shop's Horus can create extremely sharp icicles from the moisture in the air, some of them so big it can crush a car.
      • From Part 8, Jobin Higashikata's Speed King is a variation of Playing with Fire in that it doesn't generate flames, but heat, essentially meaning he can boil people to death. It can even set up traps by storing said heat into objects, which is then released to anyone who touches it. If said object has been near their head, their brain will be fried and they'll die near instantly.
  • Kaze no Stigma has fire, wind, earth, and water. Fire is good at raw power and purification, wind is good at reconnaissance and concealment, and earth can detect people touching the ground and cause earthquakes. Water mages don't appear in the anime.
  • Certain mages, knights, and unison devices in Lyrical Nanoha specialize in spells of a specific element, such as Lightning, Fire, or Ice. Also, in full defiance of the main text of this article, the "calm and collected guy who can shoot fire" that "you're not likely to find" describes the Blazing General Signum perfectly... well, except for the "guy" part.
  • Magic Knight Rayearth has Hikaru as fire, Umi as water, and Fuu as wind.
  • In Magi: Labyrinth of Magic, in Magnoshutatt, magic is divided into 8 elements: Fire, Water, Light, Lightning, Wind, Sound, Power, Life. According to the explanations and imagining the elements disposed in an eight-pointed star, each element works well in tandem with the opposite element (Fire and Wind, or Life and Lightning) but has a more rough relationship with neighbouring elements.
  • In My Hero Academia, there are several Quirk that lets the user control one element but there are also Quirk users that can use two different elements via a Quirk marriage such as Shoto with his Half-Cold Half-Hot Quirk.
  • Magic in My Next Life as a Villainess: All Routes Lead to Doom! is broken up into the standard "Classical Elements plus Light" set, with the latter being the rarest. There's also dark magic, though it's very existance is a state secret due to the fact that it is earned via Human Sacrifice rather than available at birth.
  • Naruto:
    • The Five Great Shinobi Countries are mostly named after the five classical Japanese elements (with Lightning replacing Void as the fifth element), and their ninja tend to have an affinity with their respective homeland's element. For example, the main characters' home village, Fire Country's Hidden Leaf, tends to produce shinobi who can use fire. Note that this is not a hard and fast rule, as several ninja can use elements not native to their country; Naruto's own primary affinity is wind, while his sensei Kakashi is well-versed in all five basic elements, with his main techniques being lightning-based.
    • The majority of genetically-exclusive bloodline powers, or Kekkei Genkai, work by combining two elements to create a new one; Earth and Water makes Wood, Air and Water becomes Ice, Fire and Earth gives us Lava, Fire and Water makes "Boil" (A corrosive/acidic mist), Water and Lightning creates "Storm" (Beam Spam), and Earth, Wind & Fire (amusingly enough) creates "Dust" (basically a Disintegrator Ray). Other elemental bloodline abilities include "Scorch" (which boils the water out of your body), "Explosion", and Magnetism. Sasuke has a special "Blaze" nature in which he uses "shape transformation" to manipulate the Amaterasu created by his Mangekyo Sharingan.
    • Other "elemental" abilities in the series involve control over space-time, paper, shadows, sound, gravity, steam, etc.
    • A filler character could create crystals, and a movie villain had, among a combo platter of other abilities, Steel.
  • Mages in the Nasuverse typically use one or more of the four classical elements, plus ether, which is mainly used in granting physical form to otherwise immaterial beings. Rin Tohsaka is a rare mage born with an affinity for all five elements at once, known as an "Average One". There are two other, extremely rare, elements mages can sometimes have an affinity for: demon/wish and shadow/imaginary. Some characters have such a strong affinity with their "origin" that the origin becomes their "element", such as Shirou, whose "element" is 'sword.'
  • Western-style magic in Negima! Magister Negi Magi tends to be elemental in nature. Thus far we've seen: Light, Wind, Lightning, Fire, Earth, Water, Ice, Darkness, and even Plant, though that last one hasn't come up very often. Some of them seem to be grouped together as well: Wind and Lightning, Water and Ice, etc. Mages tend to have a particular affinity for one or two elements, and find it difficult (though not impossible) to cast spells of a different one. Some spells also combine elements: Jovis Tempestas Fulguriens is Lightning/Wind, while Incendium Gehennae is Darkness/Fire.
  • In One Piece:
    • Logia Devil Fruits let their users turn into whatever element they're given, as well as create huge amounts of them out of nothing and manipulate it. However, this includes more than the basic elements as a result of the Logia's official definition being the loose concept of "Forces of Nature", which means bizarre "elements" such as Smoke, Swamp, and Gas get a pass. Oddly, Fire is the only classical element that has appeared yet.note ; seen so far were:
    • There are also three non-canon ones:
      • An unknown liquid
      • Candy syrup
      • Paper
    • It's unlikely that water will show up because it's such a story-breaker power within the setting. The reason why earth and air don't seem to show up is that the Fruits seem to focus on specific parts of air (smoke and gas) and earth (these are in the Paramecia-class where one person was able to turn his body into diamond, though he couldn't produce it, and another person who has the ability to assimilate rock and earth).
    • Later in the series it's revealed that Kaido's Mythical Zoan Fruit (which allows him to transform into a gigantic Azure Dragon) has the side-effect of giving him control over many different elements of nature: he produces "Dragon Clouds" made of flame he can use to fly or make anything float, as well as emitting a scorching hot Breath Weapon. He can summon lightning bolts, ice (non-canon) and wind, either in the form of massive tornadoes, slicing blades of air or tornadoes coated in slicing blades of air.
    • As the series goes on, the majority of the Straw Hats begin to fall under this category.
      • Zoro develops his first Razor Wind attack near the end of the first saga, and they only grow stronger from there. Bonus points: his hair is green.
      • Nami's weapon has been a Weather-Control Machine staff since the end of the second saga, and Shock and Awe is her preferred means of offense.
      • Usopp had a versatile arsenal before the time skip, but afterwards, he slings Fantastic Flora.
      • Sanji says in his debut arc that no chef worth his salt would be afraid of fire. Foreshadowing early on for the fourth saga when he starts Playing with Fire himself.
      • Brook harnesses the power of his Devil Fruit over the time skip, making him An Ice Person...of the Ghostly Chill variety.
      • Jimbe, when he joins, has a precedent of Making a Splash with his Fishman Karate.
  • Pokémon: The Series has 18 elemental types for its various creatures. These range from conventional elements like Fire, Water, and Electric to very unconventional elements like Bug, Dragon, and Ghost.
  • The Devas in Popcorn Avatar each represent a specific element, and this is reflected in the abilities of their chosen avatars.
  • Prétear has Wind, Sound, Light, Fire/Heat, Ice/Cold, Water and Plants.
  • Given how the franchise is the love child of Sentai and Magical Girl Warrior, Pretty Cure comes back to this trope often.
  • In Rave Master, there are eight different types of elements in the world with related magic and affinity; Fire, Ice, Wind, Earth, Darkness, Ocean, Thunder and Light. Furthermore, there are Non-Elemental affinities and magic that are seemingly outside the eight mentioned above such as Sieghart's Space Magic and Poison Magic. Finally, each member of the Oracion Six wield Dark Brings powered with elemental magic, such as Shuda (Explosions), Beryl (Earth), Reina (Silver), Jegan (Trees) and Deep Snow (Flow, which allows him to control Wind, Water or blood).
  • Read or Die features elemental powers of Paper. It is a personality power, the users love to read. As in, will crush a supervillain organization just to get a book from them. It is also possible to have other elemental powers in the verse, for example Fire by liking to burn things.
  • In Reborn to Master the Blade, Runes are special marks that only appear on a handful of people, and that allow them to use magic, magical Artifact weapons, and fight the dangerous Prism Beasts. Each Rune corresponds to a specific element and gives the Rune-holder corresponding powers; for example, Rafinha has Light powers that let her use an Energy Bow that fires arrows of light which travel just as fast as the mundane version.
  • Ronin Warriors originally known as Yoroiden Samurai Troopers have the 5 core Troopers' armors based on some elemental powers. Ryo is fire, Shin/Cye is water, Shu/Kento is earth, Seiji/Sage is Lightning/Thunder and Touma/Rowen is Light/Air.
  • Sailor Moon: The assignment of magical powers and Senshi names comes from a mix of European and Chinese astrology and alchemy that sometimes seems almost random. (Mercury gets fresh-water ice powers from Asian symbolism, while Neptune gets ocean-themed water powers from Western... Mars as Fire may have to do with the fact that in Japanese, Mars is "Kasei" (Literally Fire Star or Fire Planet. Meanwhile, Jupiter gets powers from both sides, with an elemental affiliation to Wood that shows up in later seasons and manga issues, but she started out with lightning powers from her Roman god namesake). Venus has an easily missed Metal affiliation with her "Love-Me Chain". Neptune gets ocean-themed water powers because of the Japanese word for Neptune: "Sea king star/planet". Same goes for Uranus ("Sky king star") and Pluto ("Dark ruler star"). Saturn's meaning might be a bit more obscure ("Soil star") but it's related to the whole idea of dying, while Sailor Moon is her opposite (rebirth) in the S arc.
    • Moon = Light/Love (or just Power of Friendship)
    • Mercury = Ice/Water
    • Venus = Love/Metal/Light
    • Mars = Fire
    • Jupiter = Electricity/Wood
    • Saturn = Destruction (a Person of Mass Destruction for that matter)
    • Uranus = Sky/Space (except World Shaking is very much like an Earth attack for some reason)
    • Neptune = Sea/Water
    • Pluto = Time/Underworld
  • In Saint Beast Goh is Fire, Rey is Ice (/Water), Shin is Wind and Gai is Earth, most of which run against expectation. Judas and Luca appear to have powers involving light and darkness respectively, a theme which comes out in their personalities too.
  • Saint Seiya has much of the Cloths powers based on an element. Particularly stated of the Steel Saints of the anime.
  • In Samurai Deeper Kyo, elemental-related abilities appear as the manga progresses and enemies get tougher and tougher. Notable examples:
    • Fire: Keikoku/Hotaru, along with his master Yuan. This extends to the pitch black, ultra-burning Devil's Breath, while ninja master Shindara can use minor fire jutsu. Apparently this is the case with Oda Nobunaga's ultimate attack Genma Gokasho.
    • Water: Shinrei and his master Fubuki can control Water, usually to form water swords and giant water dragons. Their ultimate technique revolves around Hollywood Acid as well.
    • Frost: Akira note  can manipulate ice and frost to freeze his enemies as he slashes them.
    • Wood: Saishi is the Goyosei of Wood, though rather than manipulate plants and trees she manifest this power as an extremely advanced regeneration.
    • Earth: Chinmei can manipulate rock and stones, though mostly attacks with gravity.
    • Wind: Kyo, Kyoshiro and Muramasa are users of the Mumyo Jinpuryuu Satsujinken (Dark Divine Wind Style Manslaying Sword), which mostly allows them to slash people with sharp winds in the shape of The Four Gods.
    • Explosions: Minor villain Kitsunebi attacks with a special powder which he can ignite to cause explosions.
    • Light: A few characters are seemingly able to attack with beams of light, such as Anthony, Haira and the much more forbidable Hishigi.
    • Death: Oda Nobunaga's attacks revolves around the Grim Reaper and he can even summon the souls of the dead to attack on his orders.
  • Seikon no Qwaser twists the trope by having the characters be able to control actual elements: the main character can control iron, another controls copper, another magnesium, etc. Those capable of controlling oxygen or hydrogen are considered Game Breakers due to how versatile those elements are, and one element user is a Butt-Monkey because his elemental power is control over roentgenium, which can only exist for minutes at a time, and only a few atoms of it have ever been produced in laboratories, so it's useless. Of course, most people remember this series for... other reasons.
  • In Sekirei, elemental abilities are condensed among the powerful Single Numbers and the last two Numbers.
    • #03 Kazehana is the Sekirei of Wind.
    • #05 Mutsu has been shown to be able to create shockwaves and fissues with his sword, suggesting he has earth-related powers.
    • #06 Homura is the Sekirei of Flame.
    • #07 Akitsu, the Scrapped Number, has ice powers and is Homura's rival.
    • #09 Tsukiumi is the Sekirei of Water.
    • #11 Hikari and #12 Hibiki are known as the Thunder Twins, because of their lightning powers.
    • #108 Kusano has the power to grow plants.
  • Slayers has the Shamanism discipline, which revolves around connection to elemental spirits. This gives them access to Earth, Air, Water, Fire and Spirit/Astral magic, as well as ice and lightning spells as part of the Water and Air branches, respectively. This makes shamans the Red Mages of the setting, since they have a wide variety of offensive, defensive and utilarian spells in their possession, with their only problem being problems dealing with mazoku.
    • The setting also has White Magic and Black Magic, but these have a very different nature, though a similar underlying process — drawing upon the power of the Shinzoku and the Mazoku, respectively. Black Magic has a lot of very destructive elemental spells, though, such as the Vlaave Howl, which smashes a foe with a spear-like gout of lava, and in fact some spells (mostly the Fire ones) are officially considered both Black Magic and Shamanism. Meanwhile, one of the settings two forms of White Magic (the one actually named as such; the other is the now-forgotten Holy Magic) has been hinted to be a form of Astral Shamanism specializing in healing and exorcising spells.
  • In Sorcerer Stabber Orphen, magic is divided into Earth, Air, Water, Fire, Light and Dark elements, but is pretty similar in nature to the magic of Slayers, to the point there's an official crossover between the two settings.
  • In Tokyo Mew Mew, Retasu/Mew Lettuce is a fishgirl that can turn into a mermaid, uses bubble attacks and can control nearby water sources; and Bu-ling/Mew Pudding is a monkeygirl that creates trenches when she attacks, can manifest boulders out of nowhere, and once caused vines to grow up around Tokyo Dome.
  • In Tokyo Underground, almost everyone of significance possesses some manner of elemental power, including Earth, Water, Fire, Electricity, Magnetism, Gravity, Life, and the all-but-legendary element of Wind.
  • In the Hanshin Republic arc of Tsubasa -RESERVoir CHRoNiCLE-, Syaoran has a fire kudan, Kurogane a water kudan, and Fai an air kudan. Later, Kurogane gains a sword named Souhi (blue ice), while Syaoran gains a sword named Hien (scarlet flame).
    • Original!Syaoran instead uses lightning, given his signature magic attack "Thunder Emperor".
  • Waccha PriMagi! has Elements Coord worn by the PriMagiSta that matches their personality/talent:
  • Hatoko of When Supernatural Battles Became Commonplace possesses Over Element, a power that lets her control fire, water, earth, wind and light. Andou's Dark And Dark can summon a flame though it does nothing but look cool. It's not even hot.
  • The Djinn of Uta∽Kata represent twelve different "elements" — one for each episode. They are, in order: Sun, Moon, Earth, Water, Fire, Sky, Wind, Flower, Lightning, Darkness, Sea and Mirror.
  • Yaiba has the Legendary Orbs, with many of them connected to an element and Color-Coded for Your Convenience. They are:
  • Yu-Gi-Oh! has the standard attributes Earth, Wind, Fire and Water, plus Light and Darknote . The elemental concept is played straight with cards like "Oxygeddon" (Wind) and "Hydrogeddon" (Water).
    • If one has two "Hydrogeddons" and one "Oxygeddon" one can react them to create the "Water Dragon" (H2O), see?) Interestingly, Oxygeddon's effect is to explode when destroyed by a Fire attack, dealing damage to both players, which reflects that oxygen fuels fire.
  • Zatch Bell!: : Plenty of variety across the demons shown:


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