Follow TV Tropes

Following

Dummied Out / Pokémon

Go To

The Pokémon games have ended up with a lot of dummied-out content through the years.

    open/close all folders 
    In general 
  • Until Generation VIII, Mythical Pokémon were located in their debut games' data months or even years before their official acknowledgement by Game Freak and Nintendo. While this changed with Zarude in Pokémon Sword and Shield, which wasn't present in the code at launch and requires an update to access, there are usuallynote  no means of accessing any Mythical Pokémon through normal gameplay; they're eventually made available via limited-time distributions.
  • Every Pokémon has a Shiny variant, but starting with Pokémon Black and White, certain Legendary/Mythical Pokémon (especially the version mascots) are coded so that they can never be Shiny through legitimate means, despite having a differently-colored sprite/model. Shiny variants of these are sometimes distributed as events, but a generation can come and go without any means of getting a Shiny version of a certain Legendary. Currently, 34 Pokémon can't be obtained Shiny in any form.The full list 
    • Hidden Abilities are Pokémon abilities that are only available through special methods or by breeding Pokémon that were obtained via these methods. Since their introduction in Generation V, there have been large swathes of Pokémon that have had their Hidden Abilities unreleased, only to be released long after their introduction.
    • A few Pokémon even had different Hidden Abilities that were changed to something else before being released in a later generation, meaning that there has never been a way to obtain these Pokémon with that particular Hidden Ability. Some examples include Chandelure, who had Shadow Tag in Gen V, an ability that proved to be broken on Pokémon like Wobbuffet, but then it was changed to Infiltrator by Gen VI and the Legendary Beasts, which had Volt Absorb, Flash Fire and Water Absorb, but was then changed to Inner Focus for all of them.

    Generation I 
  • Apparently, Pokémon Red and Blue was supposed to have 190 Pokémon. Not at all coincidentally, there are 39 different indexes for Missingno. (39 + 151 = 190.)
  • There is coherent (i.e., not glitched and apparently intentional) data for a Trainer battle with Professor Oak. He was probably the game's Superboss after you fought your rival at the Pokémon League — his Pokémon (Tauros, Exeggutor, Arcanine, Gyarados, and one of the startersnote ) go up to level 70 and have really good movesets. He can be fought with either a GameShark or the long-range Trainer glitch (AKA the Mew glitch), but he has no pre- or post-battle dialogue (while Trainers encountered with glitches often have post-battle quotes, they're always taken from Trainers encountered during normal gameplay instead of being unique to them).
  • Missingno., the infamous glitch Pokémon, is part Bird-type, seemingly replaced with the Flying type in the final game.
  • There was a move called Kinesis that no Pokémon could learn. It was given to Kadabra and Alakazam in Yellow, a trait kept in later games, which treat it as their signature move; Kadabra and Alakazam hold spoons at all times, and Kinesis is called Spoon Bend in Japanese.
  • In Red and Green, players were originally going to be able to use the Pokédex during battle. It was cut due to technical issues; it still exists in the game's code, and using a GameShark or a glitch to obtain it and using it in battle causes the graphics to glitch.
    • Yellow contains an unused encounter type in which the player doesn't send out any Pokémon, and selecting any option besides run displays the message "Hurry, get away!" It's possible this was meant for the player catching their own starter Pikachu outside Pallet Town rather than being given one by Professor Oak.
  • Yellow has one piece of unused music. The leaked assets indicate it was related to Giovanni, likely meant as an encounter theme. It sounds somewhat similar to X and Y's Victory Road music (excepting updated instrumentation and a time signature change), as many YouTube commenters have noted.
  • Data exists within the map data for another flyable between Pallet Town and Viridian City. You can fly out of it if accessed by hacking, but not to it. And once you get there, you'll see the so-called 'Glitch City' screens. You must fly out of it or restart the game without saving, or you'll get stuck.
  • An item that allows surfing without the need for the move Surf (dubbed the "surfboard" by fans; its name is a bunch of question marks if it's obtained with hacking or a glitch) exists in the game data, apparently the original method for Surf outside battle. However, this was scrapped and replaced by teaching surf to your Pokémon. Prototype data directly names this item as "Lapras", likely meaning that HM moves were supposed to be represented by item versions of Pokémon rather then being teachable moves.note 
  • There is an unused Trainer class called "Chief". In Japanese, the class is called "Silph's Chief", implying the Silph Co. boss would have been battled. Though it can be fought through glitches, there is no defined party nor sprite (it uses that of the class directly after it in the data, a Scientist).
  • The eight Gym Badges exist as key items in the game's code, while in the final game they're only shown on the player's Trainer Card. Names for multiple completely unused items, including badges, also exist in the code, though there is no other data for them. Only the Boulder Badge and Cascade Badge have any effect; they glitch the music when used on the overworld, while in battle they act like the rocks and bait that are normally exclusive to the Safari Zone.

    Generation II 
  • In the 1997 Pokémon Gold prototype there were dozens of Pokémon that were either scrapped, redesigned, or moved to later generations including pre-evolutions for Vulpix, Paras, Meowth, Doduo, Grimer, Mr. Mime and others, a precursor to Leafeon, Umbreon being Poison-type, and much more.
    • Perhaps as a remnant of its former typing, Umbreon's Pokédex entry in the finished version of Gold as well as many other main series games mentions that its sweat is poisonous, and it can learn the move "Toxic" with a TM.
  • The Safari Zone (from Red/Blue) was meant to return in Gold and Silver, but only the gate and a small grove of trees exist in the files. No wild Pokémon are present in the tall grass if it is accessed; however, it is possible to catch water Pokémon in the pond that's present. However, a ROM hack can implement it easily, as the ROM can be hacked to make it accessible by putting a door where it was in Generation I in Fuchsia City, as the data for a door exists but does not work when the tile with the data with it has a wall. The leftover Safari Zone can have doors hacked into it in the same manner. In the remakes, there's a Safari Zone, but it's a completely new one in Johto—the location of the old Safari Zone now has a Pal Park.
    • The cave tileset contains mine carts and tracks that are never seen anywhere in the final game, but were used in the Spaceworld 1997 demo.
  • Numerous unused maps exist in the game files, including early town layouts (one of which indicates the Lake of Rage was planned as a full town, complete with a Gym), the Pewter City Museum and Cinnabar Pokémon Lab, and a Haunted House that was to be located on Route 26.
  • Cal, the default trainer in Viridian City's Trainer House, normally uses all fully evolved Johto starters at level 50, but has two unused teams: the unevolved starters at level 10 and the second stage starters at level 30. This may mean the Trainer House was once accessible earlier in the game and his team would get stronger as the player progressed.
  • The games contain an unused function to name the player character's mother, which was seen in the dummied-out story mode of the Spaceworld '97 demo. During the Dude's Pokémon-catching tutorial, the player's name is stored in the slot for the mother's name.
  • Smoochum is programmed to be able to learn Lovely Kiss as an egg move in Gold and Silver, however for an egg move to be passed down the Pokémon's father must know the move, and Jynx cannot be male, while no other Pokémon it can be bred with can legitimately learn Lovely Kiss, meaning it's impossible to legitimately obtain a Smoochum with it. Crystal would address this by removing Lovely Kiss from Smoochum's egg movelist.
  • In Pokémon Crystal, we have the Pokémon Communication Center, which replaced the Pokémon Center in Goldenrod. It was available only in the Japanese version and it let the game connect to the Internet through a special mobile adapter. It essentally functioned as the predecessor to the Global Terminal that would appear in the Nintendo DS installments. The servers have long since closed and you can't use it anymore, but it's on this page because it was actually translated and partially implemented into the American release before getting taken out at the very last moment and replaced with a normal Pokémon Center. The remnants can be reached with a GameShark.
  • There is an event programmed into Pokémon Crystal in which receiving the GS Ball at the Goldenrod City Pokémon Center and giving it to Kurt would trigger an event that would allow the player to encounter Celebi the day after Kurt is given the GS Ball. The GS Ball was distributed via the Mobile System GB in Japan, but the event flag that causes Kurt to recognize the GS Ball was disabled in the original international releases. The Virtual Console release implements this feature during normal gameplay; the player can receive the GS Ball after defeating the Elite Four and Champion.
  • There is an unused event in Gen II that centers on a girl lost in the Burned Tower and allows the player to catch a level 40 Entei. Entei does still appear in the game, but not via the event.
  • Crystal has unused and incomplete trade data that leads to obtaining Venusaur and Charizard. Because it's incomplete and in Japanese regardless of version, it'll cause glitched text if you hack it back in.
  • This video by YouTube user A+Start, made as part of a collaborative project, showcases the abuse of a coding flaw in the English release of Gold and Silver regarding the Coin Case to access an unused memory game that's entirely playable (though to exit, one must reset the game), and a color tester as a bonus.

    Generation III 
  • FireRed, LeafGreen, and Emerald have Altering Cave, which normally contains only Zubat. However, it would have been possible for the Altering Cave's wild Pokémon to be altered by using Mystery Gift at a Wonder Spot hosted by Nintendo, hence its name. Despite this, no country had ever held an event to make use of this feature. In Generation III, the only way to obtain Berry Juice is to encounter a wild Shuckle in Kanto games (since in Hoenn games, it holds an Oran Berry instead). However, the only way to do that is to use the Altering Cave's unused data. And since sending items from Gen II is impossible, the item is rendered inaccessible outside cheating in Gen III games.
  • The mainline Gen III games have an unused overworld snow effect, even though naturally occurring Hail does not appear until Diamond and Pearl.
  • There is actually a small amount of game data in FireRed and LeafGreen for Sevii Islands going all the way up to 24, but only seven (nine if you count the event-only Navel Rock and Birth Island) are actually accessible.
  • FireRed and LeafGreen contain unused overworld sprites for Mew, Raikou, Entei, Suicune, Celebi, and Attack and Defense Forme Deoxys. The legendary beasts are found as roaming random encounters, and Deoxys is always in its Normal Forme when encountered in the Birth Island event.
  • In FireRed, LeafGreen, and Emerald, the Japanese versions (as well as both Japanese and North American versions of Ruby and Sapphire) had e-Reader support for scanning Trainers into the game, with the house they're fought with being on Seven Island (FRLG) and Sootopolis City (E) and the door being blocked unless a card is scanned in. In the international releases, the door stays shut due to the removal of e-Reader support and hacking to access the permanently blocked door leads to a battle with Archie. The door does not work outside the Japanese release unless the game is hacked to put the proper warp there. (Due to programming reasons, Archie is a placeholder for when no Trainer is scanned into the game, so he always appears in international releases if accessed.)
    • The e-Reader function is also in Pokémon Colosseum. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the e-Reader is enabled, it leads to an e-Reader room. Along with battling additional Trainers, Japanese players could obtain three more Shadow Pokémon: Mareep, Togepi, and Scizor. Since the e-Reader sold poorly in North America, the cards were never sold outside Japan. The area can be seen here accessed by hacking in the English version. Most of the related text was translated into English.
  • Unused messages from Nett in Colosseum mention the following Shadow Pokémon which don't appear in the game: Kecleon, Minun, Spoink, Baltoy, Castform, Psyduck, Teddiursa, Wobbuffet, Wailmer, Porygon2, Xatu and Whiscash.
  • There's an ability called Cacophony, which would've functioned similarly to the seemingly opposite Soundproof. Most likely, it was intended for Loudred and Exploud, but they received Soundproof instead, so Cacophony went unused. Unlike Kinesis from Gen I (which ceased to be unused in Yellow), Cacophony was removed from Generation IV onwards.
  • Ruby and Sapphire have hidden remixes of music from Generation II, such as Crystal's Legendary Beast encounter theme. In addition, though Emerald actually does use a few tracks from FireRed and LeafGreen, those games' entire soundtrack is in the code.
  • Starting in FireRed and LeafGreen, key items from previous games have been coded in, complete with coherent descriptions. Naturally, lacking their original context, most of them are Useless Items and none of them can be obtained. For example, in FireRed and LeafGreen, you can hack both the Mach Bike and Acro Bikes from Ruby, Sapphire, and Emerald, but they do not behave any differently from the game's own bike or from each other.
    • Ruby and Sapphire contain unused sprites resembling a character from Mendel Palace, which was Game Freak's first game.
    • Generation III introduced ribbons that can be attached to Pokémon as a reward. There are 64 ribbons that end up being unused. A lot of these ribbons appear to be awards for Pokémon that participated in tournaments that simply never materialized.
  • Ruby, Sapphire, and Emerald contain unused graphics for Secret Base dolls of Natu, Magnemite, Squirtle, Wooper, and Porygon2, as well as an alternate version of the Pikachu doll.
  • Pokémon XD: Gale of Darkness:
    • Data exists for Battle CDs 51-60, though they can only be obtained by hacking. CDs 51-55 are incomplete, kicking you out of the challenge upon startup since you don't have a team (the game effectively treats this as a loss). CDs 56-60, meanwhile, are identical to some of the Battle Sim tutorials. Battle CD 00 is the Salamence vs. Metagross battle at the beginning of the game.
      • The game contains many unused maps, most of them test maps and leftovers from Colosseum, including The Under and Pyrite Cave (though without music, NPCs, PCs or Healing Machines). The chasm in Cipher Lab's subway station now has a bridge over it, which could mean the area was meant to return. Also, it was apparently once possible to enter the Luxo Cruiser while it's docked on Citadark Isle.
    • There's an unused item for "The key to the safe in the Parts Shop," and map descriptions for both The Under and Dark Colosseum, "A Colosseum built on Citadark Isle."
    • Through Action Replay codes, the player can start the game with a Lv. 26 Jolteon and a Lv. 30 Vaporeon instead of a Lv. 5 Eevee. Like the starter Eevee, they are listed as "Obtained from Michael's dad."

    Generation IV 
  • In Pokémon Diamond and Pearl, Arceus is capable of transforming into the "typeless" ???-type used by the move Curse, but there is no corresponding plate. It's only there to prevent a game crash when it changes type. (The fifth generation of games removed the ??? type entirely and made Curse a Ghost-type move, so Arceus can't transform into that type even with hacking.)
    • There is also data in the games for an item called the "Azure Flute." Using it at the Spear Pillar would have allowed access to an area called the "Hall of Origin" to battle and capture Arceus but the event never took place, making hacking or abuse of the Pal Park retire glitch the only possible ways to trigger this event. It comes complete with unused music not used anywhere else in the game. According to Junichi Masuda, the Azure Flute was never distributed because he thought it was too complicated but was later added as an Old Save Bonus for the Gen 8 remakes, unlocked by having a Pokémon Legends: Arceus save file with all main missions completed.
  • In the European version of Platinum, you could not use the slot machines. You could, however, buy and randomly find coins in the Game Corner which you could exchange for prizes.
  • Before HeartGold and SoulSilver were announced, users of the Pokésav hacking utility discovered that Pokémon could be configured so their capture data would say that they came from Johto. Curiously enough, HGSS Pokémon traded from a Japanese cartridge into US Platinum have their capture data say "Faraway Place," which is similar to, though not exactly the same as, the string for Pokémon in the third generation that were transferred into the GBA titles from Pokémon Colosseum and XD (they display "From a Distant Land").
  • Another Pokémon with dummied-out curiosities is the Sea Slug Gastrodon — data has been uncovered for it to have other appearance variations different from the East and West Sinnoh varieties.
  • Some hacking utilities discovered that the Gen IV inventory databases actually included the dummied-out information for a list of key items originally in the Gen III games. They don't do anything when hacked into your inventory though. Future generations have continued the trend of including dummy data for key items from previous games.
  • HeartGold and SoulSilver also contained an item called the Lock Capsule, which was supposed to be an event giveaway. It was never meant to do anything in its game of origin; however, had the event been released, the item would've been transferrable via the Relocator (otherwise used only for the event Pokémon connected to the Zorua line's appearances in Black and White). Taking the Lock Capsule to an NPC in Castelia City would've given you TM95 (Snarl). As such, TM95 was unobtainable legally until Black 2 and White 2, when it was made obtainable through normal means.
  • Diamond, Pearl, and Platinum have an item called the Red Chain that can be hacked into the bag. However, in the storyline, it is only used by Cyrus. It was possibly originally intended to be used by the player. Similarly, the Magma Stone exists as a key item, but is only owned by NPCs in the Stark Mountain storyline. It would finally be obtainable in Pokémon Black 2 and White 2 to summon Heatran at Reversal Mountain.

    Generation V 
  • Data for the moves "Ice Burn" and "Freeze Shock", the signature moves of White Kyurem and Black Kyurem, respectively, exist in the data for Black and White, despite the fact that Kyurem's alternate forms were not introduced until Black 2 and White 2 and data for the alternate forms themselves isn't even present in Black and White.
  • Thanks to the Lock Capsule from Generation IV never being distributed, TM95 is unobtainable legally in Black and White. The move it contained, however (Snarl), no longer counts because Pokémon that learned the move in Black 2 or White 2 can freely be traded to Black and White, whereas Kyurem's alternate forms are locked out of those games.
  • In Black 2 and White 2, using a walk through walls cheat shows that parts of Black and White's Route 10 and Victory Road, which are blocked off in the sequels, are still in the game's coding. There is also a room on a small island that is normally empty and was likely for an unused event.
  • There's an unused item called the God Stone in the games' coding. While no one knows what it would've been used for, most believe it was meant to be used to acquire Kyurem in the same style as the Light and Dark Stones for Reshiram and Zekrom.
  • The Pokémon World Tournament in Black 2 and White 2 has dummied out data for a battle with the protagonist of the first game, Hilbert/Hilda.
  • Sprites for a Manaphy Egg exist in both Generation V games, but there is no way of getting said eggs in them (and eggs can't be transferred from a Generation IV game).

    Generation VI 
  • Pokémon X and Y have two moves called "Thousand Arrows" and "Thousand Waves", which no Pokémon can normally learn. In Pokémon Sun and Moon they're shown to be signature moves of Zygarde, much like Freeze Shock and Ice Burn ended up being to Kyurem (something already hinted at by the moves' Ground typing and hexagonal motif).
  • You can obtain things from past generations in X and Y, like Pass Orbs and Apricorns, by hacking, even though they have no known use in these games.
  • A Fairy Gem is present in the data for Gen VI games, but is completely unobtainable, as are all other Gems excluding the Normal Gem.
  • Mega Latias and Latios exist in the files for X and Y, but the accompanying Mega Stones needed to Mega Evolve them aren't obtainable in-game. They were later made obtainable in Omega Ruby and Alpha Sapphire, and they'll work normally if traded to X and Y.
  • The files for Floette's Eternal Flower form (AZ's Floette) exist in the games, but there's currently no way to legitimately obtain it. This also applies to its Secret Art, Light of Ruin (the strongest Fairy-type move in the game, with Magearna's Fleur Cannon being slightly weaker). This Floette has unique stats that are higher than regular Floette (and only one point lower then Florges). Like most event Pokémon, it also does not evolve nor can it breed.

    Generation VII 
  • There are unused running and walking animations found for every Pokémon in Pokémon Sun and Moon's files, presumably for a cut "following" feature, much like the one found in Yellow and HeartGold and SoulSilver. While Pokémon Ultra Sun and Ultra Moon feature Pokémon that walk around the overworld, some of which move toward the player and try to get their attention, and changed Hau's starter to primarily stay outside its Poké Ball in cutscenes and in battles with him, the player cannot have one of their own Pokémon follow them, so the feature from HeartGold and SoulSilver doesn't return in those games either. The animations for at least the Gen 1 Pokémon would later be used in Pokémon Let's Go, Pikachu! and Let's Go, Eevee!.
    • Overworld models for Zygarde in its 10% and 50% Formes exist in Sun and Moon, but aren't used in-game — Zygarde is obtained by compiling Zygarde Cells together, rather than encountering it in the overworld as in Pokémon X and Y. Zygarde's 50% Forme ended up being catchable in Ultra Sun and Ultra Moon's postgame in the last room of Resolution Cave (where Guzzlord was caught in the original Sun and Moon), complete with an overworld model, with those games removing the Zygarde Cell/Core quest.
  • A form of Magearna depicting its original paint job 500 years ago, dubbed "Original Color Magearna", exists in the code for both Alola games, with a unique Pokédex entry to accompany it. However, no method of obtaining it exists in either pair, even though Magearna itself is easily obtainable. It was eventually released via Pokémon HOME, but while it can be transferred to the Generation VIII games as of an update released in mid-2020, it cannot be transferred to the Alola games.
  • Despite not being released in the prior generation, the Eternal Flower Floette has a special Pokédex page and model in Pokémon Ultra Sun and Ultra Moon. Naturally, there's no way to legally access it, though its Dex entry can be unlocked with a QR code.

    Generation VIII 
  • Despite pre-release claims that Pokémon not in the Galar Pokédex would be completely cut from Pokémon Sword and Shield, the games included several old Pokémon (mostly Legendaries and Mythicals, as well as Bulbasaur, Squirtle, and the Alola starters) at launch, complete with brand new icons. They can be transferred to the Generation VIII games via Pokémon HOME, which wasn't made available until after the release of a software update (which also added Galarian Slowpoke), but they lack Pokédex entries. Multiple Pokémon that were cut completely were announced to be part of the Isle of Armor and Crown Tundra DLC packs, but they require software updates to access (with or without the DLC).
  • Mega Stones and Z-Crystals are present in the data, despite both Mega Evolution and Z-Moves being cut from Sword and Shield.
  • A number of moves aren't learned by any Pokémon in the Galar Pokédex, but are still in the data; Pokémon HOME displays an indicator for when a Pokémon knows one or more of these moves, and transferring such a Pokémon to Sword or Shield will result in the move(s) being greyed out and a dummy description appearing, telling the player the move(s) can't be used and should be forgotten.
  • Pokémon HOME contains data for the Eternal Flower Floette, despite the Pokémon having never been legitimately released in either of the preceding generations' lifespans, and Pokémon Sword and Shield cutting the Flabébé line from the game entirely.
  • Peonia has battle introduction and loss animations in The Crown Tundra, despite only battling as a partner in Max Raid Battles.
  • Pokémon Legends: Arceus has an unused modern-day bedroom, likely meant for a cutscene before the player character is sent to the past. The newly-introduced Pokémon also have Abilities programmed, despite Legends: Arceus not using Abilities. Many of these were changed when the Pokémon could be transferred to Pokémon Scarlet and Violet.

    Generation IX 
  • Unlike in Generation VIII, Pokémon Scarlet and Violet has every Pokémon partially implemented in the code. They only have their base stats and typing, and since they lack models and sound effects, they will resort to either Pikachu, or in the case of Mega Evolutions, their base form. This resulted in a complete overhaul of hacked Pokémon battles, now allowing nearly every Pokémon to be used.
  • All items were given new sprites in Scarlet and Violet. While the majority of leftover items now use a placeholder icon, many have brand new icons left unseen, including Repels, Incenses, Apricorns, the Escape Rope, various Poké Balls and Berries, the Oval Charm, and even the Exp. Share. There's also icons for two items without names or descriptions: an amber jagged crystal and a stone with a purple swirl on it.
  • The different ride forms of Koraidon and Miraidon have unused names for the Pokédex, and the default "Limited Build" form of each has a different Pokédex entry in each game. These go unseen because the Ride Forms cannot be used in battle or viewed in the Pokédex.

    Other 
  • In Pokémon Mystery Dungeon: Explorers, Shaymin and Arceus—two "secret" Pokémon back when the games were released—were originally going to be programmed in. However, they scrapped the idea... but Action Replay codes can allow you to change your leader into a decoy that learns Shaymin's moveset and a prototype of Seed Flare, and encounter decoys that learn a prototype of Judgment.
    • Shaymin had an entire substory arc and new area implemented with it in Explorers of Sky, and becomes a playable team member after completing it.
    • Gates to Infinity removed the ability to choose your hero and partner's gender for the releases outside of Japan. This was presumably done because choices didn't actually affect the gameplay or dialogue in any way. They did, however, alter Pikachu's appearance accordingly (female Pikachu have a heart-shaped tail tip), meaning players of the localized versions missed out in a small way.
  • The Master Ball has been in Pokémon GO since launch but was only released through Special Research on May 22, 2023; just like in the main Pokémon games, it's guaranteed to catch any Pokémon. There's also an icon for Honey, which is used to attract wild Pokémon in the main games, and a model of a chocolate-covered Nanab Berry.

Top