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This page covers tropes in Dragalia Lost.

Tropes A to C | Tropes D to I | Tropes K to P | Tropes R to Z

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    K 
  • Keep It Foreign: All characters from Taiwu have their name transliterated as pinyin rather than romanji. Thus the names Suou, Kugai, Hourai, Sanzang, Gyokuryuu, and Goku become Su Fang, Ku Hai, Peng Lai, Xuan Zang, Yulong, and Wu Kong.
  • King Mook: Some bosses you face are souped-up versions of regular enemies.
  • Killed Off for Real: It doesn't happen often, but there have been some permanent deaths, not counting backstory deaths in various Adventurer Stories. Not that it stops any of them from still being playable afterwards.
    • King Aurelius dies from his wounds at the end of Chapter 5, after The Other transfers into Zethia.
    • In Chapter 10, Alberius, after being merged with Chthonius, passes on so that his Dragon can be reborn.
    • Meene passes away due to old age, since she lived 1,000 years before the story begins. Ilia and Mordecai avoid this due to being trapped in an Otherworld portal.
    • Audric is severed from his original timeline after merging his memories with Zodiark's, causing him to be slowly rejected from the prime timeline. At the end of Chapter 22, after helping Zethia control Bahamut and calming down Nedrick, he passes on for good, dissolving back into mana.
    • Unless they are integral to the main campaign or a specific Adventurer's story, most Big Bads from the various Events die at the end of the event.
  • Kill the Parent, Raise the Child: Gauld was once part of a criminal organization known as the Burly Boys in order to financially support himself, where he was known as "Bloodfist." One day, another member named Girard killed another member, Gauld retaliated by killing him. However, it didn't take long four Gauld to find out that Girard had a daughter named Angie. Having a Heel Realization, Gauld decided to raise Angie himself, with her believing that he is her grandfather. When Angie eventually found out the truth, it was hard, but she eventually accepted Gauld as her grandfather again.

    L 
  • Land, Sea, Sky: Within the story, how the world developed after the First War of Binding is this.
    • Land is humanity subscribing to the Church of Ilia after the Goddess and Elysium saved them from The Other.
    • Sea is the Underwater City of Aquaphos, whose people are descendants of those who wanted to get away from the fighting and prayed to Leviathan to help them make that a reality, and over the centuries evolved into an underwater race.
    • Sky is the Sky City of Ark, who believe the Terrestrials are The Quisling for siding with the dragons who stole the world from them and have lived on the fabled Sky City for the last thousand years, having now sent in the first wave of their android army to purge the world of dragons and terrestrials in "Ageless Artifice."
  • Late-Arrival Spoiler:
    • Adventurer Stories can be viewed at any time. This includes the ones that take place late into the main campaign. In most cases, the first part provides a spoiler warning. However, nothing is stopping one from viewing the Adventurer Story anyway.
    • Gala Adventurers tend to have bigger significance to the main story than most other Adventurers acquired from summoning, as they consist of the main cast after they have grown, Adventurers who made a Heel–Face Turn, Adventurers who don't join the party until late in the story, and Notte. All Galas can be acquired during a Gala Showcase regardless of where one is in the story.
    • Ayaha & Otoha is an enemy for much of the story, but as she is in the general non-Gala summon pool, new players can summon her right from the get-go, long before they ever unlock her boss battle, much less the Agito's main story debut.
    • While Brunhilda is shown to transform pretty early on, it's implied it's something only she can really do. Much, much later on, Jupiter, Mercury, and Zodiark show that they have the ability to take human form as well, and you can acquire them before you even meet their Dragon forms, since they are also in the general summon pool. Midgardsormr is the exception, as he is only available in the "Dawn of Dragalia" event.
    • While most Events don't do much to spoil the main campaign, the "Forgotten Truths" Event reveals Morsayati's origins, that he loses his Big Bad status to Nedrick, and revealing Ilia to not be an actual goddess. While anybody could play the Event on its initial run, because of these spoilers, it was required to clear Chapter 14 following the Event being added to the Compendium.
    • In a general sense, the fact that The Other takes over Zethia, re-establishes the Dyrenell Empire, and brands Euden as a traitor prince isn't considered a spoiler anymore. Not to mention The Other's real name being Morsayati.
  • Lethal Joke Character: Neither of Gala Emile's regular Skills do any damage, and while he has Dragondrive, he can't actually activate the mode's signature Super Mode. However, he's still very dangerous. Both his Skills activate Amps, which can activate for the whole team depending on where Emile is standing relative to the rest of the team. While he can't shapeshift, his Dragondrive does summon Mercury to unleash a massive wave attack with wide range. He also has more Shared Skill points, letting him equip whatever ones he wants, and not only are those attacks powered up, but they also inflict Frostbite on top of whatever effects the Skills normally have.
  • Let's You and Him Fight:
    • During "Fire Emblem: Lost Heroes," the Prince's crew come across Alfonse escorting Veronica. As they saw someone resembling Veronica leading Dyrenell troops earlier, they assume Alfonse to be part of Dyrenell and demand that he and Veronica surrender to them. Alfonse, on the other hand, saved the real Veronica from Dyrenell troops pursuing her and assumes them to be part of Dyrenell as well. As neither side refuses to submit to the other, they square off.
    • "Fire Emblem: Kindred Spirits" has three battles against other Guest Fighters. First, the Prince and crew have to break Peony out of a black mana-induced trance. Second, they have to halt a rampaging Tiki. Finally, they are tested by Chrom to see if they possess the resolve to proceed with their plan.
    • This is the whole point of the "Fortune's Fray" Event, the one and only Colosseum Event in the game. Everyone you fight in this Event is another Adventurer or Dragon you can summon.
  • Level Grinding: Leveling up Dragons, Wyrmprints, Weapons, and Adventurers in general. As their levels get higher, so do the amount of experience required, to the point that it's more convenient to use specialized items to level them up instead. Adventurers use Crystals while Dragons use Dragonfruit. After the Version 2.0 update, Weapons and Wyrmprints can ONLY be leveled up using Whetstones and Holy Water respectively.
  • Level-Up Fill-Up: Raising your player level will fill your current stamina by an amount equal to your new maximum stamina, and you gain 12 Getherwings. If this exceeds your maximum stamina and Getherwing count, the excess will be stored, up to a limit of 999 Stamina and 99 Getherwings.
  • Limit Break:
    • There are Skills each Adventurer can activate once enough damage is dealt, which can range from more damaging attacks to healing and buffing the team.
    • Transforming into a Dragon is controlled by a meter, which builds by killing enemies and damaging bosses.
  • Little Bit Beastly:
    • All members of the Sylvan race have ears that look like a cross between a cat's and a bunny's.
    • Rokkans have large ram-like horns coming out of their head.
    • Mym and the Humanoid versions of Midgardsormr, Jupiter, and Mercury have their horns and tails still visible in their human forms.
    • Quilin have antlers sticking out of their heads.
    • The Agito's human forms have features that mimic their Beast forms.
    • Aldred's left arm looks like a Dragon's due to experiments performed on him as a child.
  • Locked Room Mystery: At the end of Gala Alex's Adventurer Story, a Templar informs her that Archbishop Magnus, the mastermind behind the events in it, was found stabbed to death in his cell, which was locked from the inside.
  • Loophole Abuse:
    • Normally, only an Adventurer controlled by a player can shapeshift into a Dragon, whether it be Solo or Co-Op. However, due to the way the mechanic works, Tiki, Notte, the Persona 5 characters, and any Adventurers with a Dragondrive meter can use their high power states even when controlled by the AI. The AI won't end the mode manually, however.
      • Sandalphon and Kimono Notte are exceptions, as they are Healers who can only heal in their base forms. Cygames attempted to fix this by changing their AI to de-transform when healing was needed, but that still wasn't enough, so they disabled them from transforming when AI controlled entirely.
    • Fatalis has two Abilities. The second just gives a straight 30% Strength boost, but the first gives an additional 50% Strength boost, with the drawback that once you exist your shapeshift, you will be afflicted with Curse for the rest of the quest. Therein lies the loophole. Equip it to one of your backline Shadow Adventurers (AI Adventurers don't shapeshift), one that uses the Dragondrive mechanic (as that's not considered shapeshifting), or simply an Adventurer with 100% Curse Resistance, and they get a free 80% Strength boost with no drawbacks whatsoever!
    • Elysium's fight eventually goes into a state where he's protected by a force field and only attacks from Dragons can go through. Normally, this means you can only fight him via your shapeshifted form, but both of Alberius' default Skills have him transform into Dragons (Chthonius and Midgardsormr respectively), allowing him to bypass Elysium's barrier by his lonesome.
    • The Dragondrive mechanic strikes once again. Gala Bahamut caps the Shapeshift Prep at 50%, even if he's on a backrow Adventurer, but that only applies to the regular Dragon Meter. Dragondrive meters are completely unaffected, so they can use the Shapeshift Prep Wyrmprints AND Gala Bahamut's Ability to start out dealing maximum damage.
    • When fighting Morsayati in his standalone raid battle, you normally have to finish the fight by destroying four holy statues to power up Zethia's holy mana sword. However, if you manage to land the final hit before that using the mana strike side attack (which is also powered by Zethia), it will count as a KO like a normal boss battle and you'll skip the final phase right to the victory screen.

    M 
  • Madness Mantra: One of the people-books the Prince's group read in "The Accursed Archives" repeats "MAKE IT STOP" and "STOP ME" intermittently.
  • Magikarp Power: Almost all Adventurers fall prey to this trope in some form or another, as they come at Level 1, no Mana Nodes unlocked, and with a very bad Weapon, but many of the 3-Star Adventurers exemplify this best. The prime example would be Xania. She starts out as a 3-Star Adventurer. Six Void Seeds, several Flamewyrm's Scales/Scaldscales, metric tons of Mana and Elemental Orbs, many High Brunhilda and Very Hard campaign runs, and a whopping 98,000 Eldwater later, you have an extremely powerful Squishy Wizard, with Stun Resistance, that specializes in Burn-inflicting Skills that hit like a wrecking ball.
  • Male Gaze:
    • Whenever a female character switches to a new outfit, you can expect a sequence where your view pans over their new duds. For example, in "Monster Hunter: Primal Crisis," Vanessa changing to a Kirin armor set is shown in a scene where she equips each individual piece. In contrast, Berserker changes to a Rathalos set with little fanfare off-screen.
    • In "Voracious Visitor From Afar," Pecorine pulls in Cleo and Mitsuba for a happy hug. The portrait used makes sure to include the part where the latter two's boobs squish against the former's.
  • Marathon Boss: The Astral Raid versions of bosses on Master difficulty, as they not only attack faster, but also have more HP, with the time limit being 10 minutes instead of 3.
  • Meaningful Echo: The original version of Euden has a home screen line about how he needs to practice his instrument more, as it sounds like a cat being strangled. His Gala version's home screen line states that it's really good now, reflecting his growth. Audric also has a home screen line referring to the instrument, as it was a gift he gave Euden a long time ago.
  • Medieval Stasis: What appeared as high fantasy turned out to be this in "Forgotten Truths": The old world in the alchemist Ilia's time ran rampant with alchemy that depleted mana enough to endanger the Dragons, which invoked an all-out war that saw no end until the alchemized human Mordecai mistook Ilia's falling into a coma for her death, the resulting hatred evoking the extradimensional aberration known in modern times as Morsayati. The old world burned in Morsayati's battle with Elysium, and humans forsook alchemy to develop kinship with the Dragons in the aftermath.
  • Mercy Invincibility: Getting hit by an attack that launches you into the air or knocks you on the ground will grant invincibility until you get up, even against purple area attacks. Enemies used to be invulnerable when they were knocked onto the ground, but this was later removed.
  • Metal Slime: Rare enemies sometimes show up during quests. These enemies are much stronger and more aggressive than the other enemies, and can disappear if they aren't killed in time, but the rewards they drop are also better.
  • Money Multiplier:
    • The Avenue of Power and Avenue of Fortune quests sometimes give double drops when there is a big meta event going on, such as an Anniversary.
    • Elemental Ruins, Dragon Trials, and Imperial Onslaught usually have at least one of their quests give double drops every week. Typically, whatever element is being featured in the current Event will be the one to get the increased loot. If doing a large celebration, sometimes all five of each type will get double drops.
    • Void Battles have at least ten of the monsters give double loot every day, including at least one Void Dragon, one Manticore, and one Chimera.
    • While uncommon, certain big events will feature certain Advanced Dragon Trial and Agito battles with double drops, usually limited only to Co-Op. Those times usually also have both Stamina and Getherwing requirements cut in half, which essentially gives the same effect even in Solo.
    • Certain celebrations will have double drops for the Sinister Dominion fights, also typically limited to Co-Op.
    • The Silver Fafnir will grant the player extra Mana upon completing a quest, while the Gold Fafnir does the same to Rupies. They can be stacked if more than one Adventurer equips the Dragons.
    • Fafnir Roy IV, your dragon companion in the Kaleidoscape, has two upgrades that can net you up to 10% more Dawn and Dusk Amber at the end of your run.
  • Money Sink: Higher-end Weapons cost a lot to fully upgrade, as of the 2.0 update. For example, the Agito Weapons cost a whopping 75,000,000 rupies to unlock everything! And that's not even getting into multiple copies of them.
  • Mood Whiplash:
    • Most of Gala Mym's Adventurer Stories focus on her Imagine Spots of a married life with the Prince. The last episode takes a turn for the somber when she curses being born a Dragon, as she'll eventually outlive all her human companions.
    • The epilogue of "A Clawful Caper" ends in a happy note welcoming the new year, for New Alberia's side at least. Meanwhile in Hinomoto, Semei the Ox Wyrmclan leader had gone missing with grave implications if foul play was done by a certain suspected party.
    • The epilogue of "Rhythmic Resolutions," reveals that Marvelous Naoto is the servant of Seimei speaking some ominous foreshadowing about the Prince.
  • Moon Rabbit: Played with in the "Moonlight Party" Wyrmprint, as Laranoa has Linnea turn mochi that Linus pounds, with the refined print showing them eating dango at night.
  • Mutually Exclusive Party Members:
    • No team controlled by a single player can have two versions of the same Adventurer. For example, Regular Ranzal cannot share a team with Gala Ranzal. This does not apply to Co-Op, as all four players can use the same Adventurer, if they wish.
    • However, this doesn't apply to Dragons. You can equip each of the Adventurers on your team with multiple copies of the same Dragon or even alternate versions of the same Dragon. For example, you can have your Wind team equipped with Midgardsormr, High Midgardsormr, Midgardsormr Zero, and Mini-Mids, all of whom are the same characternote . Although still played mostly straight since only the Adventurer you control can actually transform.
  • Mystery Episode: "Doomsday Getaway" involves a murder mystery plot starting with the death of Luca.

    N 
  • Nature vs. Technology: The setting is revealed to have had this kind of conflict in the distant past. 1000 years before the game's current events, the people's society was highly technological and advanced, including with alchemy, but this upset the nature-aligned Dragons since their technology was disruptive to the flow of the world's mana, initiating the First War of Binding, with the Dragons representing nature and the humans representing technology, with both sides initially seeking to eliminate each other. Events in this war would eventually lead to the manifestation of Morsayati, one of the main villains of the game, and to seal Morsayati away, a woman named Ilia (known as a goddess in-universe) made an apparent Heroic Sacrifice to do so, resulting in the Ilian Church being established to set up a more cooperative relationship between humans and dragons, leading to an enforced Medieval Stasis that has lasted up to the current times.
  • Never Trust a Trailer: The "Fire Emblem: Kindred Spirits" trailer shows a moment where Sharena tells the prince she's been a fan of his for decades, suggesting that the Event might involve some time travel shenanigans. Come the actual Event, after saying that, Sharena clarifies that it only feels like it, and she was being hyperbolic.
  • New Work, Recycled Graphics: Sunlight Stones and Damascus Bricks also exist in this game, with their names unchanged, and icons looking like their Granblue Fantasy counterparts.
  • New Year Has Come:
    • The "New Year Tidings: Fortune From Afar" Event is western New Year mixed in with Lunar New Year. It has Ieyasu, leader of the Boar Clan, visit the prince to deliver gifts and good fortune.
    • A proper Lunar New Year raid is in the "Skyborne Spectacle" Event.
    • The "New Year Tidings: A Clawed Caper" is the sequel to "Fortune from Afar," which formally introduces two new Wyrmclans; Mitsuhide, leader of the Mouse Clan, and Nobunaga, leader of the Horse Clan.
    • "Cursed Connections" introduces two new Wyrmclans, the Ox and Rooster Wyrmclans, though it's also Darker and Edgier compared to the previous years. It's followed up with "Fortune's Fray" as an Immediate Sequel.
    • "Celestial Showdown" has the group travel to Hinomoto instead, in order to wrap up the Mukuroshu plot.
  • No Casualties Run: invoked Many quests grant a bonus award if no one in your party is incapacitated.
  • No-Damage Run: invoked Some quests, typically the points meter during Events, grant a bonus if the Adventurer you control never takes damage. Cast From Hitpoints abilities don't violate this condition.
  • Non-Combat EXP:
    • Crystals can be used to level up Adventurers outside of combat. They come in bronze, silver, and gold varieties.
    • Dragons can only level up by giving them Dragonfruit or sacrificing a different dragon to them.
    • Weapons are leveled up using Whetstones. Bronze, Silver, and Gold varieties exist, but only Bronze and Gold are actually used to level up.
    • Wyrmprints also cannot be leveled up without items, this time Holy Water in Bronze, Silver, and Gold varieties. Much like Weapons, only Bronze and Gold Waters are used in the actual leveling up.
      • The special Wyrmprints gotten through the Sinister Dominion fights can only be leveled up using duplicate copies and silver/gold Prisms, all gotten as loot from the fights.
  • Not the Intended Use:
    • While Damascus Ingots and Steel Bricks are supposed to be used to upgrade Weapons more easily, they can also be used to quickly obtain rare materials. By unbinding a Weapon and then dismantling it, the player receives all of the materials that would've been needed if they tried to unbind the Weapon without Damascus Ingots/Steel Bricks. This was helpful if the player is trying to make a different Weapon or upgrade certain facilities. After Version 2.0, however, the ability to dismantle Weapons was removed altogether.
    • Dragons as a whole are meant to be a form of Super Mode, allowing your Adventurer to deal heavy damage. However, they are also damage sponges and taking damage there doesn't decrease your HP, so many players only transform when they need to tank an attack that would otherwise kill them.

    O 
  • Obvious Rule Patch:
    • To prevent players from using Damascus Ingots to unbind them and dismantle them for the highly limited materials used to make them, High Dragon and Agito Weapons cannot be dismantled. After the Version 2.0 update, the ability to dismantle Weapons at all was discarded.
    • Legend Agito allows only the opposite Element against the one you're fighting against (Fire Adventurers against Volk, the Agito of Wind, for example). The devs quickly patched it so players can't use off-element Dragons, especially Game-Breaker ones like the Water Dragon Gaibhne & Creidhne.
  • Oh, My Gods!: Most characters use Ilia's name for such exclamations. One conspicuous exception is Lathna, who instead calls out to a nonspecific "savior"/"kami-sama" when distressed. This is because she worships the Ancient One.
  • Ominous Cube: In Chapters 10-15 of the main campaign, there are bosses in the shape of cubes with no real explanation of what they actually are. Analyzing their attack names and the Epithets reveal that they are connected somehow to various satellites in real life, such as the New Horizons space probe or the Syncom 3 satellite. They are eventually revealed to contain bits of Xenos' power, which is to rewrite reality.
  • Ominous Latin Chanting: The second phase of the Legend Agito theme uses this along with One-Woman Wail to show that they're done playing nice now and have been driven so utterly insane that all they want is to utterly kill you.
  • Once a Season:
    • September is the game's anniversary, and usually features some big, huge, main story-relevant Raid Event featuring characters and stories hinted at in the prior year. Similarly, March is the half-anniversary, which typically focuses on a big celebration.
    • Sometime during the summer, there will be an Event taking place at a beach or island, allowing the cast to parade around in swimsuits.
    • Every October (sans 2021, as "Faith Forsaken" pushed it back to early November) features some kind of spooky or horror-themed event, usually taking place around Halloween.
    • Events celebrating Dragonyule, the Grastaean version of Christmas, happen every December.
    • December 31st is the start of a New Year's Event, with a representative from the land of Hinomoto bringing cheer around the world, with clans based on the Eastern Zodiac. During the first run of the Events someone is going to be pounding mochi.
  • One Stat to Rule Them All: Of all the stats in Dragalia, the Strength stat is highly valued, as the Timed Mission nature of certain quests and battles means the player needs to kill the boss as quickly as possible before time runs out. Thus, Dragons, Wyrmprints, and Adventurers that have Abilities that focus on Defense are usually left in the dust, unless they trigger other Abilities that raise Strength.
  • O.O.C. Is Serious Business: "Fractured Futures" has a good sign that one future is in dire straits. Notte is normally a cheerful fairy who's unflinchingly loyal to the Prince. It's a good sign that something went seriously wrong in the Bad Future when Future!Notte lashes out at the Prince.
  • Our Angels Are Different: Archangels in this world are essentially extensions of Dragons, but they're really former demons that went against their purpose of ruination and destruction by their original creator, Xenos. The first of said angels was none other than Metatron, who wanted to protect and create rather than destroy, and more soon-to-be angels followed. However, despite these contrasting originals to stereotypical angels, there are Fallen Angels like Azazel who are cast aside for opposing the Ilian Church the other Archangels protect and serve.
  • Our Demons Are Different: All demons are the creation of the true Big Bad of the game, Xenos, and he has purposefully made them Always Chaotic Evil. The demons' needlessly cruel and destructive nature were meant to mock Xenos' rival in creation, Bahamut, and his ideals in chaos, free will, and possibility. They're essentially in-universe Straw Characters purposefully misrepresenting the ideals of Bahamut. Not all demons ended up going along with what Xenos wanted of them, with one particular demon being more interested in creation and protection rather than destruction, and this demon became the archangel Metatron, who led other demons rebelling against their original purpose against other demons. The archdemons that still embody their purpose of desecration and destruction are present in the game as The Sinister Dominion.
  • Our Dragons Are Different: Dragons come in all shapes and sizes. Some low-rank dragons are called imps, for example. Some dragons can also assume a more humanoid form, with this setting's Jeanne d'Arc being the most obvious example, and Brunhilda proves it goes even further at the end of Chapter 3. There are also Dragons in the form of different varieties of bears, birds, horses, cats, and even robots! The only common trait that is shared by all Dragons is to have horns and a tail.
  • Our Dwarves Are All the Same: Rokkans are archetypal dwarves in every way except they have horns.
  • Our Elves Are Different: Sylvans are archetypal wood elves in every way but one — they have rabbit ears instead of simply pointed ones.
  • Our Mermaids Are Different: Abyssians are descendants of humans from the First War of Binding who adapted to live under the sea — they have a shorter lifespan compared to humans.
  • Out of Focus:
    • During the main campaign, Alex, Laxi, and Mascula tend to disappear for long lengths of time, even if they're supposed to be traveling with the rest of the group.
    • A special case with Mascula. He regains the ability to control his body remotely during the main campaign, but afterwards, he only ever appears talking through Laxi like normal.
    • Luca was this during many of the early Facility/Raid Events, since he doesn't join the group until after you obtain the Halidom, but he eventually starts showing up just as much as Euden and company.
    • Alex, Mym, Laxi, Mascula, Zena, and Chelle rarely show up in Facility/Raid Events.
    • Most of the smaller Events (Onslaught, Defense Battles, etc.) will typically focus on supporting characters, with only one or two of the main cast (typically Cleo and/or Ranzal) making a token appearance.
    • Emile becomes this once he loses his pact with Mercury and his siblings start to get more involved with the story, to the point where he's made more appearances in Events than in the main campaign after The Other is defeated. He comes back into focus during Chapter 23, which firmly sets him on the same side as Euden.
    • Mercury and Jupiter tend to get the least focus of the High Greatwyrms, though both eventually got their own spotlight Events focusing on their Humanoid forms.
    • Of the Hinomoto Adventurers, Botan by far appears the least, whether in the various Events or in Adventurer Stories. This is likely due to her technically being a regular citizen of Hinomoto rather than a Wyrmclan leader or attendant or living in Grastaea like everyone else.

    P 
  • Pacifism Breaking Point: Mascula is a Rogue Drone who starts to understand how his kind are programmed for fighting, and desires to try to avoid violence by any means necessary. After Mascula gives Laxi his heart, Laxi, Luca, and Euden give him a talk in that, when you're facing monsters and people who continue to bring suffering and refuse to change, fighting is the way to bring peace. note  Mascula agrees to help them fight, although he is still reluctant about it. After a while, though, he gets accustomed to fighting, and by the time Mascula gets a new body, he is able to fight by himself, all for the name of peace.
  • Palette Swap:
    • Some of the Non-Elemental, many of the Void, and all of the Chimeratech Weapons share the same design across all Elements, just with a different coat of paint to designate said Element.
    • The enemies in the Imperial Onslaught quests are all the same generic Imperial Knight design, just colored in whatever associated color their Element is.
    • Many of the Raid Bossesnote  are simply palette swaps of previous Raid Bossesnote , complete with the same attacks and weaknesses.
      • Played with the Aether Clash boss. It is just a re-branded Chronos fight, but the one responsible specifically pulled that fight from the group's memories.
      • The Shikigami Raid Battle from "Cursed Connection" is a swap of the Dragon Gozu Tenno instead.
      • Likewise, Otherworld Ramiel from "Agents of the Goddess" is a swap of the Angel Ramiel, and Otherworld Gabriel from "Divine Deception" is a swap of the Angel Gabriel.
    • Every Void Boss shares the same design for each class, just different color codes depending on the element. The Void Dragons are the exception, but they are swaps of their good counterparts instead.
    • The Sinister Dominion bosses are first fought as swaps of the North Grastaea Angelsnote  before turning into their vastly different demon form.
  • Palmtree Panic: The summer Events "A Splash of Adventure" and "A Crescendo of Courage" invoke this with the heroes fighting fiends on the beach.
  • Party of Representatives: Euden's party expands throughout not just the kingdom of Alberia, but other neighboring factions and settings around him. Early on, he, Zethia, and Notte (herself a representative of the fairies) are joined by Elisanne, a Paladyn of Alberia's Ilian Church, Ranzal, a mercenary, Luca and Sarisse, the Sylvan representatives, and Cleo, who keeps the Halidom and is later revealed to be from Alberius' party a few centuries ago. There are also the Greatwyrms to represent the dragons of the settings. Even later, they are joined by the likes of Mascula and Laxi, two androids also created a few centuries ago, Alex, a secret assassin from the Ilian Church, Leif, a member of Alberia's White Sparrow Knights from before Alberia became Dyrenell, and Gatov and Sheila, two royals of a former kingdom in Northern Grastaea, and more. And this doesn't even count the characters from events that represent other countries like Hinomoto, Peng Lai, and Svenitla, and characters involved in separate conflicts like Aldred fighting a war against the Syndicate or Eirene and Finni, two other androids who defected from a futuristic organization known as Ex Machina.
  • Peninsula of Power Leveling:
    • The Avenue of Power is intentionally designed to help players level up quickly by providing lots of Crystals that can be used to level up Adventurers.
    • The Preludes for the Advance Dragon Trials are toned down versions of Superbosses meant to teach the mechanics, but the weekly bonus provides a lot of Succulent Fruits and Crimson Cores, especially if it's combined with the Double Daily Quest buff. However, those bonuses are only available five times a week.
    • "A Sweeping Retrospective" included three quests, "Fafnir Clean-Up," "Treasure Slime Clean-Up," and "Gold Slime Clean-Up." They were the best ways to gain experience, materials, and money, respectively, while they were active.
    • While "Monster Hunter: Primal Crisis" was active, the boss fight against Rathalos was the best quest to grind. Not only was the experience payout much higher than any other quest, it also dropped tons of basic materials that allowed newcomers to get a major jump on Weapon crafting and Facility leveling.
  • Permanently Missable Content:
    • The Mega Man, Monster Hunter, and Persona 5 Strikers collaboration events have not been re-run. If you didn't get the Adventurers/Dragons, Weapon Skins, or Wyrmprints from those events, you're out of luck. Averted with the Mega Weapon skins, which are available to anyone by crafting them from the "Other" menu on the Upgrade screen.
    • While both Fire Emblem Heroes events are in the Event Compendium, allowing you to get Alfonse, Sharena, the Fire Emblem Wyrmprints, and the various Weapon skins, the summonable Adventurersnote  were not made a part of the permanent summon pool, making them this.
    • Averted with Pecorine, Vania, and Grimnir, who were made a part of the permanent summon pool after their events ended.
    • Each month, the Alberian Battle Royale has a new weapon skin available to win. As of this writing, none of them have been rerun, meaning if you miss out, there's no going back.
  • Phantasy Spelling: Holy knights in this game are called Paladyns, not paladins.
  • Piñata Enemy:
    • Black Dragon Fatalis's raid from the Monster Hunter collab event is a Pinata Boss. The minimum Might needed to challenge his highest difficulty is a meager 7,800, and he drops tons of event currency, enhance materials, Elemental Orbs, and all types of Dragon Scales.
    • Gold Slimes in the Kaleidoscape are worth 1,500 experience points, which is usually enough for a level up all on its own. While most commonly found on the Treasure floor, some Exploration floors also have one bouncing around.
  • Pintsize Powerhouse:
    • The "Flames of Reflection" Event shows that even though Lazry is a rokka about the size of a child, she's strong enough that she can wield a giant blacksmith hammer one handed and also pick up a giant sword that even Ranzal had trouble holding. Taken even further in her Adventurer Story, where she gains a super-powered robot arm. It's eventually revealed that most, if not all, female rokkans are like this.
    • Downplayed, but playable Adventurers include Maribelle, Serena, Mitsuhide, Tiki, Lily, Vania, Lathna, Pia, Farren, and Wu Kong are all children who can hit just as hard as their older teammates.
    • Lowen plays with this, as while his offensive power is minimal, his healing skills are some of the best in the game.
    • Ayaha and Otoha are children, and look it, but they can not only hit like a truck, but heal just as effectively as Lowen!
    • Pipple is a sentient vegetable only a couple feet tall, but is critical hit machine.
    • Averted with Elias, as even though he is a playable Adventurer, he's not very effective unless Pia, Vixel, and Lucretia are also in the party.
  • Play Every Day: There are plenty of incentives to check in each day, like rotating dungeons, login bonuses, and daily missions.
  • Power Creep: This is expected in every gacha game, as later banners release stronger characters to the point where newer characters (especially higher rarity ones) makes the older characters nearly obsolete. The most blatant example for a while was Gala Cleo, who happens to be so much of a power creep to all other Shadow Adventurers to the point where players without her were locked out from doing High Jupiter Expert or Master altogether. Cygames addressed the issue with the introduction of Mana Spirals, which allows the player to further level their Adventurers and unlock additional Abilities for them; hence allowing the older Adventurers to be on the same playing field with the newer ones. While the Mana Spirals have helped, the introduction of Trials of the Mighty and Curse of Nihilty has ensured that most of the Year 1 and 2 Adventurers who aren't Gala or have Amp-creating Skills got left in the dust.
  • Power Levels: Might is used as a rough indicator of how strong an Adventurer is. It's determined by the Adventurer's rarity, Skills, and stats, along with the rarity and stats of their Weapons, Wyrmprints, and Dragons, with a Dragon's Might also being determined by its Bond Level. Each quest has a Might requirement that has to be reached before it can be entered.
  • Power Makes Your Hair Grow: Euden’s Bondforged Form turns his hair long, making it look similar to Alberius’s hair.
  • The Power of Friendship: Dragonpacts and Dragalia itself are built upon the bonds between human and dragons. Furthermore, the power of these bonds and the memories they hold in general enable Euden and Zethia to become their Bondforged counterparts, which is essentially both of them at their strongest.
  • Power-Up Letdown: Knockback Immunity is useful for keeping up the offensive without being slowed down by stray attacks, but it also removes Mercy Invincibility, meaning it can cause attacks that normally hit once to hit multiple times, likely resulting in death.
  • Precious Puppy: April Fools' Day 2020 presents Wagabond Pupper, an event where the Halidom is greeted with a puppy. Visiting the Dragon's Nest lets you feed and pet the puppy, while there's a quest where you give it a walk and (after forming a strong enough bond) play fetch with it. The event became a permanent addition a year later.
  • Protection Mission: The first part of a Defensive Battle requires you to defend a key location from advancing enemy troops.
  • Pseudo-Santa: "Dragonyule" has Saint Starfall as the Santa equivalent. However, Saint Starfall never actually appears in the game. Instead, various characters dress up as Saint Starfall and take on the role, as they end up responsible for giving gifts to the people of Grastea.

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