Follow TV Tropes

Following

Developers Foresight / The Legend of Zelda: Tears of the Kingdom

Go To

Characters, Dialogue, and Interactions

  • There is one minor story-nudging quest to help Impa fix her hot-air balloon with Ultrahand to observe a Zonai geoglyph from the air. Once complete, Impa says she can get down on her own and Link is free to paraglide off. However, it's also possible for Link to use Ultrahand to detach the balloon from the basket while it's in the air, which causes a unique cutscene to play.
    Impa: Ah! I'm falling! Heeelp!
  • When getting the Shrine sensor from Robbie, he'll instruct you to use it to find a Shrine located in an underground cave beneath the Hateno Lab. If Link has already found the cave and completed the Shrine, Robbie will note that the sensor isn't working, with Link explaining what happened.
  • Dropping bananas in front of disguised Yiga Clan members or wielding a weapon with a banana fused to it will prompt speech bubbles reminding themselves to not get distracted by the banana. This even applies to the Yiga Clan members disguised as Zelda.
  • The Yiga Clan set up traps and ambushes by leaving Mighty Bananas on the ground. If Link goes to pick them up, the Yiga will taunt him about "scrounging for scraps" before attacking. If you shoot at the bananas with a bow instead, the ambush will still occur, but the Yiga will instead remark that you saw through their trap and be disappointed. If you burn the bananas, they'll freak out and attack you in retaliation for trying to destroy their goods.
    • The Yiga will sometimes disguise themselves as trees with a conspicuous banana in front of them. Attack a "tree" and the Yiga will be incredulous at Link seeing through their disguise, as well as call him a demon for attacking an innocent tree.
  • Wearing the Yiga set can prompt several rare dialogues.
    • If Link wears the full set during encounters with Master Kohga, he'll be fooled for a second and then call Link out on trying to pull a fast one. During their final encounter, he sees through the outfit immediately.
    I've been waiting for you. Your disguises will do you no good, Link.
    • Impa, Purah, Paya, Dorian, and the Gerudo guards at Lookout Landing all express disappointment in Link for setting a poor public example by wearing the symbol of their sworn enemies, with Dorian even referring to his dark history with them.
      • If you wait in Dorian's house for him when he goes home for the evening, a cutscene plays where he briefly mistakes you for a Yiga assassin.
    • Wearing the set in Tarrey Town and talking to Rhondson will have her amusedly comment that it's fine to wear it there, but not in Gerudo Town. Indeed, wearing the set in Gerudo Town is one offense that can get you thrown in jail until you remove it.
      • If you enter the shelter for the first time while wearing the set, the entrance dialogue will be slightly different, though Buliara will still recognize you. However, once she explains the situation in town, she will note your attire is inappropriate and you will spawn outside the front of the shelter.
    • A Gerudo traveler who's heading towards the Faron region will warn you about the Yiga Clan disguising themselves as fruit. If you talk to her with the Yiga Clan outfit on, she'll see right through your disguise and mention that the actual Yiga Clan disguises are far craftier.
    • You have to wear the whole Yiga Clan outfit whenever you enter their base. Take any part off, and you'll be spotted and attacked. There is, however, one exception: wearing the Lightning Helm, which one of the Blademasters awards you as a prize for defeating nine Yiga clan members in one minute. The various Yiga members will even react in awe when you walk by them while wearing it.
    • If you dye any part of the outfit and then interact with the door, they'll comment on how you look nothing like them before concluding that you can't possibly be Link anyway.
    • If you wear the Yiga Clan outfit when talking to the member disguised as Zelda in the Great Plateau, she'll mistake you for being a fellow Clan member and complain that you conversing with her in the outfit will cause people to realize that she's not the real real deal. This doesn't work on the Fake Zelda in Dueling Peaks though, as she instantly recognizes that only Link could have freed her from the cage she was a Trojan Prisoner in.
  • One minor side-quest is helping a Rito girl acquire ice fruit to make freezing arrows with. However, because some other items like White Chuchu Jelly and sapphires have the same effect, she will also accept those.
  • If you fuse one of the Hudson cutouts at Tarrey Town to a shield, walking around with it raised will cause Hudson to double-take and say "Is that... me?" Doing the same near his daughter, Mattison, will cause her to run over and say "Papa?" Most of Tarrey Town will react similarly, believing the cutout to be Hudson. Amusingly, showing it to Beedle at one of the stables will result in him saying "Hey! We have the same haircut!"
  • Since you're free to wander after leaving the starting sky island, you can complete all the investigation quests, uncover the meaning of the geoglyphs, find the Master Sword, and locate the hidden Spirit Temple before ever talking to Purah for the first time. Doing any of these things will have her respond with incredulity at your accomplishments, before automatically clearing the quest and moving on to the next part of the main story. Sadly, despite the fact that it's possible (though difficult) to do all the above before receiving the Paraglider from Purah as well, she doesn't have unique dialogue for that situation.
  • On that note, it's possible to reach Mineru's mask in Dragonhead Island early, though it has a very bizarre check for your progress before you can proceed: whether you have the Paraglider or not. Indeed, you can skip everything else leading to Dragonhead Island including its Beef Gate, but if you somehow manage to reach the mask with no Paraglider, your reward is a generic "this isn't the time to use that" message.
  • Wearing the Well-Worn Hair Band in front of Purah, which ties up Link's hair identically to how he wore it in Breath of the Wild, will cause her to comment on its familiar look. She will also compliment Link if he wears the Champion's Greaves.
  • Most NPC dialogue changes depending on the weather conditions, such as Rhondson talking about the land Link just purchased for his new house where the camera pans to the general direction. If the sun just happens to be there, she'll remark it's a bit hard to see.
  • Similarly, coming across Addison holding one of his Hudson signs during a rainstorm will have him say "Here for you, even wet!"
  • Magda the flower lady will say "Aww, thank you!" if you use a Zonai hydrant to water her flowers. Conversely, she'll scold you for over-watering them if you do it while it's raining.
    • Pouring water into an occupied hot spring with a Zonai hydrant triggers special dialogue from its occupants, most of whom yell at you for diluting the hot spring.
    • Pouring water onto Zoras in Zora's Domain before you complete Water Temple causes them to thank you. This no longer happens after you complete Water Temple, since fresh water is abundant again.
  • Place a Flame Emitter up against any NPC and they'll understandably freak out at Link trying to set them on fire. Do it with a Goron, and that'll hardly faze them, given that they already live by a volcano and all. They'll just be mildly annoyed, and even have a speech bubble to reflect this.
  • While setting up the Gerudo Town defenses against the upcoming Gibdo assault, pairing the Spear groups armed with electric spears with the barricades made of metal will have Link be commended for his strategy since they can create electric fields when striking the metal.
  • Due to family troubles, the shopkeeper at Kakariko Village's Armor Shop Enchanted started selling her stock at heavily inflated prices until her grandmother gets better. If you manage to afford and pay for any of these, you'll be paid back the difference between the inflated and normal prices once the questline is complete.
  • After clearing up Gerudo Town's troubles, Link is taken back to Gerudo Town and is profusely thanked by Riju. If for some reason Link isn't wearing a shirt, Riju will have Link escorted out to put one on since walking around shirtless in town will get you arrested.
  • A surprising number of characters have comments if you talk to them or pass by without clothing on.
    • Purah asks you to show a little restraint since you've got people looking up to you.
    • Robbie asks if it's laundry day.
    • Beedle apologizes that he doesn't have clothing to sell you.
    • Zonai Steward Constructs mention that you look cold and/or ask if you are hot.
    • The Koroks giggle and point out Link's state of undress, while Chio questions whether he simply hates clothes in general.
    • Paya gets too embarrassed to even look at you, not unlike her reactions in the previous game.
    • Tauro will praise Link as a free spirit and wish he could also be allowed to run around without clothes on.
  • There are many monster camps with Hino trapped inside a cage as a prisoner. If you lift the cage away he'll thank you for setting him free. If you then put the cage back and talk to him again, he'll comment how he thought he had escaped, and how it must have just been a momentary delusion, and ask Link to free him again.
  • NPCs will panic and/or run away if you move an object close to them with Ultra Hand. However, they do not react if you Ultra Hand a Korok in front of them, since Koroks are invisible to them. Animals, however, will run from Ultra Hand Koroks like any other Ultra Hand objects, implying that they can see them.
  • When talking to Bludo and the other Gorons in Goron City during the Marble Rock Roast crisis, they'll all comment on how Yunobo is acting so different from how he used to be. If you free Yunobo from the Phantom Zelda's influence and then talk to the Gorons again, they'll explicitly note that he seems to be acting like his old self again.

Enemies

  • Like the real-life beekeeping technique, smoking out a beehive by throwing a puffshroom at it will cause the bees to become pacified and not to attack Link when he takes the hive. Similarly, approaching a beehive with a lit torch will also pacify the bees.

Dungeons and Shrines

  • Like in Breath of the Wild, the game has measures to prevent you from getting softlocked should you find your way into rooms through unintended methods; for instance, Ascending into the topmost floor of the Lightning Temple before completing the puzzles will unlock the doors leading back to the lower floors, which seal after you leave.
  • While exploring temples for the first time with your party member, there's a central panel which activates the warp point and whatever is blocking your way to the boss. These only activate if your party member is nearby for minor story reasons, so trying to turn it on while they're not there will have it turn into a red X like the one blocking the Temple of Time at the beginning. The same applies to the Construct Factory and its four Depots.
  • Completing the Fire Temple causes all Marbled Rock Roast to disappear. This also applies to any you fused to your weapons and shields.

Environment and Physics

  • Smuggling out unique fusable items from the shrines reveals they have a surprising amount of interaction beyond what you use them for in said shrines. For example, generators can be powered by shock emitters, and the fan blades they power offer way more lift than the standard Zonai fan does. The giant floating balls in some shrines can also be used to construct effective all terrain vehicles in the overworld since they both roll on the ground and are really buoyant.
    • In addition, the shrine fans are designed to work with electric generators to spin. However, attaching them to the backside of giant Zonai wheels works just as well.
  • Shield-surfing isn't quite as useful if Link has something fused to the front of it. Attempting to do so will cause him to stumble and fall onto the ground without covering any distance, due to the fused object making it impossible to properly surf. The exception is if a mine cart is fused to the shield, since it was made as a means of locomotion; you can even rail grind with it.

Miscellaneous

  • There are treasure maps in the sky islands that show you the location of unique treasure in the Depths. If you've already acquired the treasure before finding the associated map, the map won't place a marker and you'll be outright told you already found the treasure the map would lead you to.
  • Korok puzzles that require placing rocks into a formation can also be solved by using rocks fused onto weapons. Sometimes you don't even need to drop the weapon; a well placed jump attack can also work. Rocks created with Autobuild won't work, though, since they aren't real rocks and are reproduced from Zonaite.
  • If you put items that aren't Zonai Charges or Construct Horns into a Zonai Dispenser, they'll be returned to you. If you put eggs in the Dispenser, they'll break when they fall to the ground from all the tumbling around in the machine.
  • For the "Ride the Giant Horse" quest, you're supposed to tame the Giant White Stallion and bring it to the quest-giver. However, if you have the Giant Horse from Breath of the Wild registered as an Old Save Bonus, bringing that will also complete the quest.
  • In the first room where Link wakes up at the beginning of the game proper, the Master Sword has infinite durability so you can't get stuck in the room. It reverts to its normal breaking mechanics after you cut your way past the two vine "doors."
  • Another Master Sword example: when the player finally confronts Ganondorf, the Master Sword (if the player has it at this point) will always be fully charged and equipped on Link's person at the start of the fight, regardless of the state it was in beforehand. It also will never run out of energy so that the player doesn't get stuck without a weapon while fighting the Demon King.
  • Being drenched in water will keep Link cool enough to traverse in superheated areas on Death Mountain. While this was a temporary novelty in Breath of the Wild, in Tears of the Kingdom it is an explicit tip the game mentions and lasts much longer as a result.
  • During the visit to the Thunderhead Isles, the lightning-powered mechanisms can be both triggered by the natural lightning strikes as well as by Riju's power.
  • The Forest Dweller's Sword or Forest Dweller's Spear can be fused to various one-time-use objects like Dazzlefruit to allow the player to use them more than once. The exception to this are Ancient Blades, which are meant to let you recreate the Ancient Arrows from Breath of the Wild. Attaching an Ancient Blade onto a Forest Dweller's weapon will not let you reuse it; it'll only destroy one enemy.

Top