Follow TV Tropes

Following

Developers Foresight / JoJo's Bizarre Adventure: All Star Battle

Go To

Special instances in the game where CyberConnect2 added neat little gameplay details that reference the JJBA universe.

For the tons of nods towards the series' mythos, go this way.


    open/close all folders 

    Multi-part examples 
  • Vampire and Pillar Men characters convert half the damage they receive into silver health, which they can heal with one of their supers. However, damage inflicted by Hamon will not create any recoverable health. This is also true of most Stand users, a nod to how in early Part 3 Stands were thought of as a ghostly form of Hamon.
    • Also, they can't be used in stages that take place outdoors in the daytime (since they'd instantly die in direct sunlight), with their characters in VS mode or Campaign mode labeled with a Stone Mask to signify this. If the player beats portions of Story Mode, this Stone Mask label gets a Red Stone of Aja added onto it, allowing players to access all stages (signifying that they have overcome this weakness).
    • With the introduction of Stroheim, his UV Laser attacks have the same effect on vampires and pillar men as hamon.
  • Not only is there specific dialogue for mirror matches, but there's also specific dialogue when a character fights against his past/future self, such as Joseph and Old Joseph, Kira and Kosaku, and Dio Brando and DIO.
  • A few specials where the character performing the attack gets hurt (Bucciarati and Ermes's HHA with snapbacking and Okuyasu's GHA with flowerpot to the face) actually chip away their own lifebar.
  • Both played straight and averted with bubbles. Bubble attacks (like those used by Caesar and Josuke 8) can actually be popped if hit with another projectile. The aversion is that this also works on Kosaku's air bombs - in the manga, when Josuke cuts one in half, it still comes after him, because Killer Queen's power solidified the air. This is an aversion for game balance, since the explosion is already unblockable, meaning that making the bubble invulnerable and capable of splitting in some cases would make it far too powerful.
  • The Situation Finish of the Morioh stage starts with the character in shock, and each character has a different reaction face, taken from a point in the manga, with Jotaro's even changing camera angles to match the original situation and Iggy going into a POV.
  • In R, any stage hazard that involves one of the playable characters will not activate if said character is one of the combatants. For example: the stage hazard in Boyoyoing Cape is a set of three traps created by Koichi's Stand. However, if Koichi is one of the characters selected by the players, the stage hazard will be automatically turned off for the fight.
  • Likewise, if a Situation Finish in R involves a certain character's powers being used against the loser, the cutscene will not trigger if the attacker is the loser of that match. For example, the Situation Finish for Boyoyoying Cape involves the loser being thrown off a cliff, and then bouncing off a rock that was affected by Koichi's Stand. If Koichi is the one who lost, the cutscene will not play.
  • Much like in Heritage for the Future, characters with Time Stops can move within each other's Stops if the character on the receiving end inputs the command during one.

    Battle Tendency 
  • Joseph has a unique counter taunt wherein he predicts his opponent's next line (one of their default taunts), for all 41 characters, including himself twice, followed by their accurate reply and unique humorous reaction shot.
  • The Battlefield (a.k.a. Skeleton Heel Stone) has both Lisa Lisa and Kars in the background. They won't appear if either of them is fighting.
    • Using any of the Pillar Men in this stage will have the vampire army cheering them on. Using Wamuu specifically will also have Kars saying that he can't lose, as a nod to his original introduction here.
    • Lisa Lisa (if not chosen) will also cheer on Joseph or Caesar.
  • Stroheim's GHA starts out with him deploying his shoulder-mounted UV lights and activating them. If he's already in UV Laser Mode, the attack will activate more quickly because the lights have already been deployed.
  • Defeating Esidisi with powerful attacks will cause his brain to pop out of his skull, similar to how he escaped being defeated for a time after his fight with Joseph.
  • If you defeat Caesar with a light attack, he leaves behind a blood bubble with his headband in it.
  • Wamuu's "Wind Protector" mode grants him immunity to most normal projectiles — except for Caesar's Bubble Cutter, which, like the original material, bypasses Wamuu's armor.
  • If Wamuu activates "I shall see with the wind", he gains immunity to Weather Report's HHA, since Heavy Weather only affects those who have the ability to see its rainbows, and Wamuu has blinded himself.
  • Ultimate Kars does not evaporate when exposed to the sun during the DIO's Mansion Situation Finish like all other vampire or Pillar Men characters (including Normal Kars) do, reflecting his new immunity to sunlight.

    Stardust Crusaders 
  • Part 3 of Story Mode averts this in regards to Jotaro's Time Stands Still ability, as he can use it before he faces DIO, which is the point where he discovered it in the actual series.
  • DIO's "It's a Road Roller!" GHA has new animations when done against Jotaro, where Star Platinum appears to defend his owner. If the Jotaro player inputs the command for his Time Stop ability during the GHA animation, an extra scene plays out after the steamroller explodes. This also reduces the damage Jotaro takes from the attack.
    • Once per round, when DIO sucks the blood of Jonathan's bloodline, he gains 1/4th of a Heart Heat bar and has a unique follow up animation of his "This is the greatest kind of high!" quote. This doesn't work on Johnny and Josuke 8, seeing as they aren't of the same Joestar bloodline.
    • If the DIO player inputs the time stop attack, and then attempts to use his HHA, instead he will just throw a wave of knives at the opponent.
    • Once DIO activates his time stop skill, his Heart Heat Gauge begins to deplete. If the player has max gauge when using it, the skill alone takes about 9 seconds to end, which is how long DIO could stop time after sucking Joseph's blood.
  • Iggy has two separate animations for his GHA dependent on whether or not the player has chosen the alternate costume for Iggy's original appearance (i.e. the more realistic dog). The default costume has Iggy end the attack by biting the opponent's nose referencing his defeat of Pet Shop and the alternate costume has Iggy ending the attack by grabbing onto the opponent's face and farting referencing his introduction to the cast (specifically Polnareff).
    • Furthermore, Iggy has different low health/taunting/being taunted cut-in panels depending on what costume he's in.
  • Subverted with the Cairo Streets stage in the original versionnote . It features a stage hazard where, if a player gets knocked in a certain area, Wilson Phillips goes to his car, only to find DIO threatening to kill him if he doesn't drive the car through a certain path, where it hits anything in its way. If DIO (or, for that matter, Part 1 Dio Brando) is in play, this still happens anyway.
  • DIO can normally be seen in the Mansion stage, at the top of a staircase. However, he will not be there if Part 1 Dio or Part 3 DIO are one of the fighters.
  • The DIO's Mansion stage's Situation Finish involves the defeated player getting thrown through a hole in the wall. If a Vampire or Pillar Man character is thrown, instead, they'll be reduced to dust by the sunlight.
  • One of the Story Mode episodes is set immediately after Polnareff kills J. Geil, leaving Hol Horse in a severe bind. During this fight, Hol Horse cannot use any moves that involve Hanged Man. Because his throw's animation involves Hanged Man, this even disables his throw.
  • New to R, Hol Horse's "Love The Ladies" trait doesn't initiate when fighting against FF, since they're not actually a woman, but a Stand piloting a corpse.
  • Iggy's Sand Dome allows him to negate all incoming attacks, including unblockable attacks, as long as the barrier is active. The only exception is Risotto Nero's "Control iron within 5-10 meters" attack, which targets all living beings within its radius and completely ignores the barrier.
  • Kakyoin's HHA includes a brief shot of Hierophant Green inside the opponent's mouth before it attacks. This is excised if the opponent is Wonder of U, which doesn't have a visible mouth.

    Diamond is Unbreakable 
  • Josuke has a counter taunt that makes him temporarily invincible so long as he has Heart Heat Gauge. This involves every character insulting his hairstyle, including himself.
  • Okuyasu's HHA can neutralize Kosaku's air bombs.
  • If Kosaku's GHA finishes Rohan, this results in him shouting "Koichi-kuun!" when the bomb goes off.
  • It's possible to use Koichi's HHA or the standard move "S.H.I.T." to slow down Kira's Sheer Heart Attack. This also forces Kira into a crouched state, supporting one hand off the ground with the other, like it did in the original material when this exact same circumstance came up.
  • The Morioh stage's stage hazard is a bolt of lightning that stuns everyone hit, except for Akira Otoishi, who absorbs the lightning to recharge his Stand.
    • In R, this is expanded so that Akira automatically charges his Electricity bar every time he gets hit by an electrical attack, like Weather Report's thunderbolts or Baoh's Break Dark Thunder Phenomenon. For balancing purposes, however, he still takes normal damage.
  • In the Kira Estate stage, Koichi and Okuyasu can be seen outside the arena, trying to break in the room - unless they have been selected by a player, in which case they won't be there.

    Golden Wind 
  • Giorno's Heart Heat Attack involves a close up of someone's face as Gold Experience punches them. This HHA varies depending on the character receiving the punch.
  • Guido Mista lists both his Stand and remaining bullets just above his super meter. If he has exactly four bullets remaining for more than a second at any point, the meter starts to go down as though he'd been taunted. This was changed in R so that his meter drops only if he's attacked while having four bullets left.
  • Risotto Nero's invisibility, just like Wamuu's, makes him immune to most normal projectiles; however, Avdol's Flame Detector, Mariah's knives and Aerosmith's projectiles all bypass Risotto's invisibility.
  • Risotto can inflict the "Iron Deficiency" status on an opponent; among other effects, it negates the Ripple Breathing skill, since it affects the victim's ability to breathe properly and oxygenate themselves. The only characters immune to this status are Giorno Giovanna in Gold Experience Requiem mode, due to the latter's ability; and Diego Brando in full dinosaur mode, due to his altered biology.

    Stone Ocean 

    Steel Ball Run 
  • Both Johnny and Gyro have unique animations for their GHAs when fighting Valentine.
  • Valentine has a really low amount of health. This is because he repeatedly "dies", compared to other characters.
  • Love Train blocks every normal projectile in the game (Heat Attack projectiles still hit). This includes several attacks you might not think of as projectiles at first, including the explosion attacks of both forms of Kira (from Killer Queen or Stray Cat's air bubbles), Hol Horse's Hanged Man attack (something that relies on flying shards of glass, although it doesn't always work), and Valentine's summoned doppelgangers.
  • Another World Diego can stop time, but he's forced to remain on foot for the entire duration. This is because only time-stopping Stands and their users can move in the frozen time - and Diego's horse is neither.
  • One notable exception: Tusk ACT 4 can't move if Jotaro, DIO or Another World Diego froze time, unlike in the manga where it is completely acausal and is free to move due to its infinite rotation. This was probably done for balance purposes, as otherwise ACT 4's homing projectiles would give Johnny an unfair advantage by rendering their specials moot.

    Jojolion 
  • Joseph's "Know your next line?" counter taunt will predict that Wonder of U's next line... is silence. Wonder of U continues to say nothing, and so instead of cueing it to repeat after him, Joseph mocks it for not being able to think. Normally, Joseph's ability allows him to drain half a bar of meter from the opponent; against Wonder of U, Joseph gains a full bar of meter, while his opponent doesn't lose any.

    Baoh the Visitor 
  • Because Ikuro doesn't talk properly at all in his Baoh form (His speech is nothing but "BARUBARUBARUBARUBARUBARUU!",) the game's narrator will call out his attack names and actions for him.
    • He somehow still pisses Josuke off despite only the Narrator mentioning that he dislikes the smell of Josuke's hair.
    • His reaction to getting hit by Giorno's HHA changes depending on how much health he has. At full health, his face will not change in the least due to the Baoh Parasite being in full control.
    • Said inability to talk properly leads to this gem, courtesy of Joseph Joestar.
      Joseph: Next, you'll say...'BARUBARUBARUBARUBARUBARUU!'
      Baoh: BARUBARUBARUBARUBARUBARUU!
      Narrator: Baoh is surprised!

Top