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  • Final Fantasy: Although you have to defeat Lich first, the rest of the Four Fiends can be tackled in any order. The game expects you to then defeat Marilith second, followed by Kraken and then Tiamat. If you choose to go after them out of order however, upon meeting them, the Fiend you're about to challenge will have altered dialogue to reflect the order you decided to fight them. Note that this only applies to the remakes.
  • Final Fantasy II: Early in the game, you're sent to the Snow Cavern to find the Goddess Bell to open the door to Kashuan Keep. During Hilda's briefing, she notes that the voice of a Kashuan noble can open the door, but they can't use Gordon because he's gone missing. Later in the Keep, the party encounters Gordon, who joins. While most players will more than likely just carry on into the Keep, if you decide to trek all the way back to Altair (a lengthy trek even with a Chocobo) with Gordon in the party and talk to Hilda, you'll get a unique scene in which Hilda laments the fact that Gordon's absence meant that Josef died. Gordon tries to explain himself, but Hilda angrily refuses to listen.
  • Final Fantasy III
    • In the NES version, in an early fight at Dragon's Peak, Bahamut appears and will smash the party to bits with ease if you don't run away. It's entirely possible to grind one's way up to a point where he can be defeated, though. If the player does so, the plotline will still progress — but he won't appear again later, making it much more difficult to obtain his summon.
    • In the remake, the conversations you can have with guests are upgraded to full-on cutscenes. The foresight is twofold — while most interiors use the same general stage, certain places such as the magic shop will have their own stage and certain conversations (most easily seen in Tokkul or the Village of the Ancients when traveling with Desch) will actually be extended depending on whether certain NPCs are talked to or not. This is especially noticeable with Tokkul, as part of the cutscene will be skipped depending on whether or not a certain NPC is talked to before the one that adds the end of the cutscene.
    • At one point, the party must turn themselves into Toads to enter the Tower of Owen. As the party is with Desch at the time, the talk button is available. Attempting to use it while in Toad form will result in a unique cutscene with the main party members as frogs, hopping and croaking.
  • Final Fantasy IV
    • There is a part of the game in which Golbez and Fusoya fight Zemus, and afterwards, Zeromus. In most versions of the game, this is simply an AI fight and Golbez cannot be used outside of it (as he lacks the proper animations, stats, and whatnot). However, hacking him into the party in the 3D remake shows that he is fully functional in that version. He even has stats, a job (Lunarian), specific sets of armor/weapons he can equip, the ability to use Black Magic, a victory animation, and a menu portrait. The only thing he is lacking is an overworld model, as the game uses his younger self (Theodor) instead.
    • At one point in the story, Cid leaves the party to modify the Enterprise to be able to fly over the underworld's lava. But before the party can make use of it, you're forced back to the surface without the airship. The Enterprise is instead replaced by the Falcon, a different airship that cannot fly over lava until Cid gives it a similar modification. With the Falcon (and later the Lunar Whale) as the party's new Global Airships, there's no reason to ever touch the Enterprise again. But you never actually lose access to it, and the player can retrieve the Enterprise and fly it underground, where it can indeed fly over the lava. You can even use the Enterprise to bring the hovercraft down to the underworld, which serves no purpose since the Hovercraft can't get you anywhere an airship couldn't already, but you can do it.
    • Because of the large amount of party members in the last chapter of The After Years, there's potentially tons of different dialogue for each major boss encounter. While most is generic, it does take note of which potential party members could have encountered return bosses, and has the make a comment or otherwise recognize them. There's also a lot of thought that went into The encounter with Dark Knight Cecil and Cecil recovering afterwards. The party members from the first game recognize him immediately just from silhouette, while the newer characters who have only ever known him as "King Cecil" do not. However there's an interesting difference with Edge and Luca who met Cecil in the first game but not until after he'd already become a Paladin. In this case they only recognize him after he turns around and shows his face, because different armor or not they do remember what Cecil looked like as a young man. Likewise when Cecil returns he has a brief conversation with the remaining member of the party who meets him. Old friends from the first game he happily greets again, while Ursula, Luca, her dolls and Harley are people Cecil has met before but only briefly or have grown up significantly since then so it takes him a second to recognize him. Leonora and the Elban Four meanwhile, will introduce themselves to Cecil as they've never met him before.
  • Final Fantasy V
    • Krile gets knocked out by a psychic migraine from Ghido. If you return to Bal before completing the Barrier Tower, she'll respond with the same line about Ghido calling. Since Ghido is halfway around the world and requires a new vehicle to reach him, it's pretty common to move right on to the Forest of Moore after you finally get to him. But if you do go all the way back to Xezat's fleet, grab the wind drake, and fly all the way back to Bal, Krile will say that her headache has cleared right up (although Galuf tells her to stay in bed anyway).
    • During Galuf's Last Stand against Exdeath, it's normal for the player to spend most of the fight at 0 HP — but if you use the Blue Magic Self-Destruct, the fight ends instantly no matter how much damage you've done to Exdeath.
    • The boss Omniscient normally exclusively uses powerful spells, but is vulnerable to the Berserk and Silence statuses. Sounds simple, right? Unfortunately, Omniscient also has one of the highest attack stats in the game, capable of one-shotting party members, and will put it to use if his magic isn't available. While there are still ways to deal with this, it's a clever counter to what could've been a cheesy tactic.
    • Normally, magic cannot be used at all on the right half of the Fork Tower, but the effects of certain weapons such as the Blood Sword and the Icebrand are magical. These weapons can be used with the attack command and get around the no-magic limitation, but should you hit an enemy in the right half with one of those weapons and trigger its magical effect, the effect will miss automatically. In the case of one particular enemy, (the Dueling Knight) this will result in a special message telling you that magic is forbidden, followed by a counterattack.
  • Final Fantasy VI
    • In the very beginning when your party consists of Terra and the soldiers Biggs (Vicks in the SNES "Final Fantasy III" version) and Wedge, they are piloting Magitek Armor and you lose them before you get to experience combat without the armor. Also, as Guest Star Party Members, their equip screens and relic screens are disabled, preventing you from seeing what they're armed with. You can still view the equipment of the whole party, however, and if you do this, you'll see that, rather than simply being armed with Stat Sticks to balance their defense stats with Terra, they're appropriately equipped with what the enemy sprites of Imperial soldiers appear to be armed with: Mythril Swords, Bucklers, and Leather Hats and Armors.
    • There are a few cutscenes (such as when you reach Ramuh and Esper Terra) where the dialogue for your party members is not character-specific. Every party member will say the same thing, no matter who's in what position. But if your party consists of only Wild Child Gau and no one else, the dialogue changes to properly reflect Gau's Hulk Speak in these cutscenes.
    • Every playable character has the same range of movement and expression sprites — laughing, raising their arms, getting hurt, etc. The foresight comes from the fact that even Guest Star Party Members like General Leo, Banon, the Phantom Train ghosts, and Locke's merchant disguise have these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, you'll still see their animations play. Even Esper Terra and the Imp (which are normally impossible to have as party leaders) have a full range of animations for this purpose, just in case.
      • The only exception to this riding a chocobo - trying to do so with Banon as a party leader in SNES version results in Banon's sprite glitching out. In later releases of the game, doing that instead has the game use Terra's chocobo-riding sprite.
    • Party members who aren't in the active party can be found on the airship deck, whether it be the Blackjack or the Falcon. If you somehow hack Umaro or Gogo into your party in the World of Balance (which is normally impossible), they still have places assigned to them in the Blackjack for them to appear when they're not in the party. The same goes for Shadow, who normally isn't ever seen on the airship in the World of Balance.
    • If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector.note 
    • If you get to the Final Boss without re-recruiting Terra, there will be a scene immediately before the part where you select the party lineup for the final battle. Terra leaves the orphans of Mobliz behind, transforms into an Esper, and flies toward Kefka's Tower.
  • Final Fantasy VII
    • There are a few instances where a character that the player couldn't possibly use legitimately at certain points in the story still has dialogue coded in to prevent the game from crashing.
      • Tifa and Cid get special dialogue for generic sidequests if you do them when they're leading the party. Some of it changes the plot slightly — for instance, when meeting Yuffie, where Cloud tells Yuffie he doesn't care, Tifa will try to reason with her. They even have dialogue for scenes that it's not possible to legitimately access with Cid or Tifa as leader; like the buggy breaking, or leaving the Chocobo outside the mines if you haven't been to Kalm yet.
      • Normally, Don Corneo's reappearance is a time for Cloud (and/or Tifa and Aerith) to face an old enemy again, and the sequence is written as such. But if you bring a party to the Wutai Theft quest that doesn't contain anyone who had previously encountered Don Corneo (e.g. with Cid as leader), the scene changes to make it clear that neither Cid nor the Don have any idea who the other character is or why they're messing with each other.
      • In areas where you can talk to your party members, dialogue for Aerith, Kid Cloud, and Sephiroth is still added at those points, in case players hacked the game to add those characters to their party. This is incidentally what fueled the rumors that there was a way to revive Aerith, as players noted that she had new dialogue if she was hacked back into the party after her death. Aerith also has scattered dialogue for cutscenes in the Icicle Inn area that appears to be a remnant of when her death was intended to happen at the Northern Crater instead of the Forgotten Capital.
    • The Post-Final Boss fight between Cloud and Sephiroth is supposed to be ended in one move by unleashing Cloud's final Limit Break, Omnislash. But if you just stand there and do nothing, Sephiroth will eventually attack Cloud. This attack is gravity-based, so it can't kill Cloud. Even then, Cloud will automatically counter-attack. Sephiroth also has only one HP, so Cloud's attack will always be strong enough to kill Sephiroth. In fact, searching the game's code shows just how much foresight went to this battle. Attack Sephiroth and do no damage? Attempt an attack and miss? Attack and heal him? He'll still go down.
  • Final Fantasy VIII
    • When the player uses the Scan spell, the player can rotate the target in all directions to examine it. If Selphie is scanned, the player can only rotate her 360 degrees, preventing the player from looking up her skirt.
    • Ifrit's boss fight has a surprising amount of dialogue - there is dialogue if you hit him with Fire (which he absorbs), which also differs depending on whether it was Squall or Quistis who hit him, Ifrit expresses surprise if he is hit by Shiva's summoning, and his defeat quote also changes depending if he is defeated by Shiva specifically.
      • Another bit of Ifrit-related foresight appears in the 2013 Steam release - one trick to wait out the timer on Ifrit's naming screen in order to get maximum Judgment score on SeeD Exam. Trying it in 2013 Steam release instead causes the player to get a Judgment score of 0 if the timer actually expired. This was not retained for Remastered release.
    • Cheats to make the party invincible in the final battle will prompt Ultimecia to cast Dispel and remove the effects.
    • During the lead-in to the concert scene in Fisherman's Horizon when the player is asked to chose which instruments the team will play, Irvine is temporarily used as the player-controlled character to do so. Although there's no reason to divert from the task, it's possible for the player to leave the area entirely and, as Irvine, go wandering around FH and Balamb Garden. He gets a number of unique interactions and reactions, including a news report at the hotel about a "suspicious person" in a long coat with a rifle and a confrontation with one of the locals. He can also go into Squall's room in Balamb Garden, where he'll find Squall getting some much-needed sleep.
  • Final Fantasy IX
    • During the opening scene of the game, you're given the choice to have Zidane ask if he should capture Princess Garnet or Queen Brahne. Pick Brahne, and you'll be told you're wrong and have to try again until you pick Garnet. If you repeat the Queen Brahne line 64 times in a row, Ruby will barge into the room and tell Zidane to stop being such a smartass, and the game continues as if you had chosen Garnet.
    • During the "chasing Princess Garnet" segment in Alexandria, Garnet will run down a set of stairs while Ruby is complaining to Zidane. If the player has Zidane stand in front of the stairs while talking to Ruby, Zidane will jump out of Garnet's way as she runs past him.
    • Quina is an Optional Party Member during the first disc. If you recruit them, the game will acknowledge that they are with the party during Disc 2, and they are Put on a Bus via a Running Gag where Quina is almost always the one left behind. Returning to Qu Marsh on Disc 2 will have Quina greeting Zidane & Co and Zidane asking how they escaped Cleyra. If the player did not recruit Quina in Disc 1, then the scene that plays when they just meet Quina for the first time plays.
      • Quina has a minigame that sees them catching frogs in order to receive gifts from their mentor. If Quina catches all the frogs, it will take some time before some start to spawn again. However if you leave a female frog and a male frog behind, the frogs will spawn much more quickly. You can even see them as little tadpoles before they become frogs.
    • The Soft item cures the Petrify status. Using a Soft on stone enemies will instantly kill them. This and Final Fantasy V are the only games where it is possible to do this. This can even be used to defeat Soulcage (normally a fairly challenging boss) instantly. Hint: It's an Undead enemy just like the zombies and Dracoliches in the area leading to it, so healing and especially revival items / magic are its fatal weakness.
    • Garnet/Dagger's Summon option includes a bit of Gameplay and Story Integration. At the beginning of the game, all the Summons have MP costs that are far too high to use, as Garnet isn't used to combat and is uncomfortable with her powers. A later plot event unlocks her latent summoning powers, at which point the MP cost for the Summons drops enough to be viable. If you level grind excessively until you have enough MP for the summons, you can actually use them, but it takes a lot of practice before Garnet is ready to do so.
    • If Eiko summons one of her Eidolons during the fight with the Hilgigas, Dagger will acknowledge it.
    • At one point during the game, Quina can be found eating lots pickles from a shopkeeper without paying, much to said shopkeeper's dismay. If Zidane comes to "rescue" Quina during around this time, he pays the money Quina owes her just so that she's satisfied, which happens to be 100 gil. If, for whatever reason, Zidane does not have that many funds, he'll put the tab on Baku instead, leading to an Active Time Event Easter Egg involving said lady asking him for the money.
    • The "Friendly Enemy" side quest is supposed to not only allow Ozma to be hit by physical attacks, but also make it weak to Shadow instead of being healed by it. Beating Ozma before completing this side quest will cause the last "Friendly Enemy" to comment about it.
    • While there's no reason for the party to return to Ispen's Castle after Terra is destroyed and Mist now covers all of Gaia, the mist-free exterior of the castle has been replaced with a mist covered version. And while various places are sealed off from Disc Four onwards in order to free up disc space for the ending CGI cutscenes, there's an in-story reason for it too; the roots of the Iifa tree have gone wild, sprouting up from the earth and physically blocking certain areas.
    • Additionally after defeating Taharka in Ipsen's Castle, a cutscene will show one character nearly falling through a trapdoor. Who this happens to depends on who's in the party, similar to the hierarchy system. First Garnet, then Eiko, then Vivi, then Quina.
    • There are various NPCs scattered throughout the world that will live out their own stories during the course of the game. Backtracking and talking to them after certain story events will see their dialogue changing to focus on what has just happened. This is especially noticeable if you talk to the citizens of Alexandria or Lindblum after they've been attacked. The girl that runs the item store in the first town? She and her mother have a small story arc that can end up with Zidane telling them they should take a vacation together; on returning to the store, you'll find that they did just that. The pickle seller in Lindblum will mention she's expecting grandchildren, will lament the fact that she cannot see them as she was blinded in Brahne's attack, but then ultimately decides to be grateful for the little things in life.
    • The rematch against Black Waltz 3 is a Zero-Effort Boss, under the right conditions. The battle already has some integration with the story, as Black Waltz 3 is programmed to never attack Dagger, since his mission is to retrieve the princess unharmed. But if Dagger is the only character alive in the battle, Black Waltz 3 will be hit with a Logic Bomb and damage himself to death.
  • Final Fantasy X
    • While it's a big Guide Dang It!, it's possible to obtain the aeon Anima just after defeating Sin for the final time. The cutscene that plays once you get it reveals that Anima was created from Seymour's mother becoming a fayth. Summoning Anima against Seymour Omnis (the only battle against any of Seymour's forms in which you might have Anima) has Seymour comment "You would oppose me as well? So be it!"
    • A plot point is that Rikku has a Fear of Thunder due to Brother accidentally hitting her with a Thunder spell. If she is hit with a Thunder-element attack, you'll hear her scream, while other party members just use their normal "took damage" Voice Grunting clips.
    • Backtracking is purely optional throughout most of the game, but if you do so starting after Operation Mi'ihen, you'll get a lot of extra content. For example:
      • NPC dialog is updated as events happen in the game. For example backtracking after Operation Mi'ihen, people will be talking about what happened and the fallout from it. Once Seymour proposes to marry Yuna, that will then become a major topic among the NPCs.
      • After Operation Mi'ihen, one Crusader will say that their losses were so severe they won't be able to perform their normal function of patrolling the roads and protecting travelers. He'll also say that he heard that the Yevon warrior monks and the Guado will be picking up the slack. Sure enough, if you go backwards you'll find the warrior monks and Guado patrolling in place of the Crusaders.
      • NPCs go on with their lives as you go about your quest. Repeatedly backtracking and talking to everyone will sometimes result in you seeing the lives and situations of no name NPCs changing multiple times.
    • At one point, there's a scene in The Farplane where both Trommel and Lulu are there, each looking for someone significant to them who is presumed dead. If you haven't defeated and sent the souls of those two people yet, there will be a different scene with different dialog.
    • The game has a point late in the story where you have to fight a boss battle with just Kimahri. The foresight comes in the form of the boss's stats being based off of Kimahri's stats when the battle starts, so you can still potentially clear the fight even if you never used Kimahri in a single battle.
  • Final Fantasy X-2:
    • If the player doesn't stop Garik from attacking the Guado, you'll see the Ronso's attack on the Guado via the Comm Spheres.
    • In the very beginning of the game, the player can make a detour to get healed by a stuffed moogle. (Actually required if one goes for 100% Completion) Going to Luca in the next chapter will lead to the game explaining why Rikku and Paine were crashing the concert and that Yuna was the one in the moogle costume. If the player did interact with the stuffed moogle/disguised Yuna, a small flashback to that will be shown.
  • Final Fantasy XI:
    • During the quest to obtain a Rune Fencer job, you have to repeadedly use "Rune Enhancement" in order to awaken the Adventurer's ability to use Runes. The amount of tries before succeding can take anywhere from 1 to 100, and the more times you try, the more exhasperated the quest giver becomes, and the more surprised he is when the Adventurer actually succeeds. He actually has a unique reaction if you succeed on the 1st try, as well as if you reach 99 tries without success and succeed on 100th try.
  • Final Fantasy XII:
    • While defeating the Rogue Tomato is mandatory, you don't actually have to go back to Tomaj and accept his payment. If you procrastinate and decide to talk to him again after the events at Barheim Passage onward, Tomaj will complain that you took so long since he has heard your success elsewhere. He still gives you payment, of course.
    • Henne Mines can only be accessed through Gate Crystal teleport or chocobo trail (the first time you visit it, you'll be pointed to use the trail). If you somehow forget to stock up teleport stones and use your last stone to teleport to Henne Mines, there will be a docile chocobo waiting outside the mines so you won't get trapped there. The same thing will happen if you disembark from a chocobo inside the mine's premises without a teleport stone (normally, a chocobo will disappear immediately after you disembark).
    • The road from Nalbina Fortress to Mosphoran Highwaste is blocked by a pair of Archadian guards (named Gibbs and Deweg) until you defeat Judge Bergan. However, there are two ways to circumvent this, one a proper sidequest and one discreet. For the latter, you can enter Mosphoran Highwaste by going all the way north of Dalmasca Estersand, taking the ferry which becomes available after the events at Tomb of Raithwall. If you enter Nalbina Fortress from there, there will be a dialogue where Gibbs and Deweg wonder how you manage to get around and, most importantly, survive (they were stationed to prevent people from going since the Highwaste is dangerous). They then offer you a chance to pass through just this once or you can turn back.
    • If you attempt to board an airship with an Esper active, the cashier will tell you that the Esper's energies would interfere with the ship's skystone, and as such they can't let you board with it.
    • Once Gabranth's HP is lowered to less than half in the second fight with him, he has scripted dialogue. If Basch, his estranged brother, is in the active party at that point, Gabranth has different dialogue specifically aimed at him.
  • In Final Fantasy XIII-2, the location of Augusta Tower AF 200 can only be traversed for a short while, until Serah and Noel come across a gap and a keypad that requires a certain keycard to have the necessary bridge appear and allow them to continue. The keycard in question is actually stuck in Augusta Tower AF 300, a previously unlocked location that can be mistaken as just one of the few optional locations. If the player happens to have gone there previously and obtained the keycard, Serah will mention that they already have the keycard and they can instantly proceed.
  • Final Fantasy XIV:
    • Generic NPC dialogue often changes as the game goes on, especially in areas you wouldn't expect it to. For example; once you get access to Stormblood, returning to Little Ala Mhigo will have text adjust from people you can talk to where they reference the events that are unfolding. Come back after beating the main story and those same characters will almost certainly now discuss their home country being freed and wanting to return home. In general, many random characters and areas will often have new things to say well after they've dropped off in importance expansions after.
    • Completing certain quests in different orders will yield slightly different NPC dialog to reflect this. For example, if you complete "The Adventure of the Fainting Goldsmith" before "Manderville Men", then when you meet Godbert Manderville a second time, he will remember that you gave him a fantastic massage and will thus recognize you as "s/he of strong yet supple fingers". Things like your rank in your Grand Company will also get referenced depending on who you are currently talking to, and many NPCs will have their dialogue to adjust for current game events, even if the NPCs in question is not super important.
      • If you had a "Legacy" character (a character that started in 1.0 and progressed through the 1.0 Main Story far enough), you will have different cutscenes than a new character upon starting A Realm Reborn. Instead of traveling by wagon (or boat in the case of Limsa Lominsa), you are teleported back into Eorzea five years after the Calamity, and walking into the city-state where your chosen class starts in normally as a narrator recaps the last moments of the original game. When you are first introduced to the Scions of the Seventh Dawn, a new cutscene will play where Minfilia will recognize you due to the Echo. During the cutscene that plays when you "beat" the 2.0 story (completing the Praetorium), the cutscene will include the rest of the cast remembering you as the Warrior of Light.
      • Early in Heavensward, an NPC will mention that your character has defeated an imperial Legatus. For "Legacy" characters, said NPC will instead say that they defeated two Legati (since they defeated Nael van Darnus back in 1.0).
      • Heavensward and its lead-up has some specific lines for your character should you have leveled a Dragoon to 50 and done its class quests beforehand, where Estinien will state that he's "not here to fight" this time when he's (re)introduced and make mention on more than one occasion of there being two Azure Dragoons, himself and now you, working together.
      • Prior to it being made mandatory to do so, completing the Crystal Tower raid storyline would yield several new dialogue options during the events of Shadowbringers, including two unique options for addressing the Crystal Exarch.
    • If the player is a blacksmith and also a Carpenter? The guild master at the Carpenter's guild will acknowledge this by saying they can smell the forge on you.
    • During the post Endwalker main scenario quests which deal about the Void? The game will in fact acknowledge if the player has the Reaper class unlocked - thus they made a pact with a Voidsent.
    • A few quests in Endwalker will also acknowledge if the player is a white mage or has the white mage job unlocked, since a questgiver for the White Mage storyline is present.
    • Before the 5.3 update, players were expected to go on foot to get to The Waking Sands, which was originally a notably long walk from the closet Aetherlyte, or a little-known port in Limsa Lominsa to get there, especially before you've obtained a Mount. With the 5.3 update, Reflections In Crystal, you are given Aetheryte Tickets for teleportation directly to the Waking Sands. The amount they give you is enough for more than just for every story mission, which is useful due to the fact that some sidequests in that area are required later on after the base game's main story in order to progress further, and a couple of sidequests that unlock other content are in there. Furthermore, should one still have used up all of their Aetherlyte tickets there and need to return, the addition of flying mounts in A Realm Reborn areas with the same update will allow people to circumvent the time consuming slopes the two tunnels have.
    • Due to their much larger and more varied ears than Miqo'te, who can simply hide their ears under headwear or otherwise get versions with "pockets" for their ears to fit in, Viera characters can't normally wear most headwear. However, many of the old A Realm Reborn gear that occupies both the head and chest slots will still work on them, such as suits of armor that cover the head and torso, as those technically "remove" your character's head to fit. Cloaks of this type that cover the head will have ear-holes for the Viera's ears, one of the few items that have such accommodations.
    • When using a Linkshell in cut-scenes, Viera and Miqo'tes both will have their hands positioned to where their ears are on the top of their heads.
    • Due to their unusually short stature, Lalafells have specific animations for them. Camera angles will adjust for them and any Minion that would normally be /beckoned to ride on a player's shoulder will ride on a Lalafell's head. A lalafell's walk is also more of a waddle or stride in order to be at the same speed of other races. Many mounts are also sized down to accommodate a lalafell's smaller size, such as chocobos (with the inverse also true for the larger Roegadyn and Hrothgar men), and a few others that don't still have a lalafell ride them differently, such as the Regalia having a lalafell behind the wheel simply standing on the seat (though with no explanation how they reach the pedals).
    • During Stormblood when Asahi is giving a personal talk on how much he hates the main character, they will specifically kneel when talking to Lalafell characters and crane their heads up to races higher then them, one of the few moments a character will do that.
    • During the main story, the player might be teleported to special rooms to wait as they get into a dungeon or trial. You can always leave these rooms at any time and there is usually someone that can teleport you back to the room whenever. Played for Laughs when this happens in Stormblood on a boat, with the NPC being surprised at your appearance, before deciding not to ask any more about and saying they'll get a boat to bring you back to where you were.
    • In the Weeping City of Mhach, the Ozma Shade casts Doomsday that will instantly kill everyone if they don't beat it and return to Ozma fast enough. In the slight chance that you manage to avoid the attack by having dead players revive at just the right time, Ozma will then endlessly pelt the survivors with smaller meteors that give stacks of Magic Vulnerability Up until they die as well.
    • The dwarves of Tomra in Shadowbringers are a race of Little People, and everything is appropriately sized to them, including their homes. This is reflected in a dwarven house in Tomra which can only be accessed if you're playing as a similarly-sized Lalafell; a character of any other race can't enter because they're too big to fit through the house's front door. However, even that gets its own bit of foresight; even though a Lalafell can fit inside the dwarf's house, the Lalafell can't summon any mount while inside, because their head would clip through the ceiling.
    • Tending to crops while the weather is clear leads to an animation involving your character watering them. If you water your crops while it's raining (which you'd have no reason to do, since they're watered automatically by the rain), the Warrior of Light just turns the soil instead.
    • During the crossover questline with Monster Hunter in the Stormblood expansion, the Warrior of Light can express surprise at a Palico that can talk. If the Warrior of Light is a Miqo'te or a Hrothgar, the Palico will call the Warrior a Hypocrite, since they're also a talking cat.
      Warrior of Light: A talking cat?!
      Palico: Oh that's rich, coming from you. Have you looked in a mirror lately?
    • A Realm Reborn and onwards is coded in such a way that you must equip a weapon, as that determines your Class and/or Job. In the extremely unlikely scenario where you played the 1.x version of the game, unequipped your Main Hand weapon, went offline during that version, made the transition to the current version of the game, and somehow also managed to bypass multiple in-game checks that force a player to equip a weapon, the game will have a "fail state" class for such an eventuality called Adventurer (ADV). Being a fail state, the class can't equip anything, can't hand in any quests, and can't progress beyond the starter city, necessitating a GM intervention to put something on their main hand. But the fact that the development team thought of needing such a class is impressive, considering that the 1.x version of the game went offline in 2013.
  • Final Fantasy XV
    • Guest party members will also join in on photo ops. Even Aranea, who you really shouldn't have the chance to do so during the chapter where she joins up. Likely it's because she will occasionally join you in battle after chapter 9, and players can end up triggering photo ops during these times. Becomes quite noticeable when using the exploit to permanently add her to the party.
      • Specific resting locations may have others join you as well: sleeping in Hammerhead's caravan may occasionally have Cindy hang out with the guys, or the house in Cape Caem (Ch. 6 onward) can have Iris and Talcott similarly hang out.
    • The summoning animations actually change depending on the player's location and circumstances, such as whether they're above or below ground, what the enemy is (Titan will actually punch the Adamantoise first if you summon him in that fight), etc.
    • Your thunder spells grow stronger when it's raining, and can electrocute you if you're standing in water when you use them. Blizzaga spells can also freeze water solid, and again, if you're standing in it when you use them, you and your enemies will get stuck until it thaws out.
    • The ending cutscene, where in the afterlife, Noctis shows Luna a picture, chosen by the player beforehand. No matter what it is, Luna will smile before the two share a kiss, but if the picture's from the party's first visit to Altissa - including, particularly, a pic of Luna's wedding dress - Luna will also shed a tear.
  • Dissidia 012 Final Fantasy
    • At the start and end of Shantotto's and Gabranth's Gateways in Confessions of the Creator, you get a scene where your currently controlled character appears and Shantotto/Gabranth speak to them. Said scenes would not make sense if your player character is Feral Chaos (who is both almost twice as big as the next biggest character, and is also explicitly a mindless beast), so if he is, the opening cutscene is simply skipped, while the cutscene right before fighting Shantotto/Gabranth is replaced by a unique, text-only cutscene.

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