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  • When it was released at the height of the Cold War, the Nuclear War card game was seen as an example of this.
  • Paranoia, particularly the Straight and Classic play styles note . The game takes place in a post-apocalyptic Underground City run as a death trap by an insane Computernote  peddling Red Scare propaganda long after the end of the Cold War. The players are lowly Red-clearance Troubleshooters: they find trouble and shoot it. Every mission is destined for failure and will result in either a Blame Game or a Total Party Kill and players are encouraged to Back Stab each other. You're already doomed, so have fun!
  • Another game from the creator of Paranoia is Violenceā„¢: The Roleplaying Game of Egregious and Repulsive Bloodshed, a dark satire of hack-n-slash RPGs and violent video games. Although there are rules and skills and tables, the author brazenly admits that he's only writing the game for a quick buck, and the majority of the rulebook consists of potshots at violent players who see NPCs as walking treasure chests.
  • The orcs and goblins in Warhammer Fantasy. These are creatures that live for killing things - goblins even commit suicide just to kill enemies. These are the most humorous in the setting. And da Orkz in its sci-fi counterpart Warhammer 40,000. These are creatures who can get anything to work by simply believing it will work, and with the Grots, the local flavor of the goblins, being the ultimate kind of Butt-Monkey to the Orks in the setting - and not caring. Where any other army is based on a major civilization or a well-known historical army, the Orks are based on British soccer hooligans, clearly cementing them as comic relief despite being a race that is literally incapable of thinking that others might want peace because they are a rogue Living Weapon. The 40K setting is so dark, grim, and cynical that it is almost taken to levels of self-parody, something many fanfiction writers embrace to a strong degree, and even some official book series, such as Deff Skwadron and the Ciaphas Cain (HERO OF THE IMPERIUM!) series.
    • Their more trademarkable counterparts the Orruks from Warhammer: Age of Sigmar are somewhat less played for laughs, especially in the tie-in roleplaying game "Soulbound", but even so, this element is still there. In particular, the Bonesplitterz and the Gloomspite Gitz are outright called out as amusingly eccentric.
  • In Nomine has Kobal, Demon Prince of Dark Humor, and his servitors, who work to turn existence into black comedy.
  • Planescape, full stop. The dark humor in the setting is a huge deconstruction of the typical D&D heroic fantasy.
  • Rule of thumb in Cards Against Humanity: If you aren't putting together horrible jokes with your cards, you're doing it wrong. Possible question/answer combinations include "I got 99 problems, but being on fire ain't one" or "Why do I hurt all over? Scalping".
  • This is mostly the point of Fiasco, inspired as it is by The Coen Brothers. Everything up to the characters' inevitable deaths, arrests, and/or visits to a living hell is expected to be played for pitch-dark comedy.

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