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Attack Reflector / Dungeons & Dragons

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  • Original Dungeons & Dragons
    • Supplement II: Blackmoor. The High Priest of the Temple of the Frog, Stephen the Rock, has a magic shield +3 that reflects spells back on the caster.
    • Supplement IV Gods, Demi-Gods & Heroes
      • The Egyptian mythos has four deities of the cardinal directions: Amset (South), Hapi (North), Tuamautef (East) and Qebhsennuf (West). When each of these gods is attacked by a physical force coming from his direction, he can reverse the force upon its source with double effect.
      • Several heroes in the Finnish mythos (Vainamoinen, Lemmikainen, Joukahainen and Ilmarinen) can cast the spell Reverse Magic. This spell causes a harmful spell cast by an opponent to rebound upon the opponent.
  • Basic Dungeons & Dragons
    • BECMI D&D Supplement The Book of Marvelous Magic. The Lens of Reflection reflects any Light, Darkness, Continual Light or Continual Darkness spell cast upon its wearer back on the caster.
    • BECMI D&D boxed set Master boxed set DM's Book. The undead beholder's central eye projects a ray of reflection that causes (a) any spell cast against the beholder's front to be reflected back on its source and (b) any turning attempt against the beholder to rebound on the cleric performing it, forcing the cleric to flee in terror as if turned themselves.
    • BECMI D&D boxed set Immortals boxed set "DM's Guide". The monster known as the "repeater" has a devastating defense: any energy attack made against it is reflected back on the source. This is particularly deadly because most creatures with Antimagic protection drop it when casting a spell. When a creature casts an energy-based spell at a Repeater, it will probably have no defense against the reflected spell.
    • Rules Cyclopedia D&D, Wrath of the Immortals boxed set. The Immortals artifact power Reflection causes Light and Continual Light spells and gaze attacks to rebound against their source.
    • Rules Cyclopedia. If a Continual Light or Light spell is cast on someone wearing an Armor or Shield of Reflection, the spell will be reversed on the caster, possibly blinding them. The Armor or Shield wull also reflect Deadly Gaze attacks back on their source.
    • Module X2 Castle Amber and the Rules Cyclopedia. Any creature within a gremlin's chaotic aura (20 feet radius circle around the gremlin) that casts a spell at the gremlin must make a saving throw vs. spells. If the save fails, the spell affects the caster instead of the gremlin.
  • 1st Edition Advanced D&D Deities & Demigods Cyclopedia
    • The Babylonian deity Anshar can grab incoming spells and throw them back at the source.
    • If the Central American (Aztec) deity Huitzilopochtli is attacked from behind, the attack will rebound on the attacker and not miss.
    • All physical missiles cast through the air at the Chinese deity Shang-ti will turn back and strike the attacker.
    • The Chinese deity Chih-Chiang Fyu-Ya has a bow that can reverse the course of any weapon thrown at him and send it back to its caster.
    • The Chinese deity Shan Hai Ching can cause one attack spell per combat round to rebound upon the caster.
    • Any magical spell used to harm the goddess Artemis will be reflected back on the caster.
    • Each combat round, the Classical Mythology deity Poseidon's trident can send a spell back at its caster.
    • The Classical Mythology deity Tyche has a small blue sphere that she can use to absorb the damage from any one attack made against her and reflect it back against any creature wthin touching distance.
    • If any creature casts a Lightning Bolt spell at the Norse Mythology deity Thor, the bolt will rebound on and strike the caster.
  • 1st Edition Advanced D&D Unearthed Arcana supplement
    • In any battle, the first magical attack upon the halfling deity Arvoreen is reflected back onto the attacker.
    • The Volley spell protects the recipient by reflecting incoming spells back at their caster. Later it became Spell Turning, though attempts to Play Tennis with the Boss using them can be more disastrous than the initial attack.
  • 1st Edition Advanced D&D Greyhawk Adventures supplement. If the deity Ralishaz is attacked, there is a 5% chance that the attack will affect the attacker instead.
  • 1st Edition Advanced D&D Fiend Folio supplement
    • If a spell is cast at a Death Knight it has a 55% chance of rebounding on the caster.
    • Blindness or Power Word Blind spells cast on an Eye of Fear and Flame monster are reflected back on the caster.
    • Magic cast upon a Flail Snail has a 10% chance of being reflected back on the caster.
  • 1st Edition Advanced D&D Monster Manual II supplement. Any psionic attack made against a drelb is reflected back on the attacker at full power.
  • 1st Edition Advanced D&D adventure WG7 Castle Greyhawk, Level 6 "The Temple of Really Bad Dead Things''. The entire level is lined with a substance called Magiflection that reflects all types of magic back on their source.
  • 1st and 2nd editions
    • If a monster has a gaze attack (e.g. the basilisk's or medusa's petrifying gaze or the catoblepas death gaze), reflecting the gaze back at the monster (e.g. with a large mirror or the Gaze Reflection spell) causes the gaze attack to affect it instead.
    • The spectator (a relative of the beholder) has a central eye that can reflect one ranged spell per combat round back at the caster.
    • The Ring of Spell Turning can reflect some spells directed against the wearer back upon the spell's caster.
    • Spells cast at a morkoth (underwater monster) are reflected back at the caster. They will affect the caster, and (if the spell affects an area) anyone in the area of effect around the caster.
    • The 2E Tome of Magic has the priest spell Physical Mirror. This one doesn't just redirect spells, but anything crossing the invisible "mirror" plane, including arrows or catapult stones.
  • 2nd Edition AD&D Forgotten Realms Lands of Intrigue boxed set
    • "Book One: Tethyr". On the island of Ioma, the first Black Alaric (who became a Legacy Character pirate king) owned a magical device called the Amulet of Ioma. When a spell was cast near him, the amulet caused it to be reflected back on the source.
    • "Book Three: Erlkazar and Folk of Intrigue". The magical Shield of Silvam can reflect the attack Eye Beams of a beholder back at the monster firing them. It also has a 30% chance to reflect the Eye Beams of other monsters such as catoblepas, medusas and basilisks.
  • 2nd Edition AD&D Forgotten Realms Ruins of Undermountain boxed set, "Campaign Guide to Undermountain" booklet.
    • When a spell is cast upon someone wielding the magical sword The Flame of the North, there is a 10 percent chance that the spell will be reflected back on the source.
    • In the "Fingerbones Point the Way" rooms, one of the treasures is a Staff of Curing protected by ghostly human faces. If any magic is cast at the staff or the faces, it is reflected back upon the caster.
  • 2nd Edition AD&D Forgotten Realms supplement Prayers from the Faithful
    • The Balance of Belaros is a holy item of the religion of the deity Tyr. Any physical attack by a creature on the Balance will inflict as much damage on the creature as the attack would have caused.
    • The Chanting Chain is a magic item that acts as a priest spellbook of the deity Talos. Any Dispel Magic spell or lightning-based magic used on it is back on its source.
    • The Leaves of Green is a special priest spellbook of the deity Silvanus. Any kind of magical spells cast upon it are absorbed. When any creature attacks it, the stored spells are cast upon the attacker(s).
    • The Orglara is a magical priest spellbook of the religion of the deity Umberlee. It reflects all missiles (magical or otherwise) fired at it back at the source, such as the creature that fired/threw them.
    • One of the possible functions of the spell Holy Star is to reflect one incoming spell entirely back at its source.
    • The Tome of the Morning is a priest spellbook for the religion of the deity Lathander. Any physical attack on it is reflected back on the attacker, doing double damage.
    • The Mirror Vestments spell covers the recipient's clothes with a field that reflects a specific school of wizard spells or sphere of priest spells (chosen when the Mirror Vestments spell is cast) back at the source.
    • Wythyndle's Round Book is a book holding spells for the worship of the god Milil. Any attack made against the book is reflected back onto its source.
  • 2nd Edition AD&D Forgotten Realms supplement The Seven Sisters
    • Once every twelve hours, Qilue Veladorn's robe will reflect a spell of less than 7th level back on its source.
    • While the spell Storm's Spell Thrust is in effect on a creature, once each minute a spell that hits the creature will rebound agianst the source of the attacking spell.
    • If a being is under the effect of a Magic Missile Reflection spell, all Magic Missiles targeted on the being are bounced back and impact on their origin.
    • The recipient of a Lightning Reflection spell has any energy attack (including all forms of lightning and Magic Missiles) that targets them reflected back on the source.
  • 2nd Edition AD&D Forgotten Realms supplement Secrets of the Magister.
    • Castle Endreth's cellars are reached by a long descending hallway. Any lightning-related spell (Lightning Bolt, Chain Lightning, etc.) cast in the hallway is reflected back on the source of the spell.
    • When cast by a 24th or higher level wizard, the Mantle spell has a Spell Reflection power that reflects back on its origin any spell of a specific wizard school or priest sphere.
    • The magical Gauntlets of Faerglamer. If someone only wears the left gauntlet, any Magic Missile spell targeted on them rebounds on the origin of the spell. If someone only wears the right gauntlet, any Lightning Bolt and Chain Lightning spells that hit them are reflected back on their source.
    • A Touched mage is given certain powers by the goddess Mystra. One possible power is that 1-4 spells chosen by the Touched mage are affected as per Spell Reflection. If used against the Touched mage, they affect the caster instead.
    • 2nd Edition AD&D Forgotten Realms supplement Cult of the Dragon. In the lair of the dracolich Daurogothoth is a stone golem which reflects all spells cast at it back on the original source.
    • 2nd Edition AD&D Forgotten Realms supplement Volo's Guide to the North. The magical items called the Jewels of Neverwinter can each deflect a specific spell. If the jewel's owner doesn't decide otherwise, the spell is reflected back at its source.
    • 2nd Edition AD&D Planescape adventure The Endless Stair. When a Magic Missile spell is cast at someone who possesses a Gem of Magic Missile Protection, unless the owner decides otherwise, the magic missiles are reflected back at the person who cast the spell.
  • 3rd and 3.5th editions:
    • The psionic power kinetic control absorbs mechanical damage which can be discharged back as an impact.
    • The Shield enhancements Reflecting and Great Reflection; the first one can be called once per day, the second one can be turned on and off to allow beneficial spells as a free action. Shields Are Useless? Not so much.
    • The alternate class feature Spell Reflection (Complete Mage) replace the Evasion talent of Monks, Rogues, Scouts or Rangers. It allows reflecting spells that need a to-hit roll (meaning most rays, including a Disintegrator Ray) and have missed back at the caster.
    • The Arcanopath Monk (Dragon Compendium) is a Prestige Class of martial artists with a hatred of spellcasters. At 4th level they can harmlessly deflect rays and energy missile spells with their bare hands. At 9th level, they can reflect those back at the caster.
    • And then, there are the epic feats for very high-level characters. "Reflect Arrows" can return an arrow or other projectile back at the attacker. Combined with "Infinite Deflection", it means any number of arrows can be returned in a round. Combined with "Exceptional Deflection", it applies to any ranged attack, including boulders and spells. Combined with both...
  • Forgotten Realms:
    • The Spelltrap spell catches incoming spells and spell-like powers used on its caster directly (i.e. Projectile Spell but not any Fireball) and discharges everything it catches in the random order at any targets chosen by the caster in addition to normal actions. And follows its caster everywhere. Its only weakness is explosive overloading.
    • The magical shield Dzance's Guardian reflects any Magic Missile spell cast against the user back on the caster.
    • Jhessail's Silver Ring reflects any Charm magic cast on its wearer back on the creature that cast the magic. This includes Charm attacks delivered by gaze, such as that of a vampire.
    • The mirror created by a Wand of Magical Mirrors reflects a Color Spray spell back on the caster. It also reflects gaze attacks back on the creature they came from the same as a Gaze Reflection spell.
    • The Cloak of Reflection reflects the following spells back on their caster/source: Magic Missile, Irritation, Ray of Enfeeblement, Tasha's Uncontrollable Hideous Laughter, Polymorph Other, Feeblemind and Color Spray.
    • Laeral's Spell Shield. Any physical missile (such as an arrow or crossbow bolt) that hits the shield will rebound and strike the source of the missile, such as the creature that fired it.
    • The spell Dark Mirror causes any darkness-based effect/attack sent against the creature it's protecting to rebound on its source. If the source of the darkness is a creature it is allowed a saving throw to resist.
    • 1st Edition campaign setting boxed set, "DM's Sourcebook of the Realms". In the adventure "The Halls of the Beast-Tamers", any spells cast on or through the mirror Teleport/Gate are reflected back on the caster.
    • When the spell Secure (found in the spellbook Orjalun's Arbatel) is cast on any object, a Lightning Bolt spell cast against the object will be reflected back on the caster for full damage. Likewise, any spell that alters the shape or nature a Secured area will be reflected on the caster for full effect.
    • The phaerimm are monsters found beneath the desert of Anauroch. When a phaerimm's magic resistance succeeds against a spell, the phaerimm can reflect the spell back at the source.
    • Elminster's Ecologies booklet "The Cormyrean Marshes". A magical sceptre acquired by an adventurer has the ability to reflect magical and psionic attacks back on their source.
    • FR4 The Magister, spellbook "The Shadowtome". The spell Backlash can be cast on a creature as a form of protection. If an offensive spell is cast at the creature and it fails, it rebounds on the person who cast it instead.
    • The helmed horror is a magical suit of Animated Armor. When at less than full Hit Points it absorbs the damage from Magic Missile spells and uses them to heal itself. If hit by a Magic Missile while at full Hit Points, it reflects the damage back onto the caster/source.
    • As long as their central eye is intact, the spectator, a beholderkin that tends toward Lawful Neutral, can reflect one ranged spell per round back at its caster.
    • The Ruins of Myth Drannor. In the Dragondark Tower Crypt, if the floating body of a long-dead wizard is disturbed, the image of a man will appear and give a speech. Any magic used against the image is completely reflected back on its source.
    • Polyhedron magazine #70 article "The Everwinking Eye - Elminster's Eversmoking Pipe Revealed". When Elminster's personal version of this pipe is held in a creature's lips and a Magic Missile spell is cast at the creature, the missiles created by the spell are reflected back at the source and strike it, doing normal damage.
    • Polyhedron magazine #71 article "The Everwinking Eye". If a magic spell is cast on the avatar of the deities Beshaba or Tymora and the avatar is not affected by the spell for any reason, the spell will rebound on the spellcaster.
    • Polyhedron magazine #124 article "The Everwinking Eye". Once per day, the magical longsword Aershivar Blackblade can turn a magical attack against its wielder back on the source.
  • Spelljammer Monstrous Compendium Appendix. A symbiont is an animated fungus found in space. Any spell cast at a symbiont is reflected back at the caster at full strength.
  • Spelljammer Monstrous Compendium Appendix II. The buzzjewel is an insect-like critter found in wildspace. It can reflect spells cast at it back at the caster.
  • Monstrous Compendium Annual. The undead creature known as the flameskull can cast a Spell Reflection spell. It reflects all spells cast upon the flameskull back on the caster.
  • Dragon magazine
    • Issue #5 article "Witchcraft Supplement for Dungeons and Dragons". The Secret Order witch spell Reflections creates a magical cloud around the witch. For the next two turns, any magical device, potion or spell that is used against the witch is reflected on the creature carrying out the attack. The reflection will not defend against the Banish or Disintegrate spells or any detection spells.
    • Issue #46 adventure "The Temple of Poseidon". The Big Bad Dark King Ythog-Nthtei reflects any spell cast at him back at the caster.
    • Issue #117 article "By Magic Masked"
      • The Mirror Mask causes all gaze attacks (Deadly Gaze, Eye Beams, No Eye in Magic, etc.) on the wearer to be reflected on the user (or other source) of the attack.
      • The Veil Mask causes any mind-controlling, mind-reading or divination ability (both psionic and magical) used on the wearer to rebound on the origin/user.
    • Issue #146 article "Dragons are Wizards' Best Friends". When cast at a crystal drake, some spells are automatically reflected back at the source. These spells include Color Spray, Energy Drain, Hypnotic Pattern, Lightning Bolt, Shocking Grasp and Sunray. Magic Missiles are reflected back on the caster only if the drake makes a saving throw vs. wands. If a Light or Continual Light is cast on a crystal drake then anyone within 20 feet who fails a saving throw vs. spells is blinded as if the spell had been cast on their eyes.
    • Issue #190 article "Unique Unicorns". The Gray Unicorn generates a field that reflects any damage done to them in physical melee (close range) combat back on the attacker.
    • Issue #203 article "Arcane Lore". The Lightning Shield causes anyone physically attacking the spell recipient to take the same amount of damage that they inflicted.
    • Issue #225 article "Campaign Classics". The spell Turn Lightning causes any electrical/lightning attack used against the recipient to be turned back on the being that launched the attack.
    • Issue #227. Whisper Moths can reflect spells cast on them back on the caster as per a Ring of Spell Turning.
  • White Dwarf magazine #10
    • "The Fiend Factory". The mimble is one of the new monsters in the article. A spell has a chance of affecting a mimble equal to 10% x the spell's level. If the spell doesn't affect the mimble, it's reflected back at the source.
    • "The Fiend Factory". The dahdi is a monster that looks like a mummy. If any kind of fire is used against it, the fire is thrown back on the attacker. If holy water is used on it, the water is changed to acid and sprayed onto the thrower.
    • "Tricks and Traps". Anyone who enters the Inter-Dimensional Cloning and Teleport Chamber will be confronted with an opponent identical to themselves. If they attack the opponent, they automatically take double the damage they would have inflicted and the opponent is unharmed.
  • White Dwarf magazine #52, article "The Fiend Factory". The Grey Dominators are based on the "Grey Men" in Harry Harrison's novel The Stainless Steel Rat's Revenge. When a Master class Grey Dominator has a psionic power used against it, it can deflect that power back on its source.
  • Pegasus magazine #8 "All That Glitters". If a fire Breath Weapon hits the Shield of Breath Resistance, the fire will reverse and hit the source, doing half damage.
  • Dungeon magazine
    • Issue #3 adventure "The Book with No End". If a Disintegrate spell is used against the doors in the library foyer, the spell is reflected back on the caster. It has a 15% chance of affecting the caster, a 35% chance of destroying a minor magic item carried by the caster and a 50% chance of destorying all of the caster's non-magical belongings (including their clothes).
    • Issue #8 adventure "The Flowers of Flame". An emissary from the Celestial Emperor appears to a shukenja and gives a message about the adventure. If any of the Player Characters attempt to attack the emissary, the attack rebounds and hits the character who made it.
    • Issue #24 adventure "Thunder Under Needlespire". If the draknor monster is hit by an illithid's mind blast attack, the mind blast is reflected back on the illithid that launched it.
    • Issue #64 adventure "Bzallin's Blacksphere". The magical ring of Magic Missile Protection will cause any missiles from a Magic Missile spell fired at the wearer of the ring to be reflected back at the caster.
    • Issue #67 adventure "Training Ground". The Chamber of Decision has three stone doors, the Junction Chamber has six stone doors and the Dead End has a stone slab. Each of the stone doors and the stone slab reflect any magic cast upon them back at its source. The Chamber of Opposition has 6 mirror mounted on the inside of the doors to the room. Each mirror will reflect all magic (except Disintegrate, Limited Wish and Shatter spells) back on the source.
    • Issue #81 adventure "Divisions of the Mind." Two alhoons have a staff that reflects any use of psionics against the staff wielder back on its source.
  • The Tome of Mighty Magic, a AD&D-compatible supplement.
    • The spell Wizard's Shield has a roughly 50% chance of causing any spell cast on the person it's protecting to backfire on the spellcaster.
    • When the spell Empathic Revenge is cast on a creature, any attack on that creature causes the attacker to suffer half the Hit Points of damage they inflicted on the creature.
    • When cast on a spellcaster, the spell Backfire causes all spells the target casts to backfire on them for full damage/effect.
    • The spell Psionic Reflection causes all psionic attacks made against the spell caster to be reflected back upon the creature that was the source of the attack.

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