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Anti Frustration Features / Kingdom Hearts

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  • Kingdom Hearts II:
    • If you die during battles with a Climax Boss, you're given an option to continue the battle with King Mickey taking over for Sora. Mickey can't defeat the boss, as he lacks a combo finisher. The main purpose of Mickey's appearance is to initiate an Action Command that, when completed, will revive Sora with full HP. If Mickey gets defeated, he'll revive Sora anyway, but with only half of Sora's max HP. Mickey can intervene multiple times throughout the game (even during the same boss battle), but the chance of him showing up decreases every time Sora dies, with the fourth time and beyond having the lowest chance.
    • During the Optional Boss battle against the Data version of Saix, the amount of time the claymores stay on the field is reduced from ten seconds to one second. They're also necessary to snap Saix out of his berserk mode in the Data fight. As compensation, Sora is invulnerable when he grabs a claymore during the Data fight, making knocking Saix out of his berserk state much easier.
    • Unlike other Drive Forms, Anti-Form can't be manually deactivated when in combat, as it was designed to be a "powerful, but troublesome" form that gets triggered by accident. Anti-Form is a Glass Cannon of the first order that has no movement abilities and can't heal, but has immense power. If Sora is still in Anti-Form after a combat encounter ends, you're allowed to manually cancel it so you don't have to wait for your Drive Gauge to run out before changing back to normal.
  • Kingdom Hearts III
    • In the Caribbean, Sora can use Flowchain to go back to the helm of the Leviathan quickly, so you don't waste time climbing the ship to reach it. This Flowchain also has a much longer range than other similar commands do.
    • The final Gummi Ship area is a huge metallic labyrinth with multiple twists and turns. Throughout the labyrinth, there are several Prize bundles that form arrows to let you know which way to go. The game also arbitrarily adds checkpoints throughout the level, which is not done for any other Gummi Ship stage.
    • After taking a picture of a Lucky Emblem, you don't have to keep the image saved to the Gummiphone for it to count. The game saves the images taken of them in a separate tab.
    • In addition to the previous options to retry the battle you died in or reload from a save point, you can now reload to the last autosave (usually shortly before the battle), or retry the battle after an opportunity to open the pause menu to change your equipment.
  • Kingdom Hearts χ
    • If you choose to back out of a quest, any special attack gauges used up during that quest will be reset.
    • Any Medals you have equipped on a Keyblade or a subslot can't be sold for munny, Avatar Coins, or Medal Points. However, every Medal also has an optional "lock" feature that can be toggled on and off; a locked Medal also can't be sold, even if it's not equipped. This is helpful if you're saving a Medal for some reason, but don't want to sell it by accident.
    • Every Medal has a "Remove All" button which removes the Medal from everything it's equipped to. The alternative of removing a Medal from every Keyblade and/or subslot one at a time would have been a headache, so this is very helpful.
    • In Union Cross multiplayer, if your HP hits 0, you can be revived by another player using up a Medal's turn to save you before a "recovery timer" runs out. But if you're still in recovery mode when the quest ends, you're automatically revived with one HP, and it still counts as having passed the quest.

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