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1* AnticlimaxBoss: While very appropriate for the character, the final boss is a good deal less difficult to defeat than his predecessors.
2* SugarWiki/AwesomeMusic: There are more than a few things in this game that can be considered below par or flat out awful, but the soundtrack is arguably an underrated [[TheNineties 90s]] gem.
3* DisappointingLastLevel: Compared to [[NintendoHard the rest of the game]], the last level is pathetically easy.
4* FridgeHorror / NightmareFuel: The way that Storm screams if she loses a life suggests that Ororo's death is the most painful out of everyone's. Then again, she's (except on her last level) swimming through small tunnels, about to drown - and Storm is claustrophobic. Nasty way to go for anyone, but particularly for her.
5* GoddamnedBats: ''Every'' level has at least one enemy that counts as this, and they're a major reason behind this game's NintendoHard status.
6* GoodBadBugs: Gambit's first level has a spot where a carefully placed jump can cause you to rapidly collect a single item without it disappearing, allowing you to rapidly gain extra lives. Considering the game's NintendoHard status, the glitch goes a long way to making the game at least somewhat beatable.
7* ObviousBeta: An unfortunate example, as Software Creations were given a very tight deadline to complete the game by. This resulted in some very stiff controls and odd game mechanics (for example, once a character crouches they stay crouched until the player presses a button to "uncrouch" them) that make the game a bit of a slog to get through outside of emulators (where cheats can compensate for things like the incredibly tiny jumps the characters take).
8* TheProblemWithLicensedGames: Despite the great soundtrack, there are a lot of problems with this game. Software Creations were given a strict deadline to get the game out in time for the 1992 holiday season, and it shows at times. HitboxDissonance is an issue with every character, such as an enemy's attacks hitting them when they're a few pixels away, the controls aren't very responsive at times, and the difficult maze-like levels have frustrated those who played it back in the day. You also have to beat the game in one sitting, which doesn't help things at all. Even worse is that you have to do the FetchQuest introduction stage every time you start the game, and you're only allowed to skip it if you get a game over.
9* ThatOneLevel: The '''Juggernaut level'''. Dear ''god'', the Juggernaut level. Sounds simple enough in execution, outrun Juggernaut to the stage's end and kill him before that point by dropping anvils on his head. Problem is, (A) Juggernaut has obscene levels of health and will take nearly every anvil to kill, (B) Juggernaut can insta-kill you if he so much as touches you, and (C) the stage is full of BottomlessPits and GoddamnedBats you have to avoid while keeping ahead of Juggernaut. Also, you can only cut the ropes holding the anvils with Wolverine's claws, and thanks to the game's weird controls pretty much the only chance you have to unsheathe his claws is at the very beginning of the level. So if you forget to do that, enjoy being chased to an inevitable death.

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