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Context YMMV / NineteenFortyTwo

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1* SugarWiki/AwesomeMusic:
2** Of note especially is ''1944''[='=]s hard rock soundtrack.
3** Any song from ''1943''. Really, pick any one. [[https://www.youtube.com/watch?v=e3sNcGcJ4_0 The first level theme alone]] was so awesome, they [[https://www.youtube.com/watch?v=KCPkTP-OWnc brought it back]] for ''Joint Strike''.
4* FirstInstallmentWins: No one seems to have heard of ''19XX'' or ''1944''. It doesn't help that it took until 2021 for both of them to receive their first port.
5* SugarWiki/MomentOfAwesome: The ending of ''1942'' features the entire Imperial Japanese Navy declaring "WE GIVE UP!" after trying to take down a [[OneManArmy lone P-38 fighter]] and failing.
6* NarmCharm: The ending of ''1942''. For many people, a simple "WE GIVE UP!" message is the epitome of AWinnerIsYou after going through 32 gruelling stages. But at the same time, it's more than just a simple "you won" -- it can be seen as a message not only from the in-game IJN, but also ''the developers'', who are shocked that someone could actually beat their unusually-long [[NintendoHard arcade-difficulty]] game. They're out of challenges to offer you, so they just award you 10 million points (way more than the points you got up to the end) to get you to stop.
7* OffendingTheCreatorsOwn: Three of the games (''1942'', ''1943'' and ''1944'') recreate the Americans' attacks on the Japanese in UsefulNotes/WorldWarII. The Platform/{{NES}}/Platform/{{Famicom}} port of ''1943'' in particular had to have the battleships renamed to avoid potential controversy.
8* PortingDisaster: The NES port of ''1942'' has a very poor frame rate and an even more annoying rendition of the March of Midway. This was due to Creator/{{Capcom}} outsourcing the port to a small company called Micronics, who also did their ''VideoGame/GhostsNGoblins'' NES port. Capcom would learn their lesson for the NES port of ''1943'' which, while not meant to be an ArcadePerfectPort, is agreed by many players to be [[SurprisinglyImprovedSequel a much better port]].
9* SequelDifficultyDrop: ''1941: Counter Attack'' is considerably easier to complete than ''1943'', featuring only 6 stages compared to the latter's 16, [[PowerUp Power-Ups]] that last much longer (each pickup adds ''60 seconds'' to the weapon timer), no drain-over-time effect to the LifeMeter, a [[AfterCombatRecovery health refill]] at the end of each stage, life bar extensions to go with some of these end-of-stage refills, and a full health refill at least once a stage.
10* SurprisinglyImprovedSequel: In terms of NES ports, ''1943'' is a huge improvement over the outsourced ''1942'', featuring mostly-consistent 60 FPS, a PointBuildSystem for ship customization, and arrangements of the arcade tracks that are just as good. It's not an ArcadePerfectPort, nor does it support 2 players, but it's [[PolishedPort a great improvement]] in its own right.
11* SuspiciouslySimilarSong: 1944's soundtrack is very much inspired by Music/GunsNRoses and Music/JimiHendrix, [[AnachronismStew even if they didn't exist until a few decades after the 1940s]].

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