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1* AntiClimaxBoss: [[spoiler:Sirius']] first phase is rather easy despite the [[AmazingTechnicolorBattlefield cool scenery]]. The second and final phase makes up for it in terms of being more difficult and [[BestBossEver awesome]] in concept.
2* SugarWiki/AwesomeMusic: The soundtrack is considered one of the high points of the game and is most likely to induce nostalgia. The game features a wide variety of songs from the relaxing themes for Green Gardens and Blue Resort, to the fast paced boss battle themes. While relaxing, the first and second parts of the fight with Altair are pretty awesome.
3* BreatherBoss: Regulus is the most manageable member of the Masker Trio, and the easiest boss in the game apart from [[WarmupBoss Sirius]] [[spoiler:(before his TrueFinalBoss fight)]]. Whereas the other Maskers' {{Signature Move}}s are difficult to predict and dodge, Regulus' DashAttack is highly telegraphed and easily sidestepped; it can even be countered with a simple bomb kick. [[spoiler:Ironically, he's also the most important Masker to the plot, as he reappears in the FinalBoss and TrueFinalBoss fights, and is the only antagonist to survive for [[VideoGame/Bomberman64TheSecondAttack the sequel]].]]
4* CompleteMonster: [[spoiler:Sirius is the true BigBad, usurping the position from Altair. Initially appearing as a friendly ally to Bomberman on the run from Altair, it's revealed that he was the original owner of the Omni Cube and had trapped even more galaxies in there than Altair, as he had a proper knowledge on how to use the cube. Sirius makes up lies to Bomberman that Altair had killed his family; however, these are false and he uses them to get Bomberman on his side. After he reveals his true intentions to Bomberman, he callously throws him away and nearly destroys Planet Bomber. Manipulating Bomberman into helping him, even worse than Altair, he manages to be the most vile villain in the game.]]
5* EnsembleDarkhorse: Regulus is popular to many fans, due to his [[RapidFireFisticuffs signature]] [[BullfightBoss attack]] and by having most personality among Altair’s cronies.
6* EvilIsCool: [[spoiler:Sirius]] becomes highly memorable the moment he takes over the BigBad spot. It certainly helps that he only needs one cutscene to establish his power and evilness.
7* GameBreaker: [[SubvertedTrope Subverted]]; while the player could just [[RingOut throw human-sized bosses out of the arena]] for a OneHitKO, doing so will negate them obtaining the five card achievement [[spoiler:necessary for unlocking TheVeryDefinitelyFinalDungeon and TrueFinalBoss]].
8* HarsherInHindsight: If the comments are any indication, the commercial takes on a new meaning in a post-9/11 world.
9* ItWasHisSled: Who doesn't know that [[spoiler:Sirius is evil?]]
10* ScrappyMechanic: Beating the game for the regular ending is [[NintendoHard tough]] but reasonable. Collecting 100 Gold Cards to reach the [[VeryDefinitelyFinalDungeon Rainbow Palace]] for the true ending? Near ''impossible'' without any sort of [[GuideDangIt guide on hand.]] It's not just that the demand is stingy, as it requires all the gold cards of ''every stage and boss'' prior, but that the game doesn't even hint at or explain how any of these work, numerous conditions are extremely tight and/or obtuse as hell, and you have to get all five cards in each boss in a single go instead of retrying for individual cards. This mechanic alone makes this one of the hardest games in the franchise to complete.
11* ThatOneBoss:
12** Altair's overkill-obsessed robot guardian, Cerberus.
13** Mantis fights you in two different stages. One in her cave and one her web which is easy to fall off of.
14** Some bosses if you aim for the five card achievement. With Orion, you must let him hit you with his concussion wave, which leaves you open to be [[KillItWithFire tossed in the lava]], and you must balance on one single log during the Blue Resort boss fight. Making it worse is that you have to collect all five cards in a single go for every boss; you can't collect some in one attempt and the rest in another, as the game only counts the ''amount'' of cards you collected for bosses, not ''which'' cards.
15* ThatOneLevel: Rainbow Palace's levels and bosses are highly difficult and obtuse, especially when trying to get gold cards/custom parts. Amusingly, Stage 3 practically hands the gold cards over on Normal difficulty, being found in easily-accessible containers in the main room. Compare that to Stage 1 requiring the player to navigate the most treacherous and finicky bomb-jumping puzzles in the game.

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