Follow TV Tropes

Following

Context YMMV / PacManChampionshipEdition

Go To

1* AnnoyingVideoGameHelper: ''Championship Edition DX'' forces the game into AdrenalineTime if you get too close to a non-weakened and non-sleep ghost. Unfortunately the timer continues to tick down in real life, meaning that this "assistance" can be detrimental to one's score or time, and top-level players end up having to strategize around avoiding forced slowdowns. Thankfully, ''Championship Edition 2'' does away with this.
2* CatharsisFactor: The ability to consume a line of '''dozens of ghosts''' in ''Pac-Man Championship Edition DX'', in addition to shattering your perception of the series in general, is also ridiculously awesome to watch. ''Championship Edition 2'' amps it up with a brief ArtShift cutscene of Pac-Man eating a line of voxel ghosts when you eat the last ghost train currently on the playfield.
3* ContestedSequel: ''Pac-Man Championship Edition 2'' to ''Championship Edition DX''. While the game is zanier and more intense in areas, it also changes up some mechanics that detract fans of ''CEDX'', which has been a rather ToughActToFollow.
4* EvenBetterSequel: While ''Pac-Man: Championship Edition'' was already received positively, ''Pac Man: Championship Edition DX'' is considered an overall improvement. For all its worth, it managed to get above 90 on Metacritic.
5* FirstInstallmentWins: There are several fans who prefer the first ''Championship Edition'' over ''DX'' and ''2'', due to the former being closer to the original arcade game's design and mechanics, while still feeling "modern", over the latter two, which brings its own unique twists to the formula and deviates from it in numerous ways. It has also received the most rereleases amongst the three as well.
6* GoddamnedBats: Pinky, Inky and Clyde in Single Train Mode in ''2''. Normally, any ghost or their train can be bumped into to anger them, which makes them temporarily get out of your way as they leap into the air. In Single Train Mode, however, the other three ghosts are demoted to "bumper" ghosts, and no matter how many times you bonk into them, they'll remain on the maze. If they happen to get in your way, you'll just have to plan around it or hope they leave.
7* MemeticMutation: [[https://www.youtube.com/watch?v=PyqS9YkzS_I Ghost Dance]]. [[labelnote:Explanation]]"[[https://www.youtube.com/watch?v=RnLUPldTRbo Pac Baby]]" from ''Championship Edition 2'' became infamous for being paired to an animation by RuleThirtyFour artist minus8 featuring [[RuleSixtyThree genderbent]] (except for Pinky), {{Moe Anthropomorphi|sm}}c versions of Blinky, Pinky, Inky, and Clyde dancing. The dance and the song would end up spreading to other fandoms, as well, [[https://www.youtube.com/watch?v=rEegFP67ECM including]] the WebVideo/DreamSMP.[[/labelnote]]
8* NintendoHard: ''Championship Edition 2'' is perhaps one of the hardest games that use modernized gameplay mechanics, thanks to high movement speeds without any way to mitigate them and weakened ghost trains actively trying to avoid you, and you can only eat a train by eating the head of it (if you run into the side, you'll just bounce off). Plus, in harder difficulties, the Power Pellet and the fruit ''also try to avoid you too!''
9* SugarWiki/MostWonderfulSound:
10** The ''sound'' of scoring a power pellet in ''DX'' and ''2'' and blowing straight through a super-long chain of ghosts.
11** Completing a stage in Adventure Mode in ''2'' will have fireworks go off. This is especially satisfying on later worlds where the challenges are incredibly difficult.
12* PortingDisaster: The mobile version of ''DX'' is missing much of the content from the console and PC versions, and doesn't come with [[DownloadableContent DLC]].
13* ScrappyMechanic:
14** For those who play for overall leaderboards, ''Championship Edition'' and ''Championship Edition DX'' have 10-minute modes that do contribute to your overall ranking and can drag on compared to the score and time trial modes. ''CEDX'' also has a mode where you have to build the longest ghost-consumption chain possible, which requires an entirely different strategy from the other two modes and is also ranked. Both of these mechanics were dropped completely in ''Championship Edition 2'', where the only ranked modes are 5 minutes each (there is a 10-minute mode but it's unranked and solely for practice).
15** ''Championship Edition 2'' [[ForcedTutorial forces a tutorial on you]] when you first start the game, which you must complete the first 11 sets of rules in order to unlock Score Attack, and you need a minimum of 500,000 in Dungeon Regular within that to unlock Adventure. ''Championship Edition 2 Plus'' did away with this.
16* SequelDisplacement: ''Championship Edition DX'' (2010) is among the most popular in this line of games, even going as far as making some think that it's the first one. The original ''Championship Edition'' actually released 3 years prior for Platform/Xbox360, designed by Tōru Iwatani himself.
17* SequelDifficultySpike: After the comparatively easy ''Championship Edition DX'', ''Championship Edition 2'' brings the difficulty back up. The slowdown mechanic has been removed, bombs no longer force ghosts back into their spawn box (instead, they just bring Pac-Man back to his spawn point), ghost trains will continue to move at their usual speed while a power pill is in effect, and eating a ghost train requires eating its leader first or else Pac-Man will just bounce off. On top of that, the whole game, especially on Extreme difficulty, is a lot faster than even ''DX'' at speed 50. It also introduces the mechanic of fruit items (needed to progress through the level) and power pellets ''running away from the player'' at higher difficulty levels.
18* ThatOneAchievement: "Adventure 4" in ''Championship Edition 2''. On the surface, you just need to beat Area 6-15 in Adventure Mode. But just ''getting to that'' requires beating every single prior non-boss area on Pro difficulty and every boss without dying ''and'' all [[OneUp 1-ups]] obtained. No wonder it currently has the lowest "players who have this achievement" percentage of any achievement in the game's Platform/{{Steam}} version at a little over ''1%''.
19* ThatOneLevel: Area 6-4 in ''Championship Edition 2'' -- Hexagon Score Attack. Hexagon is known for being ridiculously difficult as a course, but the Pro difficulty clamps the time down to 6 minutes at most for completion, making this incredibly challenging to complete. Odds are, this is one of the areas most have problems with in completing Adventure Mode because of 6-4's tight requirements.
20* TheyChangedItNowItSucks: The series is sometimes dismissed by purists due to shifting from the traditional EndlessGame formula to "score as many points as you can [[TimedMission in 5 or 10 minutes]]", the addition of new mechanics such as {{Smart Bomb}}s and brakes, and heavily scripted ghosts movement to the point that making ghost trains are one of the integral parts of the gameplay.

Top