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1* SugarWiki/AwesomeMusic: '''Plenty'''. ''Twisted Dreams'' heavily features Music/MachinaeSupremacy on the soundtrack.
2** [[https://www.youtube.com/watch?v=kfpIqVtZEcM Track 1, Cute Giana]]. [[https://www.youtube.com/watch?v=7WwCn5Sbek4 Track 1, Punk Giana]].
3** [[https://www.youtube.com/watch?v=xowVQfVsVsE Track 2, Cute Giana]]. [[https://www.youtube.com/watch?v=nLCXl59OE-c Track 2, Punk Giana]].
4** [[https://www.youtube.com/watch?v=isTJbkxwoig Track 3, Cute Giana]]. [[https://www.youtube.com/watch?v=iH2RbJkt3TMTrack Track 3, Punk Giana]].
5** [[https://www.youtube.com/watch?v=tprPXv0xO44 Track 4, Cute Giana]]. [[https://www.youtube.com/watch?v=CT77jF_Kpf8Track Track 4, Punk Giana]].
6** [[https://www.youtube.com/watch?v=CBSOOVAg9uo Track 5, Cute Giana]]. [[https://www.youtube.com/watch?v=4aIzWSpMJ1s Track 5, Punk Giana]].
7** [[https://www.youtube.com/watch?v=lWf8QSbEYbU Boss Theme, Cute Giana]]. [[https://www.youtube.com/watch?v=GZazGyQdBHU Boss Theme, Punk Giana]].
8** [[https://www.youtube.com/watch?v=6dfmjeDfvdQ Final Boss, Cute Giana]]. [[https://www.youtube.com/watch?v=JEDaqoM9OEc Final Boss, Punk Giana]].
9* DemonicSpiders: The Ghosts. They can and will catch an unaware player and can only be killed by pillars of light which can be pretty far. On later levels they may come in ''swarms''.
10* EvenBetterSequel: ''Twisted Dreams'' takes everything that worked in ''DS'' and cranks it up to eleven, from level design and [[NintendoHard difficulty]], to the soundtrack featuring [[SugarWiki/AwesomeMusic the composers from first two games and Machinae Supremacy]]. It's been called one of the most original titles of its year, which is a far cry from the ''Mario'' clone that it once was.
11* GrowingTheBeard: ''Twisted Dreams'' seems to be aiming for this. For one, it's not a simple run-and-jump ''Mario'' clone like it was in the past. Secondly, the level design and the music are both [[DarkerAndEdgier a far cry]] from the chipper, cute themes players were accustomed to in the previous titles.
12* PanderingToTheBase: The addition of the Easy mode as a lot of people were complaining, [[NintendoHard maybe rightfully]], that the game was ''too'' difficult, which lead to:
13* ScrappyMechanic: The bubble gum doesn't show up until World 3, but the controls when inside the bubble are absolutely ''horrendous''. Overlaps with FakeDifficulty and also applies to the DS game. Notably, when they added a tutorial, they specifically added several points where you use the bubble gum MUCH earlier.
14* SurpriseDifficulty: Many people are easily fooled by the cutesy art and the simplicity of the first levels and take this game to be easy, then comes the DifficultySpike to impale them mercilessly.
15* ThatOneAchievement: As you would expect in a NintendoHard game.
16** ''Brilliant!''. Earning Five Stars in every level, requires dying less than three times (five in some levels) and picking roughly 85~90% of the gems. Keep in mind that after 1-5 the ''rest of the entire game'' is made of [[MarathonLevel Marathon Levels]].
17** ''Harder than Quartz'', ''Harder than Obsidian'' and ''Harder than Diamond''. Awarded for beating ''worlds'', not levels, one, two and three, respectively in Über Hardcore. Have in mind that dying once in [[FinalDeathMode Über Hardcore]] means '''''GameOver''''' and you'll get thrown to level '''ONE'''.
18* ThatOneAttack: The final boss' last phase. [[spoiler:Gurglewocky will raise lava up the the '''middle''' of the screen while dropping several fireballs. In Normal difficult upwards you won't have a single stable point to stand on, as the platforms in the arena are of the crumbling type, and sticking to the wall is generally a ''very bad'' idea during this attack]].
19* ThatOneBoss: '''Octor Freud''', his erratic succession of attacks becomes faster and more dangerous every time he is damaged and his homing attack, which he uses his vulnerable point, can be difficult to dodge.
20* ThatOneLevel:
21** 1-6, Amethyst Mines, might come as a shock to players as it is the first lengthy level, it is also when the game's [[DifficultySpike difficulty raises considerable]] requiring precise jump timing and has an absurd amount of spikes with moving platforms gimmicks never presented before. To top the level is lair of the first boss, Hansel and Gretel.

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