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1* NintendoHard: All dungeons after the first have enemies with effects that can easily disrupt your strategies along with very tanky and tricky bosses. Even the PurposelyOverpowered Checkmate deck will struggle with these enemies if the player cannot figure out the best strategy.
2* ThatOneBoss: Zirus is the hardest main story boss due its two arms. Each arm already has boss level HP on their own, meaning the player will have to defend against attacks from all three body parts. The arms aren't simply beatsticks either, since they can do things like summoning fast and powerful minions, forcing the player to discard their hand, summoning an unhelpful mook to the player's field, and dealing 1 damage to all player cards. Zirus itself uses a multihit attack that gets stronger as the player reprograms, on top of negating every other hit. For many decks, Zirus is considered harder than the actual FinalBoss due to how many effects and attacks the player has to keep track of. The August 2021 patch nerfed the Zirus by increasing the cooldown of some of the arms' effects.

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