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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a_heist_with_markiplier_poster.jpg]]
2[[caption-width-right:350:[[ASimplePlan You do remember the plan... right?]]]]
3
4''[[https://www.youtube.com/watch?v=9TjfkXmwbTs&list=PL2fp012QCvpyYpHTLbMeggaR_Jdbknzyj&index=2 A Heist with Markiplier]]'' is a multiple-part [=YouTube=] Original feature created by [[WebVideo/{{Markiplier}} Mark Fischbach]], co-produced by Creator/RoosterTeeth, and featuring multiple other notable content creators such as [[WebVideo/GameTheory Matthew Patrick]], [[WebVideo/GameGrumps Arin Hanson]], Rosanna Pansino, [[Music/NinjaSexParty Dan Avidan]], [[LetsPlay/LordMinion777 Wade Barnes]], and Creator/GavinFree. It was uploaded on October 30th, 2019.
5
6The production features [[{{Gamebooks}} a widely branching narrative]], with the player taking the role of Markiplier's partner in crime.
7
8After the conclusion of his and Ethan Nestor's experimental channel ''WebVideo/UnusAnnus'', Mark confirmed that ''Heist'' would in fact have a sequel; the title was confirmed on September 3rd, 2021 to be ''WebVideo/InSpaceWithMarkiplier''.
9----
10!!''A Heist with Markiplier'' contains examples of:
11* AbsurdlySpaciousSewer: The "All Sneaky Like" path features escaping into one that, [[InventionalWisdom inexplicably]], directly connects to the heavily-guarded room the artifact was in.
12* AffectionateParody: Illinois is one to Franchise/IndianaJones.
13* AirVentPassageway: One's used in order to break into the museum at the beginning.
14* AllAccordingToPlan: One of the steps in [[spoiler:Bob/Wade]]'s master plan to put Mark in jail for life is helping to break him ''out'' of jail.
15* AndNowForSomeoneCompletelyDifferent: Several paths remove Markiplier himself from the story and replace him with a new character entirely (also played by Mark). [[spoiler:This happens by killing Markiplier either directly or implicitly.]]
16* AndThenJohnWasAZombie: Ending 5 at the science lab has Markiplier [[HelpImStuck stuck under rubble]] and be bitten and turned into a zombie by the protagonist.
17* AnimateInanimateObject: When you meet Illinois, he makes reference to a strange rolling boulder that [[IndyEscape he's just escaped from]], which seems to have been hunting him. This is obviously the same boulder that just chased Markiplier offscreen [[spoiler:and if you don't trust Illinois, it will hunt you down, too]].
18* AntiFrustrationFeatures: CAPITAL and lowercase. [[spoiler:These help clarify the secret code capitalization.]]
19* ArtifactOfDoom: [[spoiler:The Box is revealed to be this in [[GoldenEnding Ending 6]], causing multiple timelines to split and merge and instantly starting a zombie apocalypse when it was stolen.]]
20* ArtisticLicenseGunSafety: PlayedForLaughs. Wade and Bob both wave their guns around carelessly, with Wade even casually ''pointing his gun directly at Bob's face for a second''.
21* ArtShift: Choosing the "Light Tunnel" changes Mark and the setting into models/puppets/animated, albeit temporarily.
22* AshFace: Choosing the "Row Home" path leads to Mark getting struck by lightning, leaving him with this and damaged clothes; he keeps them even after the setting goes back to live action.
23* BadSamaritan: The hermit lures the heroes into his den with {{Double Entendre}}s like "I haven't had someone in so long", "The table is all ready for you two" and "I didn't realize I would be having some guests [[ImAHumanitarian for dinner]]." - This should give any GenreSavvy character pause but Markiplier and the protagonist don't seem to sense the SchmuckBait even after being placed in the ShackleSeatTrap. Subverted when it turns out that the hermit was genuinely hospitable to his guests.
24* BigRedButton: All that the pirate captain finds in the treasure chest is a hand mirror with a red button on its back. When pressed it opens a cave pocket with the real treasure.
25* BittersweetEnding: In a way, the paths that end up having you separated from Mark [[spoiler:by killing him]], while you end out in a better position.
26** Ending 9 downplays it a bit. [[spoiler:You end up turned into a zombie, but the PB&J somehow makes you less aggressive and somewhat sentient. You manage to convince the other zombies to leave you and Mark alone and you end up building a protected community together. The zombie apocalypse is still ongoing though.]]
27** Ending 29 in particular: [[spoiler:Mark sacrifices himself to save you. You end up free and with the Box, but now Mark is dead.]]
28* BlindfoldedTrip: Yancy helps you escape from prison, but demands you to wear a blindfold on the escape trip so that you could not rat out the route to other inmates.
29* BugBuzz: Wilford Warfstache in "Open the Box" gets annoyed by a mosquito that he tries to shoot with his revolver. He even tries to shoot it while it sits on your face, though he’s thankfully stopped before he fires.
30* CallBack: Many to ''A Date with Markiplier'':
31** [[spoiler:The Explosion of the Military compound causes Ed's skeleton to fly at you and Mark in nearly the exact same manner that the "Mom" skeleton does in ''A Date with Markiplier''.]]
32** One of many choices you're presented with is to choose between a PB&J or a Tuna sandwich.
33** As stated under RunningGag, splitting up with Mark almost always leads to a bad ending.
34** [[spoiler:In Ending 23, you and Mark end up getting abducted by aliens. Mark and the ending {{lampshade|Hanging}} this, saying, "Not Again!"]]
35** [[spoiler: One route involves you and Mark getting thrown into prison and having to dig out of the cell with a spoon. [[SubvertedTrope This time, however,]] Mark digs a tunnel in one go instead of scraping a floor for ten minutes straight.]]
36** In the prison section, Yancy's knuckle tattoos spell out "DARK MARK", in reference to the "HORROR" path.
37** In Ending 22, [[spoiler:the beginning of the narration ("Ah, treasure. The chicken of the sea.") is written practically verbatim to the narration of the "TUNA" ending in ''A Date with Markiplier'', the only change being "Treasure" in place of where the word "Tuna" was]].
38* CaptivityHarmonica: Ending 14 in prison, where you wind up in an isolation chamber strapped into a straight jacket, has a harmonica playing a sad tune on the soundtrack.
39* CartoonBomb: Markiplier pulls one out for the "Guns Blazing" path, claiming he grabbed it from a pirate exhibit on the way to your target.
40* ChainedHeat: During the "Don't Split Up" path, your character handcuffs themselves to Mark to prevent them from splitting up.
41* ChangingClothesIsAFreeAction: In the Sewer Path, Mark changes from infiltration gear to an off-white suit in a single moment while you look away from him.
42* ChekhovsGun: In some endings, the box ends up containing something that resolves a problem... for better or worse.
43** [[spoiler:During the zombie apocalypse, after the military base has exploded and with you moments away from turning, Mark reveals that the box contained an ancient picnic basket with sandwiches that are WayPastTheExpirationDate. Whichever sandwich you pick actually ends up either mitigating the rabid effects of the zombie virus (Ending 9) or curing it entirely (Ending 8).]]
44** [[spoiler:During the stand-off between you, Mark, and Bob/Wade after escaping prison, you can open the box to reveal a magical ResetButton that sends you back to the beginning with the box still in your possession (Ending 15).]]
45*** [[spoiler:Depending on your choices, however, it could also take you onto the set of Wilford Warfstache's next interview (Ending 16).]]
46** [[spoiler:In Ending 24, as Mark is tied to the island hermit's "dining throne" with the "dining hood" over his head and the hermit seemingly prepared to slaughter him, you open the box to reveal a button that activates a KillSat and [[ThereIsNoKillLikeOverkill fires a powerful laser into the cave]].]]
47** [[spoiler:In Ending 30, as you and Mark are falling from the collapsed escape route, Mark opens the box and reveals that it contains a temporal displacement device that can transport the two of you to a different timeline, away from your oncoming demise.]]
48* ChewingTheScenery: Markiplier has a couple of melodramatic moments where he really lets loose, like his acting during Ending 4 where he says goodbye to you after you revealed yourself to be a ZombieInfectee. Or when he plays Wilford Warfstache.
49* ChopperOnStandby: Markiplier has a helicopter on standby as a getaway option after the heist.
50* ClickHello: The soldier at the barricaded Fort Brannagan reveals himself with the click of his gun to the back of Markiplier's head.
51* ConfusingMultipleNegatives: In "I'm Fine", Markiplier asks you if you are okay, to which you shake your head. He asks you if this means you are not okay, you shake your head again which confuses Markiplier who asks if you are "not not" okay, to which you nod.
52* ConversationCut: Starting in a helicopter and ending in prison.
53-->'''Mark:''' Well, why did you pick a helicopter if you didn't know how to [[note]](SmashCut happens here)[[/note]] fly it!?
54* CoversAlwaysLie: The project's cover design shows red lasers from a LaserHallway that is not actually in the work.
55* CrapsaccharineWorld: Happy Trails Penitentiary might seem like the perfect prison, [[spoiler:but the staff are apathetic at best, [[WardensAreEvil The Warden is abusive]], and god help you if you ''want'' to leave prison...]]
56* CrashInThroughTheCeiling: Markiplier crashes into the museum through the glass ceiling.
57* CreepyGood: [[spoiler:The Hermit is a disheveled, crazy, knife-wielding [[ExactlyWhatItSaysOnTheTin hermit]], implying all kinds of [[ImAHumanitarian cannibalism]] but is actually a good guy]] who offers you and Mark all the food you'll ever need.
58* CutleryEscapeAid: In prison, Markiplier hides a spoon in his hair that he uses to dig out a tunnel into the warden's office.
59* CutTheSafetyRope: Refusing to split up in the tunnels ends with you and Markiplier handcuffed and dangling over a chasm. Mark offers to [[HeroicSacrifice unlock his cuff to let you go free]], but the choice is yours.
60* CuttingOffTheBranches: As detailed under GoldenEnding, Ending 6, [[spoiler:which ends the time loop]]. Mark himself called it the canon ending in the livestream.
61%%* DeconstructorFleet - ZCE
62* DefeatMeansFriendship: [[spoiler:If you reject Yancy's offer to make a new and possibly happier life in the penitentiary, he'll challenge you to a fistfight. You end up winning, which causes him to change his mind and instead offer you a hand in escaping the penitentiary.]]
63* DeliciousDistraction: You manage to snatch the key from the guard dog at the museum by distracting it with a piece of meat.
64* DemotedToExtra: [[spoiler:In ''A Date With Markiplier'', Darkiplier had a full route, while here he only appears in one ending.]]
65* DidntThinkThisThrough:
66** Picking the helicopter over the car means that [[spoiler:you both get captured almost immediately. Neither of you knows how to fly one, as Mark lampshades]].
67** Even after being shot, the explosives at the museum [[spoiler:don't blow up. At this point, they're so old that they've been rendered inert]]. Mark lampshades this.
68* DirtyCoward: Choosing to hide your [[spoiler:[[ZombieInfectee zombie bite]]]] all the way to the end leads to the "Cowards Way Out" ending.
69* DownerEnding: With 31 endings, some of these end up on a sad note. In particular:
70** Ending 5 [[spoiler:You turn into a zombie and eat Mark.]]
71** Endings 17 and 18 [[spoiler:has Mark shot by either Bob or Wade, and you are revealed to be one of them]]
72** Endings 27 and 28[[spoiler:all end with both you and Mark dying to the monster in the sewer.]]
73* EmergencyBroadcast: While hiding in the shed from the ZombieApocalypse, Markiplier finds a radio that broadcasts a public warning to stay indoors.
74* FadeToWhite: Ending 19 has you going down a passageway behind the prison wall where the scene ends up [[GainaxEnding fading into a white nothingness]].
75* FakeOutTwist: Ending 17 and 19 set up the reveal that Wade was Bob pretending to be Wade (or visa versa) using LatexPerfection but then immediately adds another twist of actual Wade showing up and shooting Markiplier InTheBack, announcing himself to be the mastermind. Then there is another twist via MirrorReveal showing that you were Bob (or Wade) all along.
76* FeaturelessProtagonist: Combined with HeroicMime. Justified by the fact that the whole audience is intended to be the pawn in Markiplier's game. They also count as a [[spoiler:scapegoat]] for the different timelines.
77* FirstRuleOfTheYard: [[spoiler:Mark ''tries'' to assert his dominance to the prisoners in the "Rally the Prisoners" path, but ends up getting sucker-punched through the wall not even two sentences into his speech]].
78* FrenchMaidOutfit: Markiplier wears one in jail with prison stripes on it.
79* {{Gamebooks}}: Pretty much the premise.
80* GenreShift: AHWM starts as a heist, but depending on the choices, turns into a zombie apocalypse, a pirate adventure, an Indiana Jones-style adventure, a prison break/musical, or a monster chase.
81* GoldenEnding: Ending 6: [[spoiler:the Box is destroyed, erasing all the diverging realities and timelines, i.e the other endings, and resetting the universe to its rightful timeline. Mark and you abandon the heist and decide to go on that date.]] Cementing that this is considered to be the canonical ending, it is the only one with a credit sequence, and is aptly titled [[ExactlyWhatItSaysOnTheTin The End]].
82* GrapplingHookPistol: Markiplier uses a grappling hook to enter the museum.
83* GravityIsAHarshMistress: In the "Light Tunnel" section, you hear Mark scream as he falls and then you look down to see nothing below you, blink a couple times, and ''then'' start falling.
84* GrowlingGut: Markiplier makes a rumbling sound while holding his tummy in order to show the hermit how hungry he is.
85* HaHaHaNo: When Markiplier asks the warden in his office if he could get the MacGuffin back because it's a family heirloom, the warden smiles at him for some time and then [[SuddenlyShouting suddenly shouts]] "ABSOLUTELY NOT!".
86* HassleFreeHotwire: Markiplier hotwires the escape car within seconds.
87* HollywoodEconomics: Justified by the fact that Markiplier is just a digital entertainer with no recognition from popular masses. A low-budget production is parodied with this trope being taken advantage of.
88* HollywoodGlassCutter: Markiplier gains access to the MacGuffin by using a glass cutter on the protective cover.
89* HumanCannonball: In Ending 20, you get stuffed into a cannon and shot off when the pirate captain learns that [[HeKnowsTooMuch you know too much]].
90* IdeaBulb: During the ArtShift sequence on the raft, Markiplier is having an idea about the Box which is symbolized by a light bulb turning on above his head.
91* IndyEscape: Illinois manages to evade a dangerous boulder coming after him. In Ending 1, you end up getting killed by said boulder.
92* InstantlyProvenWrong: In the sewers, Markiplier tries to calm you down saying that whatever the security guard was running from could not be that bad. Cue the guard screaming in agony off-screen while apparently being ripped apart by some monster.
93* InstitutionalApparel: The stylized black-and-white striped prison suits.
94* InterfaceSpoiler: You can usually tell which option leads to a bad end by the episode length. Most are less than a minute-thirty.
95* InventionalWisdom: The museum vault has a sewer running beneath it with an exit directly into the room. Lampshaded by one of the security guards going after you into the sewer:
96-->"I told them. When they built it. Putting a sewer entrance underneath what was supposed to be the most secure vault in the museum is just grossly irresponsible."
97* ItBelongsInAMuseum: Mentioned by Illinois when he finds the Monkey Figure in your possession. He takes it from you and proceeds to return it to the monkey temple.
98* ItsTheJourneyThatCounts: The gist of Ending 22: [[spoiler:A Pirate's Life for Me]]. It's also clearly a summation for the video series as a whole.
99* IWantSong: Inverted, as Yancy and the prisoners have a song, titled "[[https://www.youtube.com/watch?v=xpI7fAR34Zw I Don't Wanna be Free]]"
100* JerkWithAHeartOfGold: Markiplier makes it clear at the beginning if the Player screws up, he'll abandon them. However, as the story goes on and the two's adventure continues, he constantly shows himself to be a loyal friend to the Player. [[spoiler:Unless you decide to go down the Dark Tunnel, in which case he takes a sudden and vibrant interest in splitting up with you]].
101* JugglingLoadedGuns:
102** In the "All Sneaky Like" path, two guards played by Bob and Wade repeatedly point their guns casually at each other.
103** Also the soldier at Fort Brannagan weaves his gun dangerously in front of Mark who acts terrified.
104* KilledMidSentence: On the raft, Mark gets killed by a giant anchor landing on his head while he ponders aloud what "Prepare to be boarded!" means.
105* KillSat: [[spoiler:Ending 24 has you killing Mark and yourself by activating one that had its trigger in the box.]]
106* KnowWhenToFoldEm: The "Once More, With Feeling" ending, where [[spoiler:you and Markiplier are warped back to the beginning of the series]]. What does Mark do with his newfound foresight? He goes home and takes a nap.
107* KnuckleTattoos: Yancy is a TattooedCrook with knuckle tattoos spelling out "Dark Mark".
108* LatexPerfection: The prison endings to follow Mark's plan have alternately Bob and [[LetsPlay/LordMinion777 Wade]] as Federal Marshals out to get you and Mark [[spoiler:and you are either Bob or Wade under a perfect disguise, depending on the ending]].
109* LaughingMad: The hermit has an unsettling laughter.
110* LetsSplitUpGang: In the Dark Tunnel section of the "All Sneaky Like" path, Mark advocates splitting up at every opportunity. [[spoiler:It never ends well when you split up]].
111** The security guards in "All Sneaky Like" (played by Bob and Wade) also decide to split up. When Bob suggests it, Wade responds, with complete sincerity, [[GenreBlindness "That's a great idea! I love that idea!"]]
112* LuxuryPrisonSuite: Happy Trails Penitentiary. There's even a musical number sung by the prisoners about how they don't want to leave.
113* TheManyDeathsOfYou: There are a ''lot'' of ways that the protagonist and/or Mark can die depending on your choices: [[spoiler:[[DisneyVillainDeath falling into a bottomless pit]], crushed by a [[ItCanThink sentient]] boulder, brainwashed by a cursed monkey statue, turned into and/or eaten by a zombie, shot InTheBack by TheMole, punched through a brick wall, eaten by a shark/crocodile/SandWorm, etc]].
114* TheMaze: When you get lost in the cave after you decide not to join Illinois.
115* MexicanStandOff: After you get broken out of prison, the scene ends with a three-way standoff between you, Markiplier and Wade or Bob. It ends with you killing Wade or Bob respectively.
116* MirrorReveal: [[spoiler:Endings 17 and 18 reveal that you were Bob/Wade all along, much to your horror]].
117* MistakenForName: In [[https://youtu.be/UPzKET34slc?list=PL2fp012QCvpyYpHTLbMeggaR_Jdbknzyj&t=119 this]] ending Markiplier is approached by aliens who ask for his name. Overwhelmed by the situation Markiplier stammers "Uhm, wait..." which the aliens take for his real name and continue to address him with.
118-->'''Aliens:''' You will always be remembered, Uhm Wait!
119* MobileShrubbery: In the opening scene, Markiplier creeps up on the guard from behind while hiding behind a huge plant pot.
120* MultipleEndings: There are 31 in total, and each one ends with a clue that's part of [[spoiler:Darkiplier's code]].
121* MusicalEpisode: "Rally the Prisoners" surprises with the prisoners performing a musical including a BusbyBerkeleyNumber choreography.
122* NamesToRunAwayFromReallyFast: The warden, [[spoiler:Mr. Murderslaughter]].
123* NeverTrustATrailer:
124** The trailer ends with a large emphasis on [[spoiler:Darkiplier and the aesthetic around him]], causing many to assume he has a route similar to ''Date''. In the series itself, [[spoiler:he only appears in one ending]].
125** The trailer has The Scientist clearly calling the player a traitor. In the series itself, she never calls anyone that. Mark admitted in the livestream that he used ManipulativeEditing to change raider to traitor because it [[RuleOfCool sounded cool]].
126* NoodleIncident:
127-->'''Gavin the Museum Guard:''' Not the old steak trick. I'm not falling for that twice.
128* NoPrisonSegregation: The prison Mark and you are thrown into has male and female inmates in the same block.
129* NotHelpingYourCase: The Scientist's efforts to convince you and Mark that she knows what she's talking about and [[spoiler:needs to shoot you to stop the disaster]] aren't helped by the fact she sounds like she's just spouting technobabble and she previously shot an unarmed man asking for food on the assumption he was a raider.
130* ObviousStuntDouble: When Markiplier does the stealthy flips at the museum, it's clearly a stunt double performing.
131* OminousCube: The box you and Mark steal from the museum. Since the contents of the box change route by route, [[spoiler:with some endings having it contain things like a device for traveling timelines or a record of alien knowledge, the origin and nature of the box is questionable and may even be an ArtifactOfDoom.]] The silhouettes the box makes when Mark first grabs it is an early indication, and the fact that [[spoiler:Darkiplier is all too knowledgeable of the contents]] just throws it into further suspicion.
132* OminousVisualGlitch: When Darkiplier delivers his monologue in Ending 31, visual and auditory glitches create an unsettling atmosphere.
133* OnThree: Mark and the player try to synchronize their watches "On three...three!". The player doesn't even have a chance to touch theirs.
134* PeekABooCorpse: A skeleton pops out of the hidden passage behind your prison cell.
135* PetGetsTheKeys: You get one of the keys to the vault off of a friendly guard dog.
136* ReligionOfEvil: The members of the Sewer Cult are extremely up-front about the fact that they are evil and they will kill you.
137* RunningGag: Endings where you split up are almost ''always'' bad endings, which is a CallBack to ''A Date with Markiplier''.
138* ScavengerHunt: In one of the endings, [[spoiler:Darkiplier reveals he's hidden codes all throughout the heist, and that if the audience wants to know the contents of the box, they'll have to find them all]].
139* SchrodingersGun: The contents of the box change route-by-route. [[spoiler:This is because it's a time-and-space-distorting ArtifactOfDoom. Darkiplier even mocks you for wondering what's ''really'' inside it]].
140* SenselessSacrifice: [[spoiler:While Mark TakingTheBullet for you in Ending 6 is noble and all, the Scientist points out that [[ZombieInfectee you're still gonna turn into a zombie in like an hour anyway]]. It does end up leading to the GoldenEnding where the timeline resets, though, so it works out in the end]].
141* SensorSuspense: The Scientist has a [[EverythingSensor scanner that can track the anomaly]]. It leads to a tense moment when she points the device at you and it starts beeping rapidly. Later it turns out, the anomaly wasn't you but the Box in your possession.
142* SerialEscalation: ''A Date with Markiplier'', Mark's first interactive series, had only ten endings. ''A Heist with Markiplier'', in comparison, has ''thirty-one''.
143* ShoutOut:
144** Illinois is very obviously a CaptainErsatz of ''Franchise/IndianaJones''. Markiplier also said that he was doing a Creator/PatrickWarburton impression for the Illinois voice.
145** Many of the endings have some sort of reference in them:
146*** 1 is titled "[[Film/JurassicPark Clever Girl]]".
147*** 3: [[spoiler:When you and Illinois go to monkey heaven and you get a golden banana, [[WesternAnimation/ItsTheGreatPumpkinCharlieBrown all Illinois gets is a rock]], that actually turns out to be a diamond.]]
148*** 13 & 14: The item in the box is [[spoiler:[[Franchise/TheLegendOfZelda an annoying fairy in a bottle]]]]
149*** 17 & 18: Looking into a hand mirror and screaming at the [[MirrorReveal reveal of seeing a different character's face]] is the same twist ending as in ''Film/{{Identity}}''.
150*** 19: This ending is a direct reference to [[spoiler:Creator/JunjiIto's Manga/TheEnigmaOfAmigaraFault]].
151*** 20: [[VideoGame/SeaOfThieves You get shot out of a cannon to die.]]
152*** 21: "[[Film/AvengersInfinityWar The hardest choices require the strongest wills!]]"
153*** 23: [[spoiler:The aliens make [[VideoGame/{{Subnautica}} Crabsquid]] sounds from time to time]].
154* SickCaptiveScam: While locked up in prison, Markiplier pulls this ploy on a GenreBlind guard. He pretends to be dying, wishes to talk to his mother as a LastRequest, and when the guards hand him his phone, Markiplier [[RequestForPrivacy requests to be left alone]]. Then he places a call to Bob/Wade [[BreakingOutTheBoss to break him out]].
155* SkeletonKey: In Ending 12, you open the Box after escaping the prison and discover it contains a master key that can unlock any door ever made.
156* SlowMotionFall: In Ending 29, Markiplier falls to his death in slow motion to dramatic music after he [[CutTheSafetyRope unlocks the handcuffs binding you together]].
157* SpySpeak: When Markiplier talks to Bob/Wade on the phone while in prison, they communicate in code:
158-->"This is Eagle Claw 14. The beer is cold."
159* StartsStealthilyEndsLoudly: The museum heist starts stealthily with you sneaking in via an AirventPassageway but ends "guns blazing" if you choose so.
160* StrollingThroughTheChaos: Illinois dodges pretty much all the traps in the underground monkey temple just by casually walking through, completely unfazed. He even lampshades this as he does it:
161-->"They always seem perfectly timed to miss you if you're going at a casual walk. I think they count on people panicking and jumping around."
162* SuddenSoundtrackStop: If you pick the car, everything goes off without a hitch and you wake up to Markiplier making you breakfast while music's playing... and said music stops once he realizes that the car's not starting.
163* SuddenVideoGameMoment: Turning down Yancy's offer will lead to a fistfight that is portrayed with faux 16-bit graphics, chiptune music and health bars. Shortly after this, Yancy offers to "let bygones by bygones". Turning him down again leads to a parody of ''VideoGame/DanceDanceRevolution''.
164* SurprisinglySuddenDeath: You and Mark [[spoiler:are eaten by some kind of giant worm in ending 28]].
165* TakingTheBullet: When the scientist is about to shoot you in Ending 6, Markiplier jumps in the way of the laser gun and takes the blow. He survives the blast though.
166* ThisIsGonnaSuck: When the scientist exhausts her plasma gun trying to shoot you, it eventually overloads with her noting "This can't be good". Cue an explosion that blows her apart.
167* ThreateningShark: Ending 26 has a shark swallowing the hero via EatTheCamera.
168* ThrowingTheDistraction: At the museum, you throw a baseball to divert a guard's attention.
169* TooDumbToLive: Some of the choices are just blatantly wrong.
170** '''Do not''' split up in the creepy dark sewers with the monster and the voices chanting about killing you.
171** Sure, reveal you're a ZombieInfectee to the obviously unstable soldier who's waving a gun around. WhatCouldPossiblyGoWrong
172** Choosing to enter the Hermit's cave "for a bite" [[spoiler:turns out to be a subversion, as he does indeed have food that he wants to share]].
173* TreasureMap: [[spoiler:The box happens to contain one if you're going down the pirate route]].
174* {{Troperiffic}}: Tons of tropes, given the people involved in making it.
175* TwoKeyedLock: The entrance to the museum's vault is protected by a two-key lock.
176* UnbrokenFirstPersonPerspective: All scenes are experienced from the protagonist's POV.
177* UnnecessaryCombatRoll: Markiplier does random ninja flips while moving across a room at the museum.
178* VerticalKidnapping: Endings 28 in the sewers has you and Markiplier being SwallowedWhole by a giant worm attacking from above.
179* VillainProtagonist: Both Markiplier and the Player are main characters, but they're still thieves who more or less are trying to get away with stealing a priceless, ancient relic. How evil they really are depends on the route.
180* WhamEpisode:
181** Meeting the Scientist reveals that [[spoiler:the entire series is a bunch of timelines being merged together, explaining the multiple endings and why characters from one ending could show up in other paths]].
182** Ending 31: [[spoiler:After Mark suddenly vanishes right after you choose to split up, the environment shifts to a hallway, with pictures of [[WebVideo/WhoKilledMarkiplier Chef, Benjamin, Detective Abe, and Colonel William.]] Then, as you enter a pitch-black room with Actor Mark's frame, [[HumanoidAbomination Darkiplier]] reveals himself, telling the viewer that if they ''really'' want to know what's inside the box, they have to [[ScavengerHunt find all the clues hidden in the other endings]], and leaves you with that.]]
183* WhamLine: Mark last question at the end of [[GoldenEnding Ending 6]] reveals where the series takes place in canon:
184-->[[spoiler:[[StealthPrequel You wanna go on that date?]]]]
185* WinkDing: Whenever Illinois winks, there's the sound of a bullwhip.
186* YouAreACreditToYourRace: In "Build a Sign", the aliens consider Markiplier to be the pinnacle of the human race for his humbleness in returning the "marker" to its owners. Not that he planned for this to happen.
187* ZombieApocalypse: One breaks out after you crossed the forest.
188* ZombieInfectee: Due to a zombie bite. You have the option of hiding it or revealing it.
189----

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