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1[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/rotf_game_cover.png]]
2A video-game by Luxoflux that doubles as both a sequel to the 2007 ''VideoGame/TransformersTheGameConsole'' and a LicensedGame adaptation of the 2009 film ''Film/TransformersRevengeOfTheFallen''.
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4Like most Transformers games, there's an Autobot and Decepticon campaign to choose from. The game follows the BroadStrokes of the movies, detailing the globe-trotting war between the Autobot-NEST Alliance and the Decepticons as they battle in Shanghai, Burbank, Princeton, New York City, the Laurentian Abyss, and Cairo. It's a ThirdPersonShooter and is considered an improvement upon its predecessor in every facet. Aside from its singleplayer campaigns, the game was renowned for its multiplayer mode.
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6It had three different versions, all with completely different plots: the Xbox 360/Playstation 3 console version, the Wii version, and the Nintendo DS version.
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8!!''Transformers: Revenge of the Fallen'' contains examples of:
9* AdaptationDistillation: The Autobot campaign sums up the important parts of the film without most of the human side-plots.
10* AdaptationalDeviation: The Wii/[=PS2=] versions are wildly different from the film and the other versions such as the Decepticons capturing Jetfire early on and Optimus battling Devastator in Shanghai.
11* AdaptationalVillainy: The Fallen is even more despicable than his film counterpart, [[spoiler:betraying his most loyal minion.]]
12* AdaptationalNiceGuy: In the movie, Jetfire was a foul-mouthed old Cockney grouch. In the game, he's a wise, soft-spoken, posh sage.
13* AdaptedOut: Skids, Mudflap, Wheelie, the Arcee triplets, Jolt and Ravage are absent. Ratchet is also absent from the Decepticon campaign.
14* AscendedExtra: A Long Haul drone is one of the playable characters for the Decepticons.
15* BadGuysDoTheDirtyWork: In the Decepticon campaign, all the Autobots have to do is sit back and let [[spoiler:Megatron slay the Fallen.]]
16* TheBadGuyWins: Surprisingly averted. Unlike the previous game, where the Decepticons won a decisive victory in their campaign, in this, the Fallen is still killed and the Star Harvester is still destroyed, thoroughly foiling the Decepticons' schemes. The only silver lining for them is that Megatron and Starscream have a new army to command as well as the fact that most of the Autobots are dead. This ending is taken from the original script of the movie.
17* BittersweetEnding: In the Decepticon Campaign, Megatron's killed the Fallen and the Star Harvester is destroyed but for the Autobots, Ironhide, Breakaway, Bumblebee and Jetfire are dead.
18* BoringButPractical: Starscream's Null Reactor is relatively mundane compared to the cooler-looking specials of other characters; for a few seconds, his attacks slow down enemies and deal extra damage. But due to its extremely quick recharge time, he has one of the highest [=DPS=] numbers of the entire playable cast, which when combined with his quick vehicle mode makes him one of the best options for obtaining platinum times.
19* CanonForeigner: Breakaway was made specifically for the game, to give the Autobots their token flight-based character. He would later show up in the third game and in the comics.
20* CombatMedic: Ratchet and Long Haul have powerful weapons such as a long-range grenade launcher and flamethrower respectively and can activate a Combat Repair Sequence which surrounds them with a large blue sphere rapidly regenerating their health and any Autobot or Decepticon who steps into it.
21* DeathByAdaptation: The Autobot campaign, which adapts most of the plot of the movie, sees Jetfire be mortally wounded some time before the final battle at the Star Harvester. Grindor also falls in battle before the same fight in Cairo which is roughly analogous to the forest battle in the film where he met his end.
22* DualBoss: Megatron and Starscream and Bumblebee and Jetfire are fought in the Autobot and Decepticon Campaign respectively in Egypt.
23* EscortMission: In Shanghai, Ratchet escorts a wounded Ironhide and Sideways escorts a wounded Grindor in their respective campaigns.
24* FailureIsTheOnlyOption: In the Autobots campaign, there's no way to stop Megatron from resurrecting in the Deep Six level.
25* FinalBoss: The Fallen, just like in the movie. [[spoiler:He's this for both campaigns.]]
26* FragileSpeedster: Bumblebee and Sideways are fast but their weapons are fairly weak and they have low health.
27* TheFriendNobodyLikes: The Decepticons seem to get along well enough but hate Starscream with a passion, and only tolerate him because he's the most powerful Decepticon and can't really be challenged, and because they know The Fallen is the one really in charge.
28* GodhoodSeeker: Megatron's goal in this is to become a Prime, as it's what the Fallen promised him.
29* GuideDangIt: Unlocking the other Autobots and Decepticons in each chapter save for the ones assigned for each mission is this such as in Egypt, having to glide a certain amount of meters as Powered-Up Optimus Prime.
30* JackOfAllStats: Optimus Prime and Megatron are the most balanced of the playable characters.
31* MightyGlacier: Ironhide and Grindor are big and strong with moves centered around dealing as much damage as possible but are very slow.
32* MissionControl: Optimus is this for the Autobots, while Soundwave and the Fallen are this for the Decepticons.
33* MotorMouth: Sam's dialogue is usually delivered in an extremely fast manner.
34* NighInvulnerability: Optimus Prime can activate "Valiant Leader" to keep his health from dropping to zero.
35* NonStandardCharacterDesign: All of the Transformers are humanoids in roughly the same size range except for Demolisher and Devastator, who are giant, monstrous metal {{Kaiju}} that only appear as bosses in the Autobot campaign.
36* SuddenlyVoiced: Grindor, Sideways and Long Haul are given voices courtesy of Fred Tatasciore, John [=DiMaggio=] and Neil Kaplan when they were silent in the film.
37* SuspiciouslySimilarSubstitute: Like in the movie, Grindor is pretty much Blackout V2, with a nearly identical vehicle mode, robot mode and weaponry. The game files even label Grindor as Blackout, suggesting either the devs either weren't aware they were different characters, or Grindor was meant to be Blackout in early drafts.
38* TheUnfought: Soundwave in the Autobots campaign and Ratchet in the Decepticon campaign.
39* {{Retraux}}: Optimus, Megatron, and Starscream all get G1 skins in the DLC. Sunstorm ''only'' appears as a G1 skin.
40* SparedByAdaptation: Surprisingly, Optimus doesn't die in either campaign, not even the Decepticon one, even when he's defeated.
41* TheSvengali: The Fallen's mentorship of Megatron is built on the lie that he can bestow Primehood onto him.
42* TreacherousAdvisor: [[spoiler:The Fallen is this to Megatron, serving as his MissionControl all game before betraying him.]]
43* VocalDissonance: The cowardly and sniveling Starscream, who usually has the screechy voice to match, is here gravelly like in the first film. As a matter of fact, he has the deepest voice of all the Decepticons, even deeper than Megatron or the Fallen. The change to Starscream's voice evidently was a late decision in production as while Starscream still sounds this way in the game, he has Charlie Adler's unprocessed voice in the movie. Adler's unprocessed voice is also used for his G1 skin.
44* TheVoiceless: Subverted. Unlike in the movie, Bumblebee's voice box is fixed, so he talks normally.

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