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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_4871.JPG]]
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3''Quake Champions'' is a FirstPersonShooter and hybrid ArenaShooter[=/=]HeroShooter, and the sixth entry to ''VideoGame/{{Quake}}'' developed by Creator/IdSoftware and Saber Interactive. An Early Access version was released for the PC in 2017 and went free-to-play the following year. In 2022, the game reached what is considered the full version.
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5''Champions'' is a direct successor of ''VideoGame/QuakeIIIArena'' and features the classic ArenaShooter style of ''Quake'' along with some elements taken from the HeroShooter genre such as a large number of playable characters with their own abilities (called [[CharacterClassSystem Champions]]) and individual stats, up to three passive abilities, and an Ultimate called "Active Ability". Thus, each character plays differently. But the HeroShooter elements end there, as the rest of the game is pure ArenaShooter: players still need to pick up weapons, armor and powerups to get the upper hand in battle.
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7The players start with the [[ChainsawGood Gauntlet]] and another weapon of their choice (either Machinegun, Shotgun, or Nailgun) as their ranged starter. The pickupable weapons of the game are [[VideoGame/QuakeI the Super Nailgun, the Rocket Launcher, the Lightning Gun]], [[VideoGame/QuakeII the Super Shotgun, the Railgun]], [[VideoGame/QuakeIIIArena the Heavy Machinegun]] and the Tri-Bolt.
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9Available gamemodes are Deathmatch, Team Deathmatch, Instagib, a 3-on-3 best-of-five-rounds Tournament mode, Sacrifice and CaptureTheFlag. Plus, there's an Arcade Mode with several sub-gametypes such as Unholy Trinity[[note]]All characters use the Railgun, Rocket Launcher and Lightning Gun, and abilities are turned off[[/note]], Hot Rockets[[note]]Everyone uses a special Rocket Launcher which deals 3x damage and does no self-damage on rocket jumping.[[/note]], Mystery Champion[[note]]A random champion is selected upon being fragged or suicide.[[/note]] and Team Instagib[[note]]Instagib, [[JustForFun/RecycledInSpace but with teams!]][[/note]].
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11Also, be sure to check out ''VideoGame/QuakeChampionsDoomEdition'', a ''VideoGame/{{Doom}}'' mod that recreates Quake Champions in said game.
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13[[folder:Playable characters]]
14* ''Returning from VideoGame/QuakeIIIArena'': Anarki, VideoGame/{{Doom}}[[note]]a.k.a. [[VideoGame/{{Doom2016}} "Doom Slayer"]][[/note]], Keel, [[VideoGame/QuakeI Ranger]], Slash, Sorlag, Visor.
15* ''Newcomers'': [[VideoGame/QuakeII Athena]], [[VideoGame/{{Wolfenstein}} B.J. Blazkowicz]], Clutch, [[VideoGame/QuakeI Death Knight]], Eisen, Galena, Nyx, Scalebearer, [[VideoGame/EnemyTerritoryQuakeWars Strogg & Peeker]].
16[[/folder]]
17
18[[folder:Map list]]
19* ''Returning from VideoGame/QuakeI'': The Dark Zone.
20* ''Returning from VideoGame/QuakeIIIArena'': Blood Covenant[[note]]f.k.a. "The Camping Grounds"[[/note]], The Longest Yard[[note]]Also includes a [=CTF=] variation[[/note]].
21* ''Returning from Quake Live'': Blood Run, Citadel[[note]]f.k.a. "Stone Keep"[[/note]].
22* ''New maps'': Ruins of Sarnath, Burial Chamber, Lockbox, Corrupted Keep, Church of Azathoth, Tempest Shrine, Vale of Pnath, Molten Falls, Awoken, The Tower of Koth, Deep Embrace, Vestibule of Exile, Insomnia, Crucible.
23[[/folder]]
24----
25!!The game shows examples of:
26* AlternateHistory: Anarki, Slash, and Visor came from the universe where cybernetics and hover technology became widespread in the '90s, which the former has the [[SovietSuperscience Soviet Union as one of the countries leading in development]] before its collapse.
27* AndYourRewardIsClothes: Completing the Lore Codex for any of the Champions awards a "Lore Skin", usually involving how they looked in the past, or something important to them, or just [[RuleOfCool a cool looking skin.]]
28** Anarki: "Air Blade".
29** Athena: "[[VideoGame/QuakeIV Coalition]]".
30** B.J.: "[[VideoGame/Wolfenstein3D The Legend]]".
31** Clutch: "Drillbit".
32** Death Knight: "Ashen King".
33** Doom Slayer: "[[VideoGame/{{Doom}} Doom Guy]]".
34** Eisen: "Space Trucker".
35** Galena: "Acolyte".
36** Keel: "Lance Corporal".
37** Ranger: "[[VideoGame/CommanderKeen Quarterback]]".
38** Slash: "Siren".
39** Sorlag: "[[VideoGame/QuakeIIIArena Brood Keeper]]".
40** Strogg & Peeker: "Tyrant"
41** Visor: "Visor Prime".
42* AnnouncerChatter: Way more subdued than in ''Arena'' and ''Live''. Because there are a lot more awards to announce, [[Administrivia/TropesAreTools this is a good thing]].
43%% Administrivia/ZeroContextExample * ArmorPoints: Expressed in an icon+number fashion.
44* AnyoneCanDie: A recurring feature for a champion's "Main menu" animations is for them to murder another champion violently. They'll just respawn later, but it's a reminder of the kind of ride you're in for.
45** Sorlag is sometimes seen gnawing on Ranger's severed arm before she addresses the camera.
46** Visor snipes Anarki out of the sky and poses atop the corpse
47** Doom Slayer pummels Sorlag to death in two separate animations.
48* AscendedFridgeHorror: [[VideoGame/QuakeI The first game]] ended with the Ranger still in Shub-Niggurath's dimension. ''Champions'' reveals that the Ranger has been stuck in the dimension for twenty years and is severely traumatized as a result.
49* BattleCouple: Anarki and Slash. Also counts as a CatchPhraseSpoutingDuo.
50* BoomHeadshot: New to ''Champions'' is that you get an award for fragging an enemy by shooting to the head with the Railgun or the Machinegun. Fittingly, the award is called "Headshot".
51* BraggingRightsReward: There are several awards obtained in-game and post-game that don't bring any meaningful bonus:
52** "<Weapon> God": Get frags in a match with the same weapon[[note]]10 for the Gauntlet; 15 for the Heavy Machinegun, Super Shotgun and Super Nailgun; and 20 for the Rocket Launcher, the Lightning Gun and the Railgun.[[/note]].
53** "Airborne": Frag an enemy, who is in the air, with a rocket from the Rocket Launcher.
54** "Assistant": Score 10 assists during a match.
55** "Avatar of Death": Kill 10 enemies with 3 or fewer seconds between each kill.
56** "Capture": Insert a Soul into an Obelisk.
57** "Collateral Damage": Kill 2 enemies with 1 rocket from the Rocket Launcher.
58** "Combo Kill": Kill an enemy using two weapons in quick succession. Only works for Railgun finishers, though.
59** "Damage Dealer": Deal 5000 damage during a match.
60** "Defence": Kill an enemy trying to get a Soul into your Obelisk.
61** "Denied": Kill an enemy while they are using their active ability.
62** "Diehard": Kill an enemy while your health is low.
63** "Double Whammy": Hit two enemies with one Railgun shot.
64** "Dominating": Grab the powerup 3 times in a row without allowing anyone else to touch the powerup between you picking it up.
65** "Excellent": Carried from ''Arena'' and ''Live'', kill 2 enemies in 3 seconds or less.
66** "Fighter": Kill 5 enemies with 3 or less seconds between each kill.
67** "First Blood": Get the first kill of a match.
68** "Frenetic": Kill 30 enemies without dying.
69** "From The Grave": Kill an enemy while you are already dead.
70** "God Mode": Kill 20 enemies without dying.
71** "Headshot": Kill an enemy with a headshot using the Railgun or the Machinegun.
72** "Humilliation": Carried from ''Arena'' and ''Live'', kill an enemy with the Gauntlet.
73** "Impressive": Carried from ''Arena'' and ''Live'', get 2 consecutive hits with the Railgun. Since it only tracks hits with the Railgun, you can hit, die, run around for 8 minutes shooting rockets and stuff, then pick up RG and hit again.
74** "Kamikaze": [[TakingYouWithMe Kill yourself, but take an enemy with you.]]
75** "Killing Spree": Kill 5 enemies without dying.
76** "Midair": Kill an enemy in the air with the Rocket Launcher.
77** "Net Master": Deal 1000 damage without dying.
78** "Offence": Kill an enemy guarding an Obelisk.
79** "Party Breaker": Kill Quad or Protection carrier.
80** "Perforated": Telefrag an enemy.
81** "Point Blank": Kill an enemy with the Shotgun or Super Shotgun from point-blank range.
82** "Powerup Massacre": Kill 10 enemies while you have Quad or Protection.
83** "Precise": Make a long-distance kill with a direct rocket hit from the Rocket Launcher.
84** "Rage": Kill 10 enemies without dying.
85** "Revenge": Kill the player who killed you 3 times in a row.
86** "Ring Out": Kill an enemy by knocking them out of the arena (such as into the void).
87** "Showstopper": End an enemy's kill streak.
88** "Stopwatch": Grab a major pickup item just as it spawns.
89** "Tank": Overcharge your health and armor at the same time.
90** "Triple Kill": Kill 3 enemies with 3 or fewer seconds between each kill.
91** "Bronze": Obtain 3rd. place at the end of the match.
92** "FFA Perfect": Win a Deathmatch or
93** "Gold": Obtain 1st. place at the end of the match.
94** "Match Complete": Complete a match.
95** "Match Won": Win a match.
96** "Silver": Obtain 2nd. place at the end of the match.
97* BribingYourWayToVictory: Averted for the most part. You ''can'' purchase a Champion with Platinum if you're so inclined, but their unique abilities aren't game-changing (made even less game-changing after a patch that heavily nerfed unique abilities) and most player performance boils down to regular [=FPS=] skill - you'll have little trouble amassing frags if you're accustomed to ''III'' and ''Live''. Everything else purchasable with real money in the game is cosmetic and can be obtained through loot boxes (including the Champions themselves at a rare chance).
98* ChainsawGood: The Gauntlet comes back.
99* CharacterClassSystem: Every character has passive and active abilities which differentiate them on the battlefield. Like ''VideoGame/{{Overwatch}}'', players can switch between characters when needed.
100* {{Cyberpunk}}: The world that Anarky, Slash, and Visor has the widespread proliferation of cybernetic implants and hover technology, but many of its areas are shown to be [[WretchedHive gritty and crime-ridden]].
101* EyeScream: One of the maps features an area with a big trapped eye. It can (and will) receive weapon damage.
102* {{Freemium}}: The game is "free to play" on Steam, with a starting champion -Ranger- available to everyone and other champions on a weekly free rotation. Originally, free-to-play players were only able to rent champions for a day using free currency. The system was later changed to a more standardized system, and [=F2P=] players became able to obtain Platinum coins to buy champions with. Later updates added loot boxes and battle passes.
103* GameBreakingBug: [[https://www.youtube.com/watch?v=QnS-VjD5KHE The Pot bug]]. Using Ranger's teleporting ability aimed at specific decorations, you can take unintended shortcuts outside of the map's boundaries... and also fall into an endless void.
104* GameplayAndStorySegregation: Many characters have accessories that could be used on the battlefield as weapons such as knives, chainsaws, blades, and spikes... yet everyone is restricted to just the same stuff as everyone else. Sans their attacks.
105* GatlingGood: The Machinegun, Nailgun, Heavy Machinegun and Super Nailgun are all rapid-fire weapons.
106* GuestFighter:
107** [[VideoGame/{{Wolfenstein}} William "B.J." Blazkowicz]] and [[VideoGame/Doom2016 the Doom Slayer]]. How they ended up in the Quake universe, short of RuleOfCool, is anybody's guess, at this point.
108** Subverted with Galena, whose outfits (which bear the Serpent Riders insignia) suggest she originated from the universe of the ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' games, even though she hasn't appeared in any of the instalments of that series.
109* LeaningOnTheFourthWall: Some of Slash's post-respawn voice lines seem to be directed at her opponents, notably "Are we even trying?", "Take it easy, big guy" and "Someone needs a chill pill".
110* LightningGun: The eponymous weapon.
111* LimitBreak: All Champions have an active ability, where they unleash their power in the match for own/team bonuses or nerfs to the other players, but few of them qualify for the trope. The Hourglass pickups in the maps reduce the ability cooldown.
112* MassiveMultiplayerCrossover: Like ''Arena'' and ''Live'', the game features characters, weapons and abilities taken from the entire Id universe, alongside other characters created solely for this game.
113* MoreDakka:
114** The players can choose to start with either the Machinegun or the Nailgun and also can pick up the [[VideoGame/QuakeLive Heavy Machinegun]] and the [[VideoGame/QuakeI Super Nailgun]].
115** B.J.'s DualWielding active ability has him pull out a second instance of his currently-held weapon, effectively doubling his rate of fire and damage output.
116* MythologyGag: Too many to the point of having [[MythologyGag/QuakeChampions its own page]].
117* NostalgiaLevel: The Summer 2021 update brought a retro version of [=DM6=] (The Dark Zone) from ''VideoGame/QuakeI''.
118* RemixedLevel:
119** [=q3dm6=]: "The Camping Grounds" from ''VideoGame/QuakeIIIArena'' makes a return as a remixed version with more playable areas called "Blood Covenant". The tutorial level is also based on this map.
120** Also from ''III'' returns "The Longest Yard". This time with an extended platform where the Tri-Bolt can be found.
121** "Stone Keep" from ''Quake Live'' returns as "Citadel".
122* TheRival: Nyx and Scalebearer to each other. Scalebearer led the Greiss in conquering worlds until Nyx's people defeated them. This led to Scalebearer's exile, where he discovered the Orb, the source of the powers of Nyx's people. He stole it, and Nyx was sent after him to retrieve it.
123* RocketJump: Available by using, well, the Rocket Launcher. Ranger's "Son of a Gun" passive allows him to take 20% less damage from the effect.
124* RockMeAmadeus: The Early Access trailer starts with an excerpt of ''VideoGame/QuakeIIIArena''[='=]s main theme. It also contains excerpts from the ''[[VideoGame/{{Doom2016}} Doom (2016)]]'' version of [[AwesomeMusic/{{Doom}} "At Doom's Gate"]].
125* ShoutOut: [[ShoutOut/{{Quake}} Shares a page with the rest of the franchise.]]
126* SniperRifle: The Railgun.
127* SovietSuperscience: The Soviet Union in Slash/Visor/Anarky universe managed to develop cybernetics, but its collapse led to many of its scientists running back-alley facilities for daring youths to obtain illegal implants.
128* StatOverflow: The game has the Stimpack and Megahealth items. Stimpacks add +5 HP, Megahealth adds a degenerating +100 HP and both items can overheal to a maximum of 200.
129* StylisticSuck:
130** The weapon skins from ''VideoGame/QuakeI'' stay faithful to the game's era, by placing the position of the guns in the bottom centre of the screen, in a game where having the weapons offset to the side is the standard. This also includes the ''VideoGame/{{Doom}}'' skin(s).
131** Ranger’s “Quakeguy” skin, released during Quake's 25th Anniversary, is a direct port of his original Quake 1 model in all his blocky, low-polygonal glory.
132* SwapFighter: This is [[VideoGame/EnemyTerritoryQuakeWars Strogg & Peeker's]] schtick: the Strogg does most of the fighting, and once their ability bar is full and the ability key is pressed, he becomes invisible and the player controls Peeker, a drone with the ability to shoot at its enemies.

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