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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lens16633821_1292695716mousehunt-logo-shield1_1385.jpg]]
2[[caption-width-right:250:The logo.]]
3
4''[=MouseHunt=]'' is a Website/{{Facebook}} [[BrowserGame application]] developed by [=HitGrab=], Inc. and was officially released to the general public on 7 March 2008. Players (Hunters), catch mice with a variety of traps in order to earn ExperiencePoints and virtual gold.
5
6The game is set in a fantasy kingdom called Gnawnia. The players are Hunters [[ExcusePlot hired by the King of Gnawnia to find and trap the mice that infest his kingdom]]. As they progress through the levels, they will unlock new hunting locations, rise in rank, and acquire gold and materials to build new traps and buy or craft more exotic cheese.
7
8[=MouseHunt=] is a passive game. The players arm their trap and bait it with cheese and then sounds the "Hunter's Horn" every 15 minutes. Every time the players sound the horn they are taken on a hunt and have a possibility of catching a mouse. For each mouse the players catch, they get a unique reward, which is a certain amount of points and gold.
9
10As of August 2020, [=MouseHunt=] has 836 different breeds of mice. Some of them, when caught, will [[RandomlyDrops drop loot]], which will be essential as players progress through the game. In addition to these, there are 169 Special Event/Rare Mice, some of which are released for a short period during occasional events. These mice might drop a special kind of cheese, called Super|Brie+ (SB+), cash prizes, and many other in-game prizes.
11
12Not to be confused with the movie ''Film/MouseHunt'' or the Creator/{{Hasbro}} board game ''Mouse Trap''.
13----
14!!'''Tropes used for this game:'''
15
16
17* ZeroPercentApprovalRating: Balack, the previous leader of the three tribes (Elub, Nerg and Derr) when they were once united. He was so cruel and ruthless that the elders decided to banish his spirit into a lonely, dark underground cavern ''forevah''! Unfortunately, [[TakingYouWithMe that didn't turn out too well]]...
18* AbnormalAmmo: The Christmas Cracker Trap. It uses various Christmas items as ammo.
19-->Candy canes, reindeer antlers and Christmas lights all make great projectiles! Just stuff them in a giant cannon, pull the string, and voila!
20** The Snow Barrage. It uses snow as ammo.
21-->Mice who make this mistake and underestimate the power of this bazooka's 3-snowball-per-second firing rate will very quickly find themselves buried in a pile of their own yellow snow.
22** The Strawberry Hotcakes Mouse, who uses chili sauce. A FLOOD OF HOT SAUCE.
23* AchillesHeel: Zurreal the Eternal can only be caught by the trap Zurreal's Folly.
24* ActionGirl: The Samurai, Master of the Cheese Claw, Buccaneer, Champion, Slayer, Guardian, [[IronLady Derr Chieftain]], Technic Queen, Icewing...
25* AddedAlliterativeAppeal: The [[SandWorm Big Bad Burroughs]] mouse and the Big Bad Behemoth Burroughs mouse.
26** Calamity Carl, a recurring character that sometimes plans events. His events always go awry, usually because of mice, and in the end he has to enlist the help of Mousehunters.
27** The description of the Mush Monster mouse mostly consists of alliteration with 'm'.
28* AdvancedAncientAcropolis: Zokor, an ancient city full of advanced magic and technology hidden at the end of the complex and [[MobileMaze ever-changing]] [[TheMaze Labyrinth]].
29* AIIsACrapshoot: The M400 prototype was bestowed with artificial intelligence to allow it to research mice behaviors. As expected with this trope, it [[{{GoneHorriblyWrong}} went horribly wrong]] and thought it was an unique breed of mice, cloning itself shortly afterwards.
30%% * AllTrollsAreDifferent: Troll mice and Tree Troll mice.
31* AllYourPowersCombined: The [[PhysicalGod Empyrean Empress]] mouse has the powers of all eight raw energies in the Floating Islands. However, this also means that Traps that are effective against those particular types[[note]]Physical, Tactical, Shadow, Hydro, Arcane, Forgotten, Law, Draconic[[/note]] are all Very Effective against her -- not that she'll be easy either way.
32* AlmightyJanitor: The [[ComMons Hapless]] mouse reveal their true form as the Ascended Elder mouse, the final boss of the Furoma Rift. They may still continue sweeping the floors of the pagoda but they possess [[EnlightenmentSuperpowers unimaginable power]].
33* AlternateUniverseReedRichardsIsAwesome: The Hapless Mouse is one of the weakest mice in not just Furoma but the game itself, looked down upon and shunned by the Dojo for rejecting their masters' agenda. Their [[AlternateSelf Rift counterpart]] in the Ascended Elder on the other hand is the ''strongest'' mouse in the [[AlternateUniverse Furoma Rift]], having found [[EnlightenmentSuperpowers greater spiritual purpose and wholeness from menial work and self-sacrifice]], surpassing even the Supreme Sensei.
34* AlwaysAccurateAttack: The Ultimate Charm will catch the next mouse you encounter ''without fail''. This even includes mice with immunity that needs to be overridden, such as Warmonger before 12 Theurgy Warden mice have been caught. The only mouse it can't capture is Zurreal the Eternal, since you need to equip a different, specific charm to even attract him.
35* [[AnIcePerson An Ice Mouse]]: Two-thirds of the Winter mice in the Seasonal Garden have some control over ice.
36** The Iceberg has an army of ice-themed mice, including Icewing, Lady Coldsnap, Iceblade and Water Wielder.
37* AnotherDimension: The Acolyte Realm.
38** Upon catching Carmine the Apothecary, you are transported to a 'twisted' dimension.
39** You get to explore part of the 'twisted' dimension, known as the Rift, when it opens up in Gnawnia. It is full of [[TookALevelInBadass Rift versions]] of regular [[ComMons Meadow mice]] that are really hard to catch without a Rift power type trap.
40** The rift has since opened up in the Burroughs, [[TheLostWoods Whisker Woods]], [[{{Wutai}} Furoma]], [[EvilTowerOfOminousness Bristle Woods]], and Valour regions.
41* AntiMagic: Zurreal's Folly, which drains the magical energy out of an area.
42* AppliedPhlebotinum: Magic Essence, the 'stuff' which gives [=SuperBrie+=] its attraction, can be used to make anything from cheese to weapons.
43* ArrowsOnFire: The Desert Archer and Crimson Ranger.
44* ArtEvolution: Most of the Art has evolved over time since Mousehunt first started. Compare the old [[https://i854.photobucket.com/albums/ab102/iquf/MouseHunt%20Mice/Grey_Mouse.png Grey]], [[http://i.imgur.com/5bAq3.jpg Brown]], and [[https://ic.pics.livejournal.com/camomiletea/1321849/134742/134742_original.png Steel]] mouse to the newer [[https://www.mousehuntgame.com/images/mice/large/f01578067c7840d038992756cbc4ec4c.jpg Grey]], [[https://www.mousehuntgame.com/images/mice/large/6b847e84573d27d60eaa7aa24a4a5fc7.jpg Brown]], and [[https://www.mousehuntgame.com/images/mice/large/add4b9d60b280c2d7e864661943822f3.jpg Steel]].
45* AscendedMeme: On 2010's April Fools' Day, [=MouseHunt=] revealed an "Invisible" type trap, as well as a mouse known as the "Stealth Mouse", both of which were initially invisible. When the pictures were decrypted, people found silhouettes of an orb-on-a-pedestal trap and a swirl of energy respectively. Now, there is a mouse named the [[{{Ninja}} Stealth Mouse]], the silhouetted trap was revealed as the [[TakenForGranite Gorgon]] trap, and the silhouette of the mouse was that of the [[CastingAShadow Eclipse Mouse]].
46** After plenty of years of jokingly asking for it, Ronza brought the Limited Edition Chrome Tacky Glue Trap.
47* {{Atlantis}}: The Sunken City. It is still thriving underwater due to advanced technologies and is overrun by mice. It serves as the starting point for dives that explore the [[UnderTheSea Rodentia Ocean]].
48* AwesomeButImpractical: In-universe, the [=Ultra MegaMouser MechaBot Trap=].
49-->"Unfortunately, due to its massive size, the [=Ultra MegaMouser MechaBot Trap=] isn't terribly effective against most mice. Mice are swift and hard to track, and the [=Ultra MegaMouser MechaBot Trap=] is slow and ponderous. Still, against other super-robots, it's pretty swell! "
50* BackTracking: Some of the Library Assignments, especially the Zurreal Trap Research Assignment and the M400 Assignments.
51** Treasure Maps also force the player to do this for a reward.
52* BadassCape:
53** Many mice in the [[BadassArmy Marching Flame]] the Desert Warrior, Flame Warrior and Crimson Titan, Theurgy Warden and Warmonger.
54** The Eclipse mouse, Nightmancer mouse, Thunderlord mouse, Absolute Acolyte mouse, Spice Reaper mouse, Inferna The Engulfed, and Queen Quesada.
55* BearsAreBadNews: The Bear Mouse, the Polar Bear Mouse and the Red Coat Bear Mouse.
56* BeastOfBattle: The Gargantuamouse.
57* BlobMonster: The Gelatinous Octahedron Mouse, being an expy of the [[TabletopGame/DungeonsAndDragons Gelatinous Cube]].
58** The Ooze Mouse and the Sentient Slime Mouse.
59* BlowYouAway: The Zephyr mouse, Winter Mage mouse as well as the Wind Wanderer mice of [[{{Mayincatec}} Moussu Picchu]].
60* BigEater: The Student of the Cheese Belt.
61* BigfootSasquatchAndYeti: The Abominable Snow Mouse, and the Yeti Mouse.
62* BodyToJewel: Many mice in the Fungal Cavern can do this, including the Gemorpher and Crystal Golem mice.
63* BrawnHilda: The Technic Queen.
64* BribingYourWayToVictory: Super|Brie+ . Not only does it attract more mice, its byproducts Magic Essence and stale Super|Brie+ are used in crafting some of the better weapons. It can be won in-game or bought from other players, but the most reliable way to acquire some is to donate to the developers.
65** Many kits containing useful cheese, crafting or special items pertaining to specific areas can also be purchased, speeding up progress for donators.
66* CapedMecha: The Sandtail Sentinel trap.
67* CartoonCheese: Averted. Except for special or obviously magical types, the in-game cheese looks like the real-world type on which it is based, and there is no "generic" cheese.
68* TheCasanova: The Romeo mouse.
69* CharacterSelectForcing: Zurreal the Eternal can ''only'' be caught with Zurreal's Folly and no other trap, and can ''only'' be attracted if you equip the Scholar Charm. You can fortunately use any standard cheese or base to attract and capture him.
70* CheapGoldCoins: Your first trap base, which is nothing more than a piece of wood, costs 300 gold pieces. That same piece of wood with a target painted on it costs 1,225 gold pieces. (For comparison, catching a ComMon will net you at least 100 gold pieces.) This trope is [[LampshadeHanging lampshaded]] by a [[http://talesofpylea.com/lthb/comic/lthb-chapter-2-page-7/ fan comic]] and by the description of Fool's Gold, which unlike in real life, is a rarer, location-specific [[GlobalCurrencyException alternate currency]]:
71--> This incredible nugget looks an awful lot like gold. Thankfully, however, it is not such a commonplace metal. In fact, this tiny nugget is extremely rare and is therefore very valuable. Scientifically known as Pyrite, it is referred to as "Fool's Gold" because more than once someone has traded in a handful of the stuff for a single wedge of cheese thinking it was mere regular gold.
72-->There is no shortage of shop keepers around when Fool's Gold might accidentally trade hands and provide them with an early retirement.
73* ChessMotifs: Zugzwang's tower and associated traps.
74* ChestMonster: The Dimensional Chest Trap and the Mimic Mouse.
75* CitadelCity: [[AdvancedAncientAcropolis Zokor]] is protected by the [[MobileMaze Labyrinth]], a massive sprawling maze that keeps intruders out.
76* ClarksThirdLaw: The description for charmbits, the stuff that makes up charms.
77--> "Some say they are impossibly small nanites, while others state that they are condensed magic, experts suggest it is likely a combination of them both."
78* ClockworkCreature: Some of the Crystal Library mice like the Pocketwatch Mouse as well as the Clockwork Timespinner Mouse.
79* ClockworksArea: The Bristle Woods Rift allows you to explore the [[EvilTowerOfOminousness Acolyte Tower]], a massive tower with chambers full of clockwork gears and cogs.
80** The Tactical Island (and the Tactical Castle) of the [[FloatingContinent Floating Islands]] are essentially giant gears and mechanisms built on top of floating rocks.
81* ColourCodedArmies[=/=]ColorfulThemeNaming: The three tribes of mice, Elub, Nerg and Derr are Blue, Green and Red respectively. Somewhat fittingly, Elub are wise, Nerg are tactical, and Derr are aggressive.
82* ComMons: The white, grey and brown mice. ''Very'' common in the earlier areas of the game, and the amount of gold they give is next to nothing.
83* ContractualBossImmunity: Averted with the Warmonger and Absolute Acolyte. They can be caught early using the [[InfinityPlusOneSword Ultimate Charm]] despite being invincible before completing their respective tasks to weaken them. Zurreal The Eternal however plays this one straight as he not only requires one specific trap to be caught at all, but also requires a specific charm equipped to even be attracted, preventing the use of the Ultimate Charm.
84* CoolChair: The chairs of the tribe Chieftains and the Kings in Zugzwang's Tower. Zurreal the Eternal has a "walking throne".
85* CoolShip: The S.S. Huntington III and Ronza's airship.
86* CosmeticAward: The rank shields to an extent, and the newly-introduced King's Crowns. There was also a Bonus Mice Caught shield but it was discontinued with the upgrade to [=MouseHunt=] 3.0.
87** Catch every mouse? Own every trap/base/collectible? You get a check mark on your profile.
88** Trap Skins were introduced in 2010. They have no effect on stats and simply change the appearance of the weapon.
89** Similar to skins, journal themes spruce up the borders of your hunting journal display and nothing more.
90* CrystalLandscape: The Fungal Cavern, more specifically the Flowstone Falls and Subterra Silence sub-areas.
91* {{Cthulhumanoid}}: The Old One and the Urchin King.
92* {{Cyborg}}: The mice in the Burroughs region were modified into the [[EvilCounterpart rift versions]] in the Burroughs Rift.
93* DarkWorld: Appears to be what the newer "Rift Plane" locations are supposed to be. Many of the new mice you encounter in those areas are recognizable as twisted versions of the ComMons you caught in your early days...
94* DeathCourse: The Double Diamond Adventure gives this to a mouse that takes the bait. What better way to kill a mouse then making them ride down a [[SpikesOfDoom spikes]]-and-[[LandMineGoesClick mine]]-filled slope on an nuclear explosive sled? And if they survive after all ''that'', they can have their aches literally melt away in the hot tub... ''of [[LavaPit lava]]''!
95* {{Determinator}}: The Mythweaver is extremely tenacious. Even after having his plan to rewrite the history of Gnawnia via the [[RealityWritingBook Book of Lore]] gets foiled by the Hunters, he immediately hatches another plan to rewrite the [[Literature/JackAndTheBeanstalk Tale of the Bountiful Beanstalk]]. As such, he's the only non-event ArcVillain of two separate plots.
96* DraconicHumanoid: The storm dragon mice are these, apart from Ful'Mina which is more of an eastern dragon.
97* DragonHoard: The Dragon mouse closely protects its treasure kept inside a dragon's chest. It contains a map piece to the Seasonal Garden, a trap part along with assorted Tribal Isles loot.
98** Ful'mina the Mountain Queen drops a wide variety of loot that she collected throughout the kingdom.
99* EarnYourFun: Since the game is an arms race between the Hunters and the Mice, this is a frequent element of gameplay.
100** The common rule of [=MouseHunt=] is as followed: the new region will offer better traps but require components gathered from that region, which means you have to farm for them using your inferior traps first. After finishing that region, you have newer trap and prepare to move to the next region and the cycle repeat.
101** The best traps (the Sandstorm Monstrobot, the Sphynx Wrath, and the Oasis Water Node in particular) require a lot of time, effort, and luck to acquire.
102** More recently, the Phantasmic Oasis Trap, Clockwork Portal Trap, and Grand Arcanum Trap, which between them cost roughly 10 million gold just for the upgrade parts, not including the time cost of assembling the blueprints, or the money and time to get the traps which they are upgraded from.
103** The mice which yield the best loot can be caught only by assembling complex types of cheese or progressing through a lengthy dungeon first.
104** Certain areas, such as the Iceberg, are easier with traps which cannot be acquired before the first run, so the Hunter has to struggle through an unaided playthrough first.
105** Ronza has sold kits which allow existing Monstrobots, Sphynx Wraths, Oasis Water Node or Phantasmic Oasis traps, Temporal Turbine traps, and Storm Wrought Ballista traps to be upgraded into their chrome counterparts with even better stats. They cost '''12,500,000''', '''12,000,000''', '''11,250,000''', '''39,999,999''', and '''12,000,000 gold''' respectively.
106** With the release of the Sunken City, the School of Sharks trap was released. It costs a whopping '''29,000,000 gold''' to obtain. Its upgraded version, the Chrome School of Sharks, costs an additional '''32,000,000''' million to purchase, making it the single most expensive item to get ingame (excluding the Marketplace).
107** The Labyrinth/Zokor introduces one of the best bases in the game, the Minotaur Base. It also brings several powerful forgotten, arcane and shadow traps; the Infinite Labyrinth trap, the Event Horizon trap and the Temporal Turbine trap. The rarity and difficulty in obtaining their required trap loot has caused their marketplace value to reach sky-high values.
108** The Floating Islands introduce the Adorned Empyrean Refractor Base, and several powerful Law (S.T.I.N.G AND S.T.I.N.G.E.R), Forgotten (Thought Manipulator and Thought Obliterator), Arcane (Circlet of Seeking and Circlet of Pursuing), and Tactical (Sleeping Stone and Slumbering Boulder) traps. Both the base and the upgraded versions require Paragon loot to purchase, and the upgraded versions also required Adorned Empyrean Jewels, which have a small chance of being found in treasure trove loots obtained at the end of islands, or as loot from the Empyrean Empress. [[SarcasmMode Have fun.]]
109** The Bristle Woods Rift brings the best rift trap and base, the Timesplit Dissonance Weapon and Clockwork base. They cost 36,400,000 and 8,400,000 gold respectively and require the rare Timesplit Runes to purchase them.
110* TheEndOfTheWorldAsWeKnowIt: The Digby scientists fear the Onyx stone and the ACRONYM could bring this about. The Acolyte Mouse also tried it once.
111* EnergyBall: The Technic Queen, Master Of the Dojo, Black Mage, Balack the Banished, Summer Mage, Harvester, and Icewing.
112* EverythingsBetterWithSamurai: The Samurai mouse and its rift counterpart, the Militant Samurai mouse.
113* EvilCounterpart: The mice found in the Twisted Garden to those in the Living Garden.
114* EvilTowerOfOminousness: The Acolyte Tower in the Acolyte Realm as well as its rift counterpart in the Bristle Woods Rift.
115* ExactlyWhatItSaysOnTheTin: You hunt for mice in this game.
116* {{Expy}}: The Elf Mouse and the Birthday Mouse. They're the same mouse dragging the same sack of gifts in a different outfit. Heck, even their descriptions are the same (at least before the devs changed both).
117--> ''This greedy little mouse managed to infiltrate'' Hit Grab HQ ''by disguising himself as one of'' the developers. ''Capturing this mouse will return the'' stolen code to Hit Grab, and you'll be rewarded with a special Hit Grab gift! ''This mouse is available around'' [=MouseHunt=]'s Birthday.
118--> ''This greedy little mouse managed to infiltrate'' Santa's workshop ''by disguising himself as one of'' Santa's elves. ''Capturing this mouse will return the'' presents to Santa, but don't worry, he'll be sure to let you keep one! ''This mouse is available around'' Christmas.
119* ExperiencePoints: Interesting use of it. The 'levels' are called ranks. "Rank Percentage" is gained to "rank up", mostly from catching mice, and there is a significant amount of time between moving up from one rank to another. While each mouse has a certain amount of [[ExperiencePoints points]], it is NOT directly proportional to the amount of "rank percentage" earned. "Rank percentage" also cannot be lost.
120* FailureIsTheOnlyOption: You will never be able to catch the Icewing on your first descent through the Iceberg as she will [[VillainExitStageLeft always escape]], leaving you to face her commander.
121* FanService: The Romeo mouse.
122** FanDisservice: The Romeno mouse.
123* FantasticFlora: The Living Garden and its twisted counterpart.
124* FantasticNuke: Artillery Strike Launch box, which can be used in Fiery Warpath to instantly clear the current wave.
125* FateWorseThanDeath: Several traps cause mice to suffer very horrifying fates, but may keep them alive in some twisted way:
126** The Thought Obliterator erases/traps a [[LaserGuidedAmnesia mouse's mind]] and [[DeathOfPersonality personality]] before they wander into a portal that presumably erases their existence.
127** The Infinite Labyrinth Trap transports a mouse into an eternal, infinitely-shifting labyrinth, forever doomed to wander for eternity.
128** The Temporal Turbine links with the mind of a mouse and [[LotusEaterMachine implants an utopia into it]], while astral-projecting the mouse's soul into space, never to return.
129* FeaturelessProtagonist: The gender of the player character is based in the gender of the connected Facebook account. Nothing else is known about the character however.
130* FingerPokeOfDoom[=/=]ShatterpointTap: The Master of the Cheese Claw.
131* FisherKing: It is stated that "the Seasonal Garden and the Tower answer to (the Chess Master mouse's) whims, changing with his mercurial moods", [[GameplayAndStorySegregation although in the game, both locations actually follow consistent patterns all the time]].
132* [[{{Fishmen}} Fishmice]]: The Silth mouse and the various mermaid mice. Mice that look like actual fish are aplenty in the Rodentia Ocean when exploring from the Sunken City.
133* FlamingSword: The Warmonger mouse is equipped with one.
134* FlavorText: Everything includes it, regardless of how insignificant it is.
135* FloatingContinent: The Floating Islands consists of randomly generated islands of 8 different power types that you can explore, all high above the surface. There are also harder variants called High Altitude Islands.
136* FlunkyBoss: The Warmonger and Artillery Commander of the Marching Flame are immune to capture until a certain number of their Theurgy Wardens have been captured (12 for Warmonger, 5 for Artillery Commander).
137* FrankensteinsMonster: The Monster mouse, created by Dr. [[PunnyName F. Romage]].
138** There's even an upgraded version of the Monster mouse, the Monstrous Abomination mouse, a boss in the [[AnotherDimension Burroughs Rift]].
139* FunWithAcronyms: The "Arcane Capturing Rod Of Never Yielding Mystery", also known as the A.C.R.O.N.Y.M.
140** The Furoma Rift update introduced the "Mysteriously unYielding Null-Onyx Rampart of Cascading Amperes", also known as the M.Y.N.O.R.C.A.
141* FourFingeredHands: Some mice have four fingers, others have five. But most only have three toes and a dewclaw on their feet.
142* FromNobodyToNightmare:
143** General Drheller. Formerly a [[TheGoomba White Mouse]], now a terrifying General in Icewing's army.
144** The Mythweaver was once a simple Bookborn made by Zurreal that consumed way more knowledge than its master expected, realizing that it was merely a servant to a tyrannical leader. Then he discovered the Folklore Forest and a RealityWritingBook containing Gnawnia's history...
145* FunnyAnimal: Many of the mice.
146* GameplayAndStorySegregation: The mice in Claw Shot City and the Gnawnian Express are outlaws known for stealing, pillaging, and raiding. However, they cannot do so as hunters in both locations are safe from having their cheese stolen, gold pillaged, or points taken.
147* GeometricMagic: The Ice Maiden trap is covered in a complicated pattern of runes.
148** The [[CastingAShadow Nightmancer mouse]] has an aura made of circular runes.
149* GiantSpider: The Monstrous Black Widow, the boss of the [[TheLostWoods Whisker Woods Rift]].
150* GlowingEyesOfDoom: The Mystic Queen mouse, the Chess Master, and the [[StockAnimalDiet Sphynx]] [[EarnYourFun Wrath]] trap.
151* TheGoomba: White mice. They look weak, they ''are'' weak, and they are ''always'' encountered in the starting areas of the game. It even has an UndergroundMonkey variant of it, the Mutated White mouse.
152** Both the White mouse and the Mutated White mouse have [[EvilCounterpart rift versions]] which are much harder to catch.
153* GottaCatchEmAll. There are over seven hundred different types of mice in the game, ''not'' including the rare/special event mice. Happy hunting!
154* GreenThumb: The Vinetail Mouse and the Tanglefoot mouse.
155** The Twisted Garden mice, especially Twisted Carmine.
156** The Treant Queen, the protector of the Whisker Woods Rift.
157** The Nightshade Nanny and Nightshade Fungalmancer mice.
158* TheGrimReaper: The Reaper mouse and the Harbinger of Death mouse. Also, the Reaper's Perch, although the reaper in that trap is actually a robot.
159* GuideDangIt: The more complicated recipes. Fortunately, there's a [=MouseHunt=] wiki.
160** There isn't any in-game clue that the Molten Shrapnel base and Enraged Rhinobot even exist. The Molten Shrapnel was found out only when a Developer had armed it, allowing players to see the (then) new base and attempt to figure out the recipe.
161** The more higher ranked areas such as the [[TheMaze Labyrinth ]] have complicated mechanics that are difficult to get used to.
162* HarpingOnAboutHarpies: The Harpy Mouse. And yes, [[DemonicSpiders you're going to be harping on them]].
163** The Harpy Mouse's rift counterpart, the [[VertebrateWithExtraLimbs Winged Harpy]].
164* HazmatSuit: The Lab Technician, Hazmat and Biohazard Mice wears one.
165* AHeadAtEachEnd: The Monster Tail mouse from the Polluted series.
166* HealingPotion: The potion in the description of the Alchemist mouse.
167-->The Alchemist mouse of the Elub tribe uses scarce and secretive ingredients from the ocean to create an elixir of life which possesses grand healing properties.
168** Carmine the Apothecary made these to cure the citizens of the Muridae Market from an unknown disease in the past.
169* TheHighQueen: Queen Quesada rules over Queso Canyon.
170* TheHorde: The Marching Flame mice from Fiery Warpath. They devastated the Sandtail Desert Region until the player manage to catch their boss, the Warmonger mouse.
171* HoistByHisOwnPetard: The Artillery Commander mouse drops an [[NukeEm Artillery Strike Launch box]]. This was supposed to be used in [[TheEmpire the Marching Flame]]'s attack on Muridae Market, but you can use it on them to wipe out one of their own waves.
172* HolidayMode: 2009 brought the start of regular holiday events, some of which change the background of the page and the Mousehunt shield for a more festive theme. Event mice (Elf, Hollowhead, Cupid, etc.) are only available in their events (The Great Winter Hunt, Lunar New Year, Valentine's, Mousehunt's Birthday the Spring Egg Hunt and Halloween) once a year.
173** On 2010's April Fools' Day, the developers released a news post, telling Mousehunters, among other things, that they have created a [[Franchise/{{Frankenstein}}Random Mouse Generator]]. The mice are given supposedly random names made of numbers and alphabets. They are, however, links to a JustForFun/{{Rickroll}} and a {{Muppet}} version of the Bohemian Rhapsody. They also claimed to have made an "Invisible" power-type mouse, known as the "Stealth mouse", with a picture of the "Invisible"-power trap that could catch them. Using a program, somebody found a rather glitchy-looking mouse in silhouette form from the Stealth mouse. And now the joke is an ascended joke -- the Stealth mouse and the decrypted silhouette are both present and catchable in the King's Gauntlet!
174* HumongousMecha: The Sandstorm '''Monstrobot'''.
175** Of course, it's only humongous by mice standards. On the other hand, the Limited Edition [[http://i.imgur.com/Maa9HnJ.jpg Ultra MegaMouser MechaBot Trap]] takes this up to eleven, being humongous by ''human'' standards. It doesn't make a very good mousetrap though, due to the ridiculous size difference. Its primary use is to attract and combat another HumongousMecha made by the [[Franchise/SuperSentai Force Fighter Five]] mice during the Fifth Birthday Event.
176* HungryJungle: The Jungle of Dread with its monstrous denizens.
177* TheHorde: The Marching Flame.
178* IfYouDieICallYourStuff: If you threaten to quit on the forums, at least one other hunter will invoke this trope and ask for your gold and/or your SB+ .
179* InfinityPlusOneSword: The strongest traps of the different power types require the player to [[EarnYourFun work hard]] to obtain them.
180** And Ronza has brought in the Chrome upgrades for some of these traps, resulting in even stronger variants.
181* InfinityMinusOneSword: The Sandtail Sentinel. Less powerful than the Sandstorm [=MonstroBot=], but considerably easier to get.
182* ItemCrafting
183* ItsUpToYou: Nothing stands in the way of disaster for Gnawnia but ''you'', brave [=MouseHunter=]! Or at least, that's what you're told at the Fiery Warpath.
184* JokeCharacter: In this case, Joke Element. The Parental power type is only effective against [[EnfantTerrible Terrible Twos mice]] and nothing else. The game developers even mentioned that it would never be returning -- even the upgrade to the one Parental trap (Nannybot) loses said power type.
185* KillItWithFire: The Heat Bath trap.
186* KillItWithWater: Any Mouse vulnerable to the Hydro element, which tend to take the form of water-based traps. Hilariously, the stated reason why Icewing's Invasion mice are vulnerable to it is "who likes being wet when it's cold?".
187* KillerGorilla: The Primal Mouse.
188* KillerRobot: The Deathbot, Drillbot and Rhinobot series of traps (as well as the Sandstorm Monstrobot) definitely qualify.
189* KillStreak: Happens in the Fiery Warpath. Defeating many of the same type of mouse in a row will cause more of them to retreat. Unfortunately, the Warmonger is immune to this -- once you get a streak of 7 or more he will send out a Gargantuamouse who will end your streak regardless of whether you catch it or not.
190* KrakenAndLeviathan: The Squeaken Mouse and the Leviathan Mouse, both of which are found on the S.S. Huntington III. In the depths below lie the Serpent Monster mouse, the Ancient of the Deep and the Tritus mouse.
191* LadyOfWar:
192** The Mystic Queen mouse.
193---> The Mystic Queen is a silent, cold-blooded killer, connected to her King and the rest of the team by mind link. Her moves are smooth, even calm, but one blow from her silent sword is enough to split one of the Technic King's war machines in two. Unlike all other members of the Mystic Team, the Queen needs no defender. With the ability to throw, spin and manipulate her sword using only her mind, she is the determining factor in many battles.
194** The Zephyr mouse.
195* LethalLavaLand: Dracano. Home to the one of the strongest mice, the [[OurDragonsAreDifferent Dragon]] mouse. (It should be noted that Hunters themselves are immune to environmental effects). A limited-edition, high-luck base (the Magma Base) is formed from lava extracted from Dracano and is [[ExactlyWhatItSaysOnTheTin exactly what you would expect]].
196* TheLostWoods:
197** The Forbidden Grove. There's even a portal that draws Hunters into another world every now and then...
198** The Whisker Woods Rift, the [[AnotherDimension alternate dimension]] version of the Whisker Woods.
199* LuckBasedMission: Although the entire games essentially operates as one, the devs do a good job at balancing out catch rates to make them fair. However, the King's Gauntlet, Iceberg, Zugzwang's Tower (subverted once you get the side-specific traps) and archeology sidequest all qualify. The Gauntlet may give you a dry streak of potions (required to advance) when you're at a high tier, thus ruining your run. The Iceberg may give you a bunch of Brutes and Zealots, making it impossible to progress and may even send you a few dozen feet in reverse. The archeology sidequest may have you hunt a bunch of mice with either really low appearance rates, very high power, or both. Woe to the hunter who has to hunt down a BossRush's worth of mice and find half a dozen mice with a less than 1% encounter rate.
200** Some areas depend on randomly generated sub-areas that can affect your progress. For example, when you hit an intersection in [[TheMaze The Labyrinth]], up to 3 hallway doors are randomly generated. As some ideal door options might be left out, this can impede your progress towards a desired destination unless you use special items to help you out.
201** [[MarathonLevel The Valour Rift]] is ultimately luck-dependent, as your encounter rate of the [[MetalSlime Terrified Adventurer mouse]] can make or break runs. Capturing it gives you double the steps compared to all the other mice in the tower, and with the String Stepping augment it quadruples it. And as you go higher up the tower, its encounter rate decreases...
202* TheMagicVersusTechnologyWar: Zugzwang's tower has the Mystic mice battling against the Technic mice in a never-ending game of chess.
203* MagicalLibrary: The Crystal Library. [[https://www.mousehuntgame.com/images/environments/56e2f71c1ad421c71e252065619ec316.jpg There're even very long bookshelves that stretch across the ceilings.]] Apparently, it's also much BiggerOnTheInside. (Which would be justified, since it's [[AWizardDidIt magical]].
204* MagicMeteor: One of these crashed into Varmint Valley in the Fort Rox expansion, giving rise to [[OurWerewolvesAreDifferent weremice]] and attracting mages who covet their new powers.
205* {{Magitek}}: Zurreal's throne and some of his minions are machines powered by magic.
206* [[MagmaMan Magma Mouse]]: The Magma Carrier mouse.
207** The Molten Midas mouse is made of molten gold and treasure.
208* MakingASplash: The Champion mouse.
209** The Water Wielder mouse, which also can turn the water into ice.
210** The Oasis Water Node trap and its upgrade, the Phantasmic Oasis trap. The oasis is a sentient mass of water.
211** The Hovering Hydro mice of the Floating Islands control clouds and water as well.
212* TheManBehindTheMan: The Dojo Sensei acts as this to the Master of The Dojo, the BigBad of [[{{Wutai}} Furoma]]. Formerly hiding in the shadows, these extremely powerful {{Old Master}}s teach and instruct the Master of the Dojos.
213** If [[https://www.mousehuntgame.com/images/items/torn_pages/3fb5e881a800894f89e028ff2213505e.gif this page]] from Plankrun's Journal indicates, the Acolyte also has a Master behind the scenes.
214* MarathonLevel: The King's Gauntlet. It's possible to rush through it in a couple days, but the only truly reliable way to get through is to get a massive amount of potions before you begin advancing.
215** Its Rift equivalent, the Valour Rift, takes this up to eleven. This time, the tower is [[ItsAllUpstairsFromHere endless]], with the 8 floors repeating and getting longer each cycle. Naturally, the higher you go, the more loot you'll obtain so the goal is to get as high up as possible each run.
216*** The Ultimate Umbra runs of the Valour Rift is essentially the [[HarderThanHard Hard Mode]], with more valuable loot but also the caveat of having mice push you backwards if you miss them. One of the rewards is [[InfinityPlusOneSword the best base]] in the game by far, the Prestige Base. However, its stats scale according to the highest floor you reached in Ultimate Umbra runs, so you'll have to EarnYourFun by spending tons of resources, gold and your best charms in order to give your Prestige Base the best stats possible.
217* MascotMook: The [[TheGoomba White Mouse]]. While most of the other mice got a redesign thanks to ArtEvolution, the White Mouse has always stayed the same.
218* {{Mayincatec}}: Moussu Picchu is based on the ancient Incan city of Macchu Picchu, but with mice that [[WeatherManipulation control the weather]].
219* MeaningfulName : The [[SignificantAnagram Elub, Nerg and Derr]] wear blue, green and red respectively.
220* [[MechaMooks Mecha-Mice]]: Some mice in Zurreal's Breed are purely technological constructs or are infused with magic to bypass the special security of the Crystal Library.
221** The train raiders of the Gnawnian Express Station also build mechanical steampunk mice to rob the train.
222** The M400 was built by the Digby scientists to study mice before it [[{{GoneHorriblyWrong}} went horribly wrong]].
223** The Scrap Metal Monster mice of the Toxic Spill were created by an unknown entity to preserve it.
224* MetalSlime: Rare mice, most notably the Black Widow mouse, Mobster mouse, and Leprechaun mouse. Even with Super|Brie+ they are hard to attract, let alone catch.
225** The Nugget mouse may also count as well -- it appears as often as a Shelder, another very rare mouse. It also drops quite costly or rare loot such as the Drillbot parts, which can be assembled into the Digby Drillbot (costs slightly more than 400,000 gold to buy from a Trapsmith) and either used or returned for a refund of 70,000 gold.
226* {{Miko}}: Sacred Shrine mice.
227* MiniBoss: Several- the Masters of the Cheese Belt/Claw/Fang, the Elub/Nerg/Derr Liches, the Gargantuamouse, Icewing's Generals, Whisker Woods Rift leaders and the District Leaders of Zokor.
228* MisterBig: The Nerg Chieftain Mouse is the smallest mouse in the Nerg Tribe. And he's harder to catch than the rest of the tribe, too.
229* MixAndMatchCritters: Pretty much all of the mice based off other animals, such as the Eagle Owl mouse, the Spider mouse, the Flying mouse, etc.
230* MobileMaze: The Labyrinth is a maze consisting of randomly generated doors that lead to hallways of 5 different types and 3 different lengths, so every run will be different except for the start. You can use [[LuckManipulationMechanic Shuffler's Cubes]] to obtain a new choice of doors to suit your run.
231* [[MoleMen Mole Mice]]: The Mole mouse (its Rift version, the Mighty Mole mouse) and the Mutated Mole mouse resemble Mole Men than actual moles.
232* [[HumanChess Mouse Chess]]: Zugzwang's Tower.
233* MookMaker: The Caravan Guard mouse. If you fail to catch one, it will allow more reinforcements to arrive. There are ''no'' weapons effective against it, making it hard to catch. Players can reduce their appearances via usage of [[BribingYourWayToVictory Super|Brie+]]...
234* ManEatingPlant: The Venus Mouse Traps and its 3 upgrades.
235* MuckMonster: The gargantuan Mutated Behemoth mouse, the cause of the Toxic Spill.
236* MultiArmedAndDangerous: The Magmatic Golem and Sanguinarian mice.
237** Most of the [[RockMonster mice of Canterra Quarry]] have 4 arms as well.
238* MultiMeleeMaster:
239** The Master of the Cheese Fang and its rift version, the Master of the Chi Fang.
240** The Paladin Weapon Master of Zokor also wields multiple weapons, including a [[{{BFS}} sword larger than itself]].
241* MundaneMadeAwesome: The Hinge of Eternity, one of the components used to make the Ancient Box Trap.
242-->Hunters from past and present agree that this small hinge is clearly the most epic way to attach two objects, allowing limited, yet awesome, rotation around a fixed axis.
243* [[MushroomMan Mushroom Mouse]]: The Spore mouse, Shroom mouse and its twisted counterpart, the Fungal Spore mouse.
244** The Fungal Fodder group of mice in the Fungal Cavern.
245* TheMusketeer: Cavalier Mice.
246* MutagenicGoo: The Toxic Spill caused the mice in the area to develop mutant powers.
247* NamesToRunAwayFromReallyFast: Balack the Banished, Hare Razer, Mousevina von Vermin, Monstrous Abomination mouse, Huntereater mouse and the Harbinger of Death mouse.
248* {{Necromancer}}:
249** Necromancer Mice on Tier 7 of the King's Gauntlet are responsible for the [[DemBones Fiend Mice]] on the same floor.
250** The Acolyte Mouse's lore description states that they brought necromancy to the Kingdom, and are responsible for all the undead in the Catacombs.
251* NinjaLog: According to their description, the Stealth mice like to leave one behind after pilfering a trap.
252* NinjaPirateZombieRobot: The Zombot Unipire Mouse, natch.
253* NoobCave: The Meadow. Mice there are unable to steal points or gold and the [[ComMons common]], [[TheGoomba easy-to-catch]] ones are abundant.
254* NotSoHarmlessVillain: They're just mice -- except that most of the higher ranks have every intention of taking over the kingdom and possibly enslaving or slaughtering the inhabitants.
255* NotTheFallThatKillsYou: The S.L.A.C. II's description has a notice saying that the slinging process itself does not harm the mouse.
256* NuclearMutant: Many of the mice at the Toxic Spill. In particular, the [[MindOverMatter Telekinetic]] Mutant Mouse, described as a superheroine:
257--> The high toxins in the area have bestowed toxic telekinetic abilities to this mouse. Able to telekinetically move and shift everything that has been affected by pollution, she uses her new-found power to protect herself and her mutated allies. Crafting herself a suit out of contaminated safety rubber and sealant, she takes to the contaminated area as a superheroine to fight for the mice of this new wasteland!
258* OldMaster: Dojo Sensei and its rift counterpart, Supreme Sensei.
259* OlympusMons: "Boss" mice, such as the [[TheDragon Master of the Dojo]], [[TheManBehindTheMan Dojo Sensei]], Acolyte, [[FishPeople Silth]], [[SandWorm Big Bad Burroughs]], Balack the Banished, [[OurDragonsAreDifferent Dragon mice]], TheChessmaster, and the Warmonger give a TON of points and gold should you be able to catch them. Of course, being bosses, they are very tough to get on a regular basis...
260* OurDragonsAreDifferent: Dragon mice and Brimstone mice.
261** The 6 storm dragon mice of [[{{Mayincatec}} Moussu Picchu]].
262* OurElvesAreDifferent: Elf mice, as well as Elven Princess mice.
263* OurGhostsAreDifferent: Ghost mice, Spectre mice, Enslaved Spirit mice, Revenant mice, Shackled Servant mice and Hired Eidolon mice.
264* OurGoblinsAreDifferent: Goblin and Crazed Goblin mice.
265* OurLichesAreDifferent: Lich and Timeless Lich mice, as well as the Elub, Derr and Nerg Lich mice.
266* OurMermaidsAreDifferent: The Mermouse, Koimaid, Mermousette, Octomermaid and Mershark mice.
267* OurSirensAreDifferent: The Siren mouse and the Coral mouse.
268-->The Siren mouse sings a song that welcomes hunters to a grim, watery fate. Never have jagged, sharp rocks sounded so good!
269* OurVampiresAreDifferent: Vampire and Count Vampire mice, as well as Mousevina von Vermin.
270* OurWerewolvesAreDifferent: Lycan and Lycanoid mice.
271** The release of Fort Rox brought a whole slew of weremice due to the magical effects of the MagicMeteor. Interestingly, one of these (the Battering Ram mouse) ''hates'' and is repelled by Moon and Crescent cheese, due to seeing their glow as a pale imitation of actual moonlight.
272* OurZombiesAreDifferent: Zombie, Ravenous Zombie, Gluttonous Zombie, Phase Zombie and Tech Ravenous Zombie mice.
273* OutlawTown: The mice in Claw Shot City can only be caught with traps of the Law power type. Most of them even belong in gangs.
274* PhysicalMysticalTechnological: Zokor's three main districts and leaders have this theme. The Fealty District is the Physical with melee focused warriors, and their leader is the [[MultiMeleeMaster Paladin Weapon Master]]. The Scholar District is the Mystical with scholars and their summons, and their leader is the [[SoulPower Soul Binder]]. The Tech District is the Technological with constructs and scientists, and their leader is the [[{{Magitek}} Manaforge Smith]].
275* PineappleSurprise: Using a Remote Detonator Base to catch a Bomb Squad category mouse in the iceberg will cause their bombs to prematurely explode and propel you forwards into the iceberg.
276* PintsizedPowerhouse: Many of the more difficult mice to catch would fall under this, being small but yet able to overcome your best traps with ease.
277* PlantPerson: The Vinetail mouse and many of the Living/Twisted Garden mice.
278* PlayingWithFire:
279** Many of the Marching Flame units tend to use fire-based attacks, especially the Mages.
280** The Ignis, Firebreather and Twisted Hotcakes mouse.
281** The Spice Mice of Queso Canyon and also Queen Quesada.
282* PoisonousPerson: The Sludge, Sludge Swimmer, Toxic Warrior and Outbreak Assassin Mouse.
283* PollutedWasteland: The Toxic Spill.
284* PowerCrystal: The Rift Crystal, Raw Rift Crystal, Mystic Crystal and Crystal Crucible. All these can be made into powerful traps and bases.
285* PowerFist: Princess Fist uses a pair of these.
286* PowerGlows: The entire point of the Ancient Box Trap, which is covered in glowing pieces to lure in the power-hungry Acolyte mouse.
287%%* ThePowerOfTheSun: Summer Mage Mouse
288%%* PowerUpLetDown
289* PropheticNames: Zugzwang, a name of a wizard in Mousehunt, is actually a term in chess to mean "a situation in which a player is limited to moves that cost pieces or have a damaging positional effect".
290* PsychoPrototype: The M400 prototype is this, [[{{TurnedAgainstTheirMasters}} turning against humanity]] to join the mice.
291* PsychopathicManchild: The Terrible Twos mouse.
292* {{Pun}}: Some of the cheese names, like Rockforth (roquefort) which is used to attract the Rockstar mouse, and Terre Ricotta (Terre, Terracotta and Ricotta).
293* PunnyName: The Missile Toe Mouse. No wonder "he couldn't understand why anyone would kiss while their toes are subject to laser guided missile attacks"...
294* RandomNumberGod: Plays a HUGE factor when catching mice. You might be able to catch an [[OlympusMons Acolyte Mouse]] with a tacky glue trap, or fail to catch a [[TheGoomba White mouse]] with a Chrome Drillbot, one of the best traps in the game.
295** Also known as "Devs Hate U" (DHU) factor, when it favours the mice instead of you.
296* RatMen: Several of the more humanoid mice are essentially humans with rat heads, claws, and feet.
297* RatStomp: Played straight. While ''every'' enemy in the game is a mouse, the three weakest mice (White, Grey and Brown) that you encounter in the tutorial are the most similar to real-life mice and rats.
298* RealityWritingBook: The Book of Lore found on the Table of Contents holds the entire history of Gnawnia, and writing on it will change the course of history. The Mythweaver's initial goal is to use it to [[RewritingReality rewrite reality]] such that the [[MakeWrongWhatOnceWentRight mice are the glorious heroes and the hunters are the evil invaders]].
299* RedBaron: Many boss mice have these as their names, like Balack The Banished, Zurreal The Eternal, and Ful'mina, The Mountain Queen.
300* RidiculouslyCuteCritter: The [[https://www.mousehuntgame.com/images/mice/large/e265d54c17800e2de7bb577b4a4cb091.jpg Grubling Mouse]] and the [[https://www.mousehuntgame.com/images/mice/large/378c851d006b065f008a68a48a8985bd.jpg Nugget Mouse]].
301* RockMonster: The Granite, Shard Centurion, Subterranean, Boulder Biter, Meteorite Golem and the colossal Goliath Field mouse.
302** The Fungal Cavern is inhabited with many rock and crystal mice.
303** The Quarry Quarries mice from Queso Canyon are composed mostly of these.
304* RockOfLimitlessWater: The Oasis Bead. Although, technically speaking, it draws water to it, not create water...
305* RuleOfFunny: The Romeo mouse has a set of abs that can form into letters of the alphabet.
306* RobeAndWizardHat: The Chessmaster Mouse.
307** The Droid Archmagus trap consists of a droid in said outfit.
308* SandWorm: The Big Bad Burroughs mouse, and its smaller brother the Itty-Bitty Burroughs mouse.
309** They have [[{{Cyborg}} cybernetically enhanced]] rift versions in the Burroughs Rift.
310* SavingChristmas: The gimmick of the annual Great Winter Hunts is that the mice will ruin Gnawnia's [[YouMeanXMas Christmas expy]] if not caught.
311* ScarfOfAsskicking: The Sentinel mouse.
312* ScaryScorpions: The Chitinous Mouse, found in the Jungle of '''Dread'''. Scary indeed.
313** The [[NamesToRunAwayFromReallyFast Huntereater mouse]], a massive scorpion with crystals growing on its back and stinger.
314* SchizoTech: While Gnawnia itself seems to be locked in MedievalStasis, there is a 21st-century laboratory in Burroughs, a sailing ship of 16th-century design in Rodentia, a 19th-century dirigible (Ronza's flying ship), a {{Wutai}} pagoda in Furoma, and the Tribal Isles whose inhabitants seem to make everything from BambooTechnology.
315* ScrewThisImOuttaHere: The gameplay mechanic in Fiery Warpath, where the Hunter can intimidate members of each mouse class into running away (by running up a streak of catches in that same class).
316* SeaMonster: Plenty live in the Rodentia Ocean, including the Squeaken, Leviathan, Carnivore, Serpent Monster, Coral Dragon, Ancient of the Deep and Tritus mice.
317* {{Sentai}}: The Mouse Force Five, who can even make a CombiningMecha Super [=FighterBot=] [=MegaSupreme=] (which is AwesomeButImpractical).
318* SeriousBusiness: Millions in gold and official titles are available to anyone who can... help the Kingdom of Gnawnia with its mouse problem.
319* SetBonus: Equipping a rift trap, base and charm allow you to access the Riftwalker set bonus which grants you extra power bonus and luck depending on how many you arm.
320** With the purchase of the Riftstalker Codex in the Bristle Woods Rift, the Riftstalker set bonus is unlocked which give double the bonuses of the previous set.
321* [[SharkMan Shark Mouse]]: The Derpshark and Mershark mice.
322* ShockAndAwe: The Gladiator, Spring Familiar, Nightfire, Excitable Electric and Master of the Chi Claw mice.
323** The storm dragon mice of [[{{Mayincatec}} Moussu Picchu]].
324* ShoutOut: Check [[ShoutOut/{{Mousehunt}} the page]].
325* ShiftingSandLand: Derr Dunes and the Sandtail Desert, which includes the Sand Dunes.
326* SinisterScythe: The [[TheGrimReaper Reaper, Harbinger of Death]], Harvester, Sir Fleekio, and Spice Reaper wield one.
327* SirensAreMermaids: Averted for the Siren mouse, which has legs.
328* SmartPeoplePlayChess: Zugzwang's tower has a Chess theme, and clues scattered around the game strongly suggest that Zugzwang is a very knowledgeable person.
329* SnakePeople: The Gorgon Mouse, Serpentine Mouse, and Tentacle mouse.
330* SoulJar: The Sphynx Crystal.
331--> This particular item is believed to contain the spirit of one of the most feared creatures believed only to be legend.
332** The gems embedded in Sand Colossus mice are these.
333** The Carrion Medium Mouse's soul is kept in the quartz crystal of the staff it is wielding.
334* SpellBook: The Spellbook base. However, you can't even ''open'' the book, let alone cast spells from it.
335-->Magic this strong can only be bound by a powerful wizard, and even then, it strives for release. Luckily for you, the spells trapped within this book will try to lure in mice in to break the binding... put a trap on it, and you're in business.
336** The Droid Archmagus trap also wields a spellbook to conjure up runes that power its spell.
337* SpiderPeople: The Black Widow, Spider, Clockwork Timespinner and Monstrous Black Widow mice.
338* StickyBomb: The Stickybomber Mouse.
339* StockAnimalDiet: All the mice eat cheese, and practically nothing else.
340* StrongEnemiesLowRewards:
341** Vampire Mice in the Mousoleum have high power stat for their area and can steal ''a lot'' of gold if you fail to catch them. If caught, they give much less gold and points than most other Mousoleum mice. The developers stated that this was intentional so that Hunters would consider them unappealing to catch.
342** Caravan Guard Mice in the Fiery Warpath are either resistant to or immune to all trap types. If you fail to catch them, they will reinforce the mice waves by adding one of each type. If you ''do'' manage to catch them, they give a very measly 900 gold and points each compared to the several thousand that every other mouse gives.
343* StuffBlowingUp: The Explosive base, Birthday Candle Kaboom and Rook Crumble charm.
344** The Bomb Squad mice of Icewing's army.
345* SwarmOfRats: The Swarm of Pygmy mice is comprised of several small yet ravenous mice in a swarm.
346* TacticalRockPaperScissors: Each trap has a Power Type (e.g. Physical, Tactical, Shadow, Hydro), and each and every single mouse has its own set of strengths and weaknesses to the different Power Types. Mice are grouped into various groups, which do tend to share strengths and weaknesses, but there can be pretty wide variations even within these groups.
347* TakenForGranite: The Gorgon trap and the [=ACRoNYM=] are able to do this to unlucky mice, the former only temporary. The [[{{Medusa}} Gorgon]] Mouse and the Timeslither Pythoness Mouse, obviously, can also do this to hunters (or at least the description says so).
348* TakingYouWithMe: Balack the Banished did this to his banishers.
349--> He allowed the Elders to banish him, but he corrupted their enchantment along the way, pulling his attackers into the cove with him to be his servants for the rest of eternity.
350* TechnicolorFire: The blue [[ArrowsOnFire fire on the arrow]] of the Crimson Ranger.
351* TemporaryOnlineContent: Most limited edition traps, bases and blueprints are only sold once, after which they never appear again.
352* ThreateningShark: The Rune Shark trap, the School of Sharks trap, and the Chrome School of Sharks trap.
353* TimeMaster:
354** Many mice in the Bristle Woods Rift have this ability, such as the Timelost Thaumaturge, Timeless Lich, Chronomaster and the Absolute Acolyte.
355** Also the Chrono mouse from the regular Bristle Woods, although some speculate that he's actually a TimePolice of sorts and is appearance is due to overuse of the Clockapult of Time or the regular sounding of Hunters' Horns every 15 minutes.
356* TokenHeroicOrc: Most mice are annoying pests at best and evil conquerors or eldritch entities at worst, but a minority are or become good-hearted:
357** The Hope mouse, an altruistic mouse that only wants to help humans and mice alike. So selfless are they, that the King has decreed that any and all such mice caught in a trap are to be "dusted off and sent on their way".
358** Once Greedy Al is redeemed with the Wrapped Gift Trap, he thanks you for renewing his hope in the season. The trap then turns into the Gifting Trap where Al himself hands out gifts to mice that get "caught" in it.
359* TooAwesomeToUse: Ultimate Luck Charms, Ultimate Power Charms and [[BreadEggsBreadedEggs Ultimate Lucky Power Charms]]. Each one is almost equivalent to having a second trap equipped.
360** And with the second Living Garden update, introduces the Ultimate Charm that costs at least 1 million gold each. It catches all mice, ''period.'' It has a small possibility of not being used up after a catch though.
361* TookALevelInBadass: General Drheller was a [[TheGoomba White Mouse]] who got encouragement from Icewing. He's now a General in her army.
362** The indigenous mice of the Meadow in Gnawnia were the weakest mice in the game. That, however, cannot be said about their Rift counterparts that were introduced in the [[AnotherDimension Gnawnian Rift]].
363* ThisIsADrill: The Drillbot and Chrome Drillbot traps, and General Drheller.
364* TrademarkFavoriteFood: Some mice are attracted to only one kind of cheese.
365* TrainJob: The Gnawnian Express Station requires hunters to board a train to fend off waves of mice attempting to rob the train of its supplies.
366* TrainingFromHell[=/=]TheSpartanWay: How scouts are trained in the Marching Flame army.
367--> "Training scouts in the art of hand-to-hand combat is a bit unique in the Marching Flame, though. Rather than spending months on the training grounds, they throw them directly into the first wave of the battle. If they survive, maybe they'll be promoted to something more. If not, there will always be another to step up in its place."
368* TreasureRoom: The Sand Dollar Sea Bars, Pearl Patches and Sunken Treasures found when diving in the [[UnderTheSea Sunken City]] are entire sections of the sea filled with treasure, guarded by aquatic mice.
369** The Labyrinth has treasury hallways which can lead to the Treasure Room or Treasure Vault in [[AdvancedAncientAcropolis Zokor]].
370** The Hidden Treasury rooms in the [[EvilTowerOfOminousness Bristle Woods Rift]] give extra gold drops and provide the only source of Rift Wealth charms.
371* TribalFacePaint: The mice of the three tribes of the Tribal Isles.
372* TrickedOutGloves: The Null Gauntlet dropped by the Menace of the Rift allows the player to use special charms that allow the looting of crafting items for even more powerful charms.
373* TwentyBearAsses: The gameplay mechanic that's played frequently, such as the Tribal Isles.
374* UnderTheSea: The Sunken City allows hunters to [[OxygenMeter collect oxygen]] in order to dive into the Rodentia Ocean, exploring randomly-generated underwater zones.
375* UnderwaterCity: The Sunken City as well as the Mermouse Den.
376* UnderwaterRuins: The Lost Ruins, filled with [[{{Cthulhumanoid}} tentacle-bearded]] mice.
377* UnwinnableByDesign: Consciously averted: the player cannot be trapped or harmed by anything in the game, and even if temporarily locked (by a lack of gold to buy cheese, or by being transported to the Acolyte Realm) it is always possible to get out again.
378* VampireVords: Mousevina von Vermin's description.
379* VideogameCaringPotential: There are many traps that are "non-lethal". Made as a nod to a player-created group that advocated non-lethal ways of catching mice, these just make a hunter feel good (or not feel bad) for sparing the mouse they caught.
380* VideogameCrueltyPotential: Most traps will kill the mice they catch:
381** An example with the Onyx Mallet:
382--->The Onyx Mallet Trap represents the latest and greatest achievement in pulverizing technology. Unequaled in the making of such items as puree of mouse, mouse tartar and, the ever popular Mouse Paste, the Onyx Mallet is quickly becoming a favorite among those discerning individuals who insist on receiving their mice flat. Simply place the cheese below the mallet, set the arm to the ready position, and listen for the splat.
383** Several of the most powerful traps give mice a horrifying FateWorseThanDeath, often to AndIMustScream levels. The Thought Obliterator erases a mouse's memory and personality, the Infinite Labyrinth dooms them to wander an endlessly-shifting labyrinth, the Temporal Turbine puts them into a LotusEaterMachine before separating their soul and flinging it into space, etc.
384* VillainTeamUp: [[http://img10.imageshack.us/img10/3516/3d94c0878e22459c820fe41.png This page]] from Plankrun's Journal documents a coordinated attack by the Master of the Dojo, Balack the Banished, Acolyte, Gargantuamouse, Dragon, Icewing and even the Eclipse mouse!
385* WalkingArmory:
386** The Master of the Cheese Fang mouse carries a whole stash of weapons on his back.
387** The Paladin Weapon Master is shown with a WallOfWeapons' worth of weaponry around him.
388* WhatHappenedToTheMouse: Due to the nature of the game, it's almost always never revealed what actually happened to all the mice you catch.
389* WildCardExcuse: Glitchpaw Mice.
390* TheWildWest: Varmint Valley and its inhabitants.
391* WillingSuspensionOfDisbelief: Funnily enough, averted. [[https://www.mousehuntgame.com/forum/showthread.php?99420-Animation-on-app&p=1119449#post1119449 MouseHunt developer Dave Vanderburg explains]]:
392--> When it comes to portraying how a mouse is caught, we do our best to aim for cartoon-style, over-the-top thematics. By having the means of capturing a mouse be so absurdly ridiculous it has an affect of breaking a suspension of disbelief, or otherwise communicate to the audience that what they're watching is entirely fictional and not possible in reality. A similar affect is seen is a variety of popularized cartoons: from the Wiley Coyote having an anvil dropped on his head, to Daffy Duck's bill spinning around after being slapped.
393--> [=MouseHunt=] as a game is full of these types of over-the-top thematics right from the beginning. The absurdity of the 500lbs Spiked Crusher; the Trebuchet making claims of keeping a mouse airborne for seven miles; all the way to obviousness of the Mouse DeathBot.
394* WithGreatPowerComesGreatInsanity: Carmine the Apothecary. After she found a source of limitless power in the Living Garden, she began to abuse it.
395* WizardBeard: The Chessmaster, the Mystic King, the Dark Magi, Ancient Scribe and the Soul Binder.
396** The Droid Archmagus trap possesses one too.
397* {{Wutai}}: Furoma. Comes with a gigantic pagoda home to {{Ninja}} mice, {{Samurai}} mice, [[EverybodyWasKungFuFighting Kung Fu]] mice and others.
398** The Furoma Rift amps this trope up to eleven.
399* YetAnotherChristmasCarol: The Scrooge mouse
400--> Bah, humbug! When the Scrooge Mouse leaves his house, he dampens the Christmas spirit in a wide radius around him. His few hobbies include destroying snowmen with his cane, muttering irritably to himself and kicking over Present Mice to watch their legs flail. The other mice read a story in which a human of similar comportment got his comeuppance from a team of wily ghosts, but so far no spirits have answered their classified ad.
401** The 3 ghosts ([[http://mhwiki.hitgrab.com/wiki/index.php/Mouse_of_Winter_Past 1]] [[http://mhwiki.hitgrab.com/wiki/index.php/Mouse_of_Winter_Present 2]] [[http://mhwiki.hitgrab.com/wiki/index.php/Mouse_of_Winter_Future 3]]) were finally released on 17 December 2010, about a year after the Scrooge mouse was released.
402* YouMeanXmas: The [[ChristmasMode Great Winter Hunt]].
403** Spring Egg Hunt, not Easter.
404** The term Lunar New Year is used instead of Chinese New Year.
405** Great Gnawnian Games, not the Olympic Games.
406* YourSoulIsMine: The [[SorcerousOverlord Soul]] [[BadBoss Binder]] mouse, the leader of the Scholar district in Zokor, enslaves the souls of his closest and most powerful assistants.
407* YouWillBeSpared: Part of Greedy Al's note of thanks in the Great Winter Hunt event for 2012.
408* ZergRush:
409** [[DemBones Skeleton Mice]] in the Catacombs. Their description says that they "are often used by their superiors as [[CannonFodder fodder]] during large scale attacks". They give low amounts of gold and points as compared to the other mice in the catacombs.
410** They probably got annoying enough to the point that an "Antiskele Charm" was created. Like its name suggests, equip it and no skeleton mice will appear.
411* ZombieApocalypse: Not exactly, but there are "Zombie Invasion" events.
412

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