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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aceswild_2068.png]]
2There's a huge martial arts tournament, and the true heirs to the clan of ninjas organizing this martial arts tournament can inherit the deed to this ninja clan by successfully winning this tournament. Not much of a plot? [[ExcusePlot Yeah, you can guess what's really important here...]]
3
4''Aces Wild: Manic Brawling Action!'' is a [[Platform/IBMPersonalComputer PC-based]] side-scrolling BeatEmUp, released in August 2013 on Platform/{{Steam}} by Culture Attack Studio, a.k.a. US-based graphic artist Tyler Doak. The game is built around beating up enemies with an emphasis on air-based fisticuffs and filling up a meter to execute devastating [[MegatonPunch "crash attacks"]]. The game is very similar to ''VideoGame/GodHand'' in the sense that continuing a streak of successfully beating up enemies not only increases the score multiplier, but also scales the difficulty (Unless one triggers the "Panic Button" attack, which resets the meter and restores some of your character's health). And that's about it. What follows is a trail of [[CyberNinja cybernetic ninjas]], [[HoverMecha flying robots armed with missiles and machine guns]], [[ArsonMurderAndJaywalking and]] [[{{Hellhound}} giant vicious]] [[KillerRabbit Shiba Inu dogs]].
5
6!!''Aces Wild: Manic Brawling Action!'' contains examples of:
7%%* {{Animesque}}
8* AttackDrone: The fifth boss, Fancy Beast, launches them every so often. When one-third of its health meter is depleted, it releases more drones that electrify the battle arena.
9* BossRush: Happens as an alternate mode alongside the standard arcade mode.
10* ConservationOfNinjutsu: Justified in terms of gameplay mechanics in that larger densely-packed groups of enemies can be easily taken out by taking advantage of the ricochet effect the [[MegatonPunch crash attacks]] grant to the enemies it hits.
11%%* CoOpMultiplayer
12* DynamicDifficulty: The difficulty rises and falls as you deal and take damage. More risk = more points, and more "Wild" energy generated for {{Megaton Punch}}es and "Panic" attacks to restore your health in a pinch.
13* ExcusePlot: It's got something to do with a ninja tournament and inheriting the deed to a clan of ninjas by taking on all opponents, but the intro cutscene is the largest extent of the plot.
14* FlashStep: One of Eagle Morris' dodge moves does this.
15%%* GratuitousNinja
16* {{Hellhound}}: One enemy type is a vicious shiba inu. The first boss is even a large one that shoots fireballs and summons smaller versions of itself.
17* HighAltitudeBattle: The player more or less ends up doing this to every enemy in the game. At some points, the player is outright required to do this, lest they fall into a pit of lava and incur extra damage.
18* HighSpeedMissileDodge: The player has to do this in order to outsmart various homing missiles.
19* HoverMecha: Alongside the ninjas and dogs, the player can be attacked by flying robots with machine guns and homing missiles.
20* KatanasAreJustBetter: Hence why playable character Gene Drift uses one.
21* KillerRabbit: The shiba inu dogs that attack you. See also {{Hellhound}}.
22* MegatonPunch: The crash attacks, which send enemies flying, ricocheting around the level and often into other enemies. In densely packed crowds, this can get taken up to eleven in terms of frequency.
23* ParasolOfPain: The second boss attacks you with several of these at once.
24* RapidFireFisticuffs: The default rapid combo of Ace Wilder ends with one of these.
25* SmokeOut: Eagle Morris has this combined with a FlashStep as his other means of dodging, besides his standard FlashStep.
26* SpamAttack: The basic rapid attack is here for this purpose, so that the crash attack bar can be filled.

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