Follow TV Tropes

Following

Context VideoGame / Stonekeep

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stonekeep_jewel_cover.jpg]]
2->''"I am Thera, Goddess of Earth. Prepare yourself, your journey awaits. You must descend to the lost city of Stonekeep and retrieve the nine receptacles. To protect you from the magic of the darker realm, I must free your spirit from the confines of your body. Achieve your goal, and Stonekeep and I will be set free. Fail, and you will be entombed by the forces of darkness...forever."''
3-->--'''Thera''', final narration at the end of the intro movie.
4
5''Stonekeep'' is a 1995 first-person ActionRPG for [[Platform/IBMPersonalComputer MS-DOS]] by Creator/InterplayEntertainment.
6
7The story is about a boy named Drake, an inhabitant of the human stronghold Stonekeep, who was saved from the destruction of the earth's surface by a mysterious figure. After wandering the destroyed earth for years, he returns to his old home to be greeted by the goddess Thera, who has momentarily escaped the grasp of her brother, the dark god Khull-Khuum, the one responsible for the end of the world. She explains to Drake that although the other gods are powerless and sealed away in orbs by Khull-Khuum, she has managed to wrest the orbs from his control and they are now scattered throughout the ruins of Stonekeep and the tunnels below. Before getting resealed by Khull-Khuum, she manages to send Drake's spirit on his way to collect all the orbs, defeat Khull-Khuum and restore her temple.
8
9On his journey through the ruins of Stonekeep and the mines below, Drake ends up smashing a lot of enemies, including the goblin like Shargas, the Khull-Khuum worshipping Throgs and Khull-Khuum's own nightmarish legions. On the way he also meets new friends, including a bunch of dwarves, the rebel Sharga Skuz, the last remaining Elf Enigma and the insidious self-proclaimed "King of all fairies and goblins" Wahooka.
10
11The game's claim to fame would have been the detailed full-screen 3D environments (which are seamlessly built up from pre-rendered graphics) and the almost completely in-universe interface (only the settings and save/load screens take you away from the 3D view). Sadly, the game spent 5 years in DevelopmentHell and when the game finally hit the stores, the troubled development has left some marks and caused the game to get mixed reviews. Released along with the game is a surprisingly readable short novel, ''Thera Awakening'', which introduces the game world's races and pantheon as well as Drake's parents. The opening FMV is also suprisingly good for the time, this being only a few years after FMV's introduction on home computers.
12
13A sequel titled ''Stonekeep II: Godmaker'' was in production for five years until it was cancelled in 2001. In early 2010, a new ''Stonekeep'' game for the Wii was announced with a Q3 release schedule. ''Stonekeep: Bones of the Ancestors'' was finally released on 2012 to good sales yet negative reviews.
14----
15!This game shows examples of:
16* AbsentMindedProfessor: The dwarf Dombur. When you first meet him, he asks if the party could come back later to save him from prison because he is fascinated by the runes he can see. Later he asks Drake to tell his brother to come see him at his workshop. When said brother is in the party standing right next to him.
17* AbsurdlySpaciousSewer: Stonekeep sewer. With ceilings higher than the supposedly inhabited part of Stonekeep.
18* ActionRPG: [[FollowTheLeader Following the footsteps]] of ''VideoGame/DungeonMaster'' and ''VideoGame/EyeOfTheBeholder''.
19* AfterTheEnd: The hero is the last survivor from a fortress that sunk underground in the intro. Later exposition cutscenes reveal that this fortress was the last remnant of a once great civilization.
20* AllThereInTheManual: The game came with a full length short novel about Drake's parents. Reading it is... beneficial to understanding what the heck is going on in the game.
21* AnimatedArmor: Khull-Khuum looks like a hollow moving suit of armor made of dark metal.
22* BadMoonRising: During two cutscenes, the moon turns into a giant skull.
23* BagOfHolding: Aquila's scroll turns whatever you find into drawings, letting you hold an infinite number of items. And you will.
24* BigBad[=/=]GodOfEvil: Khull-Khuum who sucks Stonekeep into the ground and kills all the inhabitants.
25* BlobMonster: Slimes in Stonekeep and its sewers.
26%%* TheChosenOne: Drake.
27* CombatTentacles: The boss of the sewers uses these. Before they're chopped off.
28* CommonTongue: Played straight for dialogue. Averted in that some signs are in different languages and/or scripts, and you require either a character familiar with the language to read it for you (with varying degrees of success), or a translation spell.
29* DemBones: Regular kind, floating horrible nightmare skull kind and shadow versions of either.
30* DevelopersForesight: Wahooka joins your party near the end of the game. You can backtrack all the way to the Faerie Realm (about halfway through the entire game) to listen to the Wahooka song, and he will have a reaction to it. [[spoiler:Though it is just a single "Bah!" that could easily be recycled from his other dialogue.]]
31* DidntNeedThoseAnyway: Removing the tentacles of the boss of the sewers actually makes it more dangerous since it'll start biting you instead.
32* DidYouJustPunchOutCthulhu: The common way to win is to seal Khull-Khuum away with the ritual he used to trap the other gods. You can also beat him in single combat, which apparently kills him.
33* DiegeticInterface: You get your interface at the start of the game. You actually have to collect the journal (which includes the automap, stats screen and all magic spells) in-game.
34* DiscOneNuke: A dagger of penetration can be found in the first minute of gameplay, if you know where to look. It is otherwise found at the beginning of the game's final stretch.
35** A second full set of endgame Ancient Armor can be found in the southeast corner of the Dwarven Fortress. The corridors can be seen with the Orb of Afri minimap, but as of writing this, access to this area remains a secret.
36* DoomedHometown: The titular Stonekeep itself. The entire game revolves around you defeating Khull-Khuum and undooming it.
37%%* DownTheDrain: Sewers below Stonekeep.
38* DugTooDeep: The dwarves have accidentally unearthed an undead warrior. You're expected to deal with it in one of the scariest scenes in the game.
39* DungeonCrawling: The entire game is just one big dungeon.
40* EasterEgg: There are two secrets in the game that involve developer in-jokes. ("Beware the Kevin of Bass!" and the dwarven vault scroll)
41** The Duck rune, One of the Interplay developers is fond of ducks and sneaks something ducky into every Interplay game. A scroll in the cache found behind the Duck rune's usage starts with "C D E D B D Ducks" (Read: See The Itty Bitty Ducks). Search for ducks in the context of other interplay games like Wasteland and Fallout.
42** A later non-secret scroll found in the Palace of Shadows refers to one of the developer's dungeons and dragons characters.
43* EnemyMine: Averted when Enigma (an elf) joins and Karzak (a dwarf) insists on leaving. Played straight when [[spoiler:Farli (another dwarf) rejoins later on]].
44* EnemyDetectingRadar: The Orb of Afri.
45* EvolvingAttack: You get better with whatever weapon you use.
46* FauxFirstPerson3D: Probably one of the last games to use it, the quality of it giving the game its immersive feeling.
47* FantasyPantheon: In order: Khull-Khuum, Helion, Aquila, Thera, Azrael, Marif, Afri, Saffrini, Yoth-Soggoth and Kor-Soggoth
48* GhostTown: The Gate of the Ancients and Stonekeep itself.
49* GiantSpider: The game's most basic enemy. though they're actually ants.
50* GodsHandsAreTied: The other gods are basically useless against Khull-Khuum and need some brat to save them.
51* HealingPotion: Come in friendly blue, bigger blue, biggest blue, and heal all brown, plus stinky antidote potions, light green agility potions, and dark green strength potions
52* HealThyself: Blatant since opening the inventory freezes time. It is actually possible to heal all your wounds during battle by just eating enough [[HyperactiveMetabolism nutritious tree roots... instantly]]. Although generally less useful in battle, there are also [[HealingSpring healing fountains]] and healing spells.
53%%* {{Hellgate}}: The Gate of the Ancients
54* HiddenAgendaVillain: [[spoiler:Wahooka]] He can even join as a party member.
55%%* HiddenElfVillage: The Fairy Realm
56* HyperactiveMetabolism: Seriously hurt? Eat 10 tree roots in an instant. Fixes you right up.
57%%* ItsAllUpstairsFromHere: Khull-Khuum's tower.
58%%* JokeLevel: The Fairy Realm. Sort of.
59* LastOfHisKind: Enigma is the very last elf. He's not too happy about still being alive. Drake may or may not be the last living human.
60%%* LaResistance: The Sharga rebellion
61* LevelMapDisplay: The Orb of Afri.
62* LightIsNotGood: While the other gods represent the planets of the solar system, Khull-Khuum represents the sun. He is ''not'' good.
63%%* MagicWand: Called Runecasters.
64%%* MedievalEuropeanFantasy
65%%* MonsterTown: The Sharga rebellion.
66* MenuTimeLockout: Opening the inventory pauses time, but you can eat and drink stuff and change equipment while in the inventory.
67* NowWhat: At the end, [[spoiler:Stonekeep is shown rising up from below the ground. But everybody inside died in the intro and Drake's spirit is still stuck in the world of the dead. Uh... what? Did everybody come back to life or something? We'll never know]]. Arguably an example of AWinnerIsYou. One version of the ending explicitly says that Drake's spirit is restored to his body and you see him open his eyes.
68%%* {{Mummy}}: The undead warrior.
69* NothingIsScarier: The Gate of the Ancients is absolutely deserted. The music doesn't help.
70* OneHitKill: If you wake up the sleeping ettin, he'll kill your entire party with one blow.
71* OneManParty: Your teammates are pretty much just there for exposition and comic relief. Even the good ones like Enigma you could do without.
72* OneSizeFitsAll: Not played entirely straight, but equipment does seem to change size depending on who wears it.
73* OurDragonsAreDifferent: Standard western type. Guards a treasure. Chained with a lock with a broken key.
74* OurElvesAreDifferent: Enigma, who is also a straight aversion of {{Elfeminate}} (see that queen of the fairies? He was tapping that).
75%%* OurGoblinsAreDifferent: Skargas and Throgs. And Wahooka.
76* PullingThemselvesTogether: Skeletons do this. Picking up their bones so they no longer add up stops them.
77* PuzzleBoss: The game has a couple.
78** The first tentacle monster can only be killed after draining the sewer. You can chop of the tentacles beforehand, but the rest of it stays submerged and will keep biting you.
79** Khull-Khuum himself is most easily dealt with by trapping him inside an orb like the other gods. However, it is possible to kill him, though very difficult. (He has 1500 hitpoints whereas Drake maxes out at 240, and several nasty attacks and spells.)
80* PreExistingEncounters: There are no RandomEncounters. However, the early levels have a few spawning points for weak monsters, but that's barely worth mentioning unless you intend to use them for grinding purposes.
81* RejectionRitual: A dwarf companion of yours is declared an "uck-tugoth"--he is ritually cast out of dwarf society and declared an undwarf by the elder of his clan for disobeying him.
82* ScaryStingingSwarm: Kill one hornet. Get the hive for free. (hint: don't kill one hornet)
83* ShoutOut:
84** One of the gods is named Yoth-Soggoth, a reference to Yog-Sothoth and Shoggoths from the ''Franchise/CthulhuMythos''.
85** Murph the slow faerie is done as a Film/ForrestGump impression.
86* SickeninglySweet: What Karzak thinks of Fairie songs. They literally hurt and weaken him.
87* SlippySlideyIceWorld: The ice caverns. Have warmly dressed shargas and floaty ice spike balls.
88* SmallNameBigEgo: Wahooka is an odd case. There is no denying that he ''is'' an extremely powerful and skilled wizard and a force to be reckoned with. He appears to be very secretive, but at the same time presumes Drake should know who he is at first glance. Furthermore, his claim to being "the king of all fairies and goblins" is highly questionable since the actual fairies and goblins you meet barely know who he is, and certainly do not consider him any kind of king.
89* SoLongAndThanksForAllTheGear: Not all that bad since you'll generally save your unique gear for Drake, but lampshaded by Skuz when he leaves.
90* SparkFairy: They can actually switch between spark-mode and, well, [[BizarreSexualDimorphism it depends on the fairy's gender]].
91* StatusBuff: Green potions.
92%%* TempleOfDoom: The Temple of Throggi.
93%%* TheUnderworld: The Realm of Shadows.
94* UndergroundLevel: Guess what. The entire game is underground.
95* VideoGameWeaponStats: All weapons and armour have cut/crush/pierce attributes.
96* WorthlessYellowRocks[=/=]MoneyForNothing: You collect loads of gold coins and gemstones. Too bad there's only one shop and it doesn't really sell any good stuff. Also, you can persuade the shopkeeper to give you everything for free.
97* YouAllLookFamiliar: That's a female Sharga.

Top