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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scoobydoc4_titlescreen.png]]
2[[caption-width-right:350:''We are like an inner skull...'']]
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4''Skullman In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)'' is a fangame by RED-FIRE (the creator of ''VideoGame/GrandDadReboot'') and Majestic Sales Inc, loosely based off the ''VideoGame/MegaManClassic'' series.
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6The game is technically a sequel to ''Skullman Kills'', [=RED-FIRE's=] previous game to star [[VideoGame/MegaMan4 Skullman]], who, in this game, has become an "international attacker" through his many violent missions. One day, a "WARGATE" opens, creating a portal to other worlds and creating mass panic for humans and robots alike. Now, it's up to Skullman to enter the wargate, take on a myriad of unusual opponents, and escape the Void.
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8''Scooby Doc 4'', much like its predecessor, is a BossGame, with only four of its 20 levels featuring anything more than a beginning room and a boss fight. Defeating a boss rewards Skullman with currency, which he can use to purchase additional weapons or cosmetic hats. The game is filled with strange references; you could be using the ''VideoGame/{{Contra}}'' spread gun to battle the [[VideoGame/FinalFantasyI Black Mage]] one moment, and be an airplane shooting down [[VideoGame/{{NARC}} Mr. Big]] the next.
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10The game was released on November 15, 2018, and is available for download on Game Jolt.
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12----
13!! This game provides examples of:
14* AntagonistTitle: The titular Scooby Doc is the primary enemy of the adventure. Atsushi Onita, also featured in the title, takes the role of ClimaxBoss and the fight just before the Doc.
15* AwesomeButImpractical: The Light Shock weapon. It deals high damage and goes across the screen, but it has a high cooldown time, and the fact that it follows Skullman's movements makes it difficult to land hits with it.
16** [[spoiler:The unlockable Poison Mist weapon. It has a much faster fire rate than the Light Shock weapon, one-shots regular enemies, and deals major damage to certain bosses (most notably Atsushi Onita). However, Skullman can't move while firing it, and its close-range nature makes it difficult to use on bosses such as Redskull, or even Thomas.]]
17* BackgroundBoss: Space Snowman stays in the background for his entire fight. He can only be damaged by hitting the spinning heart in the foreground.
18* BigBad: [[spoiler:The titular Scooby Doc.]]
19* BittersweetEnding: [[spoiler:Scooby Doc is defeated and the threat of the wargate has been stopped, but Toadman is killed before the final battle, causing Skullman to question his violent lifestyle.]]
20* BossGame: Of the Primarily Bosses variety.
21* BossRemix: Several of the boss themes are arranged from non-boss themes from other works. Notable examples include:
22** "Training Grounds", a fast-paced remix of the first ''WesternAnimation/ThomasAndFriends'' opening theme.
23** "Hail Hydra", a remix of the Game Over theme from the SNES version of ''VideoGame/CaptainAmericaAndTheAvengers''.
24** "They Misunderestimated Me", a remix of ''The Star-Spangled Banner'', of all things.
25** "Get Your Weapons Ready", a remix of the ''Mega Man 2'' stage select theme.
26** Atsushi Onita's theme, "Kill Her, Marshal", is a remix of "Killer Marshal", originating from the Platform/SuperFamicom game ''Onita Atsushi FMW'', where it's used as a theme for one of the normal stages.
27** [[spoiler:"Passion", a medley combining "I'm Looking for Mary" and "Golden Oldies" from the original ''Clock Tower'', plus the chase theme from ''Scooby-Doo, Where Are You!'']]
28* BossWarningSiren:
29** The Albatross' core is preceded by a siren and a voice clip warning you of the upcoming battle.
30** [[spoiler:The battle against Final Doc is preceded by [[VideoGame/AlienSoldier a voice clip saying "Emergency!"]]]]
31* BreathWeapon: [[spoiler:The Poison Mist weapon, unlockable by starting a new game from the results screen. It's a melee weapon with a large damage output, able to take out regular enemies and phases of the Stage Select boss in a single hit, and takes out Atsushi Onita in only a few hits.]]
32* BrickJoke: The three [[VanityPlate Vanity Plates]] shown upon starting the game are RED-FIRE, Majestic Sales Inc, and Creator/HannaBarbera. [[spoiler:Hanna-Barbera returns as one of the several joke Vanity Plates shown after the end credits (along with the actual vanity plates for RED-FIRE and Majestic Sales).]]
33* CutsceneBoss: Three of the bosses simply kill Skullman without giving him the chance to do anything but scream at the top of his lungs, sending him back to the hub right after:
34** Crank shoots Skullman's head off just as the "FIGHT!" text disappears.
35** Spiderman runs into Skullman and distorts the screen.
36** A Truck slams straight into Skullman.
37* DeadHatShot: Black Mage vanishes after he's defeated, leaving his hat to float to the ground and then explode.
38* DeadlyDisc: The Blader, which looks and functions like the Spinning Blade from ''VideoGame/MegaManX3''.
39* DefeatEqualsExplosion: Every enemy explodes upon defeat except for the Black Mage.
40* DoppelgangerAttack: [[spoiler:Atsushi Onita can hide in the background by splitting into six silhouettes of himself. He will then reappear from whatever silhouette is a darker color than the rest.]]
41* ExactlyWhatItSaysOnTheTin: Three guesses as to what A Truck is, and the first two don't count.
42* {{Expy}}: Crank is pretty much just [[VideoGame/SuperMarioBros2 Wart]] under a different name. He even uses the same sprites and arena.
43* FireIceLightning: Black Mage's three attack spells are Fire, [=Ice3=], and Lit (Lightning).
44* FissionMailed: In one room, Skullman walks through a boss door and drops into a spike pit, after which he is greeted with the ''VideoGame/MegaMan2'' game over screen. The password option cannot be selected, and the continue option causes the events to play out again. The stage select option, however, will lead Skullman to the next boss: The ''Mega Man 2'' stage select itself.
45* FunnyBackgroundEvent: In the room before the Thomas fight, Toadman can be seen walking back and forth inside the train serving as the arena. Behind him are three other Toadmen, who, from left to right, use sprites from ''Mega Man's Soccer'', ''Mega Man'' for the Game Gear, and ''VideoGame/MegaManIV''.
46* GuestFighter: Two of the bosses are from other Mega Man fangames. Bushie is from ''Cut Man’s Bad Scizzors Day'', and the Killer Tank is from ''Protoman’s Return''.
47* HalfTheManHeUsedToBe: [[spoiler:Toadman is sliced in half trying to attack Final Doc.]]
48* HighSpeedBattle: Skullman fights [[Franchise/SonicTheHedgehog Shadow]] on a motorcycle. [[spoiler:Scooby Doc's first form is fought in a similar fashion.]]
49* HomingProjectile: The Seeker Missile weapon, which homes in on wherever the target was when it was fired (meaning that it can still miss if the target is fast enough), but has cooldown time and deals little damage.
50* JumpScare: All three [[CutsceneBoss Cutscene Bosses]] hit the player with a sudden loud scream when they kill Skullman. A Truck deserves special mention, as unlike Crank and Spiderman it appears without any warning whatsoever.
51* KingMook: Giga Joe, a gigantic version of the recurring Sniper Joe enemy.
52* LastDitchMove: [[spoiler:The Albatross' core will fire a giant laser shortly after its health is depleted, which can kill Skullman before the core is completely defeated.]]
53* LettingTheAirOutOfTheBand: As Space Snowman's health gets lower, his theme progressively decreases in speed- and the background turns into a [=PlayStation=] 2 disc reading error message.
54* MakeMyMonsterGrow:
55** Redskull turns into a gigantic mechanical version of himself for his boss fight.
56** [[spoiler:The same happens to Scooby Doc when he transforms into Final Doc.]]
57* MiniMecha: [[spoiler:The Killer Tank, which is piloted by the three Mega Man Killers (plus Quint).]]
58* MonstrousHumanoid: If the name of "[[VideoGame/Action52 Non-Human]]" is to believed. It's a giant, disembodied humanoid head with glasses that attacks Skullman by spitting projectiles.
59* MookThemedLevel: Giga Joe has an entire level full of Joes.
60* OddlyNamedSequel2ElectricBoogaloo: Technically a sequel to a previous set of games by Red Fire, ''Skull Man Kills 1'' & ''2''. The change in title indicates this game's incredibly weird referential humor.
61* OneWingedAngel: [[spoiler:Scooby Doc's Final Doc form.]]
62* OverlyLongGag:
63** [[spoiler:Preceding the fight with Atsushi Onita is a long ride on a raft accompanied by a montage of Onita preparing himself, set to the original ''Franchise/{{Godzilla}}'' theme. Fortunately, jumping off the raft respawns Skullman right at the boss door, letting him skip the sequence if he wants.]]
64** [[spoiler:The end credits feature an incredibly long Special Thanks section, which, among other things, lists "My Uncle" several times. As if that weren't enough, the credits are followed by several Vanity Plates for companies that didn't even work for the game (including Hanna-Barbera, which was also present among the opening Vanity Plates).]]
65* PostDefeatExplosionChain: Redskull, Non-Human, Albatross, Killer Tank, Atsushi Onita, and [[spoiler:Final Doc]] all blow up repeatedly when defeated.
66* PreAsskickingOneLiner: Skullman gives one to [[spoiler:Final Doc right before the final battle:]]
67-->'''Skullman''': [[spoiler:After everything that's happened on my journey here, I think I've learned something very important. And now, at this point in time, I know it to be true. I'm REALLY gonna enjoy killing you.]]
68* ReferenceOverdosed: ''Practically everything'' in this game is a reference to something.
69* SailorFuku: A Sniper Joe variant in Giga Joe's stage wears one of these.
70* SpellMyNameWithAnS: Parodied with the Dustman lookalike from the opening, whose name may randomly change between "Dast Man", "Dest Man", "Dost Man", and "Dist Man" for each line of dialogue. Furthermore, he's the only Robot Master in the game to have a space in his name.
71* SpreadShot: The Spreader weapon, which is based on the spread gun from ''VideoGame/{{Contra}}''.
72* StylisticSuck:
73** The narration accompanying the opening cutscene and intermision cutscenes is filled with typos and grammatical errors.
74** Certain bosses and locations also have intentionally bad designs. Special mention goes to Bushie, who looks like a bad doodle in his first form and like a poorly-edited photo in his second.
75* SyntheticVoiceActor: Used by Skullman, Toadman, and the Dustman lookalike. Toadman uses [=BonziBuddy=] and the Dustman lookalike uses Dr. Sbaitso. Averted for Atsushi Onita, who uses voice clips of Peter Griffin, and Scooby Doc, who has proper voice acting.
76* TurnsRed: Thomas gains a more frantic attack pattern at low health, accompanied by the sky getting darker and his face literally turning red.
77* UnexpectedGameplayChange: [[DownplayedTrope Downplayed]] with the room before the Black Mage fight, which briefly changes the gameplay style to the top-down RPG style of ''Final Fantasy I'' before returning to normal for the battle itself.
78* UnexpectedShmupLevel: The ninth and fifteenth levels are this. The former is preceded by Skullman transforming into an airplane, complete with the iconic transformation sound from ''Franchise/{{Transformers}}''.
79* VehicularAssault:
80** The second boss, Taurus, is a sentient Ford Taurus sedan that launches roadcone spikes and clouds of [=CO2=], as well as ramming across the screen.
81** A Truck, the last of the three [[CutsceneBoss Cutscene Bosses]], kills Skullman simply by ramming into him from behind.
82* WarmUpBoss: Thomas. His pattern is very simple to get down, and none of his attacks come close to being as dangerous as the other bosses.
83* WaveMotionGun: The Light Shock weapon, which deals high damage and covers a large distance, but has a long cooldown period.
84* WombLevel: Westboro Body is one of these, with the end of the level being the mouth.

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