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1[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/8eyes23019.jpg]]
2
3''8 Eyes'' is an ActionGame developed by Thinking Rabbit, published by Seta Corporation in Japan in 1988, and by Taxan Corporation in North America in 1990.
4
5The story takes place in [[AfterTheEnd the aftermath of a nuclear war]]. After a Great King helped rebuild the world with the power of mysterious jewels he called the 8 Eyes, his generals turned against him and stole the gems for themselves, banishing him to the nuclear wastes before he could complete his duty. It now lies upon Orin, a swordsman and falconer, to fight through each of the generals' castles and defeat the strange creatures and soldiers within in order to retrieve the gems and help the Great King complete his mission.
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7!!Tropes:
8* AfricaIsACountry: The entirety of Africa is represented by a single duke. The same goes for Arabia; if you define it as countries in the Arab League, it consists of ''twenty-two'' separate nations. Making that particularly weird is that Egypt gets its own duke despite being ''part'' of "Arabia" (''and'' Africa!).
9* AllThereInTheManual: You'd only know the setting is supposed to be in the post-apocalyptic future by reading the manual. In-game, the aesthetics borrow a great deal from the original ''VideoGame/{{Castlevania}}'', and as a result the setting looks vaguely 17th-century. There’s also the fact that one of the subweapons is a handgun. To make matters more confusing, the original Japanese manual tells a completelely different story: it was set in the Balkans in the late 19th century, and you play as British Empire agent Sir Julian James Bond, sent on a mission to stop a plot to resurrect demons.
10* AmbiguousEnding: In the Japanese version's ending, Bond finds the Baphomet statue that Ruth Grandier has been trying to reawaken, still dormant despite being covered in sacrificial blood. However, as Bond tried to take it away, the cross on its head turned into a swastika and its eyes began glowing with an evil light, neither of which were noticed by Bond.
11* AsymmetricMultiplayer: In 2-player mode, one player plays as Orin, and the other plays as Cutrus. The player playing Cutrus can fly freely around the screen to attack enemies, whereas in 1-player mode, he can only fly horizontally once released.
12* AttackAnimal: Orin can use his falcon, Cutrus, to attack enemies he can't normally hit, or to uncover secret blocks he can't normally reach. The Duke of Italy also has a pet panther that fights alongside its master both times you face him. Defeating it isn't necessary to clear the stage, however.
13* BagOfSpilling: Any power-ups you earn are not retained between levels.
14* BattleBoomerang: A standard boomerang is one of the special weapons.
15* BigBad: In the Japanese version Ruth Grandier is explicitly the main antagonist and FinalBoss of the story, being TheLeader of the bandit/demon worship organization that is trying to resurrect demons, with all the other bosses serving her. The English version of the story lessens her importance, though she's still the FinalBoss.
16* BossRush: The House of Ruth features rematches against six of the seven Dukes from the earlier stages[[note]]The one from Germany sits it out[[/note]] before fighting Lady Ruth Grandier herself.
17* DeathDealer: The boss of the Italy house, Geno Comechip, specializes in razor-sharp playing cards.
18* DemBones: Skeleton swordsmen show up in the Egypt and Arabia houses. After defeating a duke, a skeleton waiter comes to serve Orin and the duke drinks.
19* DressedLikeADominatrix: Ruth Grandier's design in her artwork gives her a dominatrix motif, with her fishnet, high heels, and skimpy dress, and wields a WhipOfDominance.
20* EnterSolutionHere: After defeating Ruth, the final level is a puzzle where Orin must place the 8 Eyes in a certain order. Clue to their order are found on scrolls hidden in each level.
21* FuumaShuriken: Walter Schmit, the boss of the Germany house, tosses giant throwing stars.
22* GetBackHereBoss: Bosses that use ranged attacks tend to use this tactic. The dukes of Italy and Germany are really bad about this.
23* GracefulLoser: The dukes all share tea with you after being defeated and surrendering their gem, even the FinalBoss.
24* InASingleBound: Unlike the other bosses, the Egyptian duke can leap at you at great distances, so forget about trying to stay safe on a higher ledge.
25* MagicalBarefooter: Egyptian boss Nari Tanatos is an EvilSorcerer that goes barefoot.
26* TheMaze: The Africa and Germany houses aren't straightforward like the other levels, and require you to enter rooms in a very specific order to proceed.
27* MegaManning: Defeating a duke gives you a sword that deals double damage to one of the other dukes. [[GuideDangIt You aren't told which one.]] One pattern that works is [[spoiler:Spain, Egypt, Italy, India, Africa, Germany, Arabia]].
28* MineralMacGuffin: The eight gemstones.
29* MolotovCocktail: One of the special weapons.
30* NewGamePlus: Not one, but ''two'', differences including absence of the clue scrolls and the speed of the enemies.[[note]]While both can be directly accessed by password, the game only gives one for the second loop; Reset must otherwise be pressed during the ending of this one to begin the third.[[/note]]
31* NintendoHard: You have only one life to get through a stage. If not for the password system, it would almost be unwinnable.
32* SinisterScimitar: The soldiers of the Arabia stage.
33* SkeletonsInTheCoatCloset: Ruth Grandier has a bull skull as her headpiece.
34* SuspiciousVideoGameGenerosity:
35** Each BossRoom in Ruth's castle has a hidden potion that completely restores your health. It'll be difficult to make it to the end without using at least one of them.
36** Speaking of the House of Ruth, you'll notice immediately upon entering that unlike every other stage in the game, you start out at full power and with all weapons. Why would you need that? For the BossRush you'll have to deal with.
37* TeleportSpam: The boss of the India house will occasionally blink out of the way if you deal enough damage to him, a trait he shares with Great Tiger from ''VideoGame/PunchOut''.
38* WhipOfDominance: Lady Ruth Grandier wields a whip as her primary weapon, fitting with her description as a cruel and ruthless warlord (or bandit leader, depending on the version) who's dressed in a [[DressedLikeADominatrix dominatrix-evocative attire]].

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